continued player.c

This commit is contained in:
CreateSource 2024-10-31 13:19:45 -04:00
parent 513f0af5e1
commit 7289b7aaed
4 changed files with 500 additions and 64 deletions

View file

@ -1040,7 +1040,7 @@ s32 fn_1_42B4(void)
return ((M443DllWork *)lbl_1_bss_70->data)->unk_00;
}
s32 fn_1_42CC(void)
u32 fn_1_42CC(void)
{
return ((M443DllWork *)lbl_1_bss_70->data)->unk_0C;
}
@ -1050,7 +1050,7 @@ u32 fn_1_42E4(void)
return ((M443DllWork *)lbl_1_bss_70->data)->unk_14;
}
s32 fn_1_42FC(void)
u32 fn_1_42FC(void)
{
return ((M443DllWork *)lbl_1_bss_70->data)->unk_28;
}

View file

@ -10,11 +10,84 @@
#ifndef __MWERKS__
#include "game/esprite.h"
#include "game/frand.h"
#endif
#include "REL/m443Dll.h"
typedef struct M443DllWorkStruct {
s32 unk0;
s32 unk4;
s32 unk8;
s32 unkC;
s32 unk10;
s32 unk14;
f32 unk18;
s32 unk1C;
s32 unk20;
s32 unk24;
char unk28[0xC];
u16 unk34;
s32 unk38;
char unk3C[0x4];
s16 unk40;
f32 unk44;
f32 unk48;
f32 unk4C;
f32 unk50;
f32 unk54;
f32 unk58;
f32 unk5C;
s32 unk60;
f32 unk64;
u32 unk68;
f32 unk6C;
f32 unk70;
u32 unk74;
f32 unk78;
f32 unk7C;
s32 unk80;
char unk84[0x4];
f32 unk88;
char unk8C[0x4];
f32 unk90;
char unk94[0x4];
f32 unk98;
f32 unk9C;
f32 unkA0;
f32 unkA4;
s32 unkA8;
s32 unkAC;
s32 unkB0;
s32 unkB4;
s32 unkB8;
f32 unkBC;
f32 unkC0;
Vec unkC4;
Vec unkD0;
Vec unkDC;
Vec unkE8;
char unkF4[0xC];
M443DllCameraStruct* unk100;
M443DllCameraStruct* unk104;
s32 unk108;
char unk10C[0x28];
} M443DllWorkStruct; /* size = 0x134 */
void fn_1_5680(omObjData* object);
void fn_1_5BD4(omObjData* object);
void fn_1_6458(omObjData* object);
void fn_1_6674(omObjData* object);
void fn_1_6750(omObjData* object);
void fn_1_69B4(omObjData* object);
void fn_1_6DA8(omObjData* object);
void fn_1_7130(omObjData* object);
void fn_1_7340(omObjData* object);
void fn_1_8138(omObjData*, s32);
s32 fn_1_82C4(omObjData* object);
void fn_1_8508(omObjData*);
f32 fn_1_8C8C(s32, f32);
void fn_1_95A4(u32);
s32 lbl_1_bss_78[6];
omObjData* lbl_1_bss_90[4];
@ -22,15 +95,13 @@ char* lbl_1_data_264[0x8] = {
"itemhook-r", "itemhook-r", "itemhook-r", "itemhook-r",
"itemhook-r", "itemhook-r", "itemhook-r", "itemhook-r"
};
u32 lbl_1_data_284[8][2] = {
{0x4A0005, 0x4A0006}, {0x4A0007, 0x4A0008},
{0x4A0009, 0x4A000A}, {0x4A000B, 0x4A000C},
{0x4A000D, 0x4A000E}, {0x4A000F, 0x4A0010},
{0x4A0011, 0x4A0012}, {0x4A0013, 0x4A0014},
};
s32 lbl_1_data_2C4[4] = {
u32 lbl_1_data_2C4[4] = {
0, 0x4A0020, 0x17, 0x72
};
@ -40,13 +111,30 @@ s32 lbl_1_data_324[4] = {
s32 lbl_1_data_334[4] = {
0x72B, 0x72C, 0x72D, 0x72E,
};
/////
void fn_1_5680(omObjData* object);
void fn_1_5BD4(omObjData*);
void fn_1_8508(omObjData*);
f32 fn_1_8C8C(s32, f32);
/////
s32 lbl_1_data_344[4] = {
0x72F, 0x730, 0x731, 0x732,
};
s32 lbl_1_data_354[4] = {
0x736, 0x737, 0x738, 0x739,
};
Vec lbl_1_data_364[4] = {
{ 0.0f, 180.0f, 500.0f },
{ -150.0f, 110.0f, 500.0f },
{ 170.0f, 80.0f, 500.0f },
{ 350.0f, 0.0f, 500.0f }
};
Vec lbl_1_data_394[4] = {
{ -225.0f, 0.0f, 1000.0f },
{ -75.0f, 0.0f, 1000.0f },
{ 75.0f, 0.0f, 1000.0f },
{ 225.0f, 0.0f, 1000.0f }
};
Vec lbl_1_data_3C4[4] = {
{ 250.0f, 0.0f, -1000.0f },
{ -350.0f, 0.0f, -1700.0f },
{ 450.0f, 0.0f, -2200.0f },
{ 0.0f, 0.0f, -3000.0f }
};
void fn_1_5444(Process* arg0) {
u32 sp18[4];
@ -175,3 +263,393 @@ void fn_1_5680(omObjData* object) {
temp_r31->unk34 = 0;
object->func = fn_1_5BD4;
}
void fn_1_5BD4(omObjData* object) {
Vec sp8;
f32 var_f29;
f32 var_f30;
f32 var_f31;
M443DllWorkStruct* temp_r31;
temp_r31 = object->data;
temp_r31->unk10 = 0;
temp_r31->unk14 = 0;
temp_r31->unk18 = 0.0f;
if (temp_r31->unk108 != 0) {
if (temp_r31->unk24 != 0) {
fn_1_6DA8(object);
} else {
temp_r31->unk14 = HuPadBtn[GWPlayerCfg[object->work[0]].pad_idx];
temp_r31->unk10 = HuPadBtnDown[GWPlayerCfg[object->work[0]].pad_idx];
var_f29 = HuPadTrigR[GWPlayerCfg[object->work[0]].pad_idx];
if (var_f29 > 140.0f) {
var_f29 = 140.0f;
}
temp_r31->unk18 = (1.0f / 140.0f) * var_f29;
}
}
switch (temp_r31->unk34) {
case 0:
temp_r31->unk100->unk_1C = temp_r31->unkDC;
temp_r31->unk100->unk_54.y = 150.0f;
temp_r31->unk100->unk_1C.y += temp_r31->unk100->unk_54.y;
temp_r31->unk100->unk_28.x = -30.0f;
temp_r31->unk100->unk_28.y = 90.0f;
temp_r31->unk100->unk_34 = 500.0f;
temp_r31->unk100->unk_6C = -20.0f - frandmod(10);
temp_r31->unk100->unk_70 = 160.0f + frandmod(0x28);
temp_r31->unk100->unk_78 = temp_r31->unk100->unk_44;
temp_r31->unk100->unk_7C = temp_r31->unk100->unk_48;
temp_r31->unk100->unk_80 = temp_r31->unk100->unk_40;
if ((temp_r31->unk40 < 120.0f) && ((temp_r31->unk40 % 60) > 10)) {
temp_r31->unk18 = 1.0f;
}
if (fn_1_3FFC() == 2) {
temp_r31->unk34++;
temp_r31->unk40 = 0;
temp_r31->unkB0 = HuAudFXPlay(lbl_1_data_324[object->work[0]]);
}
break;
case 1:
temp_r31->unk100->unk_00 = 1;
var_f31 = (5.0f / 600.0f) * temp_r31->unk40;
if (var_f31 > 1.0f) {
var_f31 = 1.0f;
}
var_f30 = 2.0f * (var_f31 - 0.5f);
if (var_f30 < 0.0f) {
var_f30 = 0.0f;
}
var_f30 = var_f30 * var_f30;
sp8.x = 320.0 + (160.0 * (var_f31 * cos(M_PI * ((450.0f * var_f31) + (90.0f * object->work[0])) / 180.0)));
sp8.y = 240.0 + (120.0 * (var_f31 * sin(M_PI * ((450.0f * var_f31) + (90.0f * object->work[0])) / 180.0)));
temp_r31->unk100->unk_44 = sp8.x + (var_f30 * (temp_r31->unk100->unk_78 - sp8.x));
temp_r31->unk100->unk_48 = sp8.y + (var_f30 * (temp_r31->unk100->unk_7C - sp8.y));
temp_r31->unk100->unk_40 = 0.01f + ((temp_r31->unk100->unk_80 - 0.01f) * var_f31);
temp_r31->unk100->unk_28.y = 90.0f + ((temp_r31->unk100->unk_70 - 90.0f) * var_f31);
temp_r31->unk100->unk_34 = 500.0f + (-200.0f * var_f30);
if (var_f31 >= 1.0f) {
temp_r31->unk108 = 1;
if (temp_r31->unk40 >= 150.0f) {
fn_1_3FE8(4);
temp_r31->unk34++;
temp_r31->unk40 = 0;
}
}
break;
case 2:
var_f31 = (5.0f / 600.0f) * temp_r31->unk40;
if (var_f31 > 0.2f) {
var_f31 = 0.2f;
}
temp_r31->unk100->unk_28.x = fn_1_488C(temp_r31->unk100->unk_28.x, -12.0f, var_f31);
temp_r31->unk100->unk_28.y = fn_1_488C(temp_r31->unk100->unk_28.y, 0.0f, var_f31);
temp_r31->unk100->unk_34 += ((1000.0f - temp_r31->unk100->unk_34) * (0.5f * var_f31));
break;
}
fn_1_7340(object);
PSVECAdd(&temp_r31->unkC4, &temp_r31->unkD0, &temp_r31->unkC4);
fn_1_7130(object);
fn_1_69B4(object);
if (fn_1_42CC() == 2) {
temp_r31->unk100->unk_1C = temp_r31->unkDC;
temp_r31->unk100->unk_1C.y += 150.0f;
temp_r31->unk100->unk_54.y = 150.0f;
temp_r31->unk100->unk_28.x = -12.0f;
temp_r31->unk100->unk_28.y = 0.0f;
temp_r31->unk100->unk_34 = 1000.0f;
temp_r31->unk34 = 0;
object->func = &fn_1_6458;
}
}
void fn_1_6458(omObjData* object) {
f32 var_f31;
s32 var_r29;
M443DllWorkStruct* temp_r31;
void* temp_r4;
temp_r31 = object->data;
var_r29 = 0;
temp_r31->unk10 = 0;
temp_r31->unk14 = 0;
temp_r31->unk18 = 0.0f;
if (temp_r31->unk24 != 0) {
fn_1_6DA8(object);
} else {
temp_r31->unk14 = HuPadBtn[GWPlayerCfg[object->work[0]].pad_idx];
temp_r31->unk10 = HuPadBtnDown[GWPlayerCfg[object->work[0]].pad_idx];
var_f31 = HuPadTrigR[GWPlayerCfg[object->work[0]].pad_idx];
if (var_f31 > 140.0f) {
var_f31 = 140.0f;
}
temp_r31->unk18 = (1.0f / 140.0f) * var_f31;
}
switch (temp_r31->unk34) {
case 0:
fn_1_8138(object, 1);
var_r29 = 1;
}
fn_1_7340(object);
PSVECAdd(&temp_r31->unkC4, &temp_r31->unkD0, &temp_r31->unkC4);
fn_1_7130(object);
fn_1_69B4(object);
temp_r31->unk100->unk_1C = temp_r31->unkDC;
PSVECAdd(&temp_r31->unk100->unk_1C, &temp_r31->unk100->unk_54, &temp_r31->unk100->unk_1C);
if ((fn_1_42E4() == 3) && (var_r29 != 0)) {
fn_1_43AC(object->work[0]);
temp_r31->unk108 = 0;
temp_r31->unk34 = 0;
object->func = fn_1_6674;
}
}
void fn_1_6674(omObjData* object) {
M443DllWorkStruct* temp_r31;
void* temp_r4;
temp_r31 = object->data;
temp_r31->unk10 = 0;
temp_r31->unk14 = 0;
temp_r31->unk18 = 0.0f;
fn_1_7340(object);
PSVECAdd(&temp_r31->unkC4, &temp_r31->unkD0, &temp_r31->unkC4);
fn_1_7130(object);
fn_1_69B4(object);
temp_r31->unk100->unk_1C = temp_r31->unkDC;
PSVECAdd(&temp_r31->unk100->unk_1C, &temp_r31->unk100->unk_54, &temp_r31->unk100->unk_1C);
if (fn_1_42E4() == 5) {
temp_r31->unk1C = 0;
temp_r31->unk34 = 0;
object->func = fn_1_6750;
}
}
void fn_1_6750(omObjData* object) {
M443DllWorkStruct* temp_r31;
temp_r31 = object->data;
PSVECAdd(&temp_r31->unkC4, &temp_r31->unkD0, &temp_r31->unkC4);
fn_1_7130(object);
fn_1_69B4(object);
switch (temp_r31->unk34) {
case 0:
Hu3DModelAttrSet(object->model[2], 1);
Hu3DModelAttrSet(object->model[3], 1);
fn_1_95A4(object->work[0]);
Hu3DModelShadowSet(object->model[0]);
temp_r31->unk8 = -1;
fn_1_8138(object, 0);
if (fn_1_4368(object->work[0]) >= 0) {
temp_r31->unkC4 = lbl_1_data_364[fn_1_4368(object->work[0])];
temp_r31->unkDC = lbl_1_data_3C4[fn_1_4368(object->work[0])];
temp_r31->unk58 = 30.0f;
} else {
Hu3DModelAttrSet(object->model[1], 1);
temp_r31->unkC4 = lbl_1_data_394[object->work[0]];
}
temp_r31->unk34++;
break;
case 1:
temp_r31->unk4C = 0.0f;
temp_r31->unk50 = 0.15f;
temp_r31->unk54 = 0.0f;
temp_r31->unkD0.x = temp_r31->unkD0.y = temp_r31->unkD0.z = 0.0f;
fn_1_43AC(object->work[0]);
temp_r31->unk34++;
break;
case 2:
if (fn_1_42FC() == 1) {
if (fn_1_4368(object->work[0]) == 0) {
fn_1_8138(object, 2);
} else {
fn_1_8138(object, 3);
}
temp_r31->unk34++;
}
break;
case 3:
if (fn_1_82C4(object) != 0) {
fn_1_43DC(object->work[0]);
temp_r31->unk34++;
}
break;
}
}
void fn_1_69B4(omObjData* object) {
M443DllWorkStruct* temp_r31;
temp_r31 = object->data;
temp_r31->unk40++;
temp_r31->unk38++;
object->trans.x = temp_r31->unkC4.x;
object->trans.y = temp_r31->unkC4.y;
object->trans.z = temp_r31->unkC4.z;
temp_r31->unk50 += temp_r31->unk54;
if (temp_r31->unk50 > 0.45f) {
temp_r31->unk50 = 0.45f;
}
temp_r31->unk48 = fn_1_488C(temp_r31->unk48, temp_r31->unk4C, temp_r31->unk50);
object->rot.y = temp_r31->unk48;
if (temp_r31->unk1C != 0) {
if (temp_r31->unk20 == 0) {
Hu3DModelHookSet(object->model[1], "hook", object->model[0]);
}
temp_r31->unkDC.z = temp_r31->unkC4.z= -(temp_r31->unk78 - temp_r31->unkBC);
fn_1_8138(object, 1);
} else {
if (temp_r31->unk20 != 0) {
Hu3DModelHookReset(object->model[1]);
}
Hu3DModelPosSetV(object->model[0], &temp_r31->unkC4);
Hu3DModelRotSet(object->model[0], 0.0f, temp_r31->unk48, 0.0f);
}
temp_r31->unk20 = temp_r31->unk1C;
Hu3DModelPosSetV(object->model[1], &temp_r31->unkDC);
Hu3DModelRotSet(object->model[1], 0.0f, temp_r31->unk58, 0.0f);
Hu3DModelPosSetV(object->model[2], &temp_r31->unkDC);
Hu3DModelRotSet(object->model[2], 0.0f, temp_r31->unk58, 0.0f);
}
void fn_1_6B90(omObjData* object) {
M443DllWorkStruct* temp_r29;
M443DllWorkStruct* temp_r27 = object->data;
s32 sp28[4][4] = {
{ 0, 1, 2, 3 },
{ 1, 0, 1, 2 },
{ 2, 1, 0, 1 },
{ 3, 2, 1, 0 },
};
f32 sp18[4] = {
0.0f, -700.0f, 600.0f, 1200.0f
};
s32 sp14;
s32 sp10;
s32 spC;
s32 sp8[4] = { 2, 4, 8, 16 };
f32 var_f31;
s32 var_r28;
u32 var_r30;
var_r28 = sp8[object->work[0]] | 1;
for (var_r30 = 0; var_r30 < 4; var_r30++) {
if (var_r30 != object->work[0]) {
temp_r29 = lbl_1_bss_90[var_r30]->data;
var_f31 = temp_r29->unk78;
if (temp_r29->unk74 != temp_r27->unk74) {
var_f31 += 1.6666667f * temp_r29->unk7C;
}
var_f31 = temp_r27->unk78 - var_f31;
if (var_f31 > sp18[sp28[object->work[0]][var_r30]]) {
var_r28 |= sp8[var_r30];
}
}
}
fn_1_421C(object->model[0], var_r28);
fn_1_421C(object->model[1], var_r28);
fn_1_421C(object->model[2], var_r28);
fn_1_421C(object->model[3], var_r28);
}
void fn_1_6DA8(omObjData* object) {
f32 var_f31;
M443DllWorkStruct* temp_r31;
temp_r31 = object->data;
switch (temp_r31->unk60) {
case 0:
var_f31 = 1.25f - temp_r31->unk5C;
var_f31 *= 0.6f + (0.00040000002f * frandmod(0x3E8));
if (frandmod(0x3E8) < 0x1F4) {
var_f31 *= -1.0f;
}
temp_r31->unk64 = (3000.0f + (2000.0f * var_f31));
temp_r31->unk60++;
/* fallthrough */
case 1:
if (temp_r31->unk88 < temp_r31->unk64) {
temp_r31->unk18 = 1.0f;
}
if (temp_r31->unkA0 >= 1.0f) {
temp_r31->unk60 = (s32) (temp_r31->unk60 + 1);
}
break;
case 2:
temp_r31->unk18 = 1.0f;
if (temp_r31->unk80 != temp_r31->unk68) {
temp_r31->unk6C = temp_r31->unk70 = 0.0f;
if (frandmod(0x3E8) < 0x1F4) {
var_f31 = 1.2f - temp_r31->unk5C;
var_f31 *= (0.5f + 0.0005f * frandmod(0x3E8));
temp_r31->unk6C = 8000.0f - 1500.0f * var_f31;
} else {
var_f31 = 1.2f - temp_r31->unk5C;
var_f31 *= (0.5f + 0.0005f * frandmod(0x3E8));
temp_r31->unk70 = 0.016666668f + var_f31;
}
}
temp_r31->unk68 = temp_r31->unk80;
if (temp_r31->unk6C > 0.0f) {
if (temp_r31->unk88 > temp_r31->unk6C) {
temp_r31->unk10 = (s32) (temp_r31->unk10 | 0x100);
temp_r31->unk6C = 0.0f;
break;
}
} else if (temp_r31->unk70 > 0.0f) {
if (temp_r31->unk88 >= 8000.0f) {
temp_r31->unk70 = (temp_r31->unk70 - 0.016666668f);
if (temp_r31->unk70 <= 0.0f) {
temp_r31->unk10 = (s32) (temp_r31->unk10 | 0x100);
temp_r31->unk70 = 0.0f;
}
}
}
break;
}
}
void fn_1_7130(omObjData* object) {
Vec sp8;
f32 var_f31;
s32 var_r27;
s32 var_r29;
s32 var_r28;
M443DllWorkStruct* temp_r30;
M443DllWorkStruct* temp_r31;
for (var_r27 = 0; var_r27 < 2; var_r27++) {
for (var_r29 = 0; var_r29 < 4; var_r29++) {
temp_r31 = lbl_1_bss_90[var_r29]->data;
for (var_r28 = 0; var_r28 < 4; var_r28++) {
if (var_r29 != var_r28) {
temp_r30 = lbl_1_bss_90[var_r28]->data;
PSVECSubtract(&temp_r31->unkC4, &temp_r30->unkC4, &sp8);
sp8.y = 0.0f;
var_f31 = PSVECMag(&sp8);
if (var_f31 < (temp_r31->unkC0 + temp_r30->unkC0)) {
if (var_f31 > 0.0f) {
var_f31 = 0.5f * ((temp_r31->unkC0 + temp_r30->unkC0) - var_f31);
} else {
var_f31 = 0.5f * (temp_r31->unkC0 + temp_r30->unkC0);
sp8.x = (frandmod(0x3E8) - 0x1F4);
sp8.z = (frandmod(0x3E8) - 0x1F4);
}
PSVECNormalize(&sp8, &sp8);
PSVECScale(&sp8, &sp8, var_f31);
PSVECAdd(&temp_r31->unkC4, &sp8, &temp_r31->unkC4);
PSVECSubtract(&temp_r30->unkC4, &sp8, &temp_r30->unkC4);
}
}
}
if (temp_r31->unkC4.y < 0.0f) {
temp_r31->unkC4.y = 0.0f;
}
}
}
}