Merge remote-tracking branch 'upstream/main'
This commit is contained in:
commit
67e9549885
39 changed files with 6553 additions and 361 deletions
|
|
@ -478,12 +478,12 @@ static void TitleInit(void)
|
|||
sprite_data = HuSprAnimReadFile(MAKE_DATA_NUM(DATADIR_TITLE, 2));
|
||||
sprite = HuSprCreate(sprite_data, 2, 0);
|
||||
HuSprGrpMemberSet(titleGroup, 2, sprite);
|
||||
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN|SPIRTE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(titleGroup, 2, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
|
||||
HuSprPosSet(titleGroup, 2, 288, 380);
|
||||
sprite_data = HuSprAnimReadFile(MAKE_DATA_NUM(DATADIR_TITLE, 9));
|
||||
sprite = HuSprCreate(sprite_data, 0, 0);
|
||||
HuSprGrpMemberSet(titleGroup, 3, sprite);
|
||||
HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN|SPIRTE_ATTR_BILINEAR);
|
||||
HuSprAttrSet(titleGroup, 3, SPRITE_ATTR_HIDDEN|SPRITE_ATTR_BILINEAR);
|
||||
HuSprPosSet(titleGroup, 3, 288, 200);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#include "common.h"
|
||||
#include "REL/executor.h"
|
||||
#include <dolphin/mtx.h>
|
||||
#include "game/objsub.h"
|
||||
|
||||
// global data //
|
||||
typedef struct unkStruct18FC10 {
|
||||
|
|
@ -94,7 +95,6 @@ extern void espBankSet(s16, s16);
|
|||
extern void espDrawNoSet(s16, s16);
|
||||
extern void WipeCreate(s16, s16, s16);
|
||||
extern u8 WipeStatGet(void);
|
||||
extern void omGameSysInit(omObjData*);
|
||||
extern f32 PSVECNormalize(Vec3f*, Vec3f*);
|
||||
|
||||
// local data //
|
||||
|
|
|
|||
|
|
@ -11,8 +11,8 @@
|
|||
#include "board_unsplit.h"
|
||||
#include "game/hsfman.h"
|
||||
|
||||
void BoardModelPosSet(s16, f32, f32, f32);
|
||||
s32 BoardModelMotionStart(s16, s32, s32);
|
||||
s32 BoardModelPosSet(s16, f32, f32, f32);
|
||||
s32 BoardModelMotionStart(s16, s32, u32);
|
||||
|
||||
void fn_8005B150(void*, void*);
|
||||
void fn_1_740(void);
|
||||
|
|
@ -26,7 +26,7 @@ void fn_1_AF8(void);
|
|||
void fn_1_DEC(void);
|
||||
void fn_1_10B0(void);
|
||||
s32 fn_1_12C8(void);
|
||||
void fn_8006DDE8(s16, f32);
|
||||
s32 fn_8006DDE8(s16, f32);
|
||||
void fn_1_10E4(omObjData* arg0);
|
||||
extern Process *boardObjMan;
|
||||
typedef void (*VoidFunc)(void);
|
||||
|
|
@ -35,7 +35,7 @@ extern const VoidFunc _dtors[];
|
|||
|
||||
|
||||
f32 BoardModelMotionTimeGet(s16);
|
||||
s16 BoardModelCreate(s32, void*, s32);
|
||||
s16 BoardModelCreate(s32, s32*, s32);
|
||||
void BoardModelKill(s16);
|
||||
void BoardModelMotionStartEndSet(s16, s32, s32);
|
||||
void Hu3DFogSet(f32, f32, u8, u8, u8);
|
||||
|
|
@ -142,10 +142,10 @@ void BoardCreate(void) {
|
|||
fn_8006DDE8(lbl_1_data_1E2, -1.0f);
|
||||
BoardModelPosSet(lbl_1_data_1E2, 0.0f, 0.0f, 0.0f);
|
||||
BoardModelMotionStart(lbl_1_data_1E2, 0, 0x40000001);
|
||||
lbl_1_data_1E4 = BoardModelCreate(0x77001B, &lbl_1_data_20C, 0);
|
||||
lbl_1_data_1E4 = BoardModelCreate(0x77001B, lbl_1_data_20C, 0);
|
||||
BoardModelPosSet(lbl_1_data_1E4, 0.0f, 0.0f, 0.0f);
|
||||
BoardModelMotionStart(lbl_1_data_1E4, 1, 0x40000001);
|
||||
lbl_1_data_1E6 = BoardModelCreate(0x2000D, &lbl_1_data_214, 0);
|
||||
lbl_1_data_1E6 = BoardModelCreate(0x2000D, lbl_1_data_214, 0);
|
||||
BoardModelPosSet(lbl_1_data_1E6, 0.0f, 0.0f, 0.0f);
|
||||
BoardModelMotionStart(lbl_1_data_1E6, 1, 0x40000001);
|
||||
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@
|
|||
#include "REL/w03Dll.h"
|
||||
#include "game/board/space.h"
|
||||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/board/player.h"
|
||||
#include "math.h"
|
||||
#include "board_unsplit.h"
|
||||
|
|
@ -67,7 +68,6 @@ s32 BoardVecDAngleCalcRange(float *value, float min, float range);
|
|||
void BoardCameraQuakeSet(s32 duration, float strength);
|
||||
s16 MGSeqCreate(s32, ...);
|
||||
u8 MGSeqStatGet(s16);
|
||||
void omVibrate(s16, s16, s16, s16);
|
||||
f32 BoardPlayerRotYGet(s32);
|
||||
f32 BoardModelMotionTimeGet(s16);
|
||||
s32 BoardVecMinDistCheck(Vec *vec1, Vec *vec2, float min_dist);
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
#include "board_unsplit.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/board/main.h"
|
||||
#include "game/objsub.h"
|
||||
|
||||
void fn_1_1358(void);
|
||||
void fn_1_152C(void);
|
||||
|
|
@ -29,7 +30,6 @@ s32 BoardPlayerMotBlendCheck(s32);
|
|||
f32 BoardPlayerRotYGet(s32);
|
||||
void BoardConfettiCreate(Point3d*, s16, f32);
|
||||
double atan2(double y, double x);
|
||||
void omVibrate(s16, s16, s16, s16);
|
||||
f32 BoardModelMotionTimeGet(s16);
|
||||
|
||||
//DATA
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ Vec lbl_1_data_80[2] = {
|
|||
|
||||
void fn_1_AEC(void) {
|
||||
lbl_1_bss_1C = 0;
|
||||
lbl_1_bss_1E = BoardModelCreate(MAKE_DATA_NUM(DATADIR_W10, 15), &lbl_1_data_78, 0);
|
||||
lbl_1_bss_1E = BoardModelCreate(MAKE_DATA_NUM(DATADIR_W10, 15), lbl_1_data_78, 0);
|
||||
BoardModelMotionStart(lbl_1_bss_1E, 1, 0x40000001);
|
||||
BoardTutorialHostSet(lbl_1_bss_1E);
|
||||
BoardModelLayerSet(lbl_1_bss_1E, 6);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue