Gamework struct labeling (#563)

* Label most of w01Dll

* Add symbols for instdll and resultdll in us

* Fix pal symbols for instDll

* Build resultdll+symbols for pal

* Gamework struct labeling
This commit is contained in:
Liam Coleman 2025-02-06 15:45:43 -06:00 committed by GitHub
parent 560a592518
commit 64f087c2c9
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GPG key ID: B5690EEEBB952194
16 changed files with 46 additions and 56 deletions

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@ -513,9 +513,9 @@ omObjData *OptionSoundCreate(void)
for (i = 0; i < NUM_BOARDS; i++) {
musicPageOn[i + 3] = (GWGameStat.board_play_count[i] != 0) ? TRUE : FALSE;
}
musicPageOn[11] = (GWGameStat.field10E_bit6 != 0) ? TRUE : FALSE;
musicPageOn[12] = (GWGameStat.field10E_bit6 != 0) ? TRUE : FALSE;
musicPageOn[13] = (GWGameStat.field10E_bit6 != 0) ? TRUE : FALSE;
musicPageOn[11] = (GWGameStat.musicAllF != 0) ? TRUE : FALSE;
musicPageOn[12] = (GWGameStat.musicAllF != 0) ? TRUE : FALSE;
musicPageOn[13] = (GWGameStat.musicAllF != 0) ? TRUE : FALSE;
return object;
}