Clean up frand usages
This commit is contained in:
parent
fa1cdf24db
commit
6859839770
14 changed files with 79 additions and 67 deletions
|
|
@ -1,6 +1,7 @@
|
|||
#include "REL/w05Dll.h"
|
||||
|
||||
#include "game/hsfdraw.h"
|
||||
#include "game/frand.h"
|
||||
|
||||
#include "game/board/model.h"
|
||||
#include "game/board/player.h"
|
||||
|
|
@ -211,7 +212,7 @@ void fn_1_3514(void) {
|
|||
HuAudFXPlay(0x48A);
|
||||
BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 2, 0);
|
||||
var_r31 = BoardSpaceLinkFlagSearch(0, GWPlayer[lbl_1_bss_4C].space_curr, 0x100);
|
||||
if ((frand() & 1) != 0) {
|
||||
if (frandBool() != 0) {
|
||||
var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x200);
|
||||
} else {
|
||||
var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x400);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue