Merge pull request #138 from gamemasterplc/main

Fix some player.h functions
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gamemasterplc 2024-01-21 20:58:59 -06:00 committed by GitHub
commit 63d788222f
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3 changed files with 8 additions and 8 deletions

View file

@ -68,9 +68,9 @@ f32 BoardPlayerRotYGet(s32);
void BoardPlayerScaleSetV(s32, Vec*);
void BoardPlayerScaleSet(s32, f32, f32, f32);
s16 BoardPlayerCurrMotionGet(s32);
void BoardPlayerMotionCreate(s32, s32);
s32 BoardPlayerMotionCreate(s32, s32);
void BoardPlayerMotionKill(s32, s32);
void BoardPlayerMotionEndCheck(s32);
s32 BoardPlayerMotionEndCheck(s32);
void BoardPlayerMotionEndWait(s32);
void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerMotionShiftSet(s32, s32, f32, f32, u32);

View file

@ -17,7 +17,7 @@ s32 BoardModelMotionStart(s16, s32, s32);
void fn_8005B150(void*, void*);
void fn_1_740(void);
void fn_1_E0(void);
void fn_1_2930(void);
s32 fn_1_2930(s32 arg0);
void fn_1_884(void);
void fn_1_8F0(void);
s32 fn_1_910(void);

View file

@ -36,7 +36,7 @@ extern void BoardModelScaleSetV(s16, Vec*);
extern void BoardModelScaleSet(s16, f32, f32, f32);
extern void BoardModelScaleGet(s16, s32*);
extern void BoardModelVoiceEnableSet(s16, s32, s32);
extern void BoardModelMotionCreate(s16, s32);
extern s32 BoardModelMotionCreate(s16, s32);
extern void BoardModelMotionKill(s16, s32);
extern s32 BoardModelMotionEndCheck(s16);
extern s32 BoardModelMotionStart(s16, s32, s32);
@ -497,16 +497,16 @@ void BoardPlayerVoiceEnableSet(s32 arg0, s32 arg1, s32 arg2) {
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), arg1, arg2);
}
void BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
s32 BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
return BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerMotionKill(s32 arg0, s32 arg1) {
BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerMotionEndCheck(s32 arg0) {
BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
s32 BoardPlayerMotionEndCheck(s32 arg0) {
return BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
}
void BoardPlayerMotionEndWait(s32 arg0) {