some missing bss symbols for roulette.c
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67e9549885
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7e7dc99731
1 changed files with 12 additions and 5 deletions
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@ -1,5 +1,5 @@
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#include "REL/w02Dll.h"
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#include "game/audio.h"
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#define ROULETTE_CHOICE_YES 0
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#define ROULETTE_CHOICE_NO 1
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@ -49,6 +49,13 @@ extern f32 lbl_1_rodata_4A8;
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extern f32 lbl_1_rodata_4AC;
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extern f32 lbl_1_rodata_4B0;
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extern f32 lbl_1_rodata_4B8;
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extern f32 lbl_1_rodata_4C0;
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extern f32 lbl_1_rodata_4C4;
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extern f32 lbl_1_rodata_4C8;
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extern f32 lbl_1_rodata_4CC;
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extern f64 lbl_1_rodata_4D0;
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extern f32 lbl_1_rodata_4D8;
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extern f32 lbl_1_rodata_4DC;
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/* DATA */
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extern s32 lbl_1_data_4D0[];
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@ -197,17 +204,17 @@ s32 fn_1_BE88(void) {
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case BRIBE_CHOICE_20:
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mesg = 0x130004;
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coinAmount = 0x14;
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var_r30 = 0x5A;
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var_r30 = 0x5A; // 90%
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break;
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case BRIBE_CHOICE_10:
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mesg = 0x130005;
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coinAmount = 0xA;
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var_r30 = 0x3C;
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var_r30 = 0x3C; // 60%
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break;
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case BRIBE_CHOICE_5:
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mesg = 0x130006;
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coinAmount = 5;
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var_r30 = 0x1E;
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var_r30 = 0x1E; // 30%
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break;
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}
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fn_1_121C(mesg);
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@ -430,7 +437,7 @@ s32 fn_1_C108(s32 arg0) {
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sp28.x = sp1C.x;
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sp28.z = sp1C.z;
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BoardModelPosSetV(lbl_1_bss_30[6], (Vec* ) &sp28);
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var_r28 = var_r28 + lbl_1_rodata_4B0;
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var_r28 = var_r28 + lbl_1_rodata_4B0; // TODO: Weird extra rodata
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HuAudFXPitchSet(lbl_1_bss_384, var_r28);
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HuPrcVSleep();
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}
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