Introduce enums for specific data directories

This commit is contained in:
gamemasterplc 2024-02-03 16:06:31 -06:00
parent ce056b82a0
commit 6d67132ca4
21 changed files with 603 additions and 535 deletions

23
include/data_num/title.h Normal file
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#ifndef DATANUM_TITLE_H
#define DATANUM_TITLE_H
#include "datadir_enum.h"
enum {
TITLE_NINTENDO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 0),
TITLE_HUDSON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 1),
TITLE_PRESS_START_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 2),
TITLE_PROGRESSIVE_CHOOSE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 3),
TITLE_PROGRESSIVE_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 4),
TITLE_PROGRESSIVE_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 5),
TITLE_PROGRESSIVE_CURSOR_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 6),
TITLE_PROGRESSIVE_CURSOR_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 7),
TITLE_BG_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 8),
TITLE_LOGO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 9),
TITLE_COPYRIGHT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 10),
TITLE_CHAR_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 11),
TITLE_CUBE_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 12),
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13),
};
#endif

37
include/data_num/win.h Normal file
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#ifndef DATANUM_WIN_H
#define DATANUM_WIN_H
#include "datadir_enum.h"
enum {
WIN_FONTJ_ANM = DATA_MAKE_NUM(DATADIR_WIN, 0),
WIN_FONTE_ANM = DATA_MAKE_NUM(DATADIR_WIN, 1),
WIN_CURSOR_ANM = DATA_MAKE_NUM(DATADIR_WIN, 2),
WIN_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 3),
WIN_CARDA_ANM = DATA_MAKE_NUM(DATADIR_WIN, 4),
WIN_CARDB_ANM = DATA_MAKE_NUM(DATADIR_WIN, 5),
WIN_FRAME1_ANM = DATA_MAKE_NUM(DATADIR_WIN, 6),
WIN_FRAME2_ANM = DATA_MAKE_NUM(DATADIR_WIN, 7),
WIN_FRAME3_ANM = DATA_MAKE_NUM(DATADIR_WIN, 8),
WIN_W01_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 9),
WIN_W02_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 10),
WIN_W03_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 11),
WIN_W04_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 12),
WIN_W05_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 13),
WIN_W06_HOST_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 14),
WIN_TOAD_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 15),
WIN_BOBOMB_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 16),
WIN_SHYGUY_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 17),
WIN_BOO_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 18),
WIN_GOOMBA_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 19),
WIN_BOWSER_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 20),
WIN_KKID_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 21),
WIN_KOOPA_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 22),
WIN_CONDOR_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 23),
WIN_BOO_BLUE_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 24),
WIN_DOLPHIN_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 25),
WIN_BOO_RED_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 26),
WIN_THWOMP_TALK_ANM = DATA_MAKE_NUM(DATADIR_WIN, 27),
};
#endif