Rename TutorialExec

This commit is contained in:
gamemasterplc 2024-03-14 16:49:04 -05:00
parent 31ab3ea3cf
commit 6e972fb0d2
4 changed files with 4 additions and 4 deletions

View file

@ -58,7 +58,7 @@ TutorialLotteryExec = .text:0x00001930; // type:function size:0x28
TutorialBooHouseExec = .text:0x00001958; // type:function size:0x28
TutorialNullExec = .text:0x00001980; // type:function size:0x4
CloseTutorial = .text:0x00001984; // type:function size:0x128 scope:local
TutorialExec = .text:0x00001AAC; // type:function size:0x2BC
TutorialHookExec = .text:0x00001AAC; // type:function size:0x2BC
TutorialSprCreate = .text:0x00001D68; // type:function size:0x84
TutorialSprKill = .text:0x00001DEC; // type:function size:0x50
TutorialSpaceShow = .text:0x00001E3C; // type:function size:0x174

View file

@ -40,7 +40,7 @@ void fn_1_E0(void);
void TutorialSprCreate(void);
void TutorialSprKill(void);
void HostCreate(void);
int TutorialExec(s16, s32);
int TutorialHookExec(s16, s32);
void TutorialStartExec(void);
void TutorialPreRollExec(void);

View file

@ -84,7 +84,7 @@ void BoardCreate(void)
boardWork->scene = 0;
boardWork->dice = 0;
boardWork->msg = 0;
BoardTutorialHookSet(&TutorialExec);
BoardTutorialHookSet(TutorialHookExec);
HostCreate();
TutorialSprCreate();
tutorialDoneF = 0;

View file

@ -99,7 +99,7 @@ static TutorialScene sceneTbl[42] = {
{-1, NULL },
};
int TutorialExec(s16 arg0, s32 arg1) {
int TutorialHookExec(s16 arg0, s32 arg1) {
if (arg0 == 30) {
CloseTutorial();
return;