Improve name of omGetMGIndex
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2 changed files with 2 additions and 2 deletions
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@ -952,7 +952,7 @@ THPTestProc = .text:0x8005793C; // type:function size:0x27C scope:local
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THPViewFunc = .text:0x80057BB8; // type:function size:0xA4 scope:local
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THPViewFunc = .text:0x80057BB8; // type:function size:0xA4 scope:local
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THPViewSprFunc = .text:0x80057C5C; // type:function size:0x17C scope:local
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THPViewSprFunc = .text:0x80057C5C; // type:function size:0x17C scope:local
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THPDecodeFunc = .text:0x80057DD8; // type:function size:0x4C scope:local
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THPDecodeFunc = .text:0x80057DD8; // type:function size:0x4C scope:local
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omGetMGIndex = .text:0x80057E24; // type:function size:0x5C
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omMgIndexGet = .text:0x80057E24; // type:function size:0x5C
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omGameSysInit = .text:0x80057E80; // type:function size:0xF4
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omGameSysInit = .text:0x80057E80; // type:function size:0xF4
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omVibrate = .text:0x80057F74; // type:function size:0x9C
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omVibrate = .text:0x80057F74; // type:function size:0x9C
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_CheckFlag = .text:0x80058010; // type:function size:0xA0
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_CheckFlag = .text:0x80058010; // type:function size:0xA0
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@ -1237,7 +1237,7 @@ s16 mgTicTacToeGrid[3][3];
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u8 mgIndexList[256];
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u8 mgIndexList[256];
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GameStat mgGameStatBackup;
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GameStat mgGameStatBackup;
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s16 omGetMGIndex(s16 overlay) {
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s16 omMgIndexGet(s16 overlay) {
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s32 i;
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s32 i;
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MgInfo *info;
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MgInfo *info;
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