Label pause screen and tutorial code

This commit is contained in:
gamemasterplc 2023-12-29 13:34:27 -06:00
parent 282e4f6c67
commit 64043934b5
7 changed files with 102 additions and 99 deletions

View file

@ -60,14 +60,14 @@ void fn_800884F4(s32);
void fn_800A4C88(void);
void fn_800A6B10(void);
void fn_8008853C(s32);
void fn_800B42B4(s32);
void BoardTutorialItemSet(s32);
void fn_80082AAC(s32);
void fn_800B4264(s32, s32, s32);
void BoardTutorialDirInputSet(s32, s32, s32);
void BoardSpaceStarSetIndex(s32);
void BoardModelRotYSet(s32, f32);
f32 BoardModelRotYGet(s32);
void BoardModelLayerSet(s16, s32);
void fn_800B42BC(s16);
void BoardTutorialHostSet(s16);
s32 BoardModelIDGet(s16);
void BoardInit(void*, void*);
void BoardModelScaleSetV(s32, Vec*);
@ -91,8 +91,8 @@ void fn_80077AAC(s16);
void fn_8007A83C(s16);
void fn_80083EDC(s16);
void fn_800A4F6C(s16);
void fn_800B3FD8(void*);
void fn_800B4274(s32, s32);
void BoardTutorialHookSet(void*);
void BoardTutorialBlockSetPos(s32, s32);
void BoardCameraRotGet(Vec*);
void BoardModelScaleSet(s16, f32, f32, f32);
s32 BoardIsKill(void);