This commit is contained in:
CreateSource 2024-05-22 12:36:33 -04:00
commit 5fa482303b
7 changed files with 132 additions and 63 deletions

63
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,63 @@
name: Build
on:
push:
pull_request:
jobs:
build:
# This is a *private* build container.
# See docs/github_actions.md for more information.
container: ghcr.io/rainchus/marioparty4-build:main
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
# Add game versions here
version: [GMPE01_00]
steps:
# Checkout the repository (shallow clone)
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: recursive
# Set Git config
- name: Git config
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
# Copy the original files to the workspace
- name: Prepare
run: cp -R /orig .
# Build the project
- name: Build
run: |
python configure.py --map --version ${{ matrix.version }} \
--binutils /binutils --compilers /compilers
ninja all_source build/${{ matrix.version }}/progress.json
# Upload progress if we're on the main branch
- name: Upload progress
# If you're using a different branch, change this to match
if: github.ref == 'refs/heads/main'
continue-on-error: true
env:
# Replace with your project slug
PROGRESS_SLUG: marioparty4
# Set the API key in your repository secrets
PROGRESS_API_KEY: ${{ secrets.PROGRESS_API_KEY }}
run: |
python tools/upload_progress.py -b https://progress.decomp.club/ \
-p $PROGRESS_SLUG -v ${{ matrix.version }} \
build/${{ matrix.version }}/progress.json
# Upload map files
- name: Upload map
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.version }}_maps
path: build/${{ matrix.version }}/**/*.MAP

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@ -5,30 +5,30 @@ Mario Party 4
<!--
Replace with your repository's URL.
-->
[Build Status]: https://github.com/zeldaret/tww/actions/workflows/build.yml/badge.svg
[actions]: https://github.com/zeldaret/tww/actions/workflows/build.yml
[Build Status]: https://github.com/Rainchus/marioparty4/actions/workflows/build.yml/badge.svg
[actions]: https://github.com/Rainchus/marioparty4/actions/workflows/build.yml
<!---
Code progress URL:
https://progress.decomp.club/data/[project]/[version]/all/?mode=shield&measure=code
URL encoded then appended to: https://img.shields.io/endpoint?label=Code&url=
-->
[Progress]: https://img.shields.io/endpoint?label=Code&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Ftww%2FGZLE01%2Fall%2F%3Fmode%3Dshield%26measure%3Dcode
[Progress]: https://img.shields.io/endpoint?label=Code&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fmarioparty4%2FGMPE01_00%2Fall%2F%3Fmode%3Dshield%26measure%3Dcode
<!---
DOL progress URL:
https://progress.decomp.club/data/[project]/[version]/dol/?mode=shield&measure=code
URL encoded then appended to: https://img.shields.io/endpoint?label=DOL&url=
-->
[DOL Progress]: https://img.shields.io/endpoint?label=DOL&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Ftww%2FGZLE01%2Fdol%2F%3Fmode%3Dshield%26measure%3Dcode
[DOL Progress]: https://img.shields.io/endpoint?label=DOL&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fmarioparty4%2FGMPE01_00%2Fdol%2F%3Fmode%3Dshield%26measure%3Dcode
<!--
REL progress URL:
https://progress.decomp.club/data/[project]/[version]/modules/?mode=shield&measure=code
URL encoded then appended to: https://img.shields.io/endpoint?label=RELs&url=
-->
[RELs Progress]: https://img.shields.io/endpoint?label=RELs&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Ftww%2FGZLE01%2Fmodules%2F%3Fmode%3Dshield%26measure%3Dcode
[RELs Progress]: https://img.shields.io/endpoint?label=RELs&url=https%3A%2F%2Fprogress.decomp.club%2Fdata%2Fmarioparty4%2FGMPE01_00%2Fmodules%2F%3Fmode%3Dshield%26measure%3Dcode
<!--
Replace with your Discord server's ID and invite URL.
-->
[Discord Badge]: https://img.shields.io/discord/727908905392275526?color=%237289DA&logo=discord&logoColor=%23FFFFFF
[Discord Badge]: https://img.shields.io/discord/994839212618690590?color=%237289DA&logo=discord&logoColor=%23FFFFFF
[discord]: https://discord.gg/T4faGveujK
A work-in-progress decompilation of Mario Party 4.

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@ -55,6 +55,12 @@ parser.add_argument(
default=Path("build"),
help="base build directory (default: build)",
)
parser.add_argument(
"--binutils",
metavar="BINARY",
type=Path,
help="path to binutils (optional)",
)
parser.add_argument(
"--compilers",
dest="compilers",
@ -67,6 +73,11 @@ parser.add_argument(
action="store_true",
help="generate map file(s)",
)
parser.add_argument(
"--no-asm",
action="store_true",
help="don't incorporate .s files from asm directory",
)
parser.add_argument(
"--debug",
dest="debug",
@ -81,10 +92,10 @@ if not is_windows():
help="path to wibo or wine (optional)",
)
parser.add_argument(
"--build-dtk",
dest="build_dtk",
"--dtk",
metavar="BINARY | DIR",
type=Path,
help="path to decomp-toolkit source (optional)",
help="path to decomp-toolkit binary or source (optional)",
)
parser.add_argument(
"--sjiswrap",
@ -98,6 +109,12 @@ parser.add_argument(
action="store_true",
help="print verbose output",
)
parser.add_argument(
"--non-matching",
dest="non_matching",
action="store_true",
help="builds equivalent (but non-matching) or modded objects",
)
args = parser.parse_args()
config = ProjectConfig()
@ -108,13 +125,17 @@ version_num = VERSIONS.index(config.version)
# Apply arguments
config.build_dir = args.build_dir
config.build_dtk_path = args.build_dtk
config.dtk_path = args.dtk
config.binutils_path = args.binutils
config.compilers_path = args.compilers
config.debug = args.debug
config.generate_map = args.map
config.non_matching = args.non_matching
config.sjiswrap_path = args.sjiswrap
if not is_windows():
config.wrapper = args.wrapper
if args.no_asm:
config.asm_dir = None
# Tool versions
config.binutils_tag = "2.42-1"
@ -882,7 +903,7 @@ config.libs = [
Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m410Dll/main.c"),
Object(Matching, "REL/m410Dll/stage.c"),
Object(NonMatching, "REL/m410Dll/game.c"),
Object(Matching, "REL/m410Dll/game.c"),
Object(Matching, "REL/m410Dll/player.c"),
},
),

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@ -205,7 +205,7 @@ void fn_1_28AC(s32 arg0);
s32 fn_1_28DC(void);
float fn_1_2FD4(float arg8, float arg9, float argA);
float fn_1_30F0(float arg8, float arg9);
s32 fn_1_76B8(void *arg0, Vec *arg1, u16 arg2);
s32 fn_1_76B8(Vec arg0, Vec arg1, u16 arg2);
void fn_1_77E8(void *arg0);
void fn_1_77F8(u16 arg0, Vec *arg1);
void fn_1_7840(u16 arg0, Vec *arg1);

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@ -64,7 +64,7 @@ typedef struct model_data {
Vec rot;
Vec scale;
Mtx unk_F0;
void *unk_120;
ParticleData *unk_120;
} ModelData; // sizeof 0x124
typedef struct camera_data {
f32 fov;

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@ -1091,15 +1091,14 @@ void fn_1_7494(void)
void fn_1_7520(Vec *arg0)
{
ParticleData *var_r30; // no, custom struct
void *var_r31;
HsfanimStruct01 *var_r31;
var_r30 = Hu3DData[lbl_1_bss_38].unk_120; // unk_120 is not ParticleData
// var_r31 = var_r30->unk_48 + (var_r30->unk_02++ * 0x44);
100.0f; // to fit rodata temporarily
// var_r31->unk_2C = 100.0f;
// var_r31->unk_34 = arg0->x;
// var_r31->unk_38 = arg0->y;
// var_r31->unk_3C = arg0->z;
var_r31 = &var_r30->unk_48[var_r30->unk_02++];
var_r31->unk2C = 100.0f;
var_r31->unk34.x = arg0->x;
var_r31->unk34.y = arg0->y;
var_r31->unk34.z = arg0->z;
}
s32 lbl_1_data_110 = 60;
@ -1107,58 +1106,48 @@ s32 lbl_1_data_110 = 60;
void fn_1_75A0(ModelData *model, ParticleData *particle, Mtx matrix)
{
HsfanimStruct01 *var_r30;
s16 var_r29;
u8 var_r28;
s32 var_r29;
s32 var_r28;
if (!particle->unk_00) {
particle->unk_00 = 1;
var_r30 = &particle->unk_48[particle->unk_02]; // TODO
var_r29 = particle->unk_02;
for (; var_r29 < particle->unk_30; var_r29++, var_r30 += 0x44) {
var_r30 = &particle->unk_48[particle->unk_02];
for (var_r29 = particle->unk_02; var_r29 < particle->unk_30; var_r29++, var_r30++) {
var_r30->unk2C = 0.0f;
}
}
var_r28 = (lbl_1_data_110 * 0xFF) / 60;
var_r30 = particle->unk_48;
// for (var_r29 = 0; var_r29 < particle->unk_02; var_r29++, var_r30 += 0x44) {
// var_r30->unk_43 = var_r28; // 43?
// }
// if (--lbl_1_data_110 == 0) {
// model->unk_50 = model->unk_50 | 1;
// }
// DCStoreRange(particle->unk_048, particle->unk_30 * 0x44);
for (var_r29 = 0; var_r29 < particle->unk_02; var_r29++, var_r30++) {
var_r30->unk40.a = var_r28; // 43?
}
if (--lbl_1_data_110 == 0) {
model->attr |= 1;
}
DCStoreRange(particle->unk_48, particle->unk_30 * 0x44);
}
s32 fn_1_76B8(void *arg0, Vec *arg1, u16 arg2)
s32 fn_1_76B8(Vec arg0, Vec arg1, u16 arg2)
{
UnkM410Struct2 *var_r31;
UnkM410Struct2 *var_r31 = lbl_1_bss_58->data;
s32 var_r30;
var_r31 = &((UnkM410Struct2 *)lbl_1_bss_58->data)[arg2 * 15];
var_r30 = 0;
while (TRUE) {
if (var_r30 >= 15) {
return 0;
}
if (!var_r31->unk_00_field0) {
var_r31->unk_00_field4 = 0; // TODO this sets two bytes... so maybe wrong struct, the size is right though
// var_r31->unk_0 = var_r31->unk_0 | 0x80;
// var_r31->unk_0 = var_r31->unk_0 | 0x20;
// var_r31->unk_04 = arg0->unk_0;
// var_r31->unk_08 = arg0->unk_04;
// var_r31->unk_0C = arg0->unk_08;
// var_r31->unk_1C = arg1->unk_0;
// var_r31->unk_20 = arg1->unk_04;
// var_r31->unk_24 = arg1->unk_08;
var_r31->unk_28 = 30.000002f;
var_r31->unk_38 = 0;
var_r31->unk_36 = 0;
return 1;
}
var_r30++;
var_r31++;
}
var_r31 = &var_r31[arg2 * 15];
for(var_r30=0; var_r30<15; var_r30++, var_r31++) {
if (!var_r31->unk_00_field0) {
*(s16 *)var_r31 = 0;
var_r31->unk_00_field0 = 1;
var_r31->unk_00_field2 = 1;
var_r31->unk_04 = arg0;
var_r31->unk_1C = arg1;
var_r31->unk_28 = 30.000002f;
var_r31->unk_38 = NULL;
var_r31->unk_36 = 0;
return 1;
}
}
return 0;
}
void fn_1_77A4(u16 arg0, u16 arg1, u16 arg2)

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@ -528,11 +528,7 @@ void fn_1_9040(omObjData *object)
sp2C.y = 0.016666668f * var_f27;
sp2C.z = (sp20.z - var_r31->unk_70.z) * 0.016666668f / var_f31;
}
sp8 = sp2C;
var_r26 = &sp8;
sp14 = var_r31->unk_70;
var_r25 = &sp14;
fn_1_76B8(var_r25, var_r26, object->work[0]);
fn_1_76B8(var_r31->unk_70, sp2C, object->work[0]);
var_r31->unk_18 = 0;
var_r31->unk_24 = 0;
if (var_r31->unk_1C) {