Document board/com files
Also did various cleanups
This commit is contained in:
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6f46d026ca
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13 changed files with 645 additions and 673 deletions
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@ -1339,7 +1339,7 @@ ExecComKey = .text:0x80071410; // type:function size:0xE8 scope:local
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BoardComPreferItemGet = .text:0x800714F8; // type:function size:0x100
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BoardComPreferItemGet = .text:0x800714F8; // type:function size:0x100
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BoardComPreferItemCheck = .text:0x800715F8; // type:function size:0x120
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BoardComPreferItemCheck = .text:0x800715F8; // type:function size:0x120
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BoardComItemWeightGet = .text:0x80071718; // type:function size:0x74
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BoardComItemWeightGet = .text:0x80071718; // type:function size:0x74
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BoardComTutorialItemGet = .text:0x8007178C; // type:function size:0xD0
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BoardComUseItemSlotGet = .text:0x8007178C; // type:function size:0xD0
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BoardComUseItemSet = .text:0x8007185C; // type:function size:0x6C
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BoardComUseItemSet = .text:0x8007185C; // type:function size:0x6C
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BoardComUseItemCheck = .text:0x800718C8; // type:function size:0x68
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BoardComUseItemCheck = .text:0x800718C8; // type:function size:0x68
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ChooseUseItem = .text:0x80071930; // type:function size:0x16C scope:local
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ChooseUseItem = .text:0x80071930; // type:function size:0x16C scope:local
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@ -1351,7 +1351,7 @@ CheckSwapUse = .text:0x80072370; // type:function size:0x198 scope:local
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CheckBooUse = .text:0x80072508; // type:function size:0x7C scope:local
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CheckBooUse = .text:0x80072508; // type:function size:0x7C scope:local
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CheckLampUse = .text:0x80072584; // type:function size:0x74 scope:local
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CheckLampUse = .text:0x80072584; // type:function size:0x74 scope:local
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BoardComJunctionInputGet = .text:0x800725F8; // type:function size:0x304
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BoardComJunctionInputGet = .text:0x800725F8; // type:function size:0x304
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BoardComBestPlayerFind = .text:0x800728FC; // type:function size:0xA8
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BoardComFarPlayerFind = .text:0x800728FC; // type:function size:0xA8
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BoardViewOverheadExec = .text:0x800729A4; // type:function size:0x134
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BoardViewOverheadExec = .text:0x800729A4; // type:function size:0x134
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BoardViewFocusGetPos = .text:0x80072AD8; // type:function size:0x3C
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BoardViewFocusGetPos = .text:0x80072AD8; // type:function size:0x3C
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BoardViewFocusSet = .text:0x80072B14; // type:function size:0xF0
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BoardViewFocusSet = .text:0x80072B14; // type:function size:0xF0
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@ -1517,7 +1517,7 @@ ShrinkCharWheel = .text:0x80082688; // type:function size:0x10C scope:local
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KillCharWheelSpr = .text:0x80082794; // type:function size:0x38 scope:local
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KillCharWheelSpr = .text:0x80082794; // type:function size:0x38 scope:local
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SetCharWheelChars = .text:0x800827CC; // type:function size:0xBC scope:local
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SetCharWheelChars = .text:0x800827CC; // type:function size:0xBC scope:local
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GetInput = .text:0x80082888; // type:function size:0x224 scope:local
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GetInput = .text:0x80082888; // type:function size:0x224 scope:local
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BoardCharWheelSetTarget = .text:0x80082AAC; // type:function size:0x10
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BoardCharWheelTargetSet = .text:0x80082AAC; // type:function size:0x10
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GetComDelay = .text:0x80082ABC; // type:function size:0x148 scope:local
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GetComDelay = .text:0x80082ABC; // type:function size:0x148 scope:local
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GetComInput = .text:0x80082C04; // type:function size:0x8C scope:local
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GetComInput = .text:0x80082C04; // type:function size:0x8C scope:local
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BoardMushroomExec = .text:0x80082C90; // type:function size:0xA4
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BoardMushroomExec = .text:0x80082C90; // type:function size:0xA4
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@ -1915,7 +1915,7 @@ BoardLast5Exec = .text:0x800A9708; // type:function size:0x84
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DestroyLast5 = .text:0x800A978C; // type:function size:0x30 scope:local
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DestroyLast5 = .text:0x800A978C; // type:function size:0x30 scope:local
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ExecLast5 = .text:0x800A97BC; // type:function size:0x1D4 scope:local
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ExecLast5 = .text:0x800A97BC; // type:function size:0x1D4 scope:local
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CreateLast5 = .text:0x800A9990; // type:function size:0x184 scope:local
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CreateLast5 = .text:0x800A9990; // type:function size:0x184 scope:local
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DestroyLast5 = .text:0x800A9B14; // type:function size:0x48 scope:local
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KillLast5 = .text:0x800A9B14; // type:function size:0x48 scope:local
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InitHost = .text:0x800A9B5C; // type:function size:0x10C scope:local
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InitHost = .text:0x800A9B5C; // type:function size:0x10C scope:local
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KillHost = .text:0x800A9C68; // type:function size:0xA4 scope:local
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KillHost = .text:0x800A9C68; // type:function size:0xA4 scope:local
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Last5Main = .text:0x800A9D0C; // type:function size:0xCC0 scope:local
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Last5Main = .text:0x800A9D0C; // type:function size:0xCC0 scope:local
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@ -1991,12 +1991,12 @@ AddValidLinks = .text:0x800B1CEC; // type:function size:0xD0 scope:local
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CheckPathSpace = .text:0x800B1DBC; // type:function size:0x30 scope:local
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CheckPathSpace = .text:0x800B1DBC; // type:function size:0x30 scope:local
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FindValidLink = .text:0x800B1DEC; // type:function size:0xAC scope:local
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FindValidLink = .text:0x800B1DEC; // type:function size:0xAC scope:local
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CheckEndSpace = .text:0x800B1E98; // type:function size:0xF0 scope:local
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CheckEndSpace = .text:0x800B1E98; // type:function size:0xF0 scope:local
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BoardComPathReachCheck = .text:0x800B1F88; // type:function size:0x74C
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BoardComPathShortcutLenGet = .text:0x800B1F88; // type:function size:0x74C
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BoardComPathBestGet = .text:0x800B26D4; // type:function size:0x3E4
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BoardComPathBestGet = .text:0x800B26D4; // type:function size:0x3E4
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BoardComPathLenGet = .text:0x800B2AB8; // type:function size:0x65C
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BoardComPathLenGet = .text:0x800B2AB8; // type:function size:0x65C
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CheckPath = .text:0x800B3114; // type:function size:0x488 scope:local
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CheckPath = .text:0x800B3114; // type:function size:0x488 scope:local
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BoardComPathW20BestGet = .text:0x800B359C; // type:function size:0x45C
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BoardComPathBestGetFlag = .text:0x800B359C; // type:function size:0x45C
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CheckW20Path = .text:0x800B39F8; // type:function size:0x4E0 scope:local
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CheckPathFlag = .text:0x800B39F8; // type:function size:0x4E0 scope:local
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TutorialProcFunc = .text:0x800B3ED8; // type:function size:0x34 scope:local
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TutorialProcFunc = .text:0x800B3ED8; // type:function size:0x34 scope:local
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BoardTutorialInit = .text:0x800B3F0C; // type:function size:0x80
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BoardTutorialInit = .text:0x800B3F0C; // type:function size:0x80
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BoardTutorialKill = .text:0x800B3F8C; // type:function size:0x4C
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BoardTutorialKill = .text:0x800B3F8C; // type:function size:0x4C
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@ -5192,7 +5192,7 @@ megaSquishSfxTbl = .data:0x80139A80; // type:object size:0x20 scope:local
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PortraitTbl = .data:0x80139AA0; // type:object size:0x24 scope:local
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PortraitTbl = .data:0x80139AA0; // type:object size:0x24 scope:local
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StarPortraitTbl = .data:0x80139AC4; // type:object size:0x24 scope:local
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StarPortraitTbl = .data:0x80139AC4; // type:object size:0x24 scope:local
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boardMusTbl = .data:0x80139AE8; // type:object size:0x12 scope:local
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boardMusTbl = .data:0x80139AE8; // type:object size:0x12 scope:local
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comItemWeightTbl = .data:0x80139B00; // type:object size:0x60 scope:local
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comItemPreferTbl = .data:0x80139B00; // type:object size:0x60 scope:local
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comItemUseCheckFuncTbl = .data:0x80139B60; // type:object size:0x38 scope:local
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comItemUseCheckFuncTbl = .data:0x80139B60; // type:object size:0x38 scope:local
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comJunctionDirTbl = .data:0x80139B98; // type:object size:0x30 scope:local
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comJunctionDirTbl = .data:0x80139B98; // type:object size:0x30 scope:local
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overhead2DPos = .data:0x80139BC8; // type:object size:0x28 scope:local
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overhead2DPos = .data:0x80139BC8; // type:object size:0x28 scope:local
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@ -16,7 +16,7 @@ s32 BoardSpacePosGet(s32, s32, Vec*);
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void BoardShopTutorialExec(s32);
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void BoardShopTutorialExec(s32);
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void BoardMGSetupTutorialExec(void);
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void BoardMGSetupTutorialExec(void);
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void BoardBooHouseTutorialExec(void);
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void BoardBooHouseTutorialExec(void);
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void BoardCharWheelSetTarget(s32);
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void BoardCharWheelTargetSet(s32);
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void BoardSpaceStarSetIndex(s32);
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void BoardSpaceStarSetIndex(s32);
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void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
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void BoardLightHookSet(BoardLightHook set, BoardLightHook reset);
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s32 fn_8006DDE8(s16, f32);
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s32 fn_8006DDE8(s16, f32);
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@ -10,7 +10,7 @@ void BoardComKeySetDown(void);
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s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2);
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s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2);
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s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3);
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s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3);
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s32 BoardComItemWeightGet(s32 arg0, s32 arg1);
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s32 BoardComItemWeightGet(s32 arg0, s32 arg1);
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s32 BoardComTutorialItemGet(s32 arg0);
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s32 BoardComUseItemSlotGet(s32 arg0);
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s32 BoardComUseItemSet(s32 arg0, s32 arg1);
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s32 BoardComUseItemSet(s32 arg0, s32 arg1);
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BOOL BoardComUseItemCheck(s32 arg0);
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BOOL BoardComUseItemCheck(s32 arg0);
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s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3);
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s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3);
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@ -3,9 +3,9 @@
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#include "dolphin/types.h"
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#include "dolphin/types.h"
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s16 BoardComPathReachCheck(s16 arg0, u32 arg1, s32 arg2);
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s16 BoardComPathShortcutLenGet(s16 space, u32 type, s32 block_pipe);
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s16 BoardComPathBestGet(s16 arg0);
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s16 BoardComPathBestGet(s16 space);
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s16 BoardComPathLenGet(s16 arg0, s16 arg1);
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s16 BoardComPathLenGet(s16 space, s16 space_other);
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s16 BoardComPathW20BestGet(s16 arg0, u32 arg1, s16 arg2);
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s16 BoardComPathBestGetFlag(s16 space, u32 flag, s16 len);
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#endif
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#endif
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@ -180,14 +180,28 @@ static inline s32 GWMGShowComGet(void)
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static inline s32 GWMGListGet(void)
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static inline s32 GWMGListGet(void)
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{
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{
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if (GWSystem.mg_list == 3) {
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GWSystem.mg_list = 0;
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}
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return GWSystem.mg_list;
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return GWSystem.mg_list;
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}
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}
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static inline s32 GWMessSpeedGet(void)
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static inline s32 GWMessSpeedGet(void)
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{
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{
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if (GWSystem.mess_speed == 3) {
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GWSystem.mess_speed = 1;
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}
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return GWSystem.mess_speed;
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return GWSystem.mess_speed;
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}
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}
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static inline s32 GWSaveModeGet(void)
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{
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if (GWSystem.save_mode == 3) {
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GWSystem.save_mode = 1;
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}
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return GWSystem.save_mode;
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}
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static inline s32 GWTurnGet(void)
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static inline s32 GWTurnGet(void)
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{
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{
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return GWSystem.turn;
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return GWSystem.turn;
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@ -5,6 +5,7 @@
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#include "game/board/model.h"
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#include "game/board/model.h"
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#include "game/board/star.h"
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#include "game/board/star.h"
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#include "game/board/tutorial.h"
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#include "game/board/tutorial.h"
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#include "game/board/main.h"
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#include "math.h"
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#include "math.h"
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@ -78,9 +79,9 @@ void BoardCreate(void) {
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s32 i;
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s32 i;
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unkw10Dll* temp_r30;
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unkw10Dll* temp_r30;
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s32 temp;
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s32 temp;
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s32 temp2;
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s32 board;
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temp2 = get_current_board();
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board = BoardCurrGet();
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lbl_1_bss_0 = (W10State *)&GWSystem.board_data;
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lbl_1_bss_0 = (W10State *)&GWSystem.board_data;
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lbl_1_bss_0->unk0 = 0;
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lbl_1_bss_0->unk0 = 0;
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lbl_1_bss_0->unk4 = 0;
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lbl_1_bss_0->unk4 = 0;
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fn_1_1E3C(7, 0x122, 0x8C);
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fn_1_1E3C(7, 0x122, 0x8C);
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fn_1_BA0(0x2E0017);
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fn_1_BA0(0x2E0017);
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fn_1_1FB0();
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fn_1_1FB0();
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BoardCharWheelSetTarget(1);
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BoardCharWheelTargetSet(1);
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}
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}
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void fn_1_1178(void) {
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void fn_1_1178(void) {
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#include "game/board/space.h"
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#include "game/board/space.h"
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#include "game/board/tutorial.h"
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#include "game/board/tutorial.h"
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#include "game/board/window.h"
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#include "game/board/window.h"
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#include "game/board/boo.h"
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#include "math.h"
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#include "math.h"
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s32 BoardBooComUseCheck(s32);
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typedef BOOL (*UseCheckFunc)(s32 player, s32 item);
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static void ExecComKeyLeft(void);
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static void ExecComKeyLeft(void);
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static void ExecComKeyRight(void);
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static void ExecComKeyRight(void);
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static void ExecComKeyUp(void);
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static void ExecComKeyUp(void);
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static void ExecComKeyDown(void);
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static void ExecComKeyDown(void);
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static void ExecComKey(s32 arg0, s32 arg1, s32 arg2);
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static void ExecComKey(s32 player, s32 move, s32 vertical);
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static s32 ChooseUseItem(s32 arg0);
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static s32 ChooseUseItem(s32 player);
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static BOOL CheckMiniUse(s32 arg0, s32 arg1);
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static BOOL CheckMiniUse(s32 player, s32 item);
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static BOOL CheckMegaUse(s32 arg0, s32 arg1);
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static BOOL CheckMegaUse(s32 player, s32 item);
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static BOOL CheckSparkUse(s32 arg0, s32 arg1);
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static BOOL CheckSparkUse(s32 player, s32 item);
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static BOOL CheckBoardChangeUse(s32 arg0, s32 arg1);
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static BOOL CheckBoardChangeUse(s32 player, s32 item);
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static BOOL CheckSwapUse(s32 arg0, s32 arg1);
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static BOOL CheckSwapUse(s32 player, s32 item);
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static BOOL CheckBooUse(s32 arg0, s32 arg1);
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static BOOL CheckBooUse(s32 player, s32 item);
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static BOOL CheckLampUse(s32 arg0, s32 arg1);
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static BOOL CheckLampUse(s32 player, s32 item);
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static s8 itemUse = -1;
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static s8 itemUse = -1;
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static s8 comItemWeightTbl[8][12] = {
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static s8 comItemPreferTbl[8][12] = {
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{ 0x0C, 0x0B, 0x05, 0x03, 0x01, 0x02, 0x06, 0x04, 0x00, 0x07, 0x09, 0x0A },
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{ 0x0C, 0x0B, 0x05, 0x03, 0x01, 0x02, 0x06, 0x04, 0x00, 0x07, 0x09, 0x0A },
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{ 0x0C, 0x0B, 0x05, 0x0A, 0x03, 0x01, 0x02, 0x00, 0x06, 0x04, 0x07, 0x09 },
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{ 0x0C, 0x0B, 0x05, 0x0A, 0x03, 0x01, 0x02, 0x00, 0x06, 0x04, 0x07, 0x09 },
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{ 0x0C, 0x0B, 0x05, 0x06, 0x03, 0x01, 0x02, 0x0A, 0x07, 0x09, 0x00, 0x04 },
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{ 0x0C, 0x0B, 0x05, 0x06, 0x03, 0x01, 0x02, 0x0A, 0x07, 0x09, 0x00, 0x04 },
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@ -39,7 +40,7 @@ static s8 comItemWeightTbl[8][12] = {
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{ 0x0C, 0x05, 0x07, 0x0B, 0x0A, 0x09, 0x04, 0x06, 0x03, 0x01, 0x02, 0x00 }
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{ 0x0C, 0x05, 0x07, 0x0B, 0x0A, 0x09, 0x04, 0x06, 0x03, 0x01, 0x02, 0x00 }
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};
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};
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static BOOL (*comItemUseCheckFuncTbl[])(s32, s32) = {
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static UseCheckFunc comItemUseCheckFuncTbl[] = {
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CheckMiniUse,
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CheckMiniUse,
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CheckMegaUse,
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CheckMegaUse,
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CheckMiniUse,
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CheckMiniUse,
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@ -95,322 +96,322 @@ void BoardComKeySetDown(void) {
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BoardWinComKeyFuncSet(ExecComKeyDown);
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BoardWinComKeyFuncSet(ExecComKeyDown);
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}
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}
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static void ExecComKey(s32 arg0, s32 arg1, s32 arg2) {
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static void ExecComKey(s32 player, s32 move, s32 vertical) {
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s32 sp14[4];
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s32 comkey[4];
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s32 temp_r31;
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s32 port;
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s16 temp_r30;
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s16 delay;
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s32 var_r29;
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s32 dpad;
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sp14[0] = sp14[1] = sp14[2] = sp14[3] = 0;
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comkey[0] = comkey[1] = comkey[2] = comkey[3] = 0;
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temp_r31 = GWPlayer[arg0].port;
|
port = GWPlayer[player].port;
|
||||||
temp_r30 = GWMessDelayGet();
|
delay = GWMessDelayGet();
|
||||||
if (arg2 == 0) {
|
if (vertical == 0) {
|
||||||
var_r29 = 4;
|
dpad = PAD_BUTTON_DOWN;
|
||||||
} else {
|
} else {
|
||||||
var_r29 = 2;
|
dpad = PAD_BUTTON_RIGHT;
|
||||||
}
|
}
|
||||||
if (arg1 == 1) {
|
if (move == 1) {
|
||||||
sp14[temp_r31] = var_r29;
|
comkey[port] = dpad;
|
||||||
HuWinComKeyWait(sp14[0], sp14[1], sp14[2], sp14[3], temp_r30);
|
HuWinComKeyWait(comkey[0], comkey[1], comkey[2], comkey[3], delay);
|
||||||
}
|
}
|
||||||
sp14[temp_r31] = 0x100;
|
comkey[port] = 0x100;
|
||||||
HuWinComKeyWait(sp14[0], sp14[1], sp14[2], sp14[3], temp_r30);
|
HuWinComKeyWait(comkey[0], comkey[1], comkey[2], comkey[3], delay);
|
||||||
}
|
}
|
||||||
|
|
||||||
s8 BoardComPreferItemGet(s32 arg0, s8 *arg1, s8 arg2) {
|
s8 BoardComPreferItemGet(s32 player, s8 *items, s8 num_items) {
|
||||||
s32 temp_r26;
|
s32 character;
|
||||||
s32 var_r28;
|
s32 weight;
|
||||||
s32 temp_r29;
|
s32 item;
|
||||||
s32 var_r27;
|
s32 prefer;
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 j;
|
s32 j;
|
||||||
|
|
||||||
temp_r26 = GWPlayer[arg0].character;
|
character = GWPlayer[player].character;
|
||||||
var_r27 = -1;
|
prefer = -1;
|
||||||
var_r28 = 0x64;
|
weight = 100;
|
||||||
for (i = 0; i < arg2; i++) {
|
for (i = 0; i < num_items; i++) {
|
||||||
temp_r29 = arg1[i];
|
item = items[i];
|
||||||
for (j = 0; j < 0xC; j++) {
|
for (j = 0; j < 12; j++) {
|
||||||
if (temp_r29 == comItemWeightTbl[temp_r26][j]) {
|
if (item == comItemPreferTbl[character][j]) {
|
||||||
if (j < var_r28 && (BoardPlayerItemFind(arg0, temp_r29) == -1 || temp_r29 == 0xC || temp_r29 == 0xB)) {
|
if (j < weight && (BoardPlayerItemFind(player, item) == -1 || item == 0xC || item == 0xB)) {
|
||||||
var_r28 = j;
|
weight = j;
|
||||||
var_r27 = i;
|
prefer = i;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r28 == 0x64) {
|
if (weight == 100) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
return var_r27;
|
return prefer;
|
||||||
}
|
}
|
||||||
|
|
||||||
s8 BoardComPreferItemCheck(s32 arg0, s8 arg1, s8 arg2, s8 arg3) {
|
s8 BoardComPreferItemCheck(s32 player, s8 item1, s8 item2, s8 item3) {
|
||||||
s8 spB[3];
|
s8 items[3];
|
||||||
s8 temp_r25;
|
s8 prefer;
|
||||||
|
|
||||||
spB[0] = arg1;
|
items[0] = item1;
|
||||||
spB[1] = arg2;
|
items[1] = item2;
|
||||||
spB[2] = arg3;
|
items[2] = item3;
|
||||||
temp_r25 = BoardComPreferItemGet(arg0, spB, 3);
|
prefer = BoardComPreferItemGet(player, items, 3);
|
||||||
return temp_r25;
|
return prefer;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 BoardComItemWeightGet(s32 arg0, s32 arg1) {
|
s32 BoardComItemWeightGet(s32 player, s32 item) {
|
||||||
s32 var_r30;
|
s32 weight;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (i = 0; i < 0xC; i++) {
|
for (i = 0; i < 12; i++) {
|
||||||
if (arg1 == comItemWeightTbl[GWPlayer[arg0].character][i]) {
|
if (item == comItemPreferTbl[GWPlayer[player].character][i]) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
var_r30 = 0xB - i;
|
weight = 12-1-i;
|
||||||
return var_r30;
|
return weight;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 BoardComTutorialItemGet(s32 arg0) {
|
s32 BoardComUseItemSlotGet(s32 player) {
|
||||||
s32 var_r30;
|
s32 slot;
|
||||||
s32 var_r31;
|
s32 item;
|
||||||
|
|
||||||
if (!GWPlayer[arg0].com) {
|
if (!GWPlayer[player].com) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
if (itemUse != -1) {
|
if (itemUse != -1) {
|
||||||
var_r31 = itemUse;
|
item = itemUse;
|
||||||
}
|
}
|
||||||
if (boardTutorialUseItem >= 0 && boardTutorialUseItem <= 0xD) {
|
if (boardTutorialUseItem >= 0 && boardTutorialUseItem <= 13) {
|
||||||
var_r31 = boardTutorialUseItem;
|
item = boardTutorialUseItem;
|
||||||
boardTutorialUseItem = -1;
|
boardTutorialUseItem = -1;
|
||||||
}
|
}
|
||||||
if (var_r31 != -1) {
|
if (item != -1) {
|
||||||
var_r30 = BoardPlayerItemFind(arg0, var_r31);
|
slot = BoardPlayerItemFind(player, item);
|
||||||
} else {
|
} else {
|
||||||
var_r30 = -1;
|
slot = -1;
|
||||||
}
|
}
|
||||||
return var_r30;
|
return slot;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 BoardComUseItemSet(s32 arg0, s32 arg1) {
|
s32 BoardComUseItemSet(s32 player, s32 item) {
|
||||||
if (arg1 == -1) {
|
if (item == -1) {
|
||||||
itemUse = -1;
|
itemUse = -1;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
if (BoardPlayerItemFind(arg0, arg1) != -1) {
|
if (BoardPlayerItemFind(player, item) != -1) {
|
||||||
itemUse = arg1;
|
itemUse = item;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOL BoardComUseItemCheck(s32 arg0) {
|
BOOL BoardComUseItemCheck(s32 player) {
|
||||||
s32 var_r31;
|
s32 count;
|
||||||
|
|
||||||
var_r31 = BoardPlayerItemCount(arg0);
|
count = BoardPlayerItemCount(player);
|
||||||
if (var_r31 <= 0) {
|
if (count <= 0) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
if (ChooseUseItem(arg0) != -1) {
|
if (ChooseUseItem(player) != -1) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static s32 ChooseUseItem(s32 arg0) {
|
static s32 ChooseUseItem(s32 player) {
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 j;
|
s32 j;
|
||||||
s32 temp_r29;
|
s32 useItem;
|
||||||
s32 var_r28;
|
s32 weight;
|
||||||
s32 temp_r27;
|
s32 item;
|
||||||
s32 temp_r25;
|
s32 character;
|
||||||
BOOL (*temp_r24)(s32, s32);
|
UseCheckFunc func;
|
||||||
s8 temp_r23;
|
s8 result;
|
||||||
|
|
||||||
temp_r29 = -1;
|
useItem = -1;
|
||||||
temp_r25 = GWPlayer[arg0].character;
|
character = GWPlayer[player].character;
|
||||||
var_r28 = 0x64;
|
weight = 0x64;
|
||||||
for (i = 0; i < 3; i++) {
|
for (i = 0; i < 3; i++) {
|
||||||
temp_r27 = GWPlayer[arg0].items[i];
|
item = GWPlayer[player].items[i];
|
||||||
if (temp_r27 == -1) {
|
if (item == -1) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
temp_r24 = comItemUseCheckFuncTbl[temp_r27];
|
func = comItemUseCheckFuncTbl[item];
|
||||||
if (!temp_r24) {
|
if (!func) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
temp_r23 = temp_r24(arg0, temp_r27);
|
result = func(player, item);
|
||||||
if (temp_r23) {
|
if (result) {
|
||||||
for (j = 0; j < 0xC; j++) {
|
for (j = 0; j < 0xC; j++) {
|
||||||
if (temp_r27 == comItemWeightTbl[temp_r25][j]) {
|
if (item == comItemPreferTbl[character][j]) {
|
||||||
if (j < var_r28) {
|
if (j < weight) {
|
||||||
var_r28 = j;
|
weight = j;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r28 == 0x64) {
|
if (weight == 0x64) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
temp_r29 = comItemWeightTbl[temp_r25][var_r28];
|
useItem = comItemPreferTbl[character][weight];
|
||||||
if (temp_r29 == -1) {
|
if (useItem == -1) {
|
||||||
itemUse = -1;
|
itemUse = -1;
|
||||||
} else if (BoardPlayerItemFind(arg0, temp_r29) != -1) {
|
} else if (BoardPlayerItemFind(player, useItem) != -1) {
|
||||||
itemUse = temp_r29;
|
itemUse = useItem;
|
||||||
}
|
}
|
||||||
return temp_r29;
|
return useItem;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckMiniUse(s32 arg0, s32 arg1) {
|
static BOOL CheckMiniUse(s32 player, s32 item) {
|
||||||
s32 temp_r29;
|
s32 space;
|
||||||
s32 var_r26;
|
s32 star_dist_pipe;
|
||||||
s32 var_r25;
|
s32 star_dist_no_pipe;
|
||||||
s32 temp_r28;
|
s32 diff;
|
||||||
s32 temp_r23;
|
s32 character;
|
||||||
s32 var_r24;
|
s32 force_use_mini;
|
||||||
s32 var_r31;
|
s32 max_dist;
|
||||||
s32 var_r30;
|
s32 chance;
|
||||||
|
|
||||||
var_r24 = 0;
|
force_use_mini = 0;
|
||||||
temp_r29 = GWPlayer[arg0].space_curr;
|
space = GWPlayer[player].space_curr;
|
||||||
temp_r28 = GWPlayer[arg0].diff;
|
diff = GWPlayer[player].diff;
|
||||||
temp_r23 = GWPlayer[arg0].character;
|
character = GWPlayer[player].character;
|
||||||
switch (temp_r28) {
|
switch (diff) {
|
||||||
case 0:
|
case 0:
|
||||||
var_r30 = 0x32;
|
chance = 50;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_r30 = 0x19;
|
chance = 25;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_r30 = 5;
|
chance = 5;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
var_r30 = 0;
|
chance = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if ((temp_r28 == 0 || temp_r28 == 1) && temp_r23 == 1) {
|
if ((diff == 0 || diff == 1) && character == 1) {
|
||||||
var_r30 = 7;
|
chance = 7;
|
||||||
}
|
}
|
||||||
if (GWBoardGet() != 7 && GWBoardGet() != 8) {
|
if (GWBoardGet() != 7 && GWBoardGet() != 8) {
|
||||||
var_r26 = BoardComPathReachCheck(temp_r29, 8, 0);
|
star_dist_pipe = BoardComPathShortcutLenGet(space, 8, 0);
|
||||||
var_r25 = BoardComPathReachCheck(temp_r29, 8, 1);
|
star_dist_no_pipe = BoardComPathShortcutLenGet(space, 8, 1);
|
||||||
} else {
|
} else {
|
||||||
var_r26 = 0x3E7;
|
star_dist_pipe = 0x3E7;
|
||||||
var_r25 = BoardComPathW20BestGet(temp_r29, 0x10000000, 0xA);
|
star_dist_no_pipe = BoardComPathBestGetFlag(space, 0x10000000, 10);
|
||||||
if ((GWBoardGet() == 8 || GWBoardGet() == 7) && BoardRandMod(0x64) < 0x3C) {
|
if ((GWBoardGet() == 8 || GWBoardGet() == 7) && BoardRandMod(0x64) < 0x3C) {
|
||||||
var_r24 = 1;
|
force_use_mini = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
switch (GWPlayer[arg0].diff) {
|
switch (GWPlayer[player].diff) {
|
||||||
case 0:
|
case 0:
|
||||||
var_r31 = 5;
|
max_dist = 5;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_r31 = 7;
|
max_dist = 7;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_r31 = 9;
|
max_dist = 9;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
var_r31 = 0xA;
|
max_dist = 10;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if ((var_r25 < var_r31 || var_r26 < var_r31 || var_r24 != 0) && BoardRandMod(0x64) >= var_r30) {
|
if ((star_dist_no_pipe < max_dist || star_dist_pipe < max_dist || force_use_mini != 0) && BoardRandMod(0x64) >= chance) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckMegaUse(s32 arg0, s32 arg1) {
|
static BOOL CheckMegaUse(s32 player, s32 item) {
|
||||||
s32 temp_r27;
|
s32 short_len;
|
||||||
s32 temp_r26;
|
s32 character;
|
||||||
s32 temp_r24;
|
s32 space;
|
||||||
s32 temp_r29;
|
s32 diff;
|
||||||
s16 temp_r25;
|
s16 path_len;
|
||||||
s16 var_r28;
|
s16 max_len;
|
||||||
s16 temp_r23;
|
s16 space_search;
|
||||||
s16 temp_r22;
|
s16 space_other;
|
||||||
s16 i;
|
s16 i;
|
||||||
|
|
||||||
temp_r29 = GWPlayer[arg0].diff;
|
diff = GWPlayer[player].diff;
|
||||||
temp_r26 = GWPlayer[arg0].character;
|
character = GWPlayer[player].character;
|
||||||
switch (temp_r29) {
|
switch (diff) {
|
||||||
case 0:
|
case 0:
|
||||||
var_r28 = 5;
|
max_len = 5;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_r28 = 7;
|
max_len = 7;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_r28 = 9;
|
max_len = 9;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
var_r28 = 0xA;
|
max_len = 10;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (((temp_r29 == 0 || temp_r29 == 1) && temp_r26 == 0) || ((temp_r29 == 0 || temp_r29 == 1) && temp_r26 == 5)) {
|
if (((diff == 0 || diff == 1) && character == 0) || ((diff == 0 || diff == 1) && character == 5)) {
|
||||||
var_r28 = 8;
|
max_len = 8;
|
||||||
}
|
}
|
||||||
if (GWBoardGet() != 7 || BoardRandMod(0x64) >= 0x3C) {
|
if (GWBoardGet() != 7 || BoardRandMod(0x64) >= 60) {
|
||||||
temp_r24 = GWPlayer[arg0].space_curr;
|
space = GWPlayer[player].space_curr;
|
||||||
temp_r27 = BoardComPathReachCheck(temp_r24, 8, 0);
|
short_len = BoardComPathShortcutLenGet(space, 8, 0);
|
||||||
temp_r23 = GWPlayer[arg0].space_curr;
|
space_search = GWPlayer[player].space_curr;
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
if (i != arg0) {
|
if (i != player) {
|
||||||
temp_r22 = GWPlayer[i].space_curr;
|
space_other = GWPlayer[i].space_curr;
|
||||||
temp_r25 = BoardComPathLenGet(temp_r23, temp_r22);
|
path_len = BoardComPathLenGet(space_search, space_other);
|
||||||
if (temp_r25 < var_r28 + 0x14 && temp_r25 > 0 && GWTeamGet() && i == BoardPlayerSameTeamFind(arg0)) {
|
if (path_len < max_len + 20 && path_len > 0 && GWTeamGet() && i == BoardPlayerSameTeamFind(player)) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (GWBoardGet() != 7 && GWBoardGet() != 8 && temp_r27 < 0xA && temp_r27 > 0) {
|
if (GWBoardGet() != 7 && GWBoardGet() != 8 && short_len < 10 && short_len > 0) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (BoardPlayerItemFind(arg0, arg1) != -1) {
|
if (BoardPlayerItemFind(player, item) != -1) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckSparkUse(s32 arg0, s32 arg1) {
|
static BOOL CheckSparkUse(s32 player, s32 item) {
|
||||||
s32 temp_r27;
|
s32 length;
|
||||||
s32 temp_r28;
|
s32 diff;
|
||||||
s32 temp_r26;
|
s32 space_other;
|
||||||
s32 temp_r25;
|
s32 space;
|
||||||
s32 temp_r24;
|
s32 character;
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 var_r30;
|
s32 chance;
|
||||||
|
|
||||||
temp_r25 = GWPlayer[arg0].space_curr;
|
space = GWPlayer[player].space_curr;
|
||||||
temp_r28 = GWPlayer[arg0].diff;
|
diff = GWPlayer[player].diff;
|
||||||
temp_r24 = GWPlayer[arg0].character;
|
character = GWPlayer[player].character;
|
||||||
switch (temp_r28) {
|
switch (diff) {
|
||||||
case 0:
|
case 0:
|
||||||
var_r30 = 0x32;
|
chance = 50;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_r30 = 0x19;
|
chance = 25;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_r30 = 5;
|
chance = 5;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
var_r30 = 0;
|
chance = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if ((temp_r28 == 0 || temp_r28 == 1) && temp_r24 == 7) {
|
if ((diff == 0 || diff == 1) && character == 7) {
|
||||||
var_r30 = 7;
|
chance = 7;
|
||||||
}
|
}
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
if (i != arg0) {
|
if (i != player) {
|
||||||
temp_r26 = GWPlayer[i].space_curr;
|
space_other = GWPlayer[i].space_curr;
|
||||||
temp_r27 = BoardComPathLenGet(temp_r26, temp_r25);
|
length = BoardComPathLenGet(space_other, space);
|
||||||
if (temp_r27 > 0 && temp_r27 <= 0xF && BoardPlayerItemFind(arg0, arg1) != -1 && BoardRandMod(0x64) >= var_r30) {
|
if (length > 0 && length <= 15 && BoardPlayerItemFind(player, item) != -1 && BoardRandMod(0x64) >= chance) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -418,260 +419,260 @@ static BOOL CheckSparkUse(s32 arg0, s32 arg1) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckBoardChangeUse(s32 arg0, s32 arg1) {
|
static BOOL CheckBoardChangeUse(s32 player, s32 item) {
|
||||||
s32 temp_r25;
|
s32 diff;
|
||||||
s32 temp_r24;
|
s32 character;
|
||||||
s32 temp_r23;
|
s32 mini_len;
|
||||||
s32 temp_r22;
|
s32 non_mini_len;
|
||||||
s32 temp_r21;
|
s32 search_space;
|
||||||
s32 temp_r26;
|
s32 space;
|
||||||
s32 var_r30;
|
s32 length_min;
|
||||||
s32 var_r29;
|
s32 length;
|
||||||
s32 var_r27;
|
s32 chance;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
temp_r25 = GWPlayer[arg0].diff;
|
diff = GWPlayer[player].diff;
|
||||||
temp_r24 = GWPlayer[arg0].character;
|
character = GWPlayer[player].character;
|
||||||
switch (temp_r25) {
|
switch (diff) {
|
||||||
case 0:
|
case 0:
|
||||||
var_r27 = 0x32;
|
chance = 0x32;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_r27 = 0x19;
|
chance = 0x19;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_r27 = 5;
|
chance = 5;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
var_r27 = 0;
|
chance = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (((arg1 == 4 && temp_r24 == 4) || (arg1 == 5 && (temp_r24 == 6 || temp_r24 == 3))) && (temp_r25 == 0 || temp_r25 == 1)) {
|
if (((item == 4 && character == 4) || (item == 5 && (character == 6 || character == 3))) && (diff == 0 || diff == 1)) {
|
||||||
var_r27 = 7;
|
chance = 7;
|
||||||
}
|
}
|
||||||
var_r30 = 0x3E7;
|
length_min = 999;
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
if (arg0 == i) {
|
if (player == i) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
temp_r21 = GWPlayer[i].space_curr;
|
search_space = GWPlayer[i].space_curr;
|
||||||
if (!GWTeamGet() || i != BoardPlayerSameTeamFind(arg0)) {
|
if (!GWTeamGet() || i != BoardPlayerSameTeamFind(player)) {
|
||||||
temp_r26 = GWPlayer[i].space_curr;
|
space = GWPlayer[i].space_curr;
|
||||||
if (GWBoardGet() == 7) {
|
if (GWBoardGet() == 7) {
|
||||||
if (BoardComPathW20BestGet(temp_r21, 0x10000000, 0xA) != -1) {
|
if (BoardComPathBestGetFlag(search_space, 0x10000000, 10) != -1) {
|
||||||
var_r29 = 0xA;
|
length = 10;
|
||||||
} else {
|
} else {
|
||||||
var_r29 = 0;
|
length = 0;
|
||||||
}
|
}
|
||||||
} else if (GWBoardGet() == 8) {
|
} else if (GWBoardGet() == 8) {
|
||||||
if (BoardComPathW20BestGet(temp_r21, 0x200000, 0xA) != -1 || BoardComPathW20BestGet(temp_r21, 0x400000, 0xA) != -1) {
|
if (BoardComPathBestGetFlag(search_space, 0x200000, 10) != -1 || BoardComPathBestGetFlag(search_space, 0x400000, 10) != -1) {
|
||||||
var_r29 = 0xA;
|
length = 10;
|
||||||
} else {
|
} else {
|
||||||
var_r29 = 0;
|
length = 0;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
var_r29 = BoardComPathReachCheck(temp_r26, 8, 0);
|
length = BoardComPathShortcutLenGet(space, 8, 0);
|
||||||
}
|
}
|
||||||
if (var_r29 != 0 && var_r29 < var_r30) {
|
if (length != 0 && length < length_min) {
|
||||||
var_r30 = var_r29;
|
length_min = length;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ((var_r30 > 0xF && var_r30 != 0x3E7) || (GWTeamGet() && i == BoardPlayerSameTeamFind(arg0))) {
|
if ((length_min > 0xF && length_min != 999) || (GWTeamGet() && i == BoardPlayerSameTeamFind(player))) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
temp_r26 = GWPlayer[arg0].space_curr;
|
space = GWPlayer[player].space_curr;
|
||||||
temp_r23 = BoardComPathReachCheck(temp_r26, 8, 0);
|
mini_len = BoardComPathShortcutLenGet(space, 8, 0);
|
||||||
temp_r22 = BoardComPathReachCheck(temp_r26, 8, 1);
|
non_mini_len = BoardComPathShortcutLenGet(space, 8, 1);
|
||||||
if (BoardPlayerItemFind(arg0, arg1) != -1 && BoardRandMod(0x64) >= var_r27) {
|
if (BoardPlayerItemFind(player, item) != -1 && BoardRandMod(0x64) >= chance) {
|
||||||
if ((temp_r23 == 0 || temp_r22 == 0) && var_r30 == 0x3E7) {
|
if ((mini_len == 0 || non_mini_len == 0) && length_min == 999) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
if (temp_r23 > var_r30 || temp_r22 > var_r30) {
|
if (mini_len > length_min || non_mini_len > length_min) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
if (temp_r23 > 0xA || temp_r22 > 0xA) {
|
if (mini_len > 10 || non_mini_len > 10) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
BOOL CheckSwapUse(s32 arg0, s32 arg1) {
|
static BOOL CheckSwapUse(s32 player, s32 item) {
|
||||||
s32 temp_r27;
|
s32 diff;
|
||||||
s32 temp_r26;
|
s32 team_player;
|
||||||
s32 temp_r25;
|
s32 character;
|
||||||
s32 var_r30;
|
s32 item_count;
|
||||||
s32 var_r29;
|
s32 chance;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
temp_r27 = GWPlayer[arg0].diff;
|
diff = GWPlayer[player].diff;
|
||||||
temp_r25 = GWPlayer[arg0].character;
|
character = GWPlayer[player].character;
|
||||||
switch (temp_r27) {
|
switch (diff) {
|
||||||
case 0:
|
case 0:
|
||||||
var_r29 = 0x32;
|
chance = 0x32;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_r29 = 0x19;
|
chance = 0x19;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_r29 = 5;
|
chance = 5;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
var_r29 = 0;
|
chance = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if ((temp_r27 == 0 || temp_r27 == 1) && temp_r25 == 2) {
|
if ((diff == 0 || diff == 1) && character == 2) {
|
||||||
var_r29 = 7;
|
chance = 7;
|
||||||
}
|
}
|
||||||
for (var_r30 = i = 0; i < 4; i++) {
|
for (item_count = i = 0; i < 4; i++) {
|
||||||
if (i != arg0) {
|
if (i != player) {
|
||||||
var_r30 += BoardPlayerItemCount(i);
|
item_count += BoardPlayerItemCount(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r30 == 0) {
|
if (item_count == 0) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
if (GWTeamGet()) {
|
if (GWTeamGet()) {
|
||||||
temp_r26 = BoardPlayerSameTeamFind(arg0);
|
team_player = BoardPlayerSameTeamFind(player);
|
||||||
for (var_r30 = i = 0; i < 4; i++) {
|
for (item_count = i = 0; i < 4; i++) {
|
||||||
if (temp_r26 != i && i != arg0) {
|
if (team_player != i && i != player) {
|
||||||
var_r30 += BoardPlayerItemCount(i);
|
item_count += BoardPlayerItemCount(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r30 == 0) {
|
if (item_count == 0) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (BoardPlayerItemFind(arg0, arg1) != -1 && BoardRandMod(0x64) >= var_r29) {
|
if (BoardPlayerItemFind(player, item) != -1 && BoardRandMod(0x64) >= chance) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckBooUse(s32 arg0, s32 arg1) {
|
static BOOL CheckBooUse(s32 player, s32 item) {
|
||||||
if (BoardPlayerCoinsGet(arg0) < 5) {
|
if (BoardPlayerCoinsGet(player) < 5) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
if (BoardBooComUseCheck(arg0) == 0) {
|
if (BoardBooComUseCheck(player) == 0) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
if (BoardPlayerItemFind(arg0, arg1) == -1) {
|
if (BoardPlayerItemFind(player, item) == -1) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckLampUse(s32 arg0, s32 arg1) {
|
static BOOL CheckLampUse(s32 player, s32 item) {
|
||||||
if ((BoardPlayerCoinsGet(arg0) >= 0x14 || GWSystem.last5_effect == 4) && BoardPlayerItemFind(arg0, arg1) != -1) {
|
if ((BoardPlayerCoinsGet(player) >= 0x14 || GWSystem.last5_effect == 4) && BoardPlayerItemFind(player, item) != -1) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 BoardComJunctionInputGet(s32 arg0, Vec *arg1, s32 arg2, float *arg3) {
|
s32 BoardComJunctionInputGet(s32 item, Vec *input, s32 num_dirs, float *dirs) {
|
||||||
Vec sp28;
|
Vec pos_next;
|
||||||
Vec sp1C;
|
Vec pos_junction;
|
||||||
Vec sp10;
|
Vec dir;
|
||||||
float var_f30;
|
float dist_min;
|
||||||
float var_f29;
|
float dist;
|
||||||
float var_f31;
|
float angle;
|
||||||
s32 var_r29;
|
s32 chance_random;
|
||||||
s32 var_r27;
|
s32 best_dir;
|
||||||
s32 temp_r26;
|
s32 board;
|
||||||
s32 var_r24;
|
s32 path_unknown;
|
||||||
s32 var_r23;
|
s32 choose_path;
|
||||||
s32 var_r21;
|
s32 dir_random;
|
||||||
s32 i;
|
s32 i;
|
||||||
s16 var_r28;
|
s16 space_next;
|
||||||
s16 temp_r25;
|
s16 space;
|
||||||
s16 spC;
|
s16 roll;
|
||||||
|
|
||||||
temp_r26 = GWBoardGet();
|
board = GWBoardGet();
|
||||||
var_r24 = 0;
|
path_unknown = 0;
|
||||||
temp_r25 = GWPlayer[arg0].space_curr;
|
space = GWPlayer[item].space_curr;
|
||||||
var_r28 = -1;
|
space_next = -1;
|
||||||
spC = GWPlayer[arg0].roll;
|
roll = GWPlayer[item].roll;
|
||||||
switch (GWPlayer[arg0].diff) {
|
switch (GWPlayer[item].diff) {
|
||||||
case 3:
|
case 3:
|
||||||
var_r29 = 0;
|
chance_random = 0;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_r29 = 0;
|
chance_random = 0;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_r29 = 0xA;
|
chance_random = 10;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
case 0:
|
case 0:
|
||||||
var_r29 = 0x1E;
|
chance_random = 0x1E;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (BoardRandMod(0x64) >= var_r29) {
|
if (BoardRandMod(0x64) >= chance_random) {
|
||||||
var_r23 = 1;
|
choose_path = 1;
|
||||||
} else {
|
} else {
|
||||||
var_r23 = 0;
|
choose_path = 0;
|
||||||
}
|
}
|
||||||
if (var_r23 != 0) {
|
if (choose_path != 0) {
|
||||||
if (temp_r26 >= 0 && temp_r26 <= 5) {
|
if (board >= 0 && board <= 5) {
|
||||||
var_r28 = BoardComPathBestGet(temp_r25);
|
space_next = BoardComPathBestGet(space);
|
||||||
} else if (temp_r26 == 7) {
|
} else if (board == 7) {
|
||||||
var_r28 = BoardComPathW20BestGet(temp_r25, 0x10000000, 0xA);
|
space_next = BoardComPathBestGetFlag(space, 0x10000000, 10);
|
||||||
}
|
}
|
||||||
if (var_r28 == -1) {
|
if (space_next == -1) {
|
||||||
var_r24 = 1;
|
path_unknown = 1;
|
||||||
} else {
|
} else {
|
||||||
BoardSpacePosGet(0, temp_r25, &sp1C);
|
BoardSpacePosGet(0, space, &pos_junction);
|
||||||
BoardSpacePosGet(0, var_r28, &sp28);
|
BoardSpacePosGet(0, space_next, &pos_next);
|
||||||
PSVECSubtract(&sp28, &sp1C, &sp10);
|
PSVECSubtract(&pos_next, &pos_junction, &dir);
|
||||||
var_f31 = BoardDAngleCalc(90.0 - 180.0 * (atan2(sp10.z, sp10.x) / M_PI));
|
angle = BoardDAngleCalc(90.0 - 180.0 * (atan2(dir.z, dir.x) / M_PI));
|
||||||
if (var_f31 < 0.0f) {
|
if (angle < 0.0f) {
|
||||||
var_f31 += 360.0f;
|
angle += 360.0f;
|
||||||
}
|
}
|
||||||
if (var_f31 > 360.0f) {
|
if (angle > 360.0f) {
|
||||||
var_f31 -= 360.0f;
|
angle -= 360.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r24 != 0) {
|
if (path_unknown != 0) {
|
||||||
var_r21 = BoardRandMod(arg2);
|
dir_random = BoardRandMod(num_dirs);
|
||||||
var_f31 = arg3[var_r21];
|
angle = dirs[dir_random];
|
||||||
}
|
}
|
||||||
var_f30 = 999.0f;
|
dist_min = 999.0f;
|
||||||
for (var_r27 = i = 0; i < 4; i++) {
|
for (best_dir = i = 0; i < 4; i++) {
|
||||||
var_f29 = (comJunctionDirTbl[i].x - var_f31 < 0.0f)
|
dist = (comJunctionDirTbl[i].x - angle < 0.0f)
|
||||||
? -(comJunctionDirTbl[i].x - var_f31)
|
? -(comJunctionDirTbl[i].x - angle)
|
||||||
: (comJunctionDirTbl[i].x - var_f31);
|
: (comJunctionDirTbl[i].x - angle);
|
||||||
if (var_f29 < var_f30) {
|
if (dist < dist_min) {
|
||||||
var_r27 = i;
|
best_dir = i;
|
||||||
var_f30 = var_f29;
|
dist_min = dist;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
arg1->x = comJunctionDirTbl[var_r27].y;
|
input->x = comJunctionDirTbl[best_dir].y;
|
||||||
arg1->z = comJunctionDirTbl[var_r27].z;
|
input->z = comJunctionDirTbl[best_dir].z;
|
||||||
arg1->y = 0.0f;
|
input->y = 0.0f;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 BoardComBestPlayerFind(void) {
|
s32 BoardComFarPlayerFind(void) {
|
||||||
s32 temp_r30;
|
s32 len;
|
||||||
s32 var_r29;
|
s32 max_len;
|
||||||
s32 var_r28;
|
s32 far_player;
|
||||||
s32 var_r27;
|
s32 space;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
if (_CheckFlag(0x1000B) != 0) {
|
if (_CheckFlag(0x1000B) != 0) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
var_r28 = -1;
|
far_player = -1;
|
||||||
var_r29 = -1;
|
max_len = -1;
|
||||||
for (i = 0; i < 4; i++) {
|
for (i = 0; i < 4; i++) {
|
||||||
var_r27 = GWPlayer[i].space_curr;
|
space = GWPlayer[i].space_curr;
|
||||||
temp_r30 = BoardComPathReachCheck(var_r27, 8, 0);
|
len = BoardComPathShortcutLenGet(space, 8, 0);
|
||||||
if (temp_r30 > 0 && temp_r30 > var_r29) {
|
if (len > 0 && len > max_len) {
|
||||||
var_r29 = temp_r30;
|
max_len = len;
|
||||||
var_r28 = i;
|
far_player = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return var_r28;
|
return far_player;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,20 +5,19 @@
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/* 0x00 */ struct {
|
/* 0x00 */ struct {
|
||||||
u8 unk00_field0 : 1;
|
u8 used : 1;
|
||||||
u8 unk00_field1 : 1;
|
u8 star : 1;
|
||||||
s8 unk00_field2 : 1;
|
u8 pipe : 1;
|
||||||
s8 unk00_field3 : 1;
|
u8 shop : 1;
|
||||||
u8 unk00_field4 : 1;
|
u8 boo : 1;
|
||||||
u8 unk00_field5 : 1;
|
u8 lottery : 1;
|
||||||
};
|
};
|
||||||
/* 0x01 */ s8 unk01;
|
/* 0x01 */ s8 num_links;
|
||||||
/* 0x02 */ s8 unk02;
|
/* 0x02 */ s8 num_children;
|
||||||
/* 0x03 */ s8 unk03;
|
/* 0x03 */ s8 max_len;
|
||||||
/* 0x04 */ s16 unk04;
|
/* 0x04 */ s16 start;
|
||||||
/* 0x06 */ s16 unk06[2]; // array size unknown
|
/* 0x06 */ s16 children[32];
|
||||||
/* 0x0A */ char unk0A[0x3C];
|
/* 0x46 */ s16 links[BOARD_SPACE_LINKMAX+1];
|
||||||
/* 0x46 */ s16 unk46[5];
|
|
||||||
} PathNode; // Size 0x50
|
} PathNode; // Size 0x50
|
||||||
|
|
||||||
static PathNode *SearchPathNodeSpace(s16 arg0);
|
static PathNode *SearchPathNodeSpace(s16 arg0);
|
||||||
|
|
@ -30,7 +29,7 @@ static BOOL CheckPathSpace(BoardSpace *arg0);
|
||||||
static s16 FindValidLink(BoardSpace *arg0);
|
static s16 FindValidLink(BoardSpace *arg0);
|
||||||
static BOOL CheckEndSpace(BoardSpace *arg0, PathNode *arg1);
|
static BOOL CheckEndSpace(BoardSpace *arg0, PathNode *arg1);
|
||||||
static BOOL CheckPath(PathNode *arg0);
|
static BOOL CheckPath(PathNode *arg0);
|
||||||
static BOOL CheckW20Path(PathNode *arg0, u32 arg1);
|
static BOOL CheckPathFlag(PathNode *arg0, u32 arg1);
|
||||||
|
|
||||||
static PathNode pathNodeData[16];
|
static PathNode pathNodeData[16];
|
||||||
static PathNode *candidateNodes[16];
|
static PathNode *candidateNodes[16];
|
||||||
|
|
@ -40,89 +39,89 @@ static s16 startPathSpace[16];
|
||||||
static s16 numCandidates;
|
static s16 numCandidates;
|
||||||
static s16 childNodeCnt;
|
static s16 childNodeCnt;
|
||||||
|
|
||||||
static PathNode *SearchPathNodeSpace(s16 arg0) {
|
static PathNode *SearchPathNodeSpace(s16 space) {
|
||||||
PathNode *var_r31;
|
PathNode *node;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (var_r31 = pathNodeData, i = 0; i < 16; i++, var_r31++) {
|
for (node = pathNodeData, i = 0; i < 16; i++, node++) {
|
||||||
if (var_r31->unk04 == arg0) {
|
if (node->start == space) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (i == 16) {
|
if (i == 16) {
|
||||||
var_r31 = NULL;
|
node = NULL;
|
||||||
}
|
}
|
||||||
return var_r31;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
static s16 InitPathNode(PathNode *arg0) {
|
static s16 InitPathNode(PathNode *node) {
|
||||||
BoardSpace *temp_r30;
|
BoardSpace *space_ptr;
|
||||||
PathNode *var_r23;
|
PathNode *child;
|
||||||
s32 var_r29;
|
s32 done;
|
||||||
s16 i;
|
s16 i;
|
||||||
s16 var_r27;
|
s16 space;
|
||||||
s16 var_r26;
|
s16 num_links;
|
||||||
s16 var_r25;
|
s16 path_len;
|
||||||
s16 var_r24;
|
s16 space_link;
|
||||||
|
|
||||||
var_r24 = arg0->unk04;
|
space_link = node->start;
|
||||||
var_r29 = 0;
|
done = 0;
|
||||||
arg0->unk02 = var_r25 = 0;
|
node->num_children = path_len = 0;
|
||||||
do {
|
do {
|
||||||
var_r27 = var_r24;
|
space = space_link;
|
||||||
temp_r30 = BoardSpaceGet(0, var_r27);
|
space_ptr = BoardSpaceGet(0, space);
|
||||||
arg0->unk06[arg0->unk02] = var_r27;
|
node->children[node->num_children] = space;
|
||||||
var_r23 = FindChildNode(var_r27, arg0);
|
child = FindChildNode(space, node);
|
||||||
if (var_r23) {
|
if (child) {
|
||||||
AddValidLinks(temp_r30, arg0);
|
AddValidLinks(space_ptr, node);
|
||||||
arg0->unk01 = 1;
|
node->num_links = 1;
|
||||||
arg0->unk46[0] = var_r27;
|
node->links[0] = space;
|
||||||
for (i = 1; i < 5; i++) {
|
for (i = 1; i < 5; i++) {
|
||||||
arg0->unk46[i] = 0;
|
node->links[i] = 0;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
if (temp_r30->link_cnt == 0) {
|
if (space_ptr->link_cnt == 0) {
|
||||||
var_r26 = 0;
|
num_links = 0;
|
||||||
var_r29 = 1;
|
done = 1;
|
||||||
} else {
|
} else {
|
||||||
var_r26 = GetNumValidLinks(temp_r30, arg0);
|
num_links = GetNumValidLinks(space_ptr, node);
|
||||||
if (var_r26 == 1) {
|
if (num_links == 1) {
|
||||||
var_r24 = FindValidLink(temp_r30);
|
space_link = FindValidLink(space_ptr);
|
||||||
} else {
|
} else {
|
||||||
var_r29 = 1;
|
done = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (CheckEndSpace(temp_r30, arg0)) {
|
if (CheckEndSpace(space_ptr, node)) {
|
||||||
var_r25++;
|
path_len++;
|
||||||
if (var_r25 >= arg0->unk03) {
|
if (path_len >= node->max_len) {
|
||||||
var_r26 = 0;
|
num_links = 0;
|
||||||
var_r29 = 1;
|
done = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
arg0->unk02++;
|
node->num_children++;
|
||||||
} while (var_r29 == 0);
|
} while (done == 0);
|
||||||
AddValidLinks(temp_r30, arg0);
|
AddValidLinks(space_ptr, node);
|
||||||
arg0->unk01 = var_r26;
|
node->num_links = num_links;
|
||||||
return arg0->unk03 - var_r25;
|
return node->max_len - path_len;
|
||||||
}
|
}
|
||||||
|
|
||||||
static PathNode *FindChildNode(s16 arg0, PathNode *arg1) {
|
static PathNode *FindChildNode(s16 arg0, PathNode *arg1) {
|
||||||
PathNode *temp_r31;
|
PathNode *node;
|
||||||
s32 var_r28;
|
s32 node_idx;
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 j;
|
s32 j;
|
||||||
|
|
||||||
var_r28 = NODE_INDEX(arg1);
|
node_idx = NODE_INDEX(arg1);
|
||||||
if (var_r28 == -1) {
|
if (node_idx == -1) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
for (i = 0; i < childNodeCnt; i++) {
|
for (i = 0; i < childNodeCnt; i++) {
|
||||||
temp_r31 = &pathNodeData[i];
|
node = &pathNodeData[i];
|
||||||
if (temp_r31 != arg1) {
|
if (node != arg1) {
|
||||||
for (j = 0; j < temp_r31->unk02; j++) {
|
for (j = 0; j < node->num_children; j++) {
|
||||||
if (arg0 == temp_r31->unk06[j]) {
|
if (arg0 == node->children[j]) {
|
||||||
return temp_r31;
|
return node;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -130,85 +129,85 @@ static PathNode *FindChildNode(s16 arg0, PathNode *arg1) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
static s32 GetNumValidLinks(BoardSpace *arg0, PathNode *arg1) {
|
static s32 GetNumValidLinks(BoardSpace *space, PathNode *node) {
|
||||||
BoardSpace *var_r28;
|
BoardSpace *link_space;
|
||||||
s16 i;
|
s16 i;
|
||||||
s16 var_r29;
|
s16 invalid_links;
|
||||||
|
|
||||||
for (var_r29 = i = 0; i < arg0->link_cnt; i++) {
|
for (invalid_links = i = 0; i < space->link_cnt; i++) {
|
||||||
var_r28 = BoardSpaceGet(0, arg0->link[i]);
|
link_space = BoardSpaceGet(0, space->link[i]);
|
||||||
if (!CheckPathSpace(var_r28)) {
|
if (!CheckPathSpace(link_space)) {
|
||||||
var_r29++;
|
invalid_links++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r29 >= arg0->link_cnt) {
|
if (invalid_links >= space->link_cnt) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return arg0->link_cnt - var_r29;
|
return space->link_cnt - invalid_links;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AddValidLinks(BoardSpace *arg0, PathNode *arg1) {
|
static void AddValidLinks(BoardSpace *space, PathNode *node) {
|
||||||
BoardSpace *var_r27;
|
BoardSpace *link_space;
|
||||||
s16 var_r30;
|
s16 i;
|
||||||
s16 var_r31;
|
s16 link;
|
||||||
|
|
||||||
for (var_r31 = var_r30 = 0; var_r30 < arg0->link_cnt; var_r30++) {
|
for (link = i = 0; i < space->link_cnt; i++) {
|
||||||
var_r27 = BoardSpaceGet(0, arg0->link[var_r30]);
|
link_space = BoardSpaceGet(0, space->link[i]);
|
||||||
if (CheckPathSpace(var_r27)) {
|
if (CheckPathSpace(link_space)) {
|
||||||
arg1->unk46[var_r31] = arg0->link[var_r30];
|
node->links[link] = space->link[i];
|
||||||
var_r31++;
|
link++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (; var_r31 < 5; var_r31++) {
|
for (; link < BOARD_SPACE_LINKMAX+1; link++) {
|
||||||
arg1->unk46[var_r31] = 0;
|
node->links[link] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckPathSpace(BoardSpace *arg0) {
|
static BOOL CheckPathSpace(BoardSpace *space) {
|
||||||
if ((arg0->flag & 0x02000000) || (arg0->flag & 0x04000000)) {
|
if ((space->flag & 0x02000000) || (space->flag & 0x04000000)) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
} else {
|
} else {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static s16 FindValidLink(BoardSpace *arg0) {
|
static s16 FindValidLink(BoardSpace *space) {
|
||||||
s16 var_r29;
|
s16 space_link;
|
||||||
s16 i;
|
s16 i;
|
||||||
BoardSpace *temp_r30;
|
BoardSpace *space_ptr;
|
||||||
|
|
||||||
for (var_r29 = i = 0; i < arg0->link_cnt; i++) {
|
for (space_link = i = 0; i < space->link_cnt; i++) {
|
||||||
var_r29 = arg0->link[i];
|
space_link = space->link[i];
|
||||||
temp_r30 = BoardSpaceGet(0, var_r29);
|
space_ptr = BoardSpaceGet(0, space_link);
|
||||||
if (CheckPathSpace(temp_r30)) {
|
if (CheckPathSpace(space_ptr)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return var_r29;
|
return space_link;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckEndSpace(BoardSpace *arg0, PathNode *arg1) {
|
static BOOL CheckEndSpace(BoardSpace *space, PathNode *node) {
|
||||||
if (arg0->flag & 0x80000000) {
|
if (space->flag & 0x80000000) {
|
||||||
}
|
}
|
||||||
if (arg0->flag & 0x4000000) {
|
if (space->flag & 0x4000000) {
|
||||||
}
|
}
|
||||||
if (arg0->flag & 0x2000000) {
|
if (space->flag & 0x2000000) {
|
||||||
}
|
}
|
||||||
if (arg0->flag & 0x180000) {
|
if (space->flag & 0x180000) {
|
||||||
arg1->unk00_field3 = 1;
|
node->shop = 1;
|
||||||
}
|
}
|
||||||
if (arg0->flag & 0x48000000) {
|
if (space->flag & 0x48000000) {
|
||||||
arg1->unk00_field4 = 1;
|
node->boo = 1;
|
||||||
}
|
}
|
||||||
if (arg0->flag & 0x20000000) {
|
if (space->flag & 0x20000000) {
|
||||||
arg1->unk00_field2 = 1;
|
node->pipe = 1;
|
||||||
}
|
}
|
||||||
if (arg0->flag & 0x10000000) {
|
if (space->flag & 0x10000000) {
|
||||||
arg1->unk00_field5 = 1;
|
node->lottery = 1;
|
||||||
}
|
}
|
||||||
switch (arg0->type) {
|
switch (space->type) {
|
||||||
case 8:
|
case 8:
|
||||||
arg1->unk00_field1 = 1;
|
node->star = 1;
|
||||||
return FALSE;
|
return FALSE;
|
||||||
case 10:
|
case 10:
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
@ -218,151 +217,151 @@ static BOOL CheckEndSpace(BoardSpace *arg0, PathNode *arg1) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void ComPathInlineFunc02(PathNode *arg0) {
|
static inline void PushCandidate(PathNode *node) {
|
||||||
if (numCandidates < 16) {
|
if (numCandidates < 16) {
|
||||||
candidateNodes[numCandidates] = arg0;
|
candidateNodes[numCandidates] = node;
|
||||||
numCandidates++;
|
numCandidates++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline PathNode *ComPathInlineFunc03(void) {
|
static inline PathNode *PopCandidate(void) {
|
||||||
PathNode *ret;
|
PathNode *node;
|
||||||
|
|
||||||
numCandidates--;
|
numCandidates--;
|
||||||
if (numCandidates < 0) {
|
if (numCandidates < 0) {
|
||||||
return NULL;
|
return NULL;
|
||||||
} else {
|
} else {
|
||||||
ret = candidateNodes[numCandidates];
|
node = candidateNodes[numCandidates];
|
||||||
candidateNodes[numCandidates] = NULL;
|
candidateNodes[numCandidates] = NULL;
|
||||||
return ret;
|
return node;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline PathNode *ComPathInlineFunc04(s16 arg0, s16 arg1) {
|
static inline PathNode *CreateNode(s16 start, s16 len) {
|
||||||
PathNode *var_r26;
|
PathNode *node;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
var_r26 = pathNodeData;
|
node = pathNodeData;
|
||||||
for (i = 0; i < 16; i++, var_r26++) {
|
for (i = 0; i < 16; i++, node++) {
|
||||||
if (var_r26->unk00_field0 == 0) {
|
if (node->used == 0) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (i == 16) {
|
if (i == 16) {
|
||||||
return NULL;
|
return NULL;
|
||||||
} else {
|
} else {
|
||||||
var_r26->unk00_field0 = 1;
|
node->used = 1;
|
||||||
var_r26->unk04 = arg0;
|
node->start = start;
|
||||||
var_r26->unk03 = arg1;
|
node->max_len = len;
|
||||||
childNodeCnt++;
|
childNodeCnt++;
|
||||||
return var_r26;
|
return node;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void ComPathInlineFunc05(s16 arg0, s16 arg1) {
|
static inline void PopulateCandidates(s16 start, s16 len) {
|
||||||
PathNode *var_r28;
|
PathNode *node;
|
||||||
s32 var_r24;
|
s32 num_paths;
|
||||||
s32 temp_r17;
|
s32 lookahead;
|
||||||
s32 i;
|
s32 i;
|
||||||
PathNode *var_r23;
|
PathNode *new_node;
|
||||||
|
|
||||||
memset(pathNodeData, 0, sizeof(pathNodeData));
|
memset(pathNodeData, 0, sizeof(pathNodeData));
|
||||||
memset(candidateNodes, 0, sizeof(candidateNodes));
|
memset(candidateNodes, 0, sizeof(candidateNodes));
|
||||||
numCandidates = 0;
|
numCandidates = 0;
|
||||||
childNodeCnt = 0;
|
childNodeCnt = 0;
|
||||||
var_r23 = ComPathInlineFunc04(arg0, arg1);
|
new_node = CreateNode(start, len);
|
||||||
ComPathInlineFunc02(var_r23);
|
PushCandidate(new_node);
|
||||||
var_r24 = 1;
|
num_paths = 1;
|
||||||
temp_r17 = arg1;
|
lookahead = len;
|
||||||
while (1) {
|
while (1) {
|
||||||
if (var_r24 <= 0) {
|
if (num_paths <= 0) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
var_r28 = ComPathInlineFunc03();
|
node = PopCandidate();
|
||||||
if (!var_r28) {
|
if (!node) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
var_r24--;
|
num_paths--;
|
||||||
temp_r17 = InitPathNode(var_r28);
|
lookahead = InitPathNode(node);
|
||||||
if (temp_r17 != 0) {
|
if (lookahead != 0) {
|
||||||
if (var_r28->unk01 <= 1) {
|
if (node->num_links <= 1) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
for (i = 0; i < var_r28->unk01; var_r24++, i++) {
|
for (i = 0; i < node->num_links; num_paths++, i++) {
|
||||||
var_r23 = ComPathInlineFunc04(var_r28->unk46[i], temp_r17);
|
new_node = CreateNode(node->links[i], lookahead);
|
||||||
if (!var_r23) {
|
if (!new_node) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
ComPathInlineFunc02(var_r23);
|
PushCandidate(new_node);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s16 BoardComPathReachCheck(s16 arg0, u32 arg1, s32 arg2) {
|
s16 BoardComPathShortcutLenGet(s16 space, u32 type, s32 block_pipe) {
|
||||||
s16 sp80[10];
|
s16 len_tbl[10];
|
||||||
s16 sp6C[10];
|
s16 node_tbl[10];
|
||||||
PathNode *sp68;
|
PathNode *node_link;
|
||||||
PathNode *var_r29;
|
PathNode *node;
|
||||||
s16 sp1C;
|
s16 node_idx;
|
||||||
s16 sp1A;
|
s16 node_start_idx;
|
||||||
s16 temp_r20;
|
s16 node_idx_link;
|
||||||
s16 var_r22;
|
s16 num_nodes;
|
||||||
s16 var_r28;
|
s16 len;
|
||||||
s16 i;
|
s16 i;
|
||||||
s32 var_r19;
|
s32 search_child;
|
||||||
|
|
||||||
if (_CheckFlag(0x1000B)) {
|
if (_CheckFlag(0x1000B)) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
ComPathInlineFunc05(arg0, 0x1E);
|
PopulateCandidates(space, 30);
|
||||||
memset(startPathSpaceSearch, 0, sizeof(startPathSpaceSearch));
|
memset(startPathSpaceSearch, 0, sizeof(startPathSpaceSearch));
|
||||||
memset(sp80, 0, sizeof(sp80));
|
memset(len_tbl, 0, sizeof(len_tbl));
|
||||||
memset(candidateNodes, 0, sizeof(candidateNodes));
|
memset(candidateNodes, 0, sizeof(candidateNodes));
|
||||||
numCandidates = 0;
|
numCandidates = 0;
|
||||||
var_r29 = SearchPathNodeSpace(arg0);
|
node = SearchPathNodeSpace(space);
|
||||||
sp1A = NODE_INDEX(var_r29);
|
node_start_idx = NODE_INDEX(node);
|
||||||
ComPathInlineFunc02(var_r29);
|
PushCandidate(node);
|
||||||
var_r28 = 0;
|
len = 0;
|
||||||
var_r22 = 0;
|
num_nodes = 0;
|
||||||
startPathSpaceSearch[sp1A] = var_r28;
|
startPathSpaceSearch[node_start_idx] = len;
|
||||||
var_r19 = 0;
|
search_child = 0;
|
||||||
while (1) {
|
while (1) {
|
||||||
var_r29 = ComPathInlineFunc03();
|
node = PopCandidate();
|
||||||
sp1C = NODE_INDEX(var_r29);
|
node_idx = NODE_INDEX(node);
|
||||||
if (sp1C == -1) {
|
if (node_idx == -1) {
|
||||||
if (var_r22 != 0) {
|
if (num_nodes != 0) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
var_r19 = 0;
|
search_child = 0;
|
||||||
var_r28 = startPathSpaceSearch[sp1C];
|
len = startPathSpaceSearch[node_idx];
|
||||||
for (i = 0; i < var_r29->unk02; i++) {
|
for (i = 0; i < node->num_children; i++) {
|
||||||
if (arg2 == 0 && (BoardSpaceFlagGet(0, var_r29->unk06[i]) & 0x20000000)) {
|
if (block_pipe == 0 && (BoardSpaceFlagGet(0, node->children[i]) & 0x20000000)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (arg1 == BoardSpaceTypeGet(0, var_r29->unk06[i])) {
|
if (type == BoardSpaceTypeGet(0, node->children[i])) {
|
||||||
sp80[var_r22] = var_r28;
|
len_tbl[num_nodes] = len;
|
||||||
sp6C[var_r22] = sp1C;
|
node_tbl[num_nodes] = node_idx;
|
||||||
if (++var_r22 < 0xA) {
|
if (++num_nodes < 10) {
|
||||||
var_r19 = 1;
|
search_child = 1;
|
||||||
break;
|
break;
|
||||||
} else {
|
} else {
|
||||||
goto return_r28;
|
goto done;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r28++ >= 0x1E) {
|
if (len++ >= 30) {
|
||||||
var_r19 = 1;
|
search_child = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r19 == 0) {
|
if (search_child == 0) {
|
||||||
for (i = 0; i < var_r29->unk01; i++) {
|
for (i = 0; i < node->num_links; i++) {
|
||||||
sp68 = SearchPathNodeSpace(var_r29->unk46[i]);
|
node_link = SearchPathNodeSpace(node->links[i]);
|
||||||
temp_r20 = NODE_INDEX(sp68);
|
node_idx_link = NODE_INDEX(node_link);
|
||||||
if (temp_r20 != -1 && temp_r20 >= 0 && temp_r20 < 16) {
|
if (node_idx_link != -1 && node_idx_link >= 0 && node_idx_link < 16) {
|
||||||
startPathSpaceSearch[temp_r20] = var_r28;
|
startPathSpaceSearch[node_idx_link] = len;
|
||||||
ComPathInlineFunc02(sp68);
|
PushCandidate(node_link);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -370,89 +369,89 @@ s16 BoardComPathReachCheck(s16 arg0, u32 arg1, s32 arg2) {
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return_r28:
|
done:
|
||||||
var_r28 = 10000;
|
len = 10000;
|
||||||
for (i = 0; i < 10; i++) {
|
for (i = 0; i < 10; i++) {
|
||||||
if (var_r28 > sp80[i] && sp80[i] != 0) {
|
if (len > len_tbl[i] && len_tbl[i] != 0) {
|
||||||
var_r28 = sp80[i];
|
len = len_tbl[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return var_r28;
|
return len;
|
||||||
}
|
}
|
||||||
|
|
||||||
s16 BoardComPathBestGet(s16 arg0) {
|
s16 BoardComPathBestGet(s16 space) {
|
||||||
PathNode *sp30;
|
PathNode *link_node;
|
||||||
PathNode *sp2C;
|
PathNode *node;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
ComPathInlineFunc05(arg0, 0x1E);
|
PopulateCandidates(space, 30);
|
||||||
sp2C = SearchPathNodeSpace(arg0);
|
node = SearchPathNodeSpace(space);
|
||||||
if (sp2C->unk00_field1 != 0) {
|
if (node->star != 0) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
if (sp2C->unk01 <= 1) {
|
if (node->num_links <= 1) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
for (i = 0; i < sp2C->unk01; i++) {
|
for (i = 0; i < node->num_links; i++) {
|
||||||
sp30 = SearchPathNodeSpace(sp2C->unk46[i]);
|
link_node = SearchPathNodeSpace(node->links[i]);
|
||||||
if (sp30 && CheckPath(sp30)) {
|
if (link_node && CheckPath(link_node)) {
|
||||||
return sp2C->unk46[i];
|
return node->links[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
s16 BoardComPathLenGet(s16 arg0, s16 arg1) {
|
s16 BoardComPathLenGet(s16 space, s16 space_other) {
|
||||||
PathNode *var_r30;
|
PathNode *node;
|
||||||
s16 temp_r21;
|
s16 link_node_idx;
|
||||||
s16 var_r25;
|
s16 len;
|
||||||
s16 sp16;
|
s16 sp16;
|
||||||
s16 sp14;
|
s16 node_idx;
|
||||||
s16 sp12;
|
s16 node_start_idx;
|
||||||
s16 i;
|
s16 i;
|
||||||
s32 sp5C;
|
s32 search_child;
|
||||||
PathNode *sp58;
|
PathNode *link_node;
|
||||||
|
|
||||||
ComPathInlineFunc05(arg0, 0x1E);
|
PopulateCandidates(space, 30);
|
||||||
memset(startPathSpace, 0, sizeof(startPathSpace));
|
memset(startPathSpace, 0, sizeof(startPathSpace));
|
||||||
memset(candidateNodes, 0, sizeof(candidateNodes));
|
memset(candidateNodes, 0, sizeof(candidateNodes));
|
||||||
numCandidates = 0;
|
numCandidates = 0;
|
||||||
var_r30 = SearchPathNodeSpace(arg0);
|
node = SearchPathNodeSpace(space);
|
||||||
sp12 = NODE_INDEX(var_r30);
|
node_start_idx = NODE_INDEX(node);
|
||||||
ComPathInlineFunc02(var_r30);
|
PushCandidate(node);
|
||||||
var_r25 = 0;
|
len = 0;
|
||||||
sp16 = 0;
|
sp16 = 0;
|
||||||
startPathSpace[sp12] = var_r25;
|
startPathSpace[node_start_idx] = len;
|
||||||
sp5C = 0;
|
search_child = 0;
|
||||||
while (1) {
|
while (1) {
|
||||||
var_r30 = ComPathInlineFunc03();
|
node = PopCandidate();
|
||||||
sp14 = NODE_INDEX(var_r30);
|
node_idx = NODE_INDEX(node);
|
||||||
if (sp14 == -1) {
|
if (node_idx == -1) {
|
||||||
if (sp16 != 0) {
|
if (sp16 != 0) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
sp5C = 0;
|
search_child = 0;
|
||||||
var_r25 = startPathSpace[sp14];
|
len = startPathSpace[node_idx];
|
||||||
for (i = 0; i < var_r30->unk02; i++) {
|
for (i = 0; i < node->num_children; i++) {
|
||||||
if (BoardSpaceFlagGet(0, var_r30->unk06[i]) & 0x20000000) {
|
if (BoardSpaceFlagGet(0, node->children[i]) & 0x20000000) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (var_r30->unk06[i] == arg1) {
|
if (node->children[i] == space_other) {
|
||||||
goto return_r25;
|
goto done;
|
||||||
}
|
}
|
||||||
if (var_r25++ >= 0x1E) {
|
if (len++ >= 30) {
|
||||||
sp5C = 1;
|
search_child = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (sp5C == 0) {
|
if (search_child == 0) {
|
||||||
for (i = 0; i < var_r30->unk01; i++) {
|
for (i = 0; i < node->num_links; i++) {
|
||||||
sp58 = SearchPathNodeSpace(var_r30->unk46[i]);
|
link_node = SearchPathNodeSpace(node->links[i]);
|
||||||
temp_r21 = NODE_INDEX(sp58);
|
link_node_idx = NODE_INDEX(link_node);
|
||||||
if (temp_r21 != -1 && temp_r21 >= 0 && temp_r21 < 16) {
|
if (link_node_idx != -1 && link_node_idx >= 0 && link_node_idx < 16) {
|
||||||
startPathSpace[temp_r21] = var_r25;
|
startPathSpace[link_node_idx] = len;
|
||||||
ComPathInlineFunc02(sp58);
|
PushCandidate(link_node);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -460,84 +459,84 @@ s16 BoardComPathLenGet(s16 arg0, s16 arg1) {
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
return_r25:
|
done:
|
||||||
return var_r25;
|
return len;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckPath(PathNode *arg0) {
|
static BOOL CheckPath(PathNode *node) {
|
||||||
s32 i;
|
s32 i;
|
||||||
PathNode *sp1C;
|
PathNode *link;
|
||||||
|
|
||||||
if (arg0->unk00_field1 != 0) {
|
if (node->star != 0) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
if (arg0->unk01 <= 1) {
|
if (node->num_links <= 1) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
for (i = 0; i < arg0->unk01; i++) {
|
for (i = 0; i < node->num_links; i++) {
|
||||||
sp1C = SearchPathNodeSpace(arg0->unk46[i]);
|
link = SearchPathNodeSpace(node->links[i]);
|
||||||
if (sp1C && CheckPath(sp1C)) {
|
if (link && CheckPath(link)) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
s16 BoardComPathW20BestGet(s16 arg0, u32 arg1, s16 arg2) {
|
s16 BoardComPathBestGetFlag(s16 space, u32 flag, s16 len) {
|
||||||
PathNode *var_r31;
|
PathNode *node;
|
||||||
PathNode *sp38;
|
PathNode *node_link;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
ComPathInlineFunc05(arg0, arg2);
|
PopulateCandidates(space, len);
|
||||||
var_r31 = SearchPathNodeSpace(arg0);
|
node = SearchPathNodeSpace(space);
|
||||||
if (arg1 & 0x180000) {
|
if (flag & 0x180000) {
|
||||||
if (var_r31->unk00_field1 != 0) {
|
if (node->star != 0) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
} else if (arg1 & 0x08000000) {
|
} else if (flag & 0x08000000) {
|
||||||
if (var_r31->unk00_field4 != 0) {
|
if (node->boo != 0) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
} else if (arg1 & 0x10000000) {
|
} else if (flag & 0x10000000) {
|
||||||
if (var_r31->unk00_field5 != 0) {
|
if (node->lottery != 0) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (var_r31->unk01 <= 1) {
|
if (node->num_links <= 1) {
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
for (i = 0; i < var_r31->unk01; i++) {
|
for (i = 0; i < node->num_links; i++) {
|
||||||
sp38 = SearchPathNodeSpace(var_r31->unk46[i]);
|
node_link = SearchPathNodeSpace(node->links[i]);
|
||||||
if (sp38 && CheckW20Path(sp38, arg1)) {
|
if (node_link && CheckPathFlag(node_link, flag)) {
|
||||||
return var_r31->unk46[i];
|
return node->links[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL CheckW20Path(PathNode *arg0, u32 arg1) {
|
static BOOL CheckPathFlag(PathNode *node, u32 flag) {
|
||||||
s32 i;
|
s32 i;
|
||||||
PathNode *sp1C;
|
PathNode *link_node;
|
||||||
|
|
||||||
if (arg1 & 0x180000) {
|
if (flag & 0x180000) {
|
||||||
if (arg0->unk00_field1 != 0) {
|
if (node->star != 0) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
} else if (arg1 & 0x08000000) {
|
} else if (flag & 0x08000000) {
|
||||||
if (arg0->unk00_field4 != 0) {
|
if (node->boo != 0) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
} else if (arg1 & 0x10000000) {
|
} else if (flag & 0x10000000) {
|
||||||
if (arg0->unk00_field5 != 0) {
|
if (node->lottery != 0) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (arg0->unk01 <= 1) {
|
if (node->num_links <= 1) {
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
for (i = 0; i < arg0->unk01; i++) {
|
for (i = 0; i < node->num_links; i++) {
|
||||||
sp1C = SearchPathNodeSpace(arg0->unk46[i]);
|
link_node = SearchPathNodeSpace(node->links[i]);
|
||||||
if (sp1C && CheckW20Path(sp1C, arg1)) {
|
if (link_node && CheckPathFlag(link_node, flag)) {
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -24,7 +24,6 @@ typedef struct camera_view {
|
||||||
s16 fov;
|
s16 fov;
|
||||||
} CameraView;
|
} CameraView;
|
||||||
|
|
||||||
|
|
||||||
omObjData *boardMainObj;
|
omObjData *boardMainObj;
|
||||||
u32 boardRandSeed;
|
u32 boardRandSeed;
|
||||||
static omObjData *last5GfxObj;
|
static omObjData *last5GfxObj;
|
||||||
|
|
@ -619,16 +618,10 @@ static void CreateBoard(void)
|
||||||
GWSystem.mg_next = -1;
|
GWSystem.mg_next = -1;
|
||||||
if(!GWGameStat.field10E_bit5) {
|
if(!GWGameStat.field10E_bit5) {
|
||||||
s32 type_temp;
|
s32 type_temp;
|
||||||
if(GWSystem.mg_list == 3) {
|
|
||||||
GWSystem.mg_list = 0;
|
|
||||||
}
|
|
||||||
if(GWMGListGet() == 2) {
|
if(GWMGListGet() == 2) {
|
||||||
GWSystem.mg_list = 0;
|
GWSystem.mg_list = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(GWSystem.mess_speed == 3) {
|
|
||||||
GWSystem.mess_speed = 1;
|
|
||||||
}
|
|
||||||
mess_speed = GWMessSpeedGet();
|
mess_speed = GWMessSpeedGet();
|
||||||
GWSystem.mess_speed = mess_speed;
|
GWSystem.mess_speed = mess_speed;
|
||||||
switch(mess_speed) {
|
switch(mess_speed) {
|
||||||
|
|
|
||||||
|
|
@ -151,27 +151,6 @@ void BoardPauseStart(void) {
|
||||||
HuPrcDestructorSet2(mainProcess, PauseExit);
|
HuPrcDestructorSet2(mainProcess, PauseExit);
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline s32 PauseExitInlineFunc01(void) {
|
|
||||||
if (GWSystem.mg_list == 3) {
|
|
||||||
GWSystem.mg_list = 0;
|
|
||||||
}
|
|
||||||
return GWSystem.mg_list;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline s32 PauseExitInlineFunc02(void) {
|
|
||||||
if (GWSystem.mess_speed == 3) {
|
|
||||||
GWSystem.mess_speed = 1;
|
|
||||||
}
|
|
||||||
return GWSystem.mess_speed;
|
|
||||||
}
|
|
||||||
|
|
||||||
static inline s32 PauseExitInlineFunc03(void) {
|
|
||||||
if (GWSystem.save_mode == 3) {
|
|
||||||
GWSystem.save_mode = 1;
|
|
||||||
}
|
|
||||||
return GWSystem.save_mode;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void PauseExit(void) {
|
static void PauseExit(void) {
|
||||||
if (pauseQuitF == 0) {
|
if (pauseQuitF == 0) {
|
||||||
BoardRollWinDispSet(1);
|
BoardRollWinDispSet(1);
|
||||||
|
|
@ -200,15 +179,15 @@ static void PauseExit(void) {
|
||||||
if (GWPartyGet() == 0) {
|
if (GWPartyGet() == 0) {
|
||||||
GWGameStat.field10F_bit0 = GWMGExplainGet();
|
GWGameStat.field10F_bit0 = GWMGExplainGet();
|
||||||
GWGameStat.field10F_bit1 = GWMGShowComGet();
|
GWGameStat.field10F_bit1 = GWMGShowComGet();
|
||||||
GWGameStat.field10F_bit2 = PauseExitInlineFunc01();
|
GWGameStat.field10F_bit2 = GWMGListGet();
|
||||||
GWGameStat.field10F_bit4 = PauseExitInlineFunc02();
|
GWGameStat.field10F_bit4 = GWMessSpeedGet();
|
||||||
GWGameStat.field10F_bit6 = PauseExitInlineFunc03();
|
GWGameStat.field10F_bit6 = GWSaveModeGet();
|
||||||
} else {
|
} else {
|
||||||
GWGameStat.field110_bit0 = GWMGExplainGet();
|
GWGameStat.field110_bit0 = GWMGExplainGet();
|
||||||
GWGameStat.field110_bit1 = GWMGShowComGet();
|
GWGameStat.field110_bit1 = GWMGShowComGet();
|
||||||
GWGameStat.field110_bit2 = PauseExitInlineFunc01();
|
GWGameStat.field110_bit2 = GWMGListGet();
|
||||||
GWGameStat.field110_bit4 = PauseExitInlineFunc02();
|
GWGameStat.field110_bit4 = GWMessSpeedGet();
|
||||||
GWGameStat.field110_bit6 = PauseExitInlineFunc03();
|
GWGameStat.field110_bit6 = GWSaveModeGet();
|
||||||
}
|
}
|
||||||
mainProcess = NULL;
|
mainProcess = NULL;
|
||||||
}
|
}
|
||||||
|
|
@ -390,7 +369,7 @@ void CreatePauseScreen(void) {
|
||||||
var_f31 = (var_r28 != 0) ? 0.0f : -90.0f;
|
var_f31 = (var_r28 != 0) ? 0.0f : -90.0f;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
var_r28 = PauseExitInlineFunc01();
|
var_r28 = GWMGListGet();
|
||||||
switch (var_r28) {
|
switch (var_r28) {
|
||||||
case 1:
|
case 1:
|
||||||
var_r28 = 0;
|
var_r28 = 0;
|
||||||
|
|
@ -411,7 +390,7 @@ void CreatePauseScreen(void) {
|
||||||
var_f31 = (var_r28 != 0) ? 0.0f : -90.0f;
|
var_f31 = (var_r28 != 0) ? 0.0f : -90.0f;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
var_r28 = PauseExitInlineFunc02();
|
var_r28 = GWMessSpeedGet();
|
||||||
switch (var_r28) {
|
switch (var_r28) {
|
||||||
case 2:
|
case 2:
|
||||||
var_r28 = 0;
|
var_r28 = 0;
|
||||||
|
|
@ -431,7 +410,7 @@ void CreatePauseScreen(void) {
|
||||||
if (temp_r29->unk00_field4 != 0) {
|
if (temp_r29->unk00_field4 != 0) {
|
||||||
GWSystem.save_mode = 1;
|
GWSystem.save_mode = 1;
|
||||||
}
|
}
|
||||||
var_r28 = PauseExitInlineFunc03();
|
var_r28 = GWSaveModeGet();
|
||||||
switch (var_r28) {
|
switch (var_r28) {
|
||||||
case 1:
|
case 1:
|
||||||
var_r28 = 0;
|
var_r28 = 0;
|
||||||
|
|
|
||||||
|
|
@ -1339,7 +1339,7 @@ static void ExecItemPick(void) {
|
||||||
itemPosTemp[j].x -= 8.0f;
|
itemPosTemp[j].x -= 8.0f;
|
||||||
itemPosTemp[j].y += 16.0f;
|
itemPosTemp[j].y += 16.0f;
|
||||||
}
|
}
|
||||||
sp18 = BoardComTutorialItemGet(itemPlayer);
|
sp18 = BoardComUseItemSlotGet(itemPlayer);
|
||||||
ExecItemPickInlineFunc02(itemPlayer, var_r23, sp18);
|
ExecItemPickInlineFunc02(itemPlayer, var_r23, sp18);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -182,7 +182,6 @@ void BoardWinPause(void) {
|
||||||
|
|
||||||
void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice) {
|
void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice) {
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
|
|
||||||
winPosIdx = pos;
|
winPosIdx = pos;
|
||||||
winChoice = 0;
|
winChoice = 0;
|
||||||
|
|
@ -209,9 +208,6 @@ void BoardWinCreateChoice(s32 pos, u32 mess, s32 portrait, s32 choice) {
|
||||||
HuPrcDestructorSet2(winProc, &BoardWinDestroy);
|
HuPrcDestructorSet2(winProc, &BoardWinDestroy);
|
||||||
}
|
}
|
||||||
winMess = mess;
|
winMess = mess;
|
||||||
if (GWSystem.mess_speed == 3) {
|
|
||||||
GWSystem.mess_speed = 1;
|
|
||||||
}
|
|
||||||
BoardWinSpeedSet(GWMessSpeedGet());
|
BoardWinSpeedSet(GWMessSpeedGet());
|
||||||
BoardWinPlayerSet(GWSystem.player_curr);
|
BoardWinPlayerSet(GWSystem.player_curr);
|
||||||
}
|
}
|
||||||
|
|
@ -244,9 +240,6 @@ void BoardWinCreate(s32 pos, u32 mess, s32 portrait) {
|
||||||
HuPrcDestructorSet2(winProc, &BoardWinDestroy);
|
HuPrcDestructorSet2(winProc, &BoardWinDestroy);
|
||||||
}
|
}
|
||||||
winMess = mess;
|
winMess = mess;
|
||||||
if (GWSystem.mess_speed == 3) {
|
|
||||||
GWSystem.mess_speed = 1;
|
|
||||||
}
|
|
||||||
BoardWinSpeedSet(GWMessSpeedGet());
|
BoardWinSpeedSet(GWMessSpeedGet());
|
||||||
BoardWinPlayerSet(GWSystem.player_curr);
|
BoardWinPlayerSet(GWSystem.player_curr);
|
||||||
autoPickF = 0;
|
autoPickF = 0;
|
||||||
|
|
@ -300,13 +293,7 @@ void BoardWinKeyWait(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
int BoardWinSpeedGet(void) {
|
int BoardWinSpeedGet(void) {
|
||||||
s32 speed;
|
return winSpeedTbl[GWMessSpeedGet()];
|
||||||
|
|
||||||
if (GWSystem.mess_speed == 3) {
|
|
||||||
GWSystem.mess_speed = 1;
|
|
||||||
}
|
|
||||||
speed = GWSystem.mess_speed;
|
|
||||||
return winSpeedTbl[speed];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BoardWinSpeedSet(s32 value) {
|
void BoardWinSpeedSet(s32 value) {
|
||||||
|
|
@ -348,12 +335,10 @@ s32 BoardWinPortraitGetStar(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void BoardWinPlayerSet(s32 player) {
|
void BoardWinPlayerSet(s32 player) {
|
||||||
s32 temp;
|
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
if (player == -1) {
|
if (player == -1) {
|
||||||
temp = GWSystem.party;
|
if (GWPartyGet() != 1) {
|
||||||
if (temp != 1) {
|
|
||||||
for (i = 0, disablePlayer = i; i < 4; i++) {
|
for (i = 0, disablePlayer = i; i < 4; i++) {
|
||||||
if (GWPlayer[i].com != 0) {
|
if (GWPlayer[i].com != 0) {
|
||||||
disablePlayer |= 1 << GWPlayer[i].port;
|
disablePlayer |= 1 << GWPlayer[i].port;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue