Clean up some code

Couldn't manage to make the lbl_8011DD20 variable implicit in hsfdraw.c. I think this is from a SetHiliteTexMtx inline.
This commit is contained in:
gamemasterplc 2024-01-15 19:48:48 -06:00
parent 38ddfa01fc
commit 8201e5bf9a
6 changed files with 36 additions and 30 deletions

View file

@ -1397,7 +1397,7 @@ void Hu3DMotionCalc(s16 arg0) {
temp_r31->attr |= 0x800;
}
s32 SearchObjectIndex(HsfData *arg0, u32 arg1) {
static s32 SearchObjectIndex(HsfData *arg0, u32 arg1) {
s32 i;
char *temp_r28;
HsfObject *var_r30;
@ -1412,7 +1412,7 @@ s32 SearchObjectIndex(HsfData *arg0, u32 arg1) {
return -1;
}
s32 SearchAttributeIndex(HsfData *arg0, u32 arg1) {
static s32 SearchAttributeIndex(HsfData *arg0, u32 arg1) {
HsfAttribute *var_r31;
size_t temp_r28;
char *temp_r27;