Fix some headers and missing prototypes

This commit is contained in:
dbalatoni13 2025-04-01 06:27:29 +02:00
parent 2daa9db49a
commit 77635b51e3
11 changed files with 69 additions and 30 deletions

View file

@ -1,13 +1,12 @@
#include "game/object.h"
#include "game/gamework_data.h"
#include "game/gamework.h"
#include "game/minigame_seq.h"
#include "game/wipe.h"
#include "game/audio.h"
#include "game/hsfman.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
typedef void (*ObjFuncs)(void);
#include "REL/m407dll.h"
typedef struct unkDominationData5 {
/* 0x00 */ u32 unk_00;
@ -27,12 +26,6 @@ typedef struct unkDominationData5 {
} unkDominationData5; //sizeof 0x48
//function signatures
void fn_1_388(u8, s32);
void fn_1_3C4(u8);
s32 fn_1_4C0(s32);
s32 fn_1_508(u8);
s32 fn_1_53C(u8);
void fn_1_568(s16, s16, s16);
void fn_1_4B7C(void);
void fn_1_4C3C(s32);
void fn_1_4C6C(omObjData*);
@ -56,7 +49,7 @@ omObjData* lbl_1_bss_397C;
s16 lbl_1_bss_3978;
//data
ObjFuncs lbl_1_data_2A8[] = {
VoidFuncs lbl_1_data_2A8[] = {
fn_1_4D0C,
fn_1_4D54,
fn_1_4E8C,