more wip on w10Dll
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b2cf3ed0ea
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4 changed files with 110 additions and 95 deletions
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@ -1,17 +1,15 @@
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#include "include/REL/w10Dll.h"
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//BSS
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BoardStateSubStruct* lbl_1_bss_0;
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void* lbl_1_bss_8;
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s16 lbl_1_bss_C;
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s16 lbl_1_bss_E;
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s16 lbl_1_bss_10[4];
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Process* lbl_1_bss_18;
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s16 lbl_1_bss_1C;
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s16 lbl_1_bss_1E;
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s16 lbl_1_bss_20;
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s16 lbl_1_bss_22[11];
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s16 lbl_1_bss_20;
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s16 lbl_1_bss_1E;
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s16 lbl_1_bss_1C;
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Process* lbl_1_bss_18;
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s16 lbl_1_bss_10[4];
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s16 lbl_1_bss_E;
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s16 lbl_1_bss_C;
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void* lbl_1_bss_8;
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//DATA
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unkw10Dll lbl_1_data_0[1] = {
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@ -30,11 +28,12 @@ s16 lbl_1_data_30 = -1;
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s16 lbl_1_data_32 = -1;
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//unused?
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s16 lbl_1_data_34[] = {
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0x005F, 0x0000, 0x001A, 0x0000,
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0x006D, 0x0000, 0x008A, 0x0000,
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0x0085, 0x0000, 0x0011, 0x0000,
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0x000D, 0x0000, 0x0081, 0x0000
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s32 lbl_1_data_34[] = {
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0x005F0000, 0x001A0000,
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0x006D0000, 0x008A0000,
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0x00850000, 0x00110000,
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0x000D0000, 0x00810000,
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0
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};
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s32 lbl_1_data_54[2] = {
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@ -67,78 +66,10 @@ Vec3f lbl_1_data_80[2] = {
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{70.0f, 175.0f, 200.f},
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};
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w10DllUnk03 lbl_1_data_C6[11] = {
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1, -1, -1,
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2, -1, -1,
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4, -1, -1,
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5, -1, -1,
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5, -1, -1,
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4, -1, -1,
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1, -1, -1,
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3, -1, -1,
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2, -1, -1,
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4, -1, -1,
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5, 6, -1,
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};
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w10DllUnk04 lbl_1_data_108[42] = {
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{0x0000, 0000, fn_1_D2C},
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{0x0001, 0000, fn_1_D54},
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{0x0002, 0000, fn_1_D7C},
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{0x0003, 0000, fn_1_DA4},
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{0x0003, 0000, fn_1_DCC},
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{0x0003, 0000, fn_1_DF4},
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{0x0003, 0000, fn_1_E1C},
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{0x0004, 0000, fn_1_E44},
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{0x0005, 0000, fn_1_E94},
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{0x0006, 0000, fn_1_EBC},
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{0x0007, 0000, fn_1_EE4},
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{0x000A, 0000, fn_1_EE8},
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{0x000B, 0000, fn_1_F30},
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{0x0010, 0000, fn_1_F6C},
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{0x0011, 0000, fn_1_FB8},
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{0x000C, 0000, fn_1_1010},
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{0x000D, 0000, fn_1_105C},
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{0x000E, 0000, fn_1_1098},
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{0x000E, 0000, fn_1_10C0},
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{0x000F, 0000, fn_1_10F8},
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{0x0012, 0000, fn_1_1134},
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{0x0014, 0000, fn_1_1178},
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{0x0015, 0000, fn_1_11A0},
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{0x0016, 0000, fn_1_11EC},
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{0x0005, 0000, fn_1_1240},
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{0x0017, 0000, fn_1_1278},
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{0x0007, 0000, fn_1_12A0},
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{0x0005, 0000, fn_1_12DC},
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{0x0017, 0000, fn_1_1304},
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{0x0018, 0000, fn_1_132C},
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{0x0019, 0000, fn_1_1354},
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{0x0008, 0000, fn_1_137C},
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{0x0009, 0000, fn_1_13A4},
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{0x001A, 0000, fn_1_176C},
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{0x001B, 0000, fn_1_179C},
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{0x001B, 0000, fn_1_17F4},
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{0x001B, 0000, fn_1_1834},
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{0x001B, 0000, fn_1_18BC},
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{0x001C, 0000, fn_1_1908},
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{0x001C, 0000, fn_1_1930},
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{0x001C, 0000, fn_1_1958},
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{-1, 0, 0},
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};
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s32 lbl_1_data_2A8[11] = {
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0x007B0004,
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0x007B0005,
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0x007B0006,
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0x007B0007,
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0x007B0008,
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0x007B0009,
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0x007B000A,
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0x007B000B,
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0x007B000C,
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0x007B000D,
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0x007B000E
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};
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//RODATA
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//HACK: Force 0.5 and 3.0 double constants to appear in REL
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const double _half = 0.5;
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const double _three = 3.0;
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// function is probably global. only inlined in rels?
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inline s32 get_current_board(void) {
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@ -374,6 +305,8 @@ void fn_1_C20(void) {
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}
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}
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const f32 pad = 0.0f;
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void fn_1_D2C(void) {
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fn_1_BA0(0x2E0001);
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}
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@ -538,4 +471,4 @@ void fn_1_1354(void) {
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void fn_1_137C(void) {
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fn_1_BA0(0x2E0022);
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}
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}
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@ -1,5 +1,82 @@
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#include "include/REL/w10Dll.h"
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char lbl_1_data_98[] = "@@@@@@@@@@@@@@ Tutorial Exit @@@@@@@@@@@@@@\n\000";
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w10DllUnk03 lbl_1_data_C6[11] = {
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1, -1, -1,
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2, -1, -1,
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4, -1, -1,
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5, -1, -1,
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5, -1, -1,
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4, -1, -1,
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1, -1, -1,
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3, -1, -1,
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2, -1, -1,
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4, -1, -1,
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5, 6, -1,
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};
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w10DllUnk04 lbl_1_data_108[42] = {
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{0x0000, 0000, fn_1_D2C},
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{0x0001, 0000, fn_1_D54},
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{0x0002, 0000, fn_1_D7C},
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{0x0003, 0000, fn_1_DA4},
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{0x0003, 0000, fn_1_DCC},
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{0x0003, 0000, fn_1_DF4},
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{0x0003, 0000, fn_1_E1C},
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{0x0004, 0000, fn_1_E44},
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{0x0005, 0000, fn_1_E94},
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{0x0006, 0000, fn_1_EBC},
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{0x0007, 0000, fn_1_EE4},
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{0x000A, 0000, fn_1_EE8},
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{0x000B, 0000, fn_1_F30},
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{0x0010, 0000, fn_1_F6C},
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{0x0011, 0000, fn_1_FB8},
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{0x000C, 0000, fn_1_1010},
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{0x000D, 0000, fn_1_105C},
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{0x000E, 0000, fn_1_1098},
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{0x000E, 0000, fn_1_10C0},
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{0x000F, 0000, fn_1_10F8},
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{0x0012, 0000, fn_1_1134},
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{0x0014, 0000, fn_1_1178},
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{0x0015, 0000, fn_1_11A0},
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{0x0016, 0000, fn_1_11EC},
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{0x0005, 0000, fn_1_1240},
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{0x0017, 0000, fn_1_1278},
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{0x0007, 0000, fn_1_12A0},
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{0x0005, 0000, fn_1_12DC},
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{0x0017, 0000, fn_1_1304},
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{0x0018, 0000, fn_1_132C},
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{0x0019, 0000, fn_1_1354},
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{0x0008, 0000, fn_1_137C},
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{0x0009, 0000, fn_1_13A4},
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{0x001A, 0000, fn_1_176C},
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{0x001B, 0000, fn_1_179C},
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{0x001B, 0000, fn_1_17F4},
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{0x001B, 0000, fn_1_1834},
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{0x001B, 0000, fn_1_18BC},
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{0x001C, 0000, fn_1_1908},
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{0x001C, 0000, fn_1_1930},
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{0x001C, 0000, fn_1_1958},
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{-1, 0, 0},
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};
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char lbl_1_data_258[] = "Tutorial Hook P0:%d P1:%d P2:%d P3:%d SCEN:%d CUE:%d PRM:%d DICE:%d MSG:%d\n";
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s32 lbl_1_data_2A8[11] = {
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0x007B0004,
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0x007B0005,
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0x007B0006,
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0x007B0007,
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0x007B0008,
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0x007B0009,
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0x007B000A,
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0x007B000B,
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0x007B000C,
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0x007B000D,
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0x007B000E
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};
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void fn_1_13A4(void) {
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s32 i;
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Vec3f sp14;
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@ -142,7 +219,7 @@ void fn_1_1984(void) {
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}
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if (i != 4) {
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lbl_1_bss_C = 1;
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OSReport("@@@@@@@@@@@@@@ Tutorial Exit @@@@@@@@@@@@@@\n\000");
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OSReport(lbl_1_data_98);
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fn_80070EE8(0, 0x1F3);
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fn_8005B5FC();
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fn_800B3FD8(NULL);
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@ -171,7 +248,7 @@ int fn_1_1AAC(s16 arg0, s32 arg1) {
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}
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if (i != 4) {
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lbl_1_bss_C = 1;
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OSReport("@@@@@@@@@@@@@@ Tutorial Exit @@@@@@@@@@@@@@\n\000");
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OSReport(lbl_1_data_98);
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fn_80070EE8(0, 0x1F3);
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fn_8005B5FC();
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fn_800B3FD8(NULL);
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@ -182,7 +259,7 @@ int fn_1_1AAC(s16 arg0, s32 arg1) {
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return;
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}
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if (arg0 != 0x1D) {
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OSReport("Tutorial Hook P0:%d P1:%d P2:%d P3:%d SCEN:%d CUE:%d PRM:%d DICE:%d MSG:%d\n",
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OSReport(lbl_1_data_258,
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(gPlayerData[0].characterID >> 5) & 1, (gPlayerData[1].characterID >> 5) & 1,
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(gPlayerData[2].characterID >> 5) & 1, (gPlayerData[3].characterID >> 5) & 1,
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lbl_1_bss_0->unk0, arg0, arg1, lbl_1_bss_0->unk4, lbl_1_bss_0->unk6);
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@ -1,5 +1,8 @@
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#include "include/REL/w10Dll.h"
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//BSS
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BoardStateSubStruct* lbl_1_bss_0;
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void fn_1_0(void) {
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fn_8005B150(&fn_1_E0, &fn_1_6D8);
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}
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