Clean up frand usages

This commit is contained in:
gamemasterplc 2024-04-24 16:44:04 -05:00
parent fa1cdf24db
commit 6859839770
14 changed files with 79 additions and 67 deletions

View file

@ -1,4 +1,5 @@
#include "REL/w02Dll.h"
#include "game/frand.h"
// Temporary defines
#define BOARD_ITEM_MINI 0x0
@ -76,8 +77,6 @@ s8 BoardComPreferItemCheck(s32, s8, s8, s8);
extern void BoardComKeySetLeft();
extern void BoardComKeySetRight();
extern void CharModelDataClose(s16);
extern u32 frand();
extern u32 frandmod(u32);
// function is probably global. only inlined in rels?
inline s32 get_current_board(void) {