Introduce math.h

Makes fix for introducing 0.5 and 3.0 double constants into rels less hacky
This commit is contained in:
gamemasterplc 2023-12-06 15:13:41 -06:00
parent faf3b6d773
commit 79a78f4c5f
4 changed files with 46 additions and 9 deletions

43
include/math.h Normal file
View file

@ -0,0 +1,43 @@
#ifndef _MATH_H
#define _MATH_H
extern inline float sqrtf(float x)
{
static const double _half=.5;
static const double _three=3.0;
volatile float y;
if(x > 0.0f)
{
double guess = __frsqrte((double)x); // returns an approximation to
guess = _half*guess*(_three - guess*guess*x); // now have 12 sig bits
guess = _half*guess*(_three - guess*guess*x); // now have 24 sig bits
guess = _half*guess*(_three - guess*guess*x); // now have 32 sig bits
y=(float)(x*guess);
return y;
}
return x;
}
double atan(double x);
double copysign(double x, double y);
double cos(double x);
double floor(double x);
double frexp(double x, int *exp);
double ldexp(double x, int exp);
double modf(double x, double *intpart);
double sin(double x);
double tan(double x);
double acos(double x);
double asin(double x);
double atan2(double y, double x);
double fmod(double x, double y);
double log(double x);
float tanf(float x);
float sinf(float x);
float cosf(float x);
float atan2f(float y, float x);
float acosf(float x);
#define abs(x) __abs(x)
#endif