Decompile most of board/spaces.c

This commit is contained in:
gamemasterplc 2024-01-07 17:12:43 -06:00
parent a70d490dea
commit 72c928e121
12 changed files with 555 additions and 33 deletions

View file

@ -46,7 +46,7 @@ extern void BoardModelMotionCreate(s16, s32);
extern void BoardModelMotionKill(s16, s32);
extern s32 BoardModelMotionEndCheck(s16);
extern s32 BoardModelMotionStart(s16, s32, s32);
extern s32 BoardModelMotionShiftSet(s16, s32, f32, f32, s32);
extern s32 BoardModelMotionShiftSet(s16, s32, f32, f32, u32);
extern void BoardModelMotionSpeedSet(s16, f32);
extern void BoardModelMotionTimeSet(s16, f32);
extern f32 BoardModelMotionTimeGet(s16);
@ -105,7 +105,7 @@ void BoardPlayerMotionKill(s32, s32);
void BoardPlayerMotionEndCheck(s32);
void BoardPlayerMotionEndWait(s32);
void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerMotionShiftSet(s32, s32, f32, f32, s32);
void BoardPlayerMotionShiftSet(s32, s32, f32, f32, u32);
void BoardPlayerMotionSpeedSet(s32, f32);
void BoardPlayerMotionTimeSet(s32, f32);
f32 BoardPlayerMotionTimeGet(s32);
@ -557,7 +557,7 @@ void BoardPlayerMotionStart(s32 arg0, s32 arg1, s32 arg2) {
}
}
void BoardPlayerMotionShiftSet(s32 arg0, s32 arg1, f32 arg8, f32 arg9, s32 arg2) {
void BoardPlayerMotionShiftSet(s32 arg0, s32 arg1, f32 arg8, f32 arg9, u32 arg2) {
PlayerState* player;
s32 temp_r29;