Add attribute and camera defines

Model attributes are prefixed with HU3D_ATTR_. Motion attributes are prefixed with HU3D_MOTATTR.
Cluster attributes are prefixed with HU3D_CLUSTER_ATTR.
Cameras are identified with a HU3D_CAM constant
This commit is contained in:
gamemasterplc 2024-08-25 15:48:46 -05:00
parent 549019b474
commit 818e52886f
5 changed files with 211 additions and 140 deletions

View file

@ -113,7 +113,7 @@ void Hu3DPreProc(void) {
data = &Hu3DData[0];
for (i = 0; i < 0x200; i++, data++) {
if (data->hsfData != 0) {
data->attr &= ~0x800;
data->attr &= ~HU3D_ATTR_MOT_EXEC;
}
}
totalPolyCnted = totalPolyCnt;
@ -123,6 +123,8 @@ void Hu3DPreProc(void) {
totalPolyCnt = totalMatCnt = totalTexCnt = totalTexCacheCnt = 0;
}
#define HU3D_ATTR_CAMERA_UPDATE (HU3D_ATTR_CAMERA_MOTON|HU3D_ATTR_DISPOFF)
void Hu3DExec(void) {
GXColor unusedColor = {0, 0, 0, 0};
CameraData* camera;
@ -188,16 +190,16 @@ void Hu3DExec(void) {
data = Hu3DData;
for (i = 0, var_r23 = i; i < 0x200; i++, data++) {
if (data->hsfData != 0) {
if ((data->attr & 0x10000) != 0) {
if ((data->attr & HU3D_ATTR_CAMERA) != 0) {
Hu3DCameraMotionExec(i);
} else {
if ((data->attr & 0x2001) == 0x2001 && data->unk_08 != -1) {
if ((data->attr & HU3D_ATTR_CAMERA_UPDATE) == HU3D_ATTR_CAMERA_UPDATE && data->unk_08 != -1) {
Hu3DMotionExec(i, data->unk_08, data->unk_64, 0);
}
if ((data->attr & 9) == 0 && (data->camera & temp_r22) != 0 && data->layer == j) {
if (((data->attr & 0x800) == 0 && (data->attr & 0x100) == 0) || ((data->attr & 0x100) != 0 && (data->unk_00 & 1) != 0)) {
if ((data->attr & (HU3D_ATTR_DISPOFF|HU3D_ATTR_MOTION_OFF)) == 0 && (data->camera & temp_r22) != 0 && data->layer == j) {
if (((data->attr & HU3D_ATTR_MOT_EXEC) == 0 && (data->attr & HU3D_ATTR_MOT_SLOW) == 0) || ((data->attr & HU3D_ATTR_MOT_SLOW) != 0 && (data->unk_00 & 1) != 0)) {
var_r25 = 0;
data->motion_attr &= 0xBFFFFFFF;
data->motion_attr &= ~HU3D_MOTATTR;
if (data->unk_08 != -1) {
Hu3DMotionExec(i, data->unk_08, data->unk_64, 0);
}
@ -207,7 +209,7 @@ void Hu3DExec(void) {
if (data->unk_0A != -1) {
Hu3DMotionExec(i, data->unk_0A, data->unk_74, 1);
}
if ((data->attr & 0x400) != 0) {
if ((data->attr & HU3D_ATTR_CLUSTER_ON) != 0) {
ClusterMotionExec(data);
var_r25 = 1;
}
@ -219,7 +221,7 @@ void Hu3DExec(void) {
}
var_r25 = 1;
}
if ((data->attr & 0x90) == 0 && (data->motion_attr & 0x40000002) == 0) {
if ((data->attr & (HU3D_ATTR_ENVELOPE_OFF|HU3D_ATTR_HOOKFUNC)) == 0 && (data->motion_attr & HU3D_MOTATTR_PAUSE) == 0) {
var_r25 = 1;
InitVtxParm(data->hsfData);
if (data->unk_0E != -1) {
@ -238,11 +240,11 @@ void Hu3DExec(void) {
}
data->attr |= 0x800;
}
if (var_r24 != 0 && (data->attr & 0x10) != 0) {
if (var_r24 != 0 && (data->attr & HU3D_ATTR_HOOKFUNC) != 0) {
GXWaitDrawDone();
var_r24 = 0;
}
if ((data->attr & 0x8000) == 0 && (0.0f != data->scale.x || 0.0f != data->scale.y || 0.0f != data->scale.z)) {
if ((data->attr & HU3D_ATTR_HOOK) == 0 && (0.0f != data->scale.x || 0.0f != data->scale.y || 0.0f != data->scale.z)) {
mtxRot(sp40, data->rot.x, data->rot.y, data->rot.z);
mtxScaleCat(sp40, data->scale.x, data->scale.y, data->scale.z);
mtxTransCat(sp40, data->pos.x, data->pos.y, data->pos.z);
@ -268,7 +270,7 @@ void Hu3DExec(void) {
HuSprExec(0);
data = Hu3DData;
for (i = 0; i < 0x200; i++, data++) {
if (data->hsfData != 0 && (data->unk_08 != -1 || (data->attr & 0x400) != 0 || data->unk_0E != -1) && (Hu3DPauseF == 0 || (data->attr & 0x200000) != 0)) {
if (data->hsfData != 0 && (data->unk_08 != -1 || (data->attr & HU3D_ATTR_CLUSTER_ON) != 0 || data->unk_0E != -1) && (Hu3DPauseF == 0 || (data->attr & HU3D_ATTR_NOPAUSE) != 0)) {
Hu3DMotionNext(i);
}
}
@ -345,8 +347,8 @@ s16 Hu3DModelCreate(void *arg0) {
}
var_r31->hsfData = LoadHSF(arg0);
var_r31->unk_48 = Hu3DMallocNo = (u32)var_r31->hsfData;
var_r31->attr = 0;
var_r31->motion_attr = 0;
var_r31->attr = HU3D_ATTR_NONE;
var_r31->motion_attr = HU3D_ATTR_NONE;
var_r31->unk_02 = 0;
MakeDisplayList(var_r30, var_r31->unk_48);
var_r31->unk_68 = 1.0f;
@ -433,7 +435,7 @@ s16 Hu3DModelLink(s16 arg0) {
var_r31->hsfData->object = temp_r3_2;
var_r31->unk_48 = temp_r30->unk_48;
var_r31->attr = temp_r30->attr;
temp_r30->attr |= 0x100000;
temp_r30->attr |= HU3D_ATTR_LINK;
var_r31->motion_attr = temp_r30->motion_attr;
var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f;
var_r31->rot.x = var_r31->rot.y = var_r31->rot.z = 0.0f;
@ -448,7 +450,7 @@ s16 Hu3DModelLink(s16 arg0) {
var_r31->unk_10[i] = temp_r30->unk_10[i];
if (var_r31->unk_10[i] != -1) {
ClusterAdjustObject(var_r31->hsfData, Hu3DMotion[var_r31->unk_10[i]].unk_04);
var_r31->attr |= 0x400;
var_r31->attr |= HU3D_ATTR_CLUSTER_ON;
}
}
var_r31->unk_64 = temp_r30->unk_64;
@ -489,8 +491,8 @@ s16 Hu3DHookFuncCreate(ModelHookFunc hook) {
}
var_r31->hook = hook;
var_r31->unk_48 = var_r29+10000;
var_r31->attr = 0x10;
var_r31->motion_attr = 0;
var_r31->attr = HU3D_ATTR_HOOKFUNC;
var_r31->motion_attr = HU3D_ATTR_NONE;
var_r31->pos.x = var_r31->pos.y = var_r31->pos.z = 0.0f;
var_r31->rot.x = var_r31->rot.y = var_r31->rot.z = 0.0f;
var_r31->scale.x = var_r31->scale.y = var_r31->scale.z = 1.0f;
@ -531,14 +533,14 @@ void Hu3DModelKill(s16 arg0) {
temp_r31 = &Hu3DData[arg0];
var_r28 = temp_r31->hsfData;
if (var_r28 != 0) {
if ((temp_r31->attr & 4) != 0) {
if ((temp_r31->attr & HU3D_ATTR_SHADOW) != 0) {
Hu3DShadowCamBit -= 1;
}
layerNum[temp_r31->layer] -= 1;
if ((temp_r31->attr & 0x10) != 0) {
if ((temp_r31->attr & HU3D_ATTR_HOOKFUNC) != 0) {
HuMemDirectFreeNum(HEAP_DATA, temp_r31->unk_48);
if ((temp_r31->attr & 0x20) != 0) {
if ((temp_r31->attr & HU3D_ATTR_PARTICLE_KILL) != 0) {
copy = temp_r31->unk_120;
HuSprAnimKill(copy->unk_44);
}
@ -548,7 +550,7 @@ void Hu3DModelKill(s16 arg0) {
}
return;
}
if ((temp_r31->attr & 0x10000) != 0) {
if ((temp_r31->attr & HU3D_ATTR_CAMERA) != 0) {
if (temp_r31->unk_08 != -1) {
Hu3DMotionKill(temp_r31->unk_08);
}
@ -685,8 +687,8 @@ void Hu3DModelAttrSet(s16 arg0, u32 arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
if ((arg1 & (1 << 30)) != 0) {
temp_r31->motion_attr |= arg1 & 0xBFFFFFFF;
if ((arg1 & HU3D_MOTATTR) != 0) {
temp_r31->motion_attr |= arg1 & ~HU3D_MOTATTR;
} else {
temp_r31->attr |= arg1;
}
@ -696,7 +698,7 @@ void Hu3DModelAttrReset(s16 arg0, u32 arg1) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
if ((arg1 & (1 << 30)) != 0) {
if ((arg1 & HU3D_MOTATTR) != 0) {
temp_r31->motion_attr &= ~arg1;
} else {
temp_r31->attr &= ~arg1;
@ -805,7 +807,7 @@ void Hu3DModelTPLvlSet(s16 arg0, f32 arg8) {
temp_r25->flags |= 1;
}
}
temp_r28->attr |= 0x40000;
temp_r28->attr |= HU3D_ATTR_TPLVL_SET;
}
void Hu3DModelHiliteMapSet(s16 arg0, AnimData *arg1) {
@ -859,10 +861,10 @@ void Hu3DModelShadowSet(s16 arg0) {
temp_r31 = &Hu3DData[arg0];
temp_r30 = temp_r31->hsfData;
if ((temp_r31->attr & 4) == 0) {
if ((temp_r31->attr & HU3D_ATTR_SHADOW) == 0) {
Hu3DShadowCamBit++;
}
temp_r31->attr |= 4;
temp_r31->attr |= HU3D_ATTR_SHADOW;
var_r27 = temp_r30->object;
for (var_r28 = 0; var_r28 < temp_r30->objectCnt; var_r28++, var_r27++) {
@ -880,7 +882,7 @@ void Hu3DModelShadowReset(s16 arg0) {
temp_r31 = &Hu3DData[(s16) arg0];
temp_r30 = temp_r31->hsfData;
temp_r31->attr &= ~4;
temp_r31->attr &= ~HU3D_ATTR_SHADOW;
Hu3DShadowCamBit -= 1;
var_r27 = temp_r30->object;
for (var_r28 = 0; var_r28 < temp_r30->objectCnt; var_r28++, var_r27++) {
@ -892,14 +894,14 @@ void Hu3DModelShadowDispOn(s16 arg0) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->attr |= 4;
temp_r31->attr |= HU3D_ATTR_SHADOW;
}
void Hu3DModelShadowDispOff(s16 arg0) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->attr &= ~4;
temp_r31->attr &= ~HU3D_ATTR_SHADOW;
}
void Hu3DModelShadowMapSet(s16 arg0) {
@ -967,7 +969,7 @@ void Hu3DModelHookSet(s16 arg0, char *arg1, s16 arg2) {
constData = copy->constData;
constData->hook = arg2;
data = &Hu3DData[arg2];
data->attr |= 0x8000;
data->attr |= HU3D_ATTR_HOOK;
(void)data;
return;
}
@ -994,7 +996,7 @@ void Hu3DModelHookReset(s16 arg0) {
if (temp_r31->hook != -1) {
temp_r0 = temp_r31->hook;
temp_r28 = &Hu3DData[temp_r0];
temp_r28->attr &= ~0x8000;
temp_r28->attr &= ~HU3D_ATTR_HOOK;
temp_r31->hook = -1;
(void)temp_r28;
}
@ -1023,7 +1025,7 @@ void Hu3DModelHookObjReset(s16 arg0, char *arg1) {
temp_r29 = copy->constData;
temp_r0 = temp_r29->hook;
temp_r28 = &Hu3DData[temp_r0];
temp_r28->attr &= ~0x8000;
temp_r28->attr &= ~HU3D_ATTR_HOOK;
temp_r29->hook = -1;
(void)temp_r28;
return;
@ -1291,7 +1293,7 @@ BOOL Hu3DModelCameraInfoSet(s16 arg0, u16 arg1) {
temp_r28->unk_01 = arg1;
temp_r24 = &Hu3DData[arg0];
temp_r24->attr |= 0x2000;
temp_r24->attr |= HU3D_ATTR_CAMERA_MOTON;
(void)temp_r24;
return 1;
}
@ -1306,7 +1308,7 @@ s16 Hu3DModelCameraCreate(s16 arg0, u16 arg1) {
temp_r3 = Hu3DHookFuncCreate((ModelHookFunc)-1);
temp_r31 = &Hu3DData[(s16) temp_r3];
temp_r31->attr &= ~0x10;
temp_r31->attr |= 0x10000 | 0x2000;
temp_r31->attr |= HU3D_ATTR_CAMERA | HU3D_ATTR_CAMERA_MOTON;
temp_r31->unk_08 = arg0;
temp_r31->unk_01 = arg1;
return temp_r3;
@ -1319,7 +1321,7 @@ void Hu3DCameraMotionOn(s16 arg0, s8 arg1) {
copy2 = &Hu3DData[arg0];
copy2->unk_01 = arg1;
copy = &Hu3DData[arg0];
copy->attr |= 0x2000;
copy->attr |= HU3D_ATTR_CAMERA_MOTON;
}
void Hu3DCameraMotionStart(s16 arg0, u16 arg1) {
@ -1332,9 +1334,9 @@ void Hu3DCameraMotionStart(s16 arg0, u16 arg1) {
temp_r27 = &Hu3DData[arg0];
temp_r27->unk_01 = arg1;
temp_r29 = &Hu3DData[arg0];
temp_r29->attr |= 0x2000;
temp_r29->attr |= HU3D_ATTR_CAMERA_MOTON;
temp_r30 = &Hu3DData[arg0];
temp_r30->motion_attr &= ~0x40000002;
temp_r30->motion_attr &= ~HU3D_MOTATTR_PAUSE;
Hu3DMotionStartEndSet(arg0, 0.0f, Hu3DMotionMotionMaxTimeGet(temp_r28->unk_08));
Hu3DMotionTimeSet(arg0, 0.0f);
}
@ -1343,7 +1345,7 @@ void Hu3DCameraMotionOff(s16 arg0) {
ModelData* temp_r31;
temp_r31 = &Hu3DData[arg0];
temp_r31->attr &= ~0x2000;
temp_r31->attr &= ~HU3D_ATTR_CAMERA_MOTON;
}
void Hu3DLighInit(void) {
@ -1456,7 +1458,7 @@ s16 Hu3DLLightCreateV(s16 arg0, Vec* arg1, Vec* arg2, GXColor* arg3) {
return -1;
}
temp_r29->unk_38[var_r30] = var_r28;
temp_r29->attr |= 0x1000;
temp_r29->attr |= HU3D_ATTR_LLIGHT;
return var_r30;
}
@ -1544,7 +1546,7 @@ void Hu3DLLightKill(s16 dataIndex, s16 lightIndex) {
}
}
if (var_r30 == 8) {
temp_r31->attr &= ~0x1000;
temp_r31->attr &= ~HU3D_ATTR_LLIGHT;
}
}
@ -1789,7 +1791,7 @@ s16 Hu3DLightSet(ModelData* arg0, Mtx *arg1, Mtx *arg2, f32 arg8) {
var_r30 <<= 1;
}
}
if ((arg0->attr & 0x1000) != 0) {
if ((arg0->attr & HU3D_ATTR_LLIGHT) != 0) {
for (i = 0; i < 8; i++) {
if (arg0->unk_38[i] != -1) {
var_r29 = &Hu3DLocalLight[arg0->unk_38[i]];
@ -1940,8 +1942,8 @@ void Hu3DShadowExec(void) {
GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, BGColor);
for (var_r30 = 0; var_r30 < 0x200; var_r30++, var_r31++) {
if (var_r31->hsfData != 0 && (var_r31->attr & 4) != 0 && (var_r31->attr & 1) == 0 && (var_r31->attr & 0x8000) == 0) {
if ((var_r31->attr & 8) != 0) {
if (var_r31->hsfData != 0 && (var_r31->attr & HU3D_ATTR_SHADOW) != 0 && (var_r31->attr & HU3D_ATTR_DISPOFF) == 0 && (var_r31->attr & HU3D_ATTR_HOOK) == 0) {
if ((var_r31->attr & HU3D_ATTR_MOTION_OFF) != 0) {
test2 = 0;
if (var_r31->unk_08 != -1) {
Hu3DMotionExec(var_r30, var_r31->unk_08, var_r31->unk_64, 0);
@ -1952,7 +1954,7 @@ void Hu3DShadowExec(void) {
if (var_r31->unk_0A != -1) {
Hu3DMotionExec(var_r30, var_r31->unk_0A, var_r31->unk_74, 1);
}
if ((var_r31->attr & 0x400) != 0) {
if ((var_r31->attr & HU3D_ATTR_CLUSTER_ON) != 0) {
ClusterMotionExec(var_r31);
test2 = 1;
}
@ -1963,13 +1965,13 @@ void Hu3DShadowExec(void) {
Hu3DMotionExec(var_r30, var_r31->unk_0E, var_r31->unk_94, 1);
}
}
if ((var_r31->attr & 0x90) == 0 || (var_r31->motion_attr & 0x40000002) == 0) {
if ((var_r31->attr & (HU3D_ATTR_HOOKFUNC|HU3D_ATTR_ENVELOPE_OFF)) == 0 || (var_r31->motion_attr & HU3D_MOTATTR_PAUSE) == 0) {
test2 = 1;
InitVtxParm(var_r31->hsfData);
if (var_r31->unk_0E != -1) {
ShapeProc(var_r31->hsfData);
}
if ((var_r31->attr & 0x400) != 0) {
if ((var_r31->attr & HU3D_ATTR_CLUSTER_ON) != 0) {
ClusterProc(var_r31);
}
if (var_r31->hsfData->cenvCnt != 0) {
@ -1977,7 +1979,7 @@ void Hu3DShadowExec(void) {
}
PPCSync();
}
var_r31->attr |= 0x800;
var_r31->attr |= HU3D_ATTR_MOT_EXEC;
}
mtxRot(sp58, var_r31->rot.x, var_r31->rot.y, var_r31->rot.z);
PSMTXScale(spB8, var_r31->scale.x, var_r31->scale.y, var_r31->scale.z);