Fix some headers and missing prototypes
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parent
2daa9db49a
commit
77635b51e3
11 changed files with 69 additions and 30 deletions
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@ -1,13 +1,12 @@
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#include "game/object.h"
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#include "game/gamework_data.h"
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#include "game/gamework.h"
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#include "game/minigame_seq.h"
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#include "game/wipe.h"
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#include "game/audio.h"
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#include "game/hsfman.h"
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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typedef void (*ObjFuncs)(void);
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#include "REL/m407dll.h"
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typedef struct unkDominationData5 {
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/* 0x00 */ u32 unk_00;
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@ -27,12 +26,6 @@ typedef struct unkDominationData5 {
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} unkDominationData5; //sizeof 0x48
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//function signatures
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void fn_1_388(u8, s32);
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void fn_1_3C4(u8);
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s32 fn_1_4C0(s32);
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s32 fn_1_508(u8);
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s32 fn_1_53C(u8);
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void fn_1_568(s16, s16, s16);
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void fn_1_4B7C(void);
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void fn_1_4C3C(s32);
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void fn_1_4C6C(omObjData*);
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@ -56,7 +49,7 @@ omObjData* lbl_1_bss_397C;
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s16 lbl_1_bss_3978;
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//data
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ObjFuncs lbl_1_data_2A8[] = {
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VoidFuncs lbl_1_data_2A8[] = {
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fn_1_4D0C,
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fn_1_4D54,
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fn_1_4E8C,
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