Some PAL symbols, ported m457Dll, naming progress on m457Dll (#568)
* Add missing imports and mark uninitialized variables * Work on PAL symbols * Ported m457Dll to all versions * Some naming progress on m457Dll Changed some names in present and option
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52 changed files with 5922 additions and 5837 deletions
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@ -7,9 +7,9 @@
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#include "game/object.h"
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#include "game/objsub.h"
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#include "game/pad.h"
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#include "game/sprite.h"
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#include "game/window.h"
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#include "game/pad.h"
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typedef struct datalist_model {
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s32 datanum;
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@ -33,7 +33,7 @@ typedef struct datalist_sprite {
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typedef struct struct_bss8_24 {
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omObjData *unk0;
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void (*unk4)(omObjData*, ...);
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void (*unk4)(omObjData *, ...);
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u8 unk8[0x50];
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s32 unk58;
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s32 unk5C;
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@ -72,7 +72,7 @@ extern s16 lbl_1_bss_20C0[10][70];
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extern s16 lbl_1_bss_20AC[10];
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extern s16 lbl_1_bss_20AA;
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extern Process *lbl_1_bss_2D8;
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extern Process *objman;
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extern s16 lbl_1_bss_2E4;
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@ -80,7 +80,7 @@ extern s16 lbl_1_bss_2A6;
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extern s16 lbl_1_bss_2A4;
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extern StructBss8 lbl_1_bss_8;
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extern s16 lbl_1_bss_4;
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extern s16 mgModeEvtNo;
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extern s16 lbl_1_data_A2[];
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extern DataListModel lbl_1_data_490[];
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@ -112,4 +112,4 @@ s16 fn_1_271B4(s16 mgNo, s16 x, s16 y);
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void fn_1_27418(void);
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void fn_1_279FC(s32 coinSkipF);
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#endif
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#endif
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