Add more gamework setters
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parent
13e3527197
commit
70c811ea73
9 changed files with 95 additions and 76 deletions
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@ -129,14 +129,13 @@ static void fn_1_32F0(omObjData *arg0) {
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fn_1_39E0(temp_r31->unk00, 1, 1);
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temp_r31->unk20 = 1;
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temp_r31->unk28 = 0;
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GWGameStat.rumble = 1;
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GWRumbleSet(1);
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arg0->unk10 = 3;
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} else if (fn_1_584(4) != 0 && temp_r31->unk20 != 0) {
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fn_1_39E0(temp_r31->unk00, 0, 1);
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temp_r31->unk20 = 0;
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temp_r31->unk28 = 0;
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GWGameStat.rumble = 0;
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HuPadRumbleAllStop();
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GWRumbleSet(0);
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arg0->unk10 = 3;
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}
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}
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@ -201,7 +200,7 @@ static omObjData *fn_1_38BC(void) {
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temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
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temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 2));
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Hu3DModelAttrSet(temp_r31->model[0], 0x40000002);
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if (GWGameStat.rumble != 0) {
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if (GWRumbleGet()) {
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Hu3DMotionTimeSet(temp_r31->model[0], 60.0f);
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} else {
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Hu3DMotionTimeSet(temp_r31->model[0], 0.0f);
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@ -319,7 +318,7 @@ static omObjData *fn_1_3F28(void) {
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temp_r31 = omAddObjEx(lbl_1_bss_8, 1003, 1, 0, 1, NULL);
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temp_r31->model[0] = Hu3DModelCreateFile(DATA_MAKE_NUM(DATADIR_OPTION, 11));
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if (GWGameStat.rumble != 0) {
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if (GWRumbleGet()) {
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Hu3DModelAttrReset(temp_r31->model[0], 1);
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} else {
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Hu3DModelAttrSet(temp_r31->model[0], 1);
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@ -197,7 +197,7 @@ static void fn_1_6E8(void) {
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}
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SLCommonSet();
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if (SLSave() == 0) {
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GWSystem.save_mode = 1;
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GWSaveModeSet(1);
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}
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WipeCreate(2, 0, 0x14);
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while (WipeStatGet() != 0) {
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@ -998,7 +998,7 @@ void fn_1_461C(void)
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HuPrcVSleep();
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}
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if(GWSaveModeGet() == 2) {
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GWSystem.save_mode = 1;
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GWSaveModeSet(1);
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}
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if(GWPartyGet() == 1) {
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GWGameStat.party_continue = 1;
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@ -1011,7 +1011,7 @@ void fn_1_461C(void)
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if(SLSave()) {
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saveExecF = 1;
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} else {
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GWSystem.save_mode = 1;
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GWSaveModeSet(1);
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}
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WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 20);
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while(WipeStatGet()) {
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