Decompile free play code

This commit is contained in:
gamemasterplc 2024-08-01 18:41:43 -05:00
parent 4a1b9ad4a7
commit 7f1c5ba39a
7 changed files with 1269 additions and 13 deletions

View file

@ -57,9 +57,15 @@ typedef struct struct_bss8 {
extern s16 lbl_1_bss_2C80[13];
extern s16 lbl_1_bss_2C66[13];
extern s16 lbl_1_bss_2C2C[29];
extern s16 lbl_1_bss_264C[10][70];
extern s16 lbl_1_bss_2638[10];
extern s16 lbl_1_bss_20C0[10][70];
extern s16 lbl_1_bss_20AC[10];
extern s16 lbl_1_bss_2A6;
extern s16 lbl_1_bss_2A4;
extern StructBss8 lbl_1_bss_8;
extern s16 lbl_1_bss_4;
extern s16 lbl_1_data_A2[];
extern DataListModel lbl_1_data_490[];
@ -80,12 +86,13 @@ s32 fn_1_2530C(s32 arg0, s32 arg1, s32 arg2);
void fn_1_25838(s16 arg0, u32 arg1, s32 arg2, s32 arg3);
s32 fn_1_2592C(u32 arg0, s32 arg1, s32 arg2);
s32 fn_1_25CA8(u32 arg0);
void fn_1_25E74(s16 arg0);
void fn_1_25E74(s32 arg0);
void fn_1_267E8(DataListModel *model_list);
void fn_1_26A78(DataListSprite *sprite_list);
void fn_1_26C28(void);
s32 fn_1_2783C(s16 evtno);
void fn_1_279FC(s32 coinSkipF);
#endif