Rename TutorialExec
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4 changed files with 4 additions and 4 deletions
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@ -58,7 +58,7 @@ TutorialLotteryExec = .text:0x00001930; // type:function size:0x28
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TutorialBooHouseExec = .text:0x00001958; // type:function size:0x28
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TutorialNullExec = .text:0x00001980; // type:function size:0x4
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CloseTutorial = .text:0x00001984; // type:function size:0x128 scope:local
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TutorialExec = .text:0x00001AAC; // type:function size:0x2BC
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TutorialHookExec = .text:0x00001AAC; // type:function size:0x2BC
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TutorialSprCreate = .text:0x00001D68; // type:function size:0x84
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TutorialSprKill = .text:0x00001DEC; // type:function size:0x50
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TutorialSpaceShow = .text:0x00001E3C; // type:function size:0x174
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@ -40,7 +40,7 @@ void fn_1_E0(void);
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void TutorialSprCreate(void);
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void TutorialSprKill(void);
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void HostCreate(void);
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int TutorialExec(s16, s32);
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int TutorialHookExec(s16, s32);
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void TutorialStartExec(void);
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void TutorialPreRollExec(void);
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@ -84,7 +84,7 @@ void BoardCreate(void)
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boardWork->scene = 0;
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boardWork->dice = 0;
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boardWork->msg = 0;
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BoardTutorialHookSet(&TutorialExec);
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BoardTutorialHookSet(TutorialHookExec);
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HostCreate();
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TutorialSprCreate();
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tutorialDoneF = 0;
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@ -99,7 +99,7 @@ static TutorialScene sceneTbl[42] = {
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{-1, NULL },
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};
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int TutorialExec(s16 arg0, s32 arg1) {
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int TutorialHookExec(s16 arg0, s32 arg1) {
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if (arg0 == 30) {
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CloseTutorial();
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return;
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