Partially matched board/item
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12 changed files with 1960 additions and 33 deletions
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@ -9,13 +9,15 @@
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#include "game/pad.h"
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#include "game/process.h"
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#include "game/window.h"
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#include "game/board/item.h"
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#include "game/board/main.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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#include "board_unsplit.h"
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#include "math.h"
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#define ABS(x) ((x < 0) ? -x : x)
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#define ABS(x) (((x) < 0) ? -(x) : (x))
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typedef struct {
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/* 0x00 */ struct {
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@ -91,18 +93,10 @@ typedef struct {
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} UnkUiWork04;
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void BoardPlayerSparkSet(s32);
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s32 BoardItemDoneCheck(void);
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void BoardItemStart(s32, s32);
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void BoardTutorialHookExec(s16, s32);
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s16 BoardBowserSuitModelGet(void);
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void BoardBowserSuitMotionCreate(void);
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s16 BoardBowserSuitPlayerModelGet(void);
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void CharModelLayerSetAll(s32);
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void BoardItemBagItemSet(void*);
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float BoardModelMotionTimeGet(s16);
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void BoardModelMotionStartEndSet(s16, s16, s16);
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void BoardModelMotionTimeSet(s16, float);
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void BoardModelPosGet(s16, Vec*);
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s32 BoardComTutorialItemGet(s32);
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void BoardTutorialHostHide(s32);
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@ -1201,7 +1195,7 @@ void BoardMakeRandomItem(void) {
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itemRandTbl[i] = temp_r3;
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}
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}
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BoardItemBagItemSet(&itemRandTbl);
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BoardItemBagItemSet(itemRandTbl);
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}
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static inline void TeamItemPosSetInlineFunc01(s32 arg0, s32 arg1, Vec *arg2) {
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