Clean up frand usages
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parent
fa1cdf24db
commit
6859839770
14 changed files with 79 additions and 67 deletions
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@ -372,7 +372,7 @@ void fn_1_5648(void) {
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for (var_r31 = 0; var_r31 < 3; var_r31++) {
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BoardModelRotGet(lbl_1_bss_6C[var_r31], &sp8);
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sp8.y = 0.003921569f * (360.0f * (int)(frand() & 0xFF));
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sp8.y = 0.003921569f * (360.0f * frand8());
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BoardModelRotSetV(lbl_1_bss_6C[var_r31], &sp8);
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}
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loop_3:
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@ -2,6 +2,7 @@
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#include "game/gamework_data.h"
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#include "game/chrman.h"
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#include "game/frand.h"
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#include "game/board/audio.h"
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#include "game/board/boo_house.h"
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@ -14,8 +15,6 @@
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#include "game/board/star.h"
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#include "game/board/window.h"
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// frand.h
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extern u32 frandmod(u32);
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// #include "REL/w05Dll/mg_item.h"
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extern void fn_1_6B28(void);
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extern void fn_1_6B7C(void);
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@ -362,7 +361,7 @@ void fn_1_E40(void) {
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fn_1_96B4();
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BoardWinCreateChoice(2, 0x27000F, 7, 0);
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if (GWPlayer[temp_r31].com != 0) {
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if ((frand() & 1) != 0) {
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if (frandBool() != 0) {
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BoardComKeySetLeft();
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} else {
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BoardComKeySetRight();
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@ -1,6 +1,7 @@
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#include "REL/w05Dll.h"
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#include "game/hsfdraw.h"
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#include "game/frand.h"
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#include "game/board/model.h"
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#include "game/board/player.h"
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@ -211,7 +212,7 @@ void fn_1_3514(void) {
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HuAudFXPlay(0x48A);
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BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 2, 0);
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var_r31 = BoardSpaceLinkFlagSearch(0, GWPlayer[lbl_1_bss_4C].space_curr, 0x100);
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if ((frand() & 1) != 0) {
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if (frandBool() != 0) {
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var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x200);
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} else {
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var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x400);
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