Implemented already discovered improvements in m426Dll

This commit is contained in:
dbalatoni13 2024-11-10 19:02:36 +01:00
parent feefeea542
commit 692c9d32ec
2 changed files with 14 additions and 28 deletions

View file

@ -197,7 +197,7 @@ jumptable_1_data_330 = .data:0x00000330; // type:object size:0x1C scope:local
jumptable_1_data_34C = .data:0x0000034C; // type:object size:0x1C scope:local
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0xC data:float
lbl_1_bss_C = .bss:0x0000000C; // type:object size:0xC data:float
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x1 data:byte
lbl_1_bss_18 = .bss:0x00000018; // type:object size:0x4 data:byte
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x8 data:4byte
lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x4 data:4byte
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x4 data:float

View file

@ -10,6 +10,7 @@
#include "game/pad.h"
#include "game/sprite.h"
#include "game/wipe.h"
#include "string.h"
typedef struct UnkM426Struct {
/* 0x00 */ s32 unk_00;
@ -676,7 +677,7 @@ void fn_1_117C(omObjData *object)
fn_1_16F8(var_r31->unk_04[0]);
}
void fn_1_11EC(omObjData *object) // TODO this probably gets inlined
void fn_1_11EC(omObjData *object)
{
s32 var_r30;
UnkM426Struct *var_r29;
@ -778,6 +779,7 @@ void fn_1_125C(omObjData *object)
object->func = NULL;
}
// TODO https://decomp.me/scratch/1aZdv
void fn_1_16F8(omObjData *object)
{
s32 spA8[3];
@ -824,7 +826,7 @@ void fn_1_16F8(omObjData *object)
}
if (var_r31->unk_14) {
sp20 = sp1C = 0.0f;
sp10 = var_r21 = 0;
sp10 = 0;
fn_1_2F5C(object, &sp20, &sp1C, &sp10);
}
else {
@ -848,7 +850,7 @@ void fn_1_16F8(omObjData *object)
if (!lbl_1_bss_40) {
sp20 = sp1C = 0.0f;
sp10 = var_r21 = 0;
sp10 = 0;
}
if (fabs(sp20) > 8.0) {
var_f30 = 0.25f * sp20;
@ -957,7 +959,6 @@ void fn_1_16F8(omObjData *object)
else {
if (fabs(sp20) > 8.0 || fabs(sp1C) > 8.0) {
var_f26 = atan2d(sp20, -sp1C);
var_f26 = var_f26;
}
else {
var_f26 = object->rot.y;
@ -1123,7 +1124,7 @@ void fn_1_16F8(omObjData *object)
var_r31->unk_34 = var_r31->unk_34 ^ 1;
}
}
if (((var_r21 = var_r31->unk_24) == 0 || var_r31->unk_24 == 1 || var_r31->unk_24 == 2) && var_r31->unk_30) {
if ((var_r31->unk_24 == 0 || var_r31->unk_24 == 1 || var_r31->unk_24 == 2) && var_r31->unk_30) {
if (var_r31->unk_30) {
var_r31->unk_30 = var_r31->unk_30 - 1;
}
@ -1136,6 +1137,7 @@ void fn_1_16F8(omObjData *object)
}
Hu3DModelTPLvlSet(var_r24, 1.0f);
}
(void)var_r21;
}
Vec lbl_1_data_200[2] = {
@ -1202,22 +1204,10 @@ void fn_1_2AC8(omObjData *object)
void fn_1_2ADC(void)
{
omObjData *var_r31;
s32 var_r30;
s32 var_r29;
UnkM426Struct *var_r27;
omObjData *var_r28;
for (var_r30 = 0; var_r30 < 2; var_r30++) {
var_r31 = lbl_1_bss_8C[var_r30];
var_r27 = var_r31->data;
for (var_r29 = 0; var_r29 < 2; var_r29++) {
var_r28 = var_r27->unk_04[var_r29];
var_r28->data = 0;
var_r28->func = 0;
}
var_r31->data = NULL;
var_r31->func = NULL;
fn_1_11EC(lbl_1_bss_8C[var_r30]);
}
}
@ -1741,8 +1731,7 @@ void fn_1_3EFC(omObjData *object)
void fn_1_45FC(omObjData *object)
{
fn_1_8E10(lbl_1_bss_24);
object->data = NULL;
object->func = NULL;
fn_1_2AC8(object);
}
void fn_1_4644(void)
@ -2133,20 +2122,17 @@ void fn_1_5134(omObjData *object)
void fn_1_5B34(omObjData *object)
{
object->data = NULL;
object->func = NULL;
fn_1_2AC8(object);
}
void fn_1_5B48(void)
{
omObjData *var_r31;
var_r31 = lbl_1_bss_74;
fn_1_5B34(var_r31);
fn_1_5B34(lbl_1_bss_74);
lbl_1_bss_74 = NULL;
}
void fn_1_5B88(s32 arg0) // probably gets inlined
// unused
void fn_1_5B88(s32 arg0)
{
UnkM426Struct4 *var_r31;
s32 var_r28;