halfway through mg_setup

also fixed up m401
This commit is contained in:
CreateSource 2024-03-09 21:20:03 -05:00
parent 3f28d6aafa
commit 7a42fa782d
3 changed files with 617 additions and 47 deletions

View file

@ -220,8 +220,8 @@ void fn_2_C1C(unkStructBSS114* arg0) {
void fn_2_11D0(unkStructBSS114* arg0) {
unkStructBSS114* sp1C;
Vec3f sp18;
Vec3f spC;
Vec sp18;
Vec spC;
unkSubstructBSS114* sp8;
unkSubstructBSS114* temp_r31;
s32 i;
@ -341,9 +341,9 @@ void fn_2_1858(s16 arg0, s16 arg1) {
}
// void fn_2_1A38(unkStructBSS114* arg0) {
// Vec3f sp20;
// Vec3f sp14;
// Vec3f sp8;
// Vec sp20;
// Vec sp14;
// Vec sp8;
// unkStructBSS114 *temp;
// unkStructBSS114 *temp2;
@ -364,8 +364,8 @@ void fn_2_1858(s16 arg0, s16 arg1) {
// }
// void fn_2_1B80(unkStructBSS114* arg0) {
// Vec3f sp14;
// Vec3f sp8;
// Vec sp14;
// Vec sp8;
// unkStructBSS114* temp;
// unkStructBSS114* temp2;
@ -384,9 +384,9 @@ void fn_2_1858(s16 arg0, s16 arg1) {
// }
// void fn_2_1CF0(unkStructBSS114* arg0) {
// Vec3f sp20;
// Vec3f sp14;
// Vec3f sp8;
// Vec sp20;
// Vec sp14;
// Vec sp8;
// unkStructBSS114 *temp;
// temp = Hu3DModelObjPtrGet(arg0->unk_40->unk_00[0], lbl_2_data_124[2]);
@ -404,10 +404,10 @@ void fn_2_1858(s16 arg0, s16 arg1) {
// }
// void fn_2_1DE8(unkStructBSS114* arg0) {
// Vec3f sp2C;
// Vec3f sp20;
// Vec3f sp14;
// Vec3f sp8;
// Vec sp2C;
// Vec sp20;
// Vec sp14;
// Vec sp8;
// unkStructBSS114 *temp2;
// unkStructBSS114 *temp;
@ -440,7 +440,7 @@ void fn_2_1858(s16 arg0, s16 arg1) {
// }
// void fn_2_20B0(omObjData* arg0) {
// Vec3f sp8;
// Vec sp8;
// omObjData* temp;
// temp = Hu3DModelObjPtrGet(arg0->model[0], lbl_2_data_124[4]);
@ -461,10 +461,10 @@ void fn_2_1858(s16 arg0, s16 arg1) {
// }
// void fn_2_21F8(omObjData* arg0) {
// Vec3f sp2C;
// Vec3f sp20;
// Vec3f sp14;
// Vec3f sp8;
// Vec sp2C;
// Vec sp20;
// Vec sp14;
// Vec sp8;
// s32 i;
// s32 var_r30_2;
// unkStructBSS114* temp;

View file

@ -1,7 +1,8 @@
#include "common.h"
#include "unsplit.h"
#include "REL/executor.h"
#include <dolphin/mtx.h>
#include "game/objsub.h"
#include "game/object.h"
// global data //
typedef struct unkStruct18FC10 {
@ -35,7 +36,7 @@ typedef struct unkStructBSS114 {
s32 unk_04;
char unk_08[0xC];
void *unk_14;
Vec3f unk_18;
Vec unk_18;
char unk_24[0x1C];
unkSubstructBSS114 *unk_40;
char unk_44[0x8];
@ -46,7 +47,7 @@ typedef struct unkStructBSS114 {
} unkStructBSS114;
typedef struct unkStruct18BFC0 {
char unk_00[0x14];
Vec3f unk_14;
Vec unk_14;
} unkStruct18BFC0;
typedef struct unkStruct18C8FC {
s16 unk_00;
@ -61,12 +62,12 @@ extern s16 lbl_801D3CC2;
extern void Hu3DModelAttrSet(s16, s32);
extern void Hu3DModelAttrReset(s16, s32);
extern omObjData* Hu3DModelObjPtrGet(s16, s32);
extern void Hu3DCameraPosSetV(s32, Vec3f*, Vec3f*, Vec3f*);
extern s16 Hu3DGLightCreateV(Vec3f*, Vec3f*, s32*);
extern void Hu3DCameraPosSetV(s32, Vec*, Vec*, Vec*);
extern s16 Hu3DGLightCreateV(Vec*, Vec*, s32*);
extern void Hu3DGLightInfinitytSet(s16);
extern void Hu3DReflectNoSet(s16);
extern void Hu3DShadowCreate(f32, f32, f32);
extern void Hu3DShadowPosSet(Vec3f*, Vec3f*, Vec3f*);
extern void Hu3DShadowPosSet(Vec*, Vec*, Vec*);
extern void Hu3DShadowTPLvlSet(f32);
extern void Hu3DFogSet(f32, f32, u8, u8, u8);
extern void omOvlReturnEx(s16, s16);
@ -80,7 +81,7 @@ extern void omSetSca(omObjData*, f32, f32, f32);
extern u8 frand(void);
extern s32 HuAudFXPlay(s32);
extern void HuAudFXStop(s32);
extern s32 HuAudFXEmiterPlay(s32, Vec3f*);
extern s32 HuAudFXEmiterPlay(s32, Vec*);
extern void HuAudFXListnerKill(void);
extern void HuAudSeqFadeOut(s32, s32);
extern s16 MGSeqCreate(s32, ...);
@ -95,11 +96,11 @@ extern void espBankSet(s16, s16);
extern void espDrawNoSet(s16, s16);
extern void WipeCreate(s16, s16, s16);
extern u8 WipeStatGet(void);
extern f32 PSVECNormalize(Vec3f*, Vec3f*);
extern f32 PSVECNormalize(Vec*, Vec*);
// local data //
typedef struct unkStructBSS54 {
Vec3f unk_00;
Vec unk_00;
} unkStructBSS54;
typedef struct unkStructBSS100 {
void *unk_00;
@ -108,12 +109,12 @@ typedef struct unkStructBSS100 {
extern f32 lbl_2_data_0 = -7.1875f;
extern s16 lbl_2_data_4[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
extern Vec3f lbl_2_data_14 = { 1500.0f, 2500.0f, 1500.0f };
extern Vec3f lbl_2_data_20 = { 0.0f, -1.0f, 0.0f };
extern Vec lbl_2_data_14 = { 1500.0f, 2500.0f, 1500.0f };
extern Vec lbl_2_data_20 = { 0.0f, -1.0f, 0.0f };
extern s32 lbl_2_data_2C = -1;
extern Vec3f lbl_2_data_30 = { 0.0f, 2500.0f, 0.0f };
extern Vec3f lbl_2_data_3C = { 0.0f, 1.0f, -1.0f };
extern Vec3f lbl_2_data_48 = { 0.0f, 0.0f, 0.0f };
extern Vec lbl_2_data_30 = { 0.0f, 2500.0f, 0.0f };
extern Vec lbl_2_data_3C = { 0.0f, 1.0f, -1.0f };
extern Vec lbl_2_data_48 = { 0.0f, 0.0f, 0.0f };
extern char lbl_2_data_6F[] = "winnercnt:%d";
extern s32 lbl_2_data_80[8] = { 0x610000, 0x610001, 0x610002, 0x610003, 0x610004, 0x610005, 0x610006, 0x610007 };
extern s32 lbl_2_data_124[5];
@ -121,13 +122,13 @@ extern s32 lbl_2_data_124[5];
extern s32 lbl_2_bss_8;
extern f32 lbl_2_bss_10;
extern unkStruct18FC10* lbl_2_bss_1C;
extern Vec3f lbl_2_bss_2C;
extern Vec3f lbl_2_bss_38;
extern Vec3f lbl_2_bss_44;
extern Vec lbl_2_bss_2C;
extern Vec lbl_2_bss_38;
extern Vec lbl_2_bss_44;
extern f32 lbl_2_bss_50;
extern unkStructBSS54 lbl_2_bss_54;
extern Vec3f lbl_2_bss_60;
extern Vec3f lbl_2_bss_6C;
extern Vec lbl_2_bss_60;
extern Vec lbl_2_bss_6C;
extern f32 lbl_2_bss_84;
extern f32 lbl_2_bss_88;
extern s32 lbl_2_bss_90[4];
@ -180,7 +181,7 @@ void fn_2_48A0(void*);
void fn_2_7CB4(void*);
void fn_2_8E74(void*);
void fn_2_95E4(void*);
void fn_2_91AC(void*, Vec3f*);
void fn_2_91AC(void*, Vec*);
void fn_2_9D00(void*);
void fn_2_BD90(void*);
void fn_2_C6DC(void*);
@ -188,10 +189,10 @@ void fn_2_C130(void);
void fn_2_D088(void*);
void fn_2_DBCC(s16);
void fn_2_E6BC(s32, f32, f32, f32, f32, f32);
unkStructBSS114* fn_2_FC40(s32, Vec3f*, Vec3f*, Vec3f*);
void fn_2_10240(Vec3f*, Vec3f*);
unkStructBSS114* fn_2_FC40(s32, Vec*, Vec*, Vec*);
void fn_2_10240(Vec*, Vec*);
void fn_2_1041C(void);
s32 fn_2_14640(void*);
void fn_2_10710(void);
s16 fn_2_1079C(void);
s32 fn_2_10A88(Vec3f*, s16);
s32 fn_2_10A88(Vec*, s16);

View file

@ -8,14 +8,22 @@
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/ui.h"
#include "game/board/tutorial.h"
// structs
typedef struct structActiveMG {
s16 unk_00;
s16 unk_02;
s8 unk_02;
s8 unk_03;
s32 unk_04;
} structActiveMG;
typedef struct unkSubstructR31 {
s16 unk_00[4];
char unk_08[0x14];
Vec unk_1C[13][13];
} unkSubstructR31;
typedef struct bitcopy {
struct {
u8 field00_bit0 : 1;
@ -24,16 +32,46 @@ typedef struct bitcopy {
u8 field00_bit6 : 1;
u8 field00_bit7 : 1;
};
s8 unk_01;
s8 unk_02;
struct {
u8 field01_bit0 : 4;
};
u8 unk_02;
s8 unk_03;
s16 unk_04;
u8 unk_06;
s32 unk_08;
unkSubstructR31* unk_0C;
} bitcopy;
// bss
static structActiveMG activeMG[4];
static s16 mgListAll[0x20];
// data
static s32 mgSetupSprTbl[13] = {
0x0007004B, 0x0007004C, 0x0007004D, 0x0007004E,
0x0007004F, 0x00070052, 0x00070050, 0x00070051,
0x00070053, 0x00070054, 0x00070055, 0x00070068,
0x00070056
};
static Vec statusLayout4P[4] = {
{ 170.0f, 244.0f, 0.0f },
{ 406.0f, 244.0f, 0.0f },
{ 170.0f, 364.0f, 0.0f },
{ 406.0f, 364.0f, 0.0f },
};
static Vec statusLayout1Vs3[4] = {
{ 170.0f, 304.0f, 0.0f },
{ 406.0f, 224.0f, 0.0f },
{ 406.0f, 304.0f, 0.0f },
{ 406.0f, 384.0f, 0.0f },
};
static Vec statusLayout2Vs2[4] = {
{ 170.0f, 260.0f, 0.0f },
{ 170.0f, 348.0f, 0.0f },
{ 406.0f, 260.0f, 0.0f },
{ 406.0f, 348.0f, 0.0f },
};
static s32 luckyMessTbl[9] = {
0x00140000, 0x00140005, 0x0014000A, 0x0014000F,
0x00140014, 0x00140019, 0x00140000, 0x00140000,
@ -55,8 +93,22 @@ static Process* mgSetupProc;
void BoardMGSetupExec(void);
static void DestroyMGSetup(void);
static void ExecMGSetup(void);
void CreateMGSetup(void);
void HideLuckyValue(void);
static void DetermineMGList(bitcopy*);
static void SetupStatusLayout(void);
static s32 GetMGType(void);
static s32 GetMGTypeTeam(void);
static void CreateMGSetup(void);
static void UpdateMGSetup(omObjData*);
static void CenterStatus(bitcopy*, omObjData*);
static void SeparateStatus(bitcopy*, omObjData*);
static void PopupVS(bitcopy*, omObjData*);
// ...
static void FallMGType(bitcopy*, omObjData*);
static void LuckyMGFall(bitcopy*, omObjData*);
static void UpdateLuckyValue(bitcopy*, omObjData*);
static void UpdateMGList(bitcopy*, omObjData*);
static void HideLuckyValue(void);
s32 BoardMGSetupPlayPush(s32, s16);
void BoardMGSetupPlayPop(s32, s16);
// FUNCTIONS //
@ -228,3 +280,520 @@ static void ExecMGSetup(void) {
BoardNextOvlSet(3);
HuPrcEnd();
}
static void DetermineMGList(bitcopy* arg0) {
MgInfo* var_r31;
s32 temp_r23;
s32 var_r30;
s16* var_r28;
s32 var_r22;
s32 var_r21;
s32 var_r24;
s32 var_r27;
u32 temp_r20;
s32 var_r29;
u32 var_r19;
s32 temp_r18;
u32* temp_r26;
s16* temp_r25;
var_r24 = 0;
var_r31 = mgInfoTbl;
for (var_r27 = 0; var_r31->ovl != 0xFFFF; var_r31++, var_r27++) {
if ((var_r31->flag & 1) == 0) {
mgListAll[var_r24] = (var_r31 - mgInfoTbl) + 0x191;
var_r24++;
}
}
mgListAll[var_r24] = -1;
temp_r26 = HuMemDirectMallocNum(HEAP_SYSTEM, var_r27 * 4, 0x10000000U);
temp_r25 = HuMemDirectMallocNum(HEAP_SYSTEM, var_r27 * 2, 0x10000000U);
var_r31 = mgInfoTbl;
for (var_r29 = var_r30 = 0; var_r30 < var_r27; var_r30++, var_r31++) {
if ((mgType == var_r31->type) && (var_r31->ovl != 0x29)) {
if ((GWMGListGet() != 2) || (GWMGCustomGet(var_r30 + 0x191) != 0)) {
if (GWMGListGet() == 1) {
var_r21 = 0;
var_r28 = &mgListAll[0];
while (*var_r28 != -1) {
if (var_r30 + 0x191 == *var_r28) {
var_r21 = 1;
break;
}
var_r28++;
}
if (var_r21 != 0) continue;
}
temp_r26[var_r29] = var_r31->name_mess;
temp_r25[var_r29] = var_r30;
var_r29++;
}
}
}
var_r19 = var_r29;
var_r30 = 0;
while (var_r30 < arg0->field01_bit0) {
var_r29 = BoardRandMod(var_r19);
temp_r20 = temp_r26[var_r29];
temp_r23 = temp_r25[var_r29];
temp_r18 = temp_r23 + 0x191;
if (GWMGListGet() == 2 || BoardMGSetupPlayPush(mgType, temp_r18) == 0) {
var_r22 = 0;
for (var_r29 = 0; var_r29 < var_r30; var_r29++) {
if (temp_r20 == activeMG[var_r29].unk_04) {
var_r22 = 1;
break;
}
}
if (var_r22 == 0) {
if (GWMGAvailGet(temp_r23 + 0x191) == 0) {
activeMG[var_r30].unk_03 = 0;
} else {
activeMG[var_r30].unk_03 = 1;
}
activeMG[var_r30].unk_04 = temp_r20;
activeMG[var_r30].unk_02 = temp_r23;
var_r30++;
}
}
}
HuMemDirectFree(temp_r26);
HuMemDirectFree(temp_r25);
}
static void SetupStatusLayout(void) {
s32 var_r27;
s32 var_r26;
s32 var_r28;
s32 var_r30;
s32 var_r29;
s32 var_r31;
if (mgType != 0) {
if (mgType == 1) {
for (var_r28 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
var_r27 = var_r31;
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
var_r28++;
} else {
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
var_r26 = var_r31;
}
}
if (var_r28 == 1) {
BoardStatusTargetPosSet(var_r27, statusLayout1Vs3);
var_r30 = 1;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (var_r31 != var_r27) {
BoardStatusTargetPosSet(var_r31, &statusLayout1Vs3[var_r30++]);
}
}
return;
}
BoardStatusTargetPosSet(var_r26, statusLayout1Vs3);
var_r29 = 1;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (var_r31 == var_r26) {
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
} else {
BoardStatusTargetPosSet(var_r31, &statusLayout1Vs3[var_r29++]);
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
}
}
return;
}
var_r30 = 2;
for (var_r29 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
BoardStatusTargetPosSet(var_r31, &statusLayout2Vs2[var_r29++]);
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 0;
} else {
BoardStatusTargetPosSet(var_r31, &statusLayout2Vs2[var_r30++]);
GWPlayer[var_r31].field08_bit11 = GWPlayerTeamGet(var_r31);
GWPlayerCfg[var_r31].group = 1;
}
}
}
}
static s32 GetMGType(void) {
s32 var_r27;
s32 var_r28;
s32 var_r30;
s32 var_r31;
s32 var_r25;
s32 var_r26;
s8 var_r29;
for (var_r28 = var_r30 = var_r27 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
var_r30++;
} else if (GWPlayer[var_r31].color == 1) {
var_r28++;
} else {
var_r27++;
}
}
if ((var_r30 != 2) || (var_r28 != 2)) {
if (var_r27 == 4) {
var_r31 = BoardRandMod(4);
GWPlayer[var_r31].color = 1;
var_r27 = 3;
var_r28 = 1;
var_r30 = 0;
}
var_r26 = var_r25 = -1;
if (var_r30 == 3) {
var_r26 = 2;
var_r25 = 1;
} else if (var_r28 == 3) {
var_r26 = 1;
var_r25 = 2;
}
if (((var_r27 >= 3) || ((var_r27 == 2) && (var_r28 == 1) && (var_r30 == 1))) && (BoardRandMod(0x64U) > 0x28U)) {
if (var_r30 == 1) {
var_r29 = 2;
} else {
var_r29 = 1;
}
do {
var_r31 = BoardRandMod(4);
} while (GWPlayer[var_r31].color != 3);
GWPlayer[var_r31].color = var_r29;
if (var_r29 == 1) {
var_r29 = 2;
} else {
var_r29 = 1;
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 3) {
GWPlayer[var_r31].color = var_r29;
}
}
} else {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if ((GWPlayer[var_r31].color == 3) || (GWPlayer[var_r31].color == 0)) {
if (var_r26 == -1) {
if (BoardRandMod(0x64) < 0x32) {
var_r29 = 2;
} else {
var_r29 = 1;
}
} else if (BoardRandMod(0x64) < 0x5A) {
var_r29 = var_r26;
} else {
var_r29 = var_r25;
}
GWPlayer[var_r31].color = var_r29;
}
}
}
}
for (var_r30 = var_r28 = var_r31 = 0; var_r31 < 4; var_r31++) {
if (GWPlayer[var_r31].color == 2) {
var_r30++;
} else if (GWPlayer[var_r31].color == 1) {
var_r28++;
}
}
if (var_r30 == 1 || var_r30 == 3) {
return 1;
} else if (var_r30 == 2) {
return 2;
} else {
return 0;
}
}
static s32 GetMGTypeTeam(void) {
s8 sp12[4];
s8 spE[4];
s8 spA[4];
s8 sp8[2] = { 2, 1 };
s32 var_r30;
s32 var_r31;
s32 temp_r25;
s8 var_r27;
s8 var_r26;
s8 var_r28;
s8* var_r29;
spA[0] = spA[1] = spA[2] = spA[3] = -1;
spE[0] = spE[1] = spE[2] = spE[3] = -1;
sp12[0] = sp12[1] = sp12[2] = sp12[3] = -1;
for (var_r28 = var_r27 = var_r26 = var_r31 = 0; var_r31 < 4; var_r31++) {
switch (GWPlayer[var_r31].color) {
case 2:
sp12[var_r28] = var_r31;
var_r28++;
break;
case 1:
spE[var_r26] = var_r31;
var_r26++;
break;
default:
spA[var_r27] = var_r31;
var_r27++;
break;
}
}
if (var_r27 != 0) {
for (var_r31 = 0; var_r31 < var_r27; var_r31++) {
GWPlayer[spA[var_r31]].color = sp8[BoardRandMod(2)];
}
return GetMGTypeTeam();
}
if ((var_r28 == 4) || (var_r26 == 4)) {
return 0;
}
if ((var_r28 == 1) || (var_r26 == 1)) {
if (var_r28 == 1) {
var_r29 = sp12;
} else {
var_r29 = spE;
}
if (BoardRandMod(0x64U) < 0x46U) {
var_r30 = BoardPlayerSameTeamFind(*var_r29);
GWPlayer[*var_r29].color = GWPlayer[var_r30].color;
return 0;
}
var_r30 = BoardPlayerSameTeamFind(*var_r29);
GWPlayer[var_r30].color = GWPlayer[*var_r29].color;
return 2;
}
var_r30 = BoardPlayerSameTeamFind(sp12[0]);
if (GWPlayer[sp12[0]].color != GWPlayer[var_r30].color) {
temp_r25 = GWPlayer[var_r30].color;
GWPlayer[var_r30].color = GWPlayer[sp12[0]].color;
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if ((var_r31 != sp12[0]) && (var_r31 != var_r30)) {
break;
}
}
GWPlayer[var_r31].color = temp_r25;
var_r30 = BoardPlayerSameTeamFind(var_r31);
GWPlayer[var_r30].color = temp_r25;
}
return 2;
}
static void CreateMGSetup(void) {
s32 var_r30;
unkSubstructR31* temp_r31;
bitcopy* temp_r28;
bitcopy* temp_r29;
mgSetupObj = omAddObjEx(boardObjMan, 0x200, 0U, 0U, -1, UpdateMGSetup);
temp_r28 = (bitcopy*) mgSetupObj->work;
temp_r28->field00_bit0 = 0;
temp_r29 = (bitcopy*) mgSetupObj->work;
temp_r29->field00_bit1 = 0;
temp_r29->unk_02 = 0;
temp_r29->unk_03 = 0;
temp_r29->unk_04 = 0;
temp_r28->unk_0C = HuMemDirectMallocNum(HEAP_SYSTEM, 0x154, 0x10000000U);
temp_r31 = temp_r28->unk_0C;
temp_r31->unk_00[0] = HuSprGrpCreate(0xD);
for (var_r30 = 0; var_r30 < 13; var_r30++) {
BoardSpriteCreate(mgSetupSprTbl[var_r30], 0x5DC, NULL, &temp_r31->unk_00[var_r30] + 1);
HuSprGrpMemberSet(*temp_r31->unk_00, var_r30, *(&temp_r31->unk_00[var_r30] + 1));
HuSprAttrSet(*temp_r31->unk_00, var_r30, 4);
temp_r31->unk_1C[0][var_r30].x = temp_r31->unk_1C[0][var_r30].y = temp_r31->unk_1C[0][var_r30].z = 0.0f;
temp_r31->unk_1C[1][var_r30].x = temp_r31->unk_1C[1][var_r30].y = temp_r31->unk_1C[1][var_r30].z = 0.0f;
}
HuSprGrpPosSet(temp_r31->unk_00[0], 288.0f, 240.0f);
}
void UpdateMGSetup(omObjData* arg0) {
bitcopy* var_r31;
s32 var_r29;
var_r31 = (bitcopy*) arg0->work;
if (var_r31->field00_bit0 != 0 || BoardIsKill() != 0) {
for (var_r29 = 0; var_r29 < 4; var_r29++) {
if (activeMG[var_r29].unk_00 != -1) {
HuWinKill(activeMG[var_r29].unk_00);
activeMG[var_r29].unk_00 = -1;
}
}
HuSprGrpKill(var_r31->unk_0C->unk_00[0]);
HuMemDirectFree(var_r31->unk_0C);
mgSetupObj = NULL;
omDelObjEx(HuPrcCurrentGet(), arg0);
} else if (var_r31->unk_06 != 0) {
var_r31->unk_06--;
} else {
switch (var_r31->field00_bit1) {
case 1:
CenterStatus(var_r31, arg0);
break;
case 2:
SeparateStatus(var_r31, arg0);
break;
case 3:
PopupVS(var_r31, arg0);
break;
case 4:
FallMGType(var_r31, arg0);
break;
case 5:
LuckyMGFall(var_r31, arg0);
break;
case 6:
UpdateLuckyValue(var_r31, arg0);
break;
case 7:
UpdateMGList(var_r31, arg0);
break;
}
}
}
void CenterStatus(bitcopy* arg0, omObjData* arg1) {
s32 var_r31;
bitcopy* temp_r30;
if (arg0->unk_02 == 0) {
for (var_r31 = 0; var_r31 < 4; var_r31++) {
BoardStatusItemHideSet(var_r31, 0);
BoardStatusTargetPosSet(var_r31, &statusLayout4P[var_r31]);
}
arg0->unk_02 = 1;
HuAudFXPlay(0x354);
return;
}
for (var_r31 = 0; var_r31 < 4; var_r31++) {
if (!BoardStatusStopCheck(var_r31)) {
return;
}
}
if ((s32) GWSystem.team != 0) {
mgType = GetMGTypeTeam();
} else {
mgType = GetMGType();
}
if (mgType == 0) {
arg0->field01_bit0 = 4;
} else {
arg0->field01_bit0 = 3;
}
SetupStatusLayout();
DetermineMGList(arg0);
if (_CheckFlag(0x1000BU) != 0) {
BoardTutorialHookExec(0x1A, 0);
}
temp_r30 = (bitcopy*) mgSetupObj->work;
temp_r30->field00_bit1 = 2;
temp_r30->unk_02 = 0;
temp_r30->unk_03 = 0;
temp_r30->unk_04 = 0;
}
void SeparateStatus(bitcopy* arg0, omObjData* arg1) {
Vec sp8;
f32 temp_f30;
f32 temp_f29;
s32 var_r28;
bitcopy* temp_r29;
unkSubstructR31* temp_r27;
temp_r27 = arg0->unk_0C;
switch (arg0->unk_02) {
case 0:
for (var_r28 = 0; var_r28 < 4; var_r28++) {
BoardStatusPosGet(var_r28, &sp8.x);
if (sp8.x < 288.0f) {
sp8.x = -98.0f;
} else {
sp8.x = 674.0f;
}
BoardStatusTargetPosSet(var_r28, &sp8);
}
arg0->unk_02 = 1;
arg0->unk_03 = 0;
return;
case 1:
if ((s8) arg0->unk_03 >= 0x5A) {
arg0->unk_03 = 0;
temp_r29 = (bitcopy*) mgSetupObj->work;
temp_r29->field00_bit1 = 7;
temp_r29->unk_02 = 0;
temp_r29->unk_03 = 0;
temp_r29->unk_04 = 0;
return;
}
OSu8tof32((u8*)&arg0->unk_03, &temp_f29);
temp_f30 = sin((temp_f29 * M_PI) / 180.0) * 4.0 + 1.0;
arg0->unk_03 += 6;
if (arg0->unk_03 > 0x5A) {
arg0->unk_03 = 0x5A;
}
HuSprScaleSet(temp_r27->unk_00[0], 0, temp_f30, temp_f30);
if (arg0->unk_03 > 0x3C) {
HuSprTPLvlSet(temp_r27->unk_00[0], 0, (90.0f - arg0->unk_03) / 30.0f);
}
}
}
void PopupVS(bitcopy* arg0, omObjData* arg1) {
f32 var_f30;
f32 temp_f31;
bitcopy* temp_r28;
unkSubstructR31* temp_r29;
temp_r29 = arg0->unk_0C;
if (arg0->unk_02 == 0) {
HuSprAttrReset(temp_r29->unk_00[0], 0, 4);
HuSprAttrSet(temp_r29->unk_00[0], 0, 8);
HuSprScaleSet(temp_r29->unk_00[0], 0, 0.001f, 0.001f);
HuSprPosSet(temp_r29->unk_00[0], 0, 0.0f, 64.0f);
arg0->unk_02 = 1;
HuAudFXPlay(0x355);
return;
}
OSs16tof32(&arg0->unk_04, &temp_f31);
if (arg0->unk_04 < 0x5A) {
var_f30 = 2.0 * sin((M_PI * temp_f31) / 180.0);
} else {
var_f30 = 1.0 + sin((M_PI * temp_f31) / 180.0);
if (arg0->unk_04 >= 0xB4) {
var_f30 = 1.0f;
temp_r28 = (bitcopy*) mgSetupObj->work;
temp_r28->field00_bit1 = 3;
temp_r28->unk_02 = 0;
temp_r28->unk_03 = 0;
temp_r28->unk_04 = 0;
arg0->unk_06 = 0x3C;
}
}
HuSprScaleSet(temp_r29->unk_00[0], 0, var_f30, var_f30);
arg0->unk_04 += 9;
if ((_CheckFlag(0x1000BU) != 0) && arg0->field00_bit1 == 3) {
BoardTutorialHookExec(0x1B, 0);
if (*boardTutorialData == 1) {
arg0->field00_bit1 = 0;
}
}
}