remove comment as problem is fixed
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@ -157,7 +157,7 @@ void BoardObjectSetup(BoardFunc create, BoardFunc destroy)
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case OVL_W21:
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case OVL_W21:
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GWSystem.board = BOARD_ID_EXTRA2;
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GWSystem.board = BOARD_ID_EXTRA2;
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break;
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break;
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//TODO: this shifts something and causes the game to not work...figure out why
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case OVL_W07:
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case OVL_W07:
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GWSystem.board = BOARD_ID_CUSTOM;
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GWSystem.board = BOARD_ID_CUSTOM;
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break;
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break;
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