Decompile more of board/player.c
DoSparkSpace incomplete
This commit is contained in:
parent
a41d910136
commit
620c676657
5 changed files with 295 additions and 54 deletions
|
|
@ -115,32 +115,23 @@ void BoardJunctionMaskSet(s32);
|
|||
void BoardJunctionMaskReset(s32);
|
||||
void BoardJunctionMaskZero(void);
|
||||
void BoardPlayerVoiceEnableSet(s32, s32, s32);
|
||||
void InitJunction(s32, s32, f32);
|
||||
static void UpdateJunctionGfx(omObjData*);
|
||||
static void StopJunctionPlayer(s32);
|
||||
static void RestoreJunction(f32, s32);
|
||||
static s32 GetDefaultDirection(f32, f32*, s32);
|
||||
static s32 DoDebugMove(s32, s16*);
|
||||
static s32 ExecJunction(s32, s16*);
|
||||
|
||||
|
||||
void BoardPlayerMoveTo(s32, s32);
|
||||
void BoardPlayerMoveBetween(s32, s32, s32);
|
||||
void BoardPlayerMoveToAsync(s32, s32);
|
||||
void BoardPlayerPosLerpStart(s32, Vec*, Vec*, s16);
|
||||
static void PlayerPosLerpFunc(omObjData*);
|
||||
void BoardPlayerDiceJumpStart(s32);
|
||||
s32 BoardPlayerDiceJumpCheck(s32);
|
||||
static void DiceJumpFunc(omObjData*);
|
||||
void BoardRotateDiceNumbers(s32);
|
||||
void BoardPlayerMotBlendSet(s32 arg0, s16 arg1, s16 arg2);
|
||||
static void UpdateDiceDigitSprite(omObjData*);
|
||||
static void UpdateDiceDigit2D(omObjData*);
|
||||
|
||||
void BoardPlayerBtnDownWait(s32, u32);
|
||||
void BoardPlayerAutoSizeSet(s32, s32);
|
||||
s32 BoardPlayerAutoSizeGet(s32);
|
||||
u32 BoardPlayerMoveAwayIsDone(void);
|
||||
void BoardPlayerMoveAwayStart(s32, s32, s32);
|
||||
void BoardPlayerMoveAwayStartCurr(s32, s32);
|
||||
static void MoveAwayObjFunc(omObjData*);
|
||||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitMotionSetJump(void);
|
||||
//...
|
||||
|
|
@ -149,21 +140,17 @@ s32 BoardPlayerAutoSizeGet(s32);
|
|||
void BoardPlayerAutoSizeSet(s32, s32);
|
||||
void BoardPlayerCopyMat(s32);
|
||||
void BoardBowserSuitKill(s32);
|
||||
void SetRollPlayerSize(s32);
|
||||
void BoardDiceDigit2DInit(s32, s32);
|
||||
void BoardDiceDigit2DUpdateEnable(s32);
|
||||
s32 DoSparkSpace(s32, s32);
|
||||
s32 MegaPlayerPassFunc(s32, s16);
|
||||
void BoardPlayerResizeAnimExec(s32 player, s32 size);
|
||||
s32 BoardPlayerAnimBlendCheck(s32);
|
||||
void BoardBowserSuitMotionSetWait(void);
|
||||
void BoardBowserSuitPlayerModelKill(void);
|
||||
void BoardDiceDigit2DShowSet(s32);
|
||||
s32 MegaPlayerPassFunc(s32, s16);
|
||||
s32 BoardPlayerMotBlendCheck(s32);
|
||||
void BoardPlayerMoveAwayStartCurr(s32, s32);
|
||||
void BoardBowserSuitMotionSetWalk(void);
|
||||
s16 BoardBowserSuitModelGet(void);
|
||||
void UpdateDiceDigit2D(omObjData*);
|
||||
void MoveAwayObjFunc(omObjData*);
|
||||
void UpdateBowserSuit(omObjData*);
|
||||
|
||||
|
|
|
|||
|
|
@ -42,6 +42,6 @@ void fn_8004F52C(s16 character, s32 arg1);
|
|||
void CharModelEffectEnableSet(s16 character, s32 arg1);
|
||||
s32 CharModelEffectNpcInit(s16 arg0, s16 arg1, s16 arg2, s16 arg3);
|
||||
s32 CharModelEffectNpcInitSilent(s16 arg0, s16 arg1, s16 arg2);
|
||||
void CharModelStepTypeSet(s16 character, s32 arg1);
|
||||
s32 CharModelStepTypeSet(s16 character, s32 arg1);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue