Adapted SeqWork into mpexDll/mgname.c
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3 changed files with 11 additions and 19 deletions
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@ -26,15 +26,6 @@ typedef struct MpexDllUnkStruct2 {
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/* 0x58 */ u32 unk_58;
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} MpexDllUnkStruct2; /* size = unknown */
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typedef struct MpexDllUnkStruct3 {
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/* 0x00 */ char unk00[0x30];
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/* 0x30 */ s16 unk_30;
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/* 0x32 */ s16 unk_32;
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/* 0x34 */ char unk34[6];
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/* 0x3A */ s16 unk_3A[0x10];
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/* 0x5A */ s16 unk_5A[0x10];
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} MpexDllUnkStruct3; /* size = unknown */
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s32 fn_1_3044(Process *arg0);
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// s32 fn_1_1B52C(float, float, float, float); seems implicit in main.c
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