Adapted SeqWork into mpexDll/mgname.c
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parent
bf92722e65
commit
74bae4a2ff
3 changed files with 11 additions and 19 deletions
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@ -1302,7 +1302,7 @@ config.libs = [
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Object(Matching, "REL/mpexDll/main.c"),
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Object(Matching, "REL/mpexDll/main.c"),
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Object(NonMatching, "REL/mpexDll/mpex.c"),
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Object(NonMatching, "REL/mpexDll/mpex.c"),
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Object(NonMatching, "REL/mpexDll/charsel.c"),
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Object(NonMatching, "REL/mpexDll/charsel.c"),
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Object(NonMatching, "REL/mpexDll/mgname.c"),
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Object(Matching, "REL/mpexDll/mgname.c"),
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},
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},
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),
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),
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Rel(
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Rel(
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@ -26,15 +26,6 @@ typedef struct MpexDllUnkStruct2 {
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/* 0x58 */ u32 unk_58;
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/* 0x58 */ u32 unk_58;
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} MpexDllUnkStruct2; /* size = unknown */
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} MpexDllUnkStruct2; /* size = unknown */
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typedef struct MpexDllUnkStruct3 {
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/* 0x00 */ char unk00[0x30];
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/* 0x30 */ s16 unk_30;
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/* 0x32 */ s16 unk_32;
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/* 0x34 */ char unk34[6];
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/* 0x3A */ s16 unk_3A[0x10];
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/* 0x5A */ s16 unk_5A[0x10];
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} MpexDllUnkStruct3; /* size = unknown */
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s32 fn_1_3044(Process *arg0);
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s32 fn_1_3044(Process *arg0);
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// s32 fn_1_1B52C(float, float, float, float); seems implicit in main.c
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// s32 fn_1_1B52C(float, float, float, float); seems implicit in main.c
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@ -3,6 +3,7 @@
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#include "game/audio.h"
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#include "game/audio.h"
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#include "game/hsfman.h"
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#include "game/hsfman.h"
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#include "game/hsfmotion.h"
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#include "game/hsfmotion.h"
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#include "game/minigame_seq.h"
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#include "game/objsub.h"
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#include "game/objsub.h"
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#include "game/pad.h"
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#include "game/pad.h"
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#include "game/printfunc.h"
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#include "game/printfunc.h"
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@ -213,7 +214,7 @@ s32 lbl_1_data_788[0xC6] = {
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0x140025,
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0x140025,
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};
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};
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s32 fn_1_1CB80(MpexDllUnkStruct3 *arg0, u8 *arg1, s16 arg2)
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s32 fn_1_1CB80(SeqWork *arg0, u8 *arg1, s16 arg2)
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{
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{
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u8 *var_r31;
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u8 *var_r31;
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s16 var_r30;
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s16 var_r30;
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@ -231,7 +232,7 @@ s32 fn_1_1CB80(MpexDllUnkStruct3 *arg0, u8 *arg1, s16 arg2)
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var_r27 = lbl_1_data_788;
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var_r27 = lbl_1_data_788;
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for (var_r23 = 0; var_r23 < 0x10; var_r23++) {
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for (var_r23 = 0; var_r23 < 0x10; var_r23++) {
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if (arg0->unk_3A[var_r23] == -1) {
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if (arg0->spr_grp[var_r23] == -1) {
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break;
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break;
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}
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}
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}
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}
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@ -309,8 +310,8 @@ s32 fn_1_1CB80(MpexDllUnkStruct3 *arg0, u8 *arg1, s16 arg2)
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}
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}
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}
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}
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var_r20 = HuSprGrpCreate(var_r28);
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var_r20 = HuSprGrpCreate(var_r28);
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arg0->unk_3A[var_r23] = var_r20;
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arg0->spr_grp[var_r23] = var_r20;
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arg0->unk_30 = var_r30;
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arg0->alt_word_len = var_r30;
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var_r30 = (var_r30 / 2) - 0xE;
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var_r30 = (var_r30 / 2) - 0xE;
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for (var_r26 = 0; var_r26 < var_r28; var_r26++) {
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for (var_r26 = 0; var_r26 < var_r28; var_r26++) {
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var_r19 = HuSprCreate(var_r21[var_r26], 0, 0);
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var_r19 = HuSprCreate(var_r21[var_r26], 0, 0);
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@ -318,7 +319,7 @@ s32 fn_1_1CB80(MpexDllUnkStruct3 *arg0, u8 *arg1, s16 arg2)
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HuSprPosSet(var_r20, var_r26, var_r22[var_r26] - var_r30, var_r29[var_r26]);
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HuSprPosSet(var_r20, var_r26, var_r22[var_r26] - var_r30, var_r29[var_r26]);
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}
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}
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arg0->unk_32 = var_r28;
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arg0->word_len = var_r28;
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HuMemDirectFree(var_r21);
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HuMemDirectFree(var_r21);
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HuMemDirectFree(var_r22);
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HuMemDirectFree(var_r22);
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HuMemDirectFree(var_r29);
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HuMemDirectFree(var_r29);
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@ -327,7 +328,7 @@ s32 fn_1_1CB80(MpexDllUnkStruct3 *arg0, u8 *arg1, s16 arg2)
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s32 fn_1_1D02C(u32 arg0)
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s32 fn_1_1D02C(u32 arg0)
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{
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{
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MpexDllUnkStruct3 sp10;
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SeqWork sp10;
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s16 spC[2];
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s16 spC[2];
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u8 *var_r31;
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u8 *var_r31;
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@ -341,7 +342,7 @@ s32 fn_1_1D02C(u32 arg0)
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var_r25 = GWGameStat.language;
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var_r25 = GWGameStat.language;
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lbl_1_bss_6AC = var_r25;
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lbl_1_bss_6AC = var_r25;
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for (var_r30 = 0; var_r30 < 0x10; var_r30++) {
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for (var_r30 = 0; var_r30 < 0x10; var_r30++) {
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sp10.unk_5A[var_r30] = sp10.unk_3A[var_r30] = -1;
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sp10.sprite[var_r30] = sp10.spr_grp[var_r30] = -1;
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}
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}
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var_r28 = MessData_MesPtrGet(messDataPtr, arg0);
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var_r28 = MessData_MesPtrGet(messDataPtr, arg0);
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var_r31 = var_r28;
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var_r31 = var_r28;
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@ -361,8 +362,8 @@ s32 fn_1_1D02C(u32 arg0)
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var_r27 = 0;
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var_r27 = 0;
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}
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}
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var_r26 = fn_1_1CB80(&sp10, var_r28, var_r27);
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var_r26 = fn_1_1CB80(&sp10, var_r28, var_r27);
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HuSprGrpPosSet(sp10.unk_3A[var_r29], 288.0f, 240.0f);
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HuSprGrpPosSet(sp10.spr_grp[var_r29], 288.0f, 240.0f);
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spC[var_r29] = sp10.unk_30;
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spC[var_r29] = sp10.alt_word_len;
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var_r29++;
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var_r29++;
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if (var_r30 == 0) {
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if (var_r30 == 0) {
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var_r28 = var_r31 + 1;
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var_r28 = var_r31 + 1;
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