Complete m439Dll

This commit is contained in:
kabiskac 2024-07-26 19:20:38 +02:00
parent 392cc24892
commit 6de023447c
3 changed files with 2928 additions and 93 deletions

View file

@ -822,7 +822,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m401Dll", #Manta Rings "m401Dll", # Manta Rings
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m401Dll/main.c"), Object(Matching, "REL/m401Dll/main.c"),
@ -830,13 +830,13 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m402Dll", #Slime Time "m402Dll", # Slime Time
objects={ objects={
Object(Matching, "REL/m402Dll/main.c"), Object(Matching, "REL/m402Dll/main.c"),
}, },
), ),
Rel( Rel(
"m403Dll", #Booksquirm "m403Dll", # Booksquirm
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m403Dll/main.c"), Object(Matching, "REL/m403Dll/main.c"),
@ -844,20 +844,20 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m404Dll", #Trace Race "m404Dll", # Trace Race
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m404Dll/main.c"), Object(Matching, "REL/m404Dll/main.c"),
}, },
), ),
Rel( Rel(
"m405Dll", #Mario Medley "m405Dll", # Mario Medley
objects={ objects={
Object(Matching, "REL/m405Dll/main.c"), Object(Matching, "REL/m405Dll/main.c"),
}, },
), ),
Rel( Rel(
"m406Dll", #Avalanche! "m406Dll", # Avalanche!
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m406Dll/main.c"), Object(Matching, "REL/m406Dll/main.c"),
@ -866,7 +866,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m407dll", #Domination "m407dll", # Domination
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m407dll/player.c"), Object(Matching, "REL/m407dll/player.c"),
@ -880,7 +880,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m408Dll", #Paratrooper Plunge "m408Dll", # Paratrooper Plunge
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m408Dll/main.c"), Object(Matching, "REL/m408Dll/main.c"),
@ -890,7 +890,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m409Dll", #Toad's Quick Draw "m409Dll", # Toad's Quick Draw
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m409Dll/main.c"), Object(Matching, "REL/m409Dll/main.c"),
@ -899,7 +899,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m410Dll", #Three Throw "m410Dll", # Three Throw
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m410Dll/main.c"), Object(Matching, "REL/m410Dll/main.c"),
@ -909,35 +909,35 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m411Dll", #Photo Finish "m411Dll", # Photo Finish
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m411Dll/main.c"), Object(NonMatching, "REL/m411Dll/main.c"),
}, },
), ),
Rel( Rel(
"m412Dll", #Mr. Blizzard's Brigade "m412Dll", # Mr. Blizzard's Brigade
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m412Dll/main.c"), Object(NonMatching, "REL/m412Dll/main.c"),
}, },
), ),
Rel( Rel(
"m413Dll", #Bob-omb Breakers "m413Dll", # Bob-omb Breakers
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m413Dll/main.c"), Object(NonMatching, "REL/m413Dll/main.c"),
}, },
), ),
Rel( Rel(
"m414Dll", #Long Claw of the Law "m414Dll", # Long Claw of the Law
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m414Dll/main.c"), Object(Matching, "REL/m414Dll/main.c"),
}, },
), ),
Rel( Rel(
"m415Dll", #Stamp Out! "m415Dll", # Stamp Out!
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m415Dll/main.c"), Object(NonMatching, "REL/m415Dll/main.c"),
@ -945,7 +945,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m416Dll", #Candlelight Flight "m416Dll", # Candlelight Flight
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m416Dll/main.c"), Object(Matching, "REL/m416Dll/main.c"),
@ -953,7 +953,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m417Dll", #Makin' Waves "m417Dll", # Makin' Waves
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m417Dll/main.c"), Object(Matching, "REL/m417Dll/main.c"),
@ -963,21 +963,21 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m418Dll", #Hide and Go BOOM! "m418Dll", # Hide and Go BOOM!
objects={ objects={
Object(NonMatching, "REL/m418Dll/main.c"), Object(NonMatching, "REL/m418Dll/main.c"),
Object(NonMatching, "REL/m418Dll/sequence.c"), Object(NonMatching, "REL/m418Dll/sequence.c"),
}, },
), ),
Rel( Rel(
"m419Dll", #Tree Stomp "m419Dll", # Tree Stomp
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m419Dll/main.c"), Object(NonMatching, "REL/m419Dll/main.c"),
}, },
), ),
Rel( Rel(
"m420dll", #Fish n' Drips "m420dll", # Fish n' Drips
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m420dll/main.c"), Object(NonMatching, "REL/m420dll/main.c"),
@ -987,7 +987,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m421Dll", #Hop or Pop "m421Dll", # Hop or Pop
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m421Dll/main.c"), Object(NonMatching, "REL/m421Dll/main.c"),
@ -996,21 +996,21 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m422Dll", #Money Belts "m422Dll", # Money Belts
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m422Dll/main.c"), Object(NonMatching, "REL/m422Dll/main.c"),
}, },
), ),
Rel( Rel(
"m423Dll", #GOOOOOOOAL!! "m423Dll", # GOOOOOOOAL!!
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m423Dll/main.c"), Object(NonMatching, "REL/m423Dll/main.c"),
}, },
), ),
Rel( Rel(
"m424Dll", #Blame it on the Crane "m424Dll", # Blame it on the Crane
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m424Dll/main.c"), Object(NonMatching, "REL/m424Dll/main.c"),
@ -1020,7 +1020,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m425Dll", #The Great Deflate "m425Dll", # The Great Deflate
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m425Dll/main.c"), Object(NonMatching, "REL/m425Dll/main.c"),
@ -1028,14 +1028,14 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m426Dll", #Revers-a-Bomb "m426Dll", # Revers-a-Bomb
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m426Dll/main.c"), Object(NonMatching, "REL/m426Dll/main.c"),
}, },
), ),
Rel( Rel(
"m427Dll", #Right Oar Left? "m427Dll", # Right Oar Left?
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m427Dll/main.c"), Object(NonMatching, "REL/m427Dll/main.c"),
@ -1044,7 +1044,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m428Dll", #Cliffhangers "m428Dll", # Cliffhangers
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m428Dll/main.c"), Object(NonMatching, "REL/m428Dll/main.c"),
@ -1053,13 +1053,13 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m429Dll", #Team Treasure Trek "m429Dll", # Team Treasure Trek
objects={ objects={
Object(Matching, "REL/m429Dll/main.c"), Object(Matching, "REL/m429Dll/main.c"),
}, },
), ),
Rel( Rel(
"m430Dll", #Pair-a-sailing "m430Dll", # Pair-a-sailing
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m430Dll/main.c"), Object(NonMatching, "REL/m430Dll/main.c"),
@ -1068,7 +1068,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m431Dll", #Order Up "m431Dll", # Order Up
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m431Dll/main.c"), Object(Matching, "REL/m431Dll/main.c"),
@ -1076,13 +1076,13 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m432Dll", #Dungeon Duos "m432Dll", # Dungeon Duos
objects={ objects={
Object(NonMatching, "REL/m432Dll/main.c"), Object(NonMatching, "REL/m432Dll/main.c"),
}, },
), ),
Rel( Rel(
"m433Dll", #Beach Volley Folly "m433Dll", # Beach Volley Folly
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m433Dll/main.c"), Object(NonMatching, "REL/m433Dll/main.c"),
@ -1091,7 +1091,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m434Dll", #Cheep Cheep Sweep "m434Dll", # Cheep Cheep Sweep
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m434Dll/main.c"), Object(Matching, "REL/m434Dll/main.c"),
@ -1101,28 +1101,28 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m435Dll", #Darts of Doom "m435Dll", # Darts of Doom
objects={ objects={
Object(NonMatching, "REL/m435Dll/main.c"), Object(NonMatching, "REL/m435Dll/main.c"),
Object(NonMatching, "REL/m435Dll/sequence.c"), Object(NonMatching, "REL/m435Dll/sequence.c"),
}, },
), ),
Rel( Rel(
"m436Dll", #Fruits of Doom "m436Dll", # Fruits of Doom
objects={ objects={
Object(NonMatching, "REL/m436Dll/main.c"), Object(NonMatching, "REL/m436Dll/main.c"),
Object(NonMatching, "REL/m436Dll/sequence.c"), Object(NonMatching, "REL/m436Dll/sequence.c"),
}, },
), ),
Rel( Rel(
"m437Dll", #Balloon of Doom "m437Dll", # Balloon of Doom
objects={ objects={
Object(NonMatching, "REL/m437Dll/main.c"), Object(NonMatching, "REL/m437Dll/main.c"),
Object(NonMatching, "REL/m437Dll/sequence.c"), Object(NonMatching, "REL/m437Dll/sequence.c"),
}, },
), ),
Rel( Rel(
"m438Dll", #Chain Chomp Fever "m438Dll", # Chain Chomp Fever
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m438Dll/main.c"), Object(NonMatching, "REL/m438Dll/main.c"),
@ -1131,14 +1131,14 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m439Dll", #Paths of Peril "m439Dll", # Paths of Peril
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m439Dll/main.c"), Object(Matching, "REL/m439Dll/main.c"),
}, },
), ),
Rel( Rel(
"m440Dll", #Bowser's Bigger Blast "m440Dll", # Bowser's Bigger Blast
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m440Dll/main.c"), Object(Matching, "REL/m440Dll/main.c"),
@ -1146,13 +1146,13 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m441Dll", #Butterfly Blitz "m441Dll", # Butterfly Blitz
objects={ objects={
Object(NonMatching, "REL/m441Dll/main.c"), Object(NonMatching, "REL/m441Dll/main.c"),
}, },
), ),
Rel( Rel(
"m442Dll", #Barrel Baron "m442Dll", # Barrel Baron
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m442Dll/main.c"), Object(Matching, "REL/m442Dll/main.c"),
@ -1160,7 +1160,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m443Dll", #Mario Speedwagons "m443Dll", # Mario Speedwagons
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m443Dll/main.c"), Object(NonMatching, "REL/m443Dll/main.c"),
@ -1169,7 +1169,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m444dll", #Reversal of Fortune "m444dll", # Reversal of Fortune
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m444dll/main.c"), Object(NonMatching, "REL/m444dll/main.c"),
@ -1179,14 +1179,14 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m445Dll", #Bowser Bop "m445Dll", # Bowser Bop
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m445Dll/main.c"), Object(NonMatching, "REL/m445Dll/main.c"),
}, },
), ),
Rel( Rel(
"m446dll", #Mystic Match 'Em "m446dll", # Mystic Match 'Em
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(Matching, "REL/m446Dll/main.c"), Object(Matching, "REL/m446Dll/main.c"),
@ -1200,7 +1200,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m447dll", #Archaeologuess "m447dll", # Archaeologuess
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m447dll/main.c"), Object(NonMatching, "REL/m447dll/main.c"),
@ -1212,33 +1212,33 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m448Dll", #Goomba's Chip Flip "m448Dll", # Goomba's Chip Flip
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m448Dll/main.c"), Object(NonMatching, "REL/m448Dll/main.c"),
}, },
), ),
Rel( Rel(
"m449Dll", #Kareening Koopa "m449Dll", # Kareening Koopa
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m449Dll/main.c"), Object(NonMatching, "REL/m449Dll/main.c"),
}, },
), ),
Rel( Rel(
"m450Dll", #The Final Battle! "m450Dll", # The Final Battle!
objects={ objects={
Object(NonMatching, "REL/m450Dll/main.c"), Object(NonMatching, "REL/m450Dll/main.c"),
}, },
), ),
Rel( Rel(
"m451Dll", #Jigsaw Jitters "m451Dll", # Jigsaw Jitters
objects={ objects={
Object(Matching, "REL/m451Dll/m451.c"), Object(Matching, "REL/m451Dll/m451.c"),
}, },
), ),
Rel( Rel(
"m453Dll", #Challenge Booksquirm "m453Dll", # Challenge Booksquirm
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m453Dll/main.c"), Object(NonMatching, "REL/m453Dll/main.c"),
@ -1247,7 +1247,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m455Dll", #Rumble Fishing "m455Dll", # Rumble Fishing
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m455Dll/main.c"), Object(NonMatching, "REL/m455Dll/main.c"),
@ -1255,7 +1255,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m456Dll", #Take a Breather "m456Dll", # Take a Breather
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m456Dll/main.c"), Object(NonMatching, "REL/m456Dll/main.c"),
@ -1263,28 +1263,28 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m457Dll", #Bowser Wrestling "m457Dll", # Bowser Wrestling
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m457Dll/main.c"), Object(NonMatching, "REL/m457Dll/main.c"),
}, },
), ),
Rel( Rel(
"m458Dll", #Panels of Doom "m458Dll", # Panels of Doom
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m458Dll/main.c"), Object(NonMatching, "REL/m458Dll/main.c"),
}, },
), ),
Rel( Rel(
"m459dll", #Mushroom Medic "m459dll", # Mushroom Medic
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m459dll/main.c"), Object(NonMatching, "REL/m459dll/main.c"),
}, },
), ),
Rel( Rel(
"m460Dll", #Doors of Doom "m460Dll", # Doors of Doom
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m460Dll/main.c"), Object(NonMatching, "REL/m460Dll/main.c"),
@ -1294,21 +1294,21 @@ config.libs = [
}, },
), ),
Rel( Rel(
"m461Dll", #Bob-omb X-ing "m461Dll", # Bob-omb X-ing
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m461Dll/main.c"), Object(NonMatching, "REL/m461Dll/main.c"),
}, },
), ),
Rel( Rel(
"m462Dll", #Goomba Stomp "m462Dll", # Goomba Stomp
objects={ objects={
Object(Matching, "REL/executor.c"), Object(Matching, "REL/executor.c"),
Object(NonMatching, "REL/m462Dll/main.c"), Object(NonMatching, "REL/m462Dll/main.c"),
}, },
), ),
Rel( Rel(
"m463Dll", #Panel Panic 9 Player "m463Dll", # Panel Panic 9 Player
objects={ objects={
Object(NonMatching, "REL/m463Dll/main.c"), Object(NonMatching, "REL/m463Dll/main.c"),
}, },
@ -1471,7 +1471,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"w01Dll", #Toad's Midway Madness "w01Dll", # Toad's Midway Madness
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w01Dll/main.c"), Object(Matching, "REL/w01Dll/main.c"),
@ -1480,7 +1480,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"w02Dll", #Goomba's Greedy Gala "w02Dll", # Goomba's Greedy Gala
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w02Dll/main.c"), Object(Matching, "REL/w02Dll/main.c"),
@ -1493,7 +1493,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"w03Dll", #Shy Guy's Jungle Jam "w03Dll", # Shy Guy's Jungle Jam
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w03Dll/main.c"), Object(Matching, "REL/w03Dll/main.c"),
@ -1506,7 +1506,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"w04Dll", #Boo's Haunted Bash "w04Dll", # Boo's Haunted Bash
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w04Dll/main.c"), Object(Matching, "REL/w04Dll/main.c"),
@ -1518,7 +1518,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"w05Dll", #Koopa's Seaside Soiree "w05Dll", # Koopa's Seaside Soiree
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w05Dll/main.c"), Object(Matching, "REL/w05Dll/main.c"),
@ -1530,7 +1530,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"w06Dll", #Bowser's Gnarly Party "w06Dll", # Bowser's Gnarly Party
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w06Dll/main.c"), Object(Matching, "REL/w06Dll/main.c"),
@ -1542,7 +1542,7 @@ config.libs = [
}, },
), ),
Rel( Rel(
"w10Dll", #Tutorial board "w10Dll", # Tutorial board
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w10Dll/main.c"), Object(Matching, "REL/w10Dll/main.c"),
@ -1552,14 +1552,14 @@ config.libs = [
}, },
), ),
Rel( Rel(
"w20Dll", #Mega Board Mayhem "w20Dll", # Mega Board Mayhem
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w20Dll/main.c"), Object(Matching, "REL/w20Dll/main.c"),
}, },
), ),
Rel( Rel(
"w21Dll", #Mini Board Mad Dash "w21Dll", # Mini Board Mad Dash
objects={ objects={
Object(Matching, "REL/board_executor.c"), Object(Matching, "REL/board_executor.c"),
Object(Matching, "REL/w21Dll/main.c"), Object(Matching, "REL/w21Dll/main.c"),

2843
include/REL/m439data.h Normal file

File diff suppressed because it is too large Load diff

View file

@ -22,6 +22,8 @@
#include "rel_sqrt_consts.h" #include "rel_sqrt_consts.h"
#include "REL/m439data.h"
typedef struct camera_params { typedef struct camera_params {
float zoom; float zoom;
Vec pos; Vec pos;
@ -565,17 +567,17 @@ float fn_1_1024(float arg0, float arg1, float arg2)
} }
float lbl_1_data_76B0[11][2] = { float lbl_1_data_76B0[11][2] = {
-180, -230, { -180.0f, -230.0f },
-260, -150, { -260.0f, -150.0f },
-300, 0, { -300.0f, 0.0f },
-260, 150, { -260.0f, 150.0f },
-150, 260, { -150.0f, 260.0f },
-1e-50, 300, { -0.0f, 300.0f },
150, 260, { 150.0f, 260.0f },
260, 150, { 260.0f, 150.0f },
300, -1e-50, { 300.0f, -0.0f },
260, -150, { 260.0f, -150.0f },
180, -230 { 180.0f, -230.0f },
}; };
s32 fn_1_1128(Vec *arg0) s32 fn_1_1128(Vec *arg0)
@ -687,11 +689,6 @@ s32 fn_1_16B0(Vec *arg0)
} }
} }
extern Vec *lbl_1_data_1014[][2];
extern u16 lbl_1_data_1074[];
extern float *lbl_1_data_108C[];
float fn_1_1C54(s32 arg0, Vec *arg1, Vec *arg2) float fn_1_1C54(s32 arg0, Vec *arg1, Vec *arg2)
{ {
Vec *temp_r31; Vec *temp_r31;
@ -1732,11 +1729,6 @@ void fn_1_66BC(omObjData *object)
} }
} }
extern u16 lbl_1_data_73B8[];
extern Vec **lbl_1_data_73CC[];
extern s32 *lbl_1_data_73F4[];
s32 fn_1_67B4(Vec *arg0, s32 arg1, s32 arg2, Vec *arg3, Vec *arg4) s32 fn_1_67B4(Vec *arg0, s32 arg1, s32 arg2, Vec *arg3, Vec *arg4)
{ {
omObjData **temp_r21 = omGetGroupMemberListEx(HuPrcCurrentGet(), 1); omObjData **temp_r21 = omGetGroupMemberListEx(HuPrcCurrentGet(), 1);
@ -2051,4 +2043,4 @@ void fn_1_77E4(s32 shadowNo)
GXPosition3u8(1, 0, 0); GXPosition3u8(1, 0, 0);
GXPosition3u8(1, 1, 0); GXPosition3u8(1, 1, 0);
GXPosition3u8(0, 1, 0); GXPosition3u8(0, 1, 0);
} }