Merge branch 'main' of https://github.com/abnormalhare/mp4-dtk
This commit is contained in:
commit
63d8ae0a29
116 changed files with 21323 additions and 1302 deletions
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@ -1,13 +1,13 @@
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#include "game/board/player.h"
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#include "game/chrman.h"
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#include "game/objsub.h"
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#include "game/board/com.h"
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#include "game/board/main.h"
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#include "game/board/roll.h"
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#include "game/board/tutorial.h"
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#include "game/board/ui.h"
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#include "game/board/view.h"
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//// #include "game/objsub.h"
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extern void omVibrate(s16, s16, s16, s16);
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//// #include "game/board/ui.h"
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extern void BoardStatusHammerShowSet(s32, s32);
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extern void BoardYourTurnExec(s32);
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extern s32 BoardItemUseExec(s32);
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//// #include "game/board/main.h"
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extern f32 BoardDAngleCalc(f32);
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//// #include "game/board/model.h"
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extern s16 BoardModelCreateCharacter(s32, s32, s32*, s32);
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extern void BoardModelExistCheck(s16, s32);
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@ -15,53 +15,27 @@ extern void BoardModelExistDupe(s16, s32);
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extern void BoardModelCameraSet(s16, u16);
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extern void BoardItemStatusKill(s32);
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extern void BoardModelAmbSet(s16, f32, f32, f32);
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extern void BoardModelPosSetV(s16, Vec*);
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extern void BoardModelPosSet(s16, f32, f32, f32);
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extern s32 BoardModelPosGet(s16, Vec*);
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extern void BoardModelRotSetV(s16, Vec*);
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extern void BoardModelRotSet(s16, f32, f32, f32);
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extern s32 BoardModelRotGet(s16, Vec*);
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extern void BoardModelRotYSet(s16, f32);
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extern f32 BoardModelRotYGet(s16);
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extern void BoardModelScaleSetV(s16, Vec*);
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extern void BoardModelScaleSet(s16, f32, f32, f32);
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extern void BoardModelScaleGet(s16, s32*);
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extern void BoardModelVoiceEnableSet(s16, s32, s32);
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extern s32 BoardModelMotionCreate(s16, s32);
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extern void BoardModelMotionKill(s16, s32);
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extern s32 BoardModelMotionEndCheck(s16);
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extern s32 BoardModelMotionStart(s16, s32, s32);
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extern s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
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extern void BoardModelMotionSpeedSet(s16, f32);
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extern void BoardModelMotionTimeSet(s16, f32);
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extern f32 BoardModelMotionTimeGet(s16);
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extern f32 BoardModelMotionMaxTimeGet(s16);
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extern void BoardModelMotionTimeRangeSet(s16, s32, s32);
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extern void BoardModelAttrSet(s16, s32);
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extern void BoardModelAttrReset(s16, s32);
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//// #include "game/board/tutorial.h"
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extern BoardTutorialHookExec(s16, s32);
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//// #include "game/board/com.h"
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extern void BoardComUseItemSet(s32, s32);
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//// #include "game/board/overhead.h"
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extern void BoardViewOverheadExec(s32);
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extern void BoardViewMapExec(s32);
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//// #include "game/board/roll.h"
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extern s32 BoardRollExec(s32);
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extern void BoardRollKill(void);
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//// #include "game/chrman.h"
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extern void CharModelDataClose(s16);
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extern void CharModelStepTypeSet(s16, s32);
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//// #include "game/board/pad.h"
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extern s8 HuPadStkX[4];
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extern s8 HuPadStkY[4];
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extern u16 HuPadBtnDown[4];
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extern u8 HuPadDStk[4];
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extern s16 boardTutorialDirInputTime;
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extern s8 boardTutorialDirInputX;
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extern s8 boardTutorialDirInputY;
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//// #include "game/board/view.h"
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void BoardViewMapExec(s32);
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////
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typedef struct bitcopy {
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