Introduce enums for specific data directories
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parent
ce056b82a0
commit
6d67132ca4
21 changed files with 603 additions and 535 deletions
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@ -399,7 +399,7 @@ static int SeqInitTimer(SeqWork *work, va_list params)
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work->work_float[0] = 0;
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work->spr_grp[0] = spr_grp = HuSprGrpCreate(4);
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HuSprGrpScaleSet(spr_grp, work->scale_x, work->scale_y);
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spr_anim = HuSprAnimRead(SeqReadFile(MAKE_DATA_NUM(DATADIR_GAMEMES, 2)));
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spr_anim = HuSprAnimRead(SeqReadFile(DATA_MAKE_NUM(DATADIR_GAMEMES, 2)));
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x = 12;
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for(i=0; i<2; i++) {
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sprite = HuSprCreate(spr_anim, 5, 0);
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@ -410,13 +410,13 @@ static int SeqInitTimer(SeqWork *work, va_list params)
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x -= 24;
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(void)i; //Hack for Matching
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}
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spr_anim = HuSprAnimRead(SeqReadFile(MAKE_DATA_NUM(DATADIR_GAMEMES, 1)));
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spr_anim = HuSprAnimRead(SeqReadFile(DATA_MAKE_NUM(DATADIR_GAMEMES, 1)));
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sprite = HuSprCreate(spr_anim, 7, 0);
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HuSprGrpMemberSet(spr_grp, 2, sprite);
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HuSprPosSet(spr_grp, 2, 0, 0);
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HuSprTPLvlSet(spr_grp, 2, 0.5f);
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HuSprColorSet(spr_grp, 2, 0, 0, 0);
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spr_anim = HuSprAnimRead(SeqReadFile(MAKE_DATA_NUM(DATADIR_GAMEMES, 0)));
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spr_anim = HuSprAnimRead(SeqReadFile(DATA_MAKE_NUM(DATADIR_GAMEMES, 0)));
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sprite = HuSprCreate(spr_anim, 6, 0);
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HuSprGrpMemberSet(spr_grp, 3, sprite);
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HuSprPosSet(spr_grp, 3, 0, 0);
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@ -907,23 +907,23 @@ static AnimData *SeqLoadFontChar(char *str, s16 flags)
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return NULL;
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}
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if(c == 32) {
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return HuSprAnimRead(SeqReadFile(MAKE_DATA_NUM(DATADIR_GAMEMES, 10)));
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return HuSprAnimRead(SeqReadFile(DATA_MAKE_NUM(DATADIR_GAMEMES, 10)));
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}
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for(id = 0, list=seqFontAlphaTbl; *list != 0; id++, list++) {
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if(*list == c) {
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data_num = MAKE_DATA_NUM(DATADIR_GAMEMES, id+21);
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id+21);
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return HuSprAnimRead(SeqReadFile(data_num));
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}
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}
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for(id = 0, list=seqFontNumTbl; *list != 0; id++, list++) {
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if(*list == c) {
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data_num = MAKE_DATA_NUM(DATADIR_GAMEMES, id+11);
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id+11);
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return HuSprAnimRead(SeqReadFile(data_num));
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}
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}
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for(id = 0, list=seqPunctTbl; *list != 0; id++, list++) {
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if(*list == c) {
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data_num = MAKE_DATA_NUM(DATADIR_GAMEMES, id+154);
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id+154);
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return HuSprAnimRead(SeqReadFile(data_num));
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}
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}
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@ -942,9 +942,9 @@ static AnimData *SeqLoadFontChar(char *str, s16 flags)
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while(*list != 0) {
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if(*list == c) {
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if(flags & 0x1) {
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data_num = MAKE_DATA_NUM(DATADIR_GAMEMES, id+156);
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id+156);
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} else {
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data_num = MAKE_DATA_NUM(DATADIR_GAMEMES, id+73);
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data_num = DATA_MAKE_NUM(DATADIR_GAMEMES, id+73);
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}
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return HuSprAnimRead(SeqReadFile(data_num));
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}
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