Introduce enums for specific data directories

This commit is contained in:
gamemasterplc 2024-02-03 16:06:31 -06:00
parent ce056b82a0
commit 6d67132ca4
21 changed files with 603 additions and 535 deletions

23
include/data_num/title.h Normal file
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@ -0,0 +1,23 @@
#ifndef DATANUM_TITLE_H
#define DATANUM_TITLE_H
#include "datadir_enum.h"
enum {
TITLE_NINTENDO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 0),
TITLE_HUDSON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 1),
TITLE_PRESS_START_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 2),
TITLE_PROGRESSIVE_CHOOSE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 3),
TITLE_PROGRESSIVE_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 4),
TITLE_PROGRESSIVE_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 5),
TITLE_PROGRESSIVE_CURSOR_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 6),
TITLE_PROGRESSIVE_CURSOR_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 7),
TITLE_BG_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 8),
TITLE_LOGO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 9),
TITLE_COPYRIGHT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 10),
TITLE_CHAR_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 11),
TITLE_CUBE_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 12),
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13),
};
#endif