Matched m462Dll (US); applying some sprite macros (#504)
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18 changed files with 1975 additions and 313 deletions
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@ -872,11 +872,11 @@ void fn_1_2A34(Bss348Data *arg0, s32 arg1, s32 arg2)
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temp_r30->scale.y = temp_r31->scale.y;
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temp_r30->scale.z = 0.8f * temp_r31->scale.z;
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if (arg2 == 0) {
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HuSprAttrReset(arg0->unkA, 0, 1);
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HuSprAttrReset(arg0->unkA, 0, HUSPR_ATTR_NOANIM);
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HuSprGrpScaleSet(arg0->unkA, 1, 1);
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}
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else {
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HuSprAttrReset(arg0->unkA, 0, 64);
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HuSprAttrReset(arg0->unkA, 0, HUSPR_ATTR_REVERSE);
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}
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}
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