Introduce enums for specific data directories

This commit is contained in:
gamemasterplc 2024-02-03 16:06:31 -06:00
parent ce056b82a0
commit 6d67132ca4
21 changed files with 603 additions and 535 deletions

View file

@ -13,24 +13,15 @@ extern void BoardModelExistDupe(s16, s32);
extern void BoardModelCameraSet(s16, u16);
extern void BoardItemStatusKill(s32);
extern void BoardModelAmbSet(s16, f32, f32, f32);
extern void BoardModelPosSetV(s16, Vec*);
extern void BoardModelPosSet(s16, f32, f32, f32);
extern s32 BoardModelPosGet(s16, Vec*);
extern void BoardModelRotSetV(s16, Vec*);
extern void BoardModelRotSet(s16, f32, f32, f32);
extern s32 BoardModelRotGet(s16, Vec*);
extern void BoardModelRotYSet(s16, f32);
extern f32 BoardModelRotYGet(s16);
extern void BoardModelScaleSetV(s16, Vec*);
extern void BoardModelScaleSet(s16, f32, f32, f32);
extern void BoardModelScaleGet(s16, s32*);
extern void BoardModelVoiceEnableSet(s16, s32, s32);
extern s32 BoardModelMotionCreate(s16, s32);
extern void BoardModelMotionKill(s16, s32);
extern s32 BoardModelMotionEndCheck(s16);
extern s32 BoardModelMotionStart(s16, s32, s32);
extern s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
extern void BoardModelMotionSpeedSet(s16, f32);
extern void BoardModelMotionTimeSet(s16, f32);
extern f32 BoardModelMotionTimeGet(s16);
extern f32 BoardModelMotionMaxTimeGet(s16);