Clean up frand usages

This commit is contained in:
gamemasterplc 2024-04-24 16:44:04 -05:00
parent fa1cdf24db
commit 6859839770
14 changed files with 79 additions and 67 deletions

View file

@ -1,6 +1,7 @@
#include "REL/w05Dll.h"
#include "game/hsfdraw.h"
#include "game/frand.h"
#include "game/board/model.h"
#include "game/board/player.h"
@ -211,7 +212,7 @@ void fn_1_3514(void) {
HuAudFXPlay(0x48A);
BoardModelMotionStart(lbl_1_bss_4E[lbl_1_bss_48], 2, 0);
var_r31 = BoardSpaceLinkFlagSearch(0, GWPlayer[lbl_1_bss_4C].space_curr, 0x100);
if ((frand() & 1) != 0) {
if (frandBool() != 0) {
var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x200);
} else {
var_r31 = BoardSpaceLinkFlagSearch(0, var_r31, 0x400);