Merge pull request #474 from gamemasterplc/main

Match bootdll in PAL
This commit is contained in:
Liam Coleman 2024-11-17 21:08:38 -06:00 committed by GitHub
commit 83456ab34a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 746 additions and 192 deletions

View file

@ -19,9 +19,9 @@ modules:
splits: config/GMPE01_00/rels/bootDll/splits.txt
links: []
extract:
- symbol: logoNintendoData
binary: logoNintendoData.bin
header: logoNintendoData.inc
- symbol: nintendoData
binary: nintendoData.bin
header: nintendoData.inc
- object: files/dll/instDll.rel
hash: f09399fee83c63abfe2adb25341152adad959a93
symbols: config/GMPE01_00/rels/instDll/symbols.txt

View file

@ -10,11 +10,7 @@ REL/executor.c:
.text start:0x00000000 end:0x000000A0
REL/bootDll/main.c:
.text start:0x000000A0 end:0x00002944
.text start:0x000000A0 end:0x000029C8
.rodata start:0x00000000 end:0x000000DC
.data start:0x00000000 end:0x000000A0
.data start:0x00000000 end:0x0000311D
.bss start:0x00000000 end:0x0000005C
REL/bootDll/nintendo_data.c:
.text start:0x00002944 end:0x000029C8
.data start:0x000000A0 end:0x0000311D

View file

@ -1,14 +1,14 @@
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
ObjectSetup = .text:0x000000A0; // type:function size:0x1CC
BootProc = .text:0x0000026C; // type:function size:0x78C scope:local
BootExec = .text:0x0000026C; // type:function size:0x78C
UpdateDemoMess = .text:0x000009F8; // type:function size:0xC8 scope:local
ProgressiveProc = .text:0x00000AC0; // type:function size:0x6B8 scope:local
fn_1_1178 = .text:0x00001178; // type:function size:0x3B4
fn_1_152C = .text:0x0000152C; // type:function size:0xBD4
TitleInit = .text:0x00002100; // type:function size:0x374 scope:local
TitleProc = .text:0x00002474; // type:function size:0x4D0 scope:local
logoReadNintendo = .text:0x00002944; // type:function size:0x84
BootProgExec = .text:0x00000AC0; // type:function size:0x6B8
DebugCamOutView = .text:0x00001178; // type:function size:0x3B4
DebugCamUpdate = .text:0x0000152C; // type:function size:0xBD4
BootTitleCreate = .text:0x00002100; // type:function size:0x374
BootTitleExec = .text:0x00002474; // type:function size:0x4D0
NintendoDataDecode = .text:0x00002944; // type:function size:0x84
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float
@ -50,20 +50,21 @@ lbl_1_rodata_D0 = .rodata:0x000000D0; // type:object size:0x8 scope:local data:d
lbl_1_rodata_D8 = .rodata:0x000000D8; // type:object size:0x4 scope:local data:float
lbl_1_data_0 = .data:0x00000000; // type:object size:0x24 scope:local data:string
lbl_1_data_24 = .data:0x00000024; // type:object size:0x14 scope:local data:string
demoTimingTbl = .data:0x00000038; // type:object size:0x18 scope:local data:2byte
progressivePosTbl = .data:0x00000050; // type:object size:0x8 scope:local
lbl_1_data_58 = .data:0x00000058; // type:object size:0x4 scope:local
demoMessTimeTbl = .data:0x00000038; // type:object size:0x18 scope:local data:2byte
progPosTbl = .data:0x00000050; // type:object size:0x8 scope:local
debugCamTbl = .data:0x00000058; // type:object size:0x4 scope:local
lbl_1_data_5C = .data:0x0000005C; // type:object size:0x1A scope:local data:string
lbl_1_data_76 = .data:0x00000076; // type:object size:0x13 scope:local data:string
lbl_1_data_89 = .data:0x00000089; // type:object size:0x17 scope:local
logoNintendoData = .data:0x000000A0; // type:object size:0x307D align:32
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4
nintendoData = .data:0x000000A0; // type:object size:0x307D align:32
debugCamOnF = .bss:0x00000000; // type:object size:0x4
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x2
titleGroup = .bss:0x00000006; // type:object size:0x2 scope:local data:2byte
titleModel = .bss:0x00000008; // type:object size:0x6 scope:local data:2byte
demoWin = .bss:0x0000000E; // type:object size:0x2 scope:local data:2byte
bootGrpId = .bss:0x00000006; // type:object size:0x2 scope:local data:2byte
titleMdlId = .bss:0x00000008; // type:object size:0x6 scope:local data:2byte
demoWinId = .bss:0x0000000E; // type:object size:0x2 scope:local data:2byte
lbl_1_bss_10 = .bss:0x00000010; // type:object size:0xC
lbl_1_bss_1C = .bss:0x0000001C; // type:object size:0x8 data:float
lbl_1_bss_24 = .bss:0x00000024; // type:object size:0x18 data:float
lbl_1_bss_3C = .bss:0x0000003C; // type:object size:0x18 data:float
objman = .bss:0x00000054; // type:object size:0x8 scope:local data:4byte
debugCamZoom = .bss:0x0000001C; // type:object size:0x8 data:float
debugCamPos = .bss:0x00000024; // type:object size:0x18 data:float
debugCamRot = .bss:0x0000003C; // type:object size:0x18 data:float
objman = .bss:0x00000054; // type:object size:0x4 data:4byte
debugOutView = .bss:0x00000058; // type:object size:0x4 scope:local data:4byte

View file

@ -19,9 +19,9 @@ modules:
splits: config/GMPE01_00/rels/bootDll/splits.txt
links: []
extract:
- symbol: logoNintendoData
binary: logoNintendoData.bin
header: logoNintendoData.inc
- symbol: nintendoData
binary: nintendoData.bin
header: nintendoData.inc
- object: files/dll/instDll.rel
hash: f09399fee83c63abfe2adb25341152adad959a93
symbols: config/GMPE01_00/rels/instDll/symbols.txt

View file

@ -20,6 +20,10 @@ modules:
symbols: config/GMPP01_00/rels/bootDll/symbols.txt
splits: config/GMPP01_00/rels/bootDll/splits.txt
links: []
extract:
- symbol: nintendoData
binary: nintendoData.bin
header: nintendoData.inc
- object: files/dll/instDll.rel
hash: eef3ac50923ab2f20d588ef10ae15f3bc739f2b8
symbols: config/GMPP01_00/rels/instDll/symbols.txt

View file

@ -5,3 +5,17 @@ Sections:
.rodata type:rodata align:8
.data type:data align:8
.bss type:bss align:8
REL/executor.c:
.text start:0x00000000 end:0x000000A0
REL/bootDll/main.c:
.text start:0x000000A0 end:0x00002AE0
.rodata start:0x00000000 end:0x000000F8
.data start:0x00000000 end:0x00003120
.bss start:0x00000000 end:0x00000060
REL/bootDll/language.c:
.text start:0x00002AE0 end:0x00003D9C
.rodata start:0x000000F8 end:0x000001A0
.data start:0x00003120 end:0x00003156

View file

@ -1,15 +1,15 @@
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
fn_1_A0 = .text:0x000000A0; // type:function size:0x204
fn_1_2A4 = .text:0x000002A4; // type:function size:0x8B4
fn_1_B58 = .text:0x00000B58; // type:function size:0xC8
fn_1_C20 = .text:0x00000C20; // type:function size:0x3B4
fn_1_FD4 = .text:0x00000FD4; // type:function size:0xB88
fn_1_1B5C = .text:0x00001B5C; // type:function size:0x460
fn_1_1FBC = .text:0x00001FBC; // type:function size:0xAA0
fn_1_2A5C = .text:0x00002A5C; // type:function size:0x84
fn_1_2AE0 = .text:0x00002AE0; // type:function size:0x10C8
fn_1_3BA8 = .text:0x00003BA8; // type:function size:0x1F4
ObjectSetup = .text:0x000000A0; // type:function size:0x204
BootExec = .text:0x000002A4; // type:function size:0x8B4
UpdateDemoMess = .text:0x00000B58; // type:function size:0xC8 scope:local
DebugCamOutView = .text:0x00000C20; // type:function size:0x3B4
DebugCamUpdate = .text:0x00000FD4; // type:function size:0xB88
BootTitleCreate = .text:0x00001B5C; // type:function size:0x460
BootTitleExec = .text:0x00001FBC; // type:function size:0xAA0
NintendoDataDecode = .text:0x00002A5C; // type:function size:0x84
LanguageMenuExec = .text:0x00002AE0; // type:function size:0x10C8
LanguageBootGet = .text:0x00003BA8; // type:function size:0x1F4
_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float
@ -86,22 +86,25 @@ lbl_1_rodata_190 = .rodata:0x00000190; // type:object size:0x8 data:double
lbl_1_rodata_198 = .rodata:0x00000198; // type:object size:0x8 data:double
lbl_1_data_0 = .data:0x00000000; // type:object size:0x24 data:string
lbl_1_data_24 = .data:0x00000024; // type:object size:0x14 data:string
lbl_1_data_38 = .data:0x00000038; // type:object size:0x18 data:2byte
lbl_1_data_50 = .data:0x00000050; // type:object size:0x4
demoMessTimeTbl = .data:0x00000038; // type:object size:0x18 scope:local data:2byte
debugCamTbl = .data:0x00000050; // type:object size:0x4 scope:local
lbl_1_data_54 = .data:0x00000054; // type:object size:0x1A data:string
lbl_1_data_6E = .data:0x0000006E; // type:object size:0x13 data:string
lbl_1_data_81 = .data:0x00000081; // type:object size:0x1F
lbl_1_data_A0 = .data:0x000000A0; // type:object size:0x3080 data:4byte
lbl_1_data_3120 = .data:0x00003120; // type:object size:0x14
nintendoData = .data:0x000000A0; // type:object size:0x307D align:32
flagFileTbl = .data:0x00003120; // type:object size:0x14 scope:local
lbl_1_data_3134 = .data:0x00003134; // type:object size:0x5 data:string
lbl_1_data_3139 = .data:0x00003139; // type:object size:0xD data:string
lbl_1_data_3146 = .data:0x00003146; // type:object size:0x10 data:string
lbl_1_bss_0 = .bss:0x00000000; // type:object size:0x4 data:4byte
lbl_1_bss_4 = .bss:0x00000004; // type:object size:0x6
lbl_1_bss_A = .bss:0x0000000A; // type:object size:0x2 data:2byte
lbl_1_bss_C = .bss:0x0000000C; // type:object size:0x6 data:2byte
lbl_1_bss_12 = .bss:0x00000012; // type:object size:0xE data:2byte
lbl_1_bss_20 = .bss:0x00000020; // type:object size:0x8 data:float
lbl_1_bss_28 = .bss:0x00000028; // type:object size:0x18 data:float
lbl_1_bss_40 = .bss:0x00000040; // type:object size:0x18 data:float
lbl_1_bss_58 = .bss:0x00000058; // type:object size:0x8 data:4byte
debugCamOnF = .bss:0x00000000; // type:object size:0x4 data:4byte
initLanguageF = .bss:0x00000004; // type:object size:0x4 scope:local data:4byte
lbl_1_bss_4 = .bss:0x00000008; // type:object size:0x2
bootGrpId = .bss:0x0000000A; // type:object size:0x2 scope:local data:2byte
titleMdlId = .bss:0x0000000C; // type:object size:0x6 scope:local data:2byte
demoWinId = .bss:0x00000012; // type:object size:0x2 scope:local data:2byte
lbl_1_bss_10 = .bss:0x00000014; // type:object size:0xC data:float
debugCamZoom = .bss:0x00000020; // type:object size:0x8 data:float
debugCamPos = .bss:0x00000028; // type:object size:0x18 data:float
debugCamRot = .bss:0x00000040; // type:object size:0x18 data:float
objman = .bss:0x00000058; // type:object size:0x4 data:4byte
debugOutView = .bss:0x0000005C; // type:object size:0x4 scope:local data:4byte

View file

@ -21,6 +21,10 @@ modules:
symbols: config/GMPP01_00/rels/bootDll/symbols.txt
splits: config/GMPP01_00/rels/bootDll/splits.txt
links: []
extract:
- symbol: nintendoData
binary: nintendoData.bin
header: nintendoData.inc
- object: files/dll/instDll.rel
hash: eef3ac50923ab2f20d588ef10ae15f3bc739f2b8
symbols: config/GMPP01_00/rels/instDll/symbols.txt

View file

@ -835,8 +835,8 @@ config.libs = [
Rel(
"bootDll",
objects={
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/bootDll/main.c"),
Object(MatchingFor("GMPE01_00", "GMPE01_01"), "REL/bootDll/nintendo_data.c"),
Object(Matching, "REL/bootDll/main.c"),
Object(Matching, "REL/bootDll/language.c"),
},
),
Rel(

View file

@ -2,6 +2,9 @@
#define DATANUM_TITLE_H
#include "datadir_enum.h"
#include "version.h"
#if VERSION_NTSC
enum {
TITLE_NINTENDO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 0),
@ -20,4 +23,40 @@ enum {
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13),
};
#else
enum {
TITLE_HUDSON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 0),
TITLE_PROGRESSIVE_CHOOSE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 1),
TITLE_PROGRESSIVE_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 2),
TITLE_PROGRESSIVE_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 3),
TITLE_PROGRESSIVE_CURSOR_ON_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 4),
TITLE_PROGRESSIVE_CURSOR_OFF_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 5),
TITLE_BG_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 6),
TITLE_LOGO_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 7),
TITLE_COPYRIGHT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 8),
TITLE_CHAR_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 9),
TITLE_CUBE_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 10),
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 11),
TITLE_LANGUAGEBG_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 12),
TITLE_FLAG_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13),
TITLE_FLAG_EN_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 14),
TITLE_FLAG_GE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 15),
TITLE_FLAG_FR_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 16),
TITLE_FLAG_IT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 17),
TITLE_FLAG_ES_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 18),
TITLE_PRESS_START_EN_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 19),
TITLE_PRESS_START_GE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 20),
TITLE_PRESS_START_FR_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 21),
TITLE_PRESS_START_IT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 22),
TITLE_PRESS_START_ES_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 23),
TITLE_LANGUAGE_EN_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 24),
TITLE_LANGUAGE_GE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 25),
TITLE_LANGUAGE_FR_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 26),
TITLE_LANGUAGE_IT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 27),
TITLE_LANGUAGE_ES_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 28),
};
#endif
#endif

280
src/REL/bootDll/language.c Normal file
View file

@ -0,0 +1,280 @@
#include "version.h"
#if VERSION_PAL
#include "dolphin.h"
#include "game/card.h"
#include "game/saveload.h"
#include "game/sprite.h"
#include "game/hsfman.h"
#include "game/hsfanim.h"
#include "game/window.h"
#include "game/gamework_data.h"
#include "game/object.h"
#include "game/wipe.h"
#include "game/pad.h"
#include "game/audio.h"
#include "game/chrman.h"
#include "game/minigame_seq.h"
#include "math.h"
#include "ext_math.h"
#include "data_num/title.h"
s32 flagFileTbl[] = {
TITLE_FLAG_EN_ANM,
TITLE_FLAG_ES_ANM,
TITLE_FLAG_IT_ANM,
TITLE_FLAG_FR_ANM,
TITLE_FLAG_GE_ANM
};
extern int SystemInitF;
extern Process *objman;
extern Vec debugCamRot[2];
extern Vec debugCamPos[2];
extern float debugCamZoom[2];
void DebugCamOutView(omObjData *obj);
void DebugCamUpdate(omObjData *obj);
BOOL LanguageMenuExec(void)
{
s16 language = GWLanguageGet()-1;
s16 i;
s16 gid;
s16 time;
s16 choiceChange;
AnimData *anim;
s16 sprid;
s16 choice;
omObjData *outView;
omObjData *updateCamera;
s16 modelId[5];
s16 winId[5];
float winSize[2];
float dist;
float posX;
float posZ;
for(i=0; i<4; i++) {
GWPlayerCfg[i].character = i;
}
gid = HuSprGrpCreate(1);
anim = HuSprAnimReadFile(TITLE_LANGUAGEBG_ANM);
sprid = HuSprCreate(anim, 0, 0);
HuSprGrpMemberSet(gid, 0, sprid);
HuSprDrawNoSet(gid, 0, 127);
HuSprPosSet(gid, 0, 288, 240);
HuSprTPLvlSet(gid, 0, 0.6f);
Hu3DFogSet(350, 2000, 128, 128, 128);
debugCamRot[0].x = -20;
debugCamRot[0].y = 0;
debugCamRot[0].z = 0;
debugCamPos[0].x = 0;
debugCamPos[0].y = 20;
debugCamPos[0].z = -7;
debugCamZoom[0] = 600;
Hu3DCameraPerspectiveSet(HU3D_CAM0, 60, 20, 5000, 1.2f);
outView = omAddObjEx(objman, 32730, 0, 0, -1, DebugCamOutView);
updateCamera = omAddObjEx(objman, 0, 32, 32, -1, DebugCamUpdate);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet()) {
HuPrcVSleep();
}
if(!SystemInitF) {
void *group_samp;
HuWindowInit();
group_samp = HuMemDirectMalloc(HEAP_DATA, msmSysGetSampSize(0));
msmSysLoadGroup(0, group_samp, 0);
HuMemDirectFree(group_samp);
}
for(i=0; i<5; i++) {
modelId[i] = Hu3DModelCreateFile(TITLE_FLAG_HSF);
anim = HuSprAnimReadFile(flagFileTbl[i]);
Hu3DAnimCreate(anim, modelId[i], "flag");
Hu3DModelPosSet(modelId[i], sind(i*72)*200, 70, cosd(i*72)*200);
Hu3DModelRotSet(modelId[i], -20, 0, 0);
}
for(time=1; time<=30; time++) {
dist = 1.0-(time/30.0);
for(i=0; i<5; i++) {
Hu3DModelPosSet(modelId[i], sind((dist*180.0f)+(i*72)+(language*72))*(200+(300*dist)), 70, cosd((dist*180.0f)+(i*72)+(language*72))*(200+(300*dist)));
}
HuPrcVSleep();
}
HuWinInit(1);
HuWinMesMaxSizeGet(5, winSize, 0x380000, 0x380005, 0x38000A, 0x38000F, 0x380014);
winId[0] = HuWinExCreateStyled(-10000, 50, winSize[0], winSize[1], -1, 0);
HuWinAttrSet(winId[0], 0x800);
HuWinMesSet(winId[0], 0x380000+(language*5));
HuWinBGTPLvlSet(winId[0], 0);
HuWinMesSpeedSet(winId[0], 0);
HuWinDispOn(winId[0]);
HuWinMesMaxSizeGet(5, winSize, 0x380001, 0x380006, 0x38000B, 0x380010, 0x380015);
winId[1] = HuWinExCreateStyled(-10000, 100, winSize[0], winSize[1], -1, 0);
HuWinAttrSet(winId[1], 0x800);
HuWinMesSet(winId[1], 0x380001+(language*5));
HuWinBGTPLvlSet(winId[1], 0);
HuWinMesSpeedSet(winId[1], 0);
HuWinDispOn(winId[1]);
HuWinMesMaxSizeGet(5, winSize, 0x380002, 0x380007, 0x38000C, 0x380011, 0x380016);
winId[2] = HuWinExCreateStyled(-10000, 340, winSize[0], winSize[1], -1, 0);
HuWinAttrSet(winId[2], 0x800);
HuWinMesSet(winId[2], 0x380002+(language*5));
HuWinBGTPLvlSet(winId[2], 0);
HuWinMesSpeedSet(winId[2], 0);
HuWinDispOn(winId[2]);
HuWinMesMaxSizeGet(5, winSize, 0x380004, 0x380009, 0x38000E, 0x380013, 0x380018);
winId[4] = HuWinExCreateStyled(-10000, (448-winSize[1])-10, winSize[0], winSize[1], -1, 0);
HuWinAttrSet(winId[4], 0x800);
choiceChange = FALSE;
while(1) {
if(HuPadDStkRep[0] & PAD_BUTTON_LEFT) {
HuAudFXPlay(0);
for(time=0; time<=10; time++) {
for(i=0; i<5; i++) {
posX = sind((72.0*language)+(i*72)-(72.0*(time/10.0)))*200;
posZ = cosd((72.0*language)+(i*72)-(72.0*(time/10.0)))*200;
Hu3DModelPosSet(modelId[i], posX, 70, posZ);
}
HuPrcVSleep();
}
language--;
if(language < 0) {
language = 4;
}
choiceChange = TRUE;
} else if(HuPadDStkRep[0] & PAD_BUTTON_RIGHT) {
HuAudFXPlay(0);
for(time=0; time<=10; time++) {
for(i=0; i<5; i++) {
posX = sind((72.0*language)+(i*72)+(72.0*(time/10.0)))*200;
posZ = cosd((72.0*language)+(i*72)+(72.0*(time/10.0)))*200;
Hu3DModelPosSet(modelId[i], posX, 70, posZ);
}
HuPrcVSleep();
}
language++;
if(language >= 5) {
language = 0;
}
choiceChange = TRUE;
}
if(choiceChange) {
HuWinMesSet(winId[0], 0x380000+(language*5));
HuWinMesSet(winId[1], 0x380001+(language*5));
HuWinMesSet(winId[2], 0x380002+(language*5));
choiceChange = FALSE;
}
if(HuPadBtnDown[0] & PAD_BUTTON_A) {
HuAudFXPlay(1);
HuWinHomeClear(winId[4]);
HuWinExAnimIn(winId[4]);
HuWinMesSet(winId[4], 0x380004+(language*5));
HuWinMesWait(winId[4]);
choice = HuWinChoiceGet(winId[4], 0);
if(choice == 0) {
GwLanguage = GwLanguageSave = language+1;
GWLanguageSet(GwLanguage);
break;
}
HuWinExAnimOut(winId[4]);
}
if(GwLanguage != -1 && (HuPadBtnDown[0] & PAD_BUTTON_B)) {
HuAudFXPlay(3);
break;
}
HuPrcVSleep();
}
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet()) {
HuPrcVSleep();
}
HuSprGrpKill(gid);
for(i=0; i<5; i++) {
Hu3DModelKill(modelId[i]);
}
omDelObjEx(objman, outView);
omDelObjEx(objman, updateCamera);
if(SystemInitF == 0) {
CharManInit();
MGSeqInit();
}
HuWinAllKill();
Hu3DFogClear();
return TRUE;
}
s32 LanguageBootGet(void)
{
s16 result = -1;
s16 i;
s16 j;
for(i=0; i<2; i++) {
if(HuCardSlotCheck(i) < 0) {
continue;
}
if(HuCardMount(i) < 0) {
continue;
}
for(j=0; j<3; j++) {
CARDFileInfo fileInfo;
if(HuCardOpen(i, SaveFileNameTbl[j], &fileInfo) < 0) {
continue;
}
if(HuCardRead(&fileInfo, &saveBuf, SAVE_BUF_SIZE, 0) < 0) {
continue;
}
if(!SLCheckSumCheck()) {
continue;
}
memcpy(&GWGameStat, &saveBuf.data.stat, sizeof(GameStat));
if(GWGameStat.language < 1) {
continue;
}
if(GWGameStat.language > 5) {
continue;
}
result = GWGameStat.language;
OSReport("Language %d\n", GWGameStat.language);
HuCardClose(&fileInfo);
HuCardUnMount(i);
return result;
}
HuCardUnMount(i);
}
if(result == -1) {
OSReport("OS Language %d\n", OSGetLanguage());
switch(OSGetLanguage()) {
case OS_LANG_ENGLISH:
result = 1;
break;
case OS_LANG_GERMAN:
result = 2;
break;
case OS_LANG_FRENCH:
result = 3;
break;
case OS_LANG_SPANISH:
result = 5;
break;
case OS_LANG_ITALIAN:
result = 4;
break;
default:
result = -1;
break;
}
}
return result;
}
#endif

View file

@ -24,51 +24,69 @@
extern int SystemInitF;
static Process *objman[2];
Vec lbl_1_bss_3C[2];
Vec lbl_1_bss_24[2];
float lbl_1_bss_1C[2];
static omObjData *debugOutView;
Process *objman;
Vec debugCamRot[2];
Vec debugCamPos[2];
float debugCamZoom[2];
Vec lbl_1_bss_10;
static s16 demoWin;
static s16 demoWinId;
static s16 titleModel[3];
static s16 titleGroup;
static s16 titleMdlId[3];
static s16 bootGrpId;
s16 lbl_1_bss_4;
s32 lbl_1_bss_0;
#if VERSION_PAL
static BOOL initLanguageF;
#endif
s32 debugCamOnF;
static void BootProc(void);
void BootExec(void);
static void UpdateDemoMess(void);
static void ProgressiveProc(void);
static void TitleInit(void);
static BOOL TitleProc(void);
#if VERSION_NTSC
void BootProgExec(void);
#endif
void BootTitleCreate(void);
BOOL BootTitleExec(void);
void *logoReadNintendo(void);
void *NintendoDataDecode(void);
void ObjectSetup(void)
{
omOvlHisData *history;
OSReport("******* Boot ObjectSetup *********\n");
objman[0] = omInitObjMan(50, 8192);
lbl_1_bss_3C[0].x = -67;
lbl_1_bss_3C[0].y = 40;
lbl_1_bss_3C[0].z = 0;
lbl_1_bss_24[0].x = 260;
lbl_1_bss_24[0].y = -103;
lbl_1_bss_24[0].z = -18;
lbl_1_bss_1C[0] = 2885;
objman = omInitObjMan(50, 8192);
debugCamRot[0].x = -67;
debugCamRot[0].y = 40;
debugCamRot[0].z = 0;
debugCamPos[0].x = 260;
debugCamPos[0].y = -103;
debugCamPos[0].z = -18;
debugCamZoom[0] = 2885;
Hu3DCameraCreate(1);
Hu3DCameraPerspectiveSet(1, 30, 20, 15000, 1.2);
Hu3DCameraViewportSet(1, 0, 0, 640, 480, 0, 1);
HuPrcCreate(BootProc, 100, 12288, 0);
HuPrcCreate(BootExec, 100, 12288, 0);
Hu3DBGColorSet(0, 0, 0);
history = omOvlHisGet(0);
omOvlHisChg(0, history->overlay, 1, history->stat);
#if VERSION_PAL
if(SystemInitF == FALSE) {
initLanguageF = FALSE;
} else {
initLanguageF = TRUE;
}
#endif
}
static void BootProc(void)
#if VERSION_PAL
s32 LanguageBootGet(void);
BOOL LanguageMenuExec(void);
#endif
void BootExec(void)
{
AnimData *data;
s16 group;
@ -77,11 +95,24 @@ static void BootProc(void)
s16 i;
OSTick tick_prev;
Process *curr = HuPrcCurrentGet();
#if VERSION_NTSC
if (omovlevtno == 0) {
ProgressiveProc();
BootProgExec();
}
#else
if(SystemInitF == FALSE) {
GwLanguage = LanguageBootGet();
if(GwLanguage == -1) {
if(LanguageMenuExec()) {
SystemInitF = TRUE;
}
} else {
GWLanguageSet(GwLanguage);
}
}
#endif
group = HuSprGrpCreate(2);
data = HuSprAnimRead(logoReadNintendo());
data = HuSprAnimRead(NintendoDataDecode());
sprite_nintendo = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 0, sprite_nintendo);
HuSprPosSet(group, 0, 288, 240);
@ -94,7 +125,7 @@ static void BootProc(void)
HuSprPosSet(group, 1, 288, 240);
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
HuWinInit(1);
TitleInit();
BootTitleCreate();
SystemInitF = 1;
}
else {
@ -105,6 +136,18 @@ static void BootProc(void)
for (i = 0; i < 4; i++) {
GWPlayerCfg[i].pad_idx = i;
}
#if VERSION_PAL
if(SystemInitF) {
data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
sprite_hudson = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 1, sprite_hudson);
HuSprPosSet(group, 1, 288, 240);
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
HuAudSndGrpSetSet(0);
BootTitleCreate();
HuWinInit(1);
}
#endif
repeat:
HuSprAttrReset(group, 0, HUSPR_ATTR_DISPOFF);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
@ -118,7 +161,7 @@ static void BootProc(void)
HuWindowInit();
MGSeqInit();
HuWinInit(1);
TitleInit();
BootTitleCreate();
data = HuSprAnimReadFile(TITLE_HUDSON_ANM);
sprite_hudson = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 1, sprite_hudson);
@ -130,9 +173,15 @@ static void BootProc(void)
}
else {
for (i = 0; i < 180; i++) {
#if VERSION_NTSC
if (HuPadBtnDown[0] & (PAD_BUTTON_START | PAD_BUTTON_A)) {
break;
}
#else
if (initLanguageF && (HuPadBtnDown[0] & (PAD_BUTTON_START | PAD_BUTTON_A))) {
break;
}
#endif
HuPrcVSleep();
}
}
@ -159,12 +208,21 @@ static void BootProc(void)
}
else {
for (i = 0; i < 180; i++) {
#if VERSION_NTSC
if (HuPadBtnDown[0] & (PAD_BUTTON_START | PAD_BUTTON_A)) {
break;
}
#else
if (initLanguageF && (HuPadBtnDown[0] & (PAD_BUTTON_START | PAD_BUTTON_A))) {
break;
}
#endif
HuPrcVSleep();
}
}
#if VERSION_PAL
initLanguageF = TRUE;
#endif
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet()) {
HuPrcVSleep();
@ -184,11 +242,11 @@ static void BootProc(void)
HuSprGrpMemberSet(group_thp, 0, sprite_thp);
HuSprPosSet(group_thp, 0, 288, 240);
HuWinMesMaxSizeBetGet(win_size, MAKE_MESSID(54, 0), MAKE_MESSID(54, 4));
demoWin = HuWinCreate(-10000, 448 - win_size[1], win_size[0], win_size[1], 0);
HuWinMesSpeedSet(demoWin, 0);
HuWinBGTPLvlSet(demoWin, 0);
HuWinPriSet(demoWin, 10);
HuWinAttrSet(demoWin, 0x800);
demoWinId = HuWinCreate(-10000, 448 - win_size[1], win_size[0], win_size[1], 0);
HuWinMesSpeedSet(demoWinId, 0);
HuWinBGTPLvlSet(demoWinId, 0);
HuWinPriSet(demoWinId, 10);
HuWinAttrSet(demoWinId, 0x800);
HuPrcSleep(5);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 10);
while (WipeStatGet()) {
@ -207,7 +265,7 @@ static void BootProc(void)
while (WipeStatGet()) {
HuPrcVSleep();
}
HuWinKill(demoWin);
HuWinKill(demoWinId);
HuTHPClose();
HuPrcVSleep();
HuSprGrpKill(group_thp);
@ -216,7 +274,7 @@ static void BootProc(void)
}
skip_wait = FALSE;
}
if (!TitleProc()) {
if (!BootTitleExec()) {
HuPrcSleep(60);
goto repeat;
}
@ -242,7 +300,7 @@ static void BootProc(void)
} while (1);
}
static s16 demoTimingTbl[] = {
static s16 demoMessTimeTbl[] = {
1686,
1785,
1850,
@ -261,19 +319,21 @@ static void UpdateDemoMess(void)
{
int frame = HuTHPFrameGet();
int i;
for (i = 0; demoTimingTbl[i * 2] != -1; i++) {
if (frame == demoTimingTbl[i * 2]) {
HuWinMesSet(demoWin, MAKE_MESSID(54, i));
for (i = 0; demoMessTimeTbl[i * 2] != -1; i++) {
if (frame == demoMessTimeTbl[i * 2]) {
HuWinMesSet(demoWinId, MAKE_MESSID(54, i));
}
if (frame == demoTimingTbl[(i * 2) + 1]) {
HuWinHomeClear(demoWin);
if (frame == demoMessTimeTbl[(i * 2) + 1]) {
HuWinHomeClear(demoWinId);
}
}
}
static u16 progressivePosTbl[] = { 236, 313, 353, 313 };
#if VERSION_NTSC
static void ProgressiveProc(void)
static u16 progPosTbl[] = { 236, 313, 353, 313 };
void BootProgExec(void)
{
s16 i;
s16 option;
@ -303,11 +363,11 @@ static void ProgressiveProc(void)
data = HuSprAnimReadFile(TITLE_PROGRESSIVE_CURSOR_ON_ANM);
sprite = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 1, sprite);
HuSprPosSet(group, 1, progressivePosTbl[option * 2], progressivePosTbl[(option * 2) + 1]);
HuSprPosSet(group, 1, progPosTbl[option * 2], progPosTbl[(option * 2) + 1]);
data = HuSprAnimReadFile(TITLE_PROGRESSIVE_CURSOR_OFF_ANM);
sprite = HuSprCreate(data, 0, 0);
HuSprGrpMemberSet(group, 2, sprite);
HuSprPosSet(group, 2, progressivePosTbl[option * 2], progressivePosTbl[(option * 2) + 1]);
HuSprPosSet(group, 2, progPosTbl[option * 2], progPosTbl[(option * 2) + 1]);
HuSprAttrSet(group, 2, HUSPR_ATTR_DISPOFF);
WipeCreate(WIPE_MODE_IN, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet()) {
@ -316,12 +376,12 @@ static void ProgressiveProc(void)
for (i = 0; i < 600; i++) {
if (HU_PAD_DSTK_ALL & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT)) {
option ^= 1;
HuSprPosSet(group, 1, progressivePosTbl[option * 2], progressivePosTbl[(option * 2) + 1]);
HuSprPosSet(group, 1, progPosTbl[option * 2], progPosTbl[(option * 2) + 1]);
i = 0;
}
if (HU_PAD_BTNDOWN_ALL & PAD_BUTTON_A) {
HuSprAttrSet(group, 1, HUSPR_ATTR_DISPOFF);
HuSprPosSet(group, 2, progressivePosTbl[option * 2], progressivePosTbl[(option * 2) + 1]);
HuSprPosSet(group, 2, progPosTbl[option * 2], progPosTbl[(option * 2) + 1]);
HuSprAttrReset(group, 2, HUSPR_ATTR_DISPOFF);
break;
}
@ -370,33 +430,35 @@ static void ProgressiveProc(void)
HuPrcSleep(30);
}
u16 lbl_1_data_58[] = { 1, 2 };
#endif
void fn_1_1178(void)
static u16 debugCamTbl[] = { 1, 2 };
void DebugCamOutView(omObjData *obj)
{
s16 i;
for (i = 0; i < 1; i++) {
Vec pos, target, up;
float x, y, z;
x = lbl_1_bss_3C[i].x;
y = lbl_1_bss_3C[i].y;
z = lbl_1_bss_3C[i].z;
x = debugCamRot[i].x;
y = debugCamRot[i].y;
z = debugCamRot[i].z;
pos.x = (((sind(y) * cosd(x)) * lbl_1_bss_1C[i]) + lbl_1_bss_24[i].x);
pos.y = (-sind(x) * lbl_1_bss_1C[i]) + lbl_1_bss_24[i].y;
pos.z = ((cosd(y) * cosd(x)) * lbl_1_bss_1C[i]) + lbl_1_bss_24[i].z;
target.x = lbl_1_bss_24[i].x;
target.y = lbl_1_bss_24[i].y;
target.z = lbl_1_bss_24[i].z;
pos.x = (((sind(y) * cosd(x)) * debugCamZoom[i]) + debugCamPos[i].x);
pos.y = (-sind(x) * debugCamZoom[i]) + debugCamPos[i].y;
pos.z = ((cosd(y) * cosd(x)) * debugCamZoom[i]) + debugCamPos[i].z;
target.x = debugCamPos[i].x;
target.y = debugCamPos[i].y;
target.z = debugCamPos[i].z;
up.x = sind(y) * sind(x);
up.y = cosd(x);
up.z = cosd(y) * sind(x);
Hu3DCameraPosSet(lbl_1_data_58[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z);
Hu3DCameraPosSet(debugCamTbl[i], pos.x, pos.y, pos.z, up.x, up.y, up.z, target.x, target.y, target.z);
}
}
void fn_1_152C(void)
void DebugCamUpdate(omObjData *obj)
{
Vec pos;
Vec offset;
@ -405,28 +467,30 @@ void fn_1_152C(void)
f32 z_rot;
s8 stick_pos;
#if VERSION_NTSC
if ((HuPadBtnDown[0] & 0x800)) {
lbl_1_bss_0 = (lbl_1_bss_0) ? 0 : 1;
debugCamOnF = (debugCamOnF) ? 0 : 1;
}
if (lbl_1_bss_0 != 0) {
lbl_1_bss_3C[0].y += 0.1f * HuPadStkX[0];
lbl_1_bss_3C[0].x += 0.1f * HuPadStkY[0];
lbl_1_bss_1C[0] += HuPadTrigL[0] / 2;
lbl_1_bss_1C[0] -= HuPadTrigR[0] / 2;
if (lbl_1_bss_1C[0] < 100.0f) {
lbl_1_bss_1C[0] = 100.0f;
#endif
if (debugCamOnF != 0) {
debugCamRot[0].y += 0.1f * HuPadStkX[0];
debugCamRot[0].x += 0.1f * HuPadStkY[0];
debugCamZoom[0] += HuPadTrigL[0] / 2;
debugCamZoom[0] -= HuPadTrigR[0] / 2;
if (debugCamZoom[0] < 100.0f) {
debugCamZoom[0] = 100.0f;
}
pos.x = lbl_1_bss_24[0].x + (lbl_1_bss_1C[0] * (sind(lbl_1_bss_3C[0].y) * cosd(lbl_1_bss_3C[0].x)));
pos.y = (lbl_1_bss_24[0].y + (lbl_1_bss_1C[0] * -sind(lbl_1_bss_3C[0].x)));
pos.z = (lbl_1_bss_24[0].z + (lbl_1_bss_1C[0] * (cosd(lbl_1_bss_3C[0].y) * cosd(lbl_1_bss_3C[0].x))));
offset.x = lbl_1_bss_24[0].x - pos.x;
offset.y = lbl_1_bss_24[0].y - pos.y;
offset.z = lbl_1_bss_24[0].z - pos.z;
dir.x = (sind(lbl_1_bss_3C[0].y) * sind(lbl_1_bss_3C[0].x));
dir.y = cosd(lbl_1_bss_3C[0].x);
dir.z = (cosd(lbl_1_bss_3C[0].y) * sind(lbl_1_bss_3C[0].x));
z_rot = lbl_1_bss_3C[0].z;
pos.x = debugCamPos[0].x + (debugCamZoom[0] * (sind(debugCamRot[0].y) * cosd(debugCamRot[0].x)));
pos.y = (debugCamPos[0].y + (debugCamZoom[0] * -sind(debugCamRot[0].x)));
pos.z = (debugCamPos[0].z + (debugCamZoom[0] * (cosd(debugCamRot[0].y) * cosd(debugCamRot[0].x))));
offset.x = debugCamPos[0].x - pos.x;
offset.y = debugCamPos[0].y - pos.y;
offset.z = debugCamPos[0].z - pos.z;
dir.x = (sind(debugCamRot[0].y) * sind(debugCamRot[0].x));
dir.y = cosd(debugCamRot[0].x);
dir.z = (cosd(debugCamRot[0].y) * sind(debugCamRot[0].x));
z_rot = debugCamRot[0].z;
y_offset.x = dir.x * (offset.x * offset.x + (1.0f - offset.x * offset.x) * cosd(z_rot))
+ dir.y * (offset.x * offset.y * (1.0f - cosd(z_rot)) - offset.z * sind(z_rot))
+ dir.z * (offset.x * offset.z * (1.0f - cosd(z_rot)) + offset.y * sind(z_rot));
@ -443,70 +507,102 @@ void fn_1_152C(void)
VECNormalize(&offset, &offset);
stick_pos = (HuPadSubStkX[0] & 0xF8);
if (stick_pos != 0) {
lbl_1_bss_24[0].x += 0.05f * (offset.x * stick_pos);
lbl_1_bss_24[0].y += 0.05f * (offset.y * stick_pos);
lbl_1_bss_24[0].z += 0.05f * (offset.z * stick_pos);
debugCamPos[0].x += 0.05f * (offset.x * stick_pos);
debugCamPos[0].y += 0.05f * (offset.y * stick_pos);
debugCamPos[0].z += 0.05f * (offset.z * stick_pos);
}
VECNormalize(&y_offset, &offset);
stick_pos = -(HuPadSubStkY[0] & 0xF8);
if (stick_pos != 0) {
lbl_1_bss_24[0].x += 0.05f * (offset.x * stick_pos);
lbl_1_bss_24[0].y += 0.05f * (offset.y * stick_pos);
lbl_1_bss_24[0].z += 0.05f * (offset.z * stick_pos);
debugCamPos[0].x += 0.05f * (offset.x * stick_pos);
debugCamPos[0].y += 0.05f * (offset.y * stick_pos);
debugCamPos[0].z += 0.05f * (offset.z * stick_pos);
}
}
}
static void TitleInit(void)
void BootTitleCreate(void)
{
s16 model;
s16 sprite;
AnimData *sprite_data;
titleModel[0] = model = Hu3DModelCreateFile(TITLE_CHAR_HSF);
s16 i;
titleMdlId[0] = model = Hu3DModelCreateFile(TITLE_CHAR_HSF);
Hu3DModelAttrSet(model, HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(model, HU3D_MOTATTR_LOOP);
titleModel[1] = model = Hu3DModelCreateFile(TITLE_CUBE_HSF);
titleMdlId[1] = model = Hu3DModelCreateFile(TITLE_CUBE_HSF);
Hu3DModelAttrSet(model, HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(model, HU3D_MOTATTR_LOOP);
titleModel[2] = model = Hu3DModelCreateFile(TITLE_SKY_HSF);
titleMdlId[2] = model = Hu3DModelCreateFile(TITLE_SKY_HSF);
Hu3DModelAttrSet(model, HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(model, HU3D_MOTATTR_LOOP);
Hu3DModelCameraInfoSet(model, 1);
Hu3DModelLightInfoSet(model, 1);
titleGroup = HuSprGrpCreate(4);
#if VERSION_NTSC
bootGrpId = HuSprGrpCreate(4);
#else
bootGrpId = HuSprGrpCreate(13);
#endif
sprite_data = HuSprAnimReadFile(TITLE_BG_ANM);
sprite = HuSprCreate(sprite_data, 0, 0);
HuSprGrpMemberSet(titleGroup, 0, sprite);
HuSprAttrSet(titleGroup, 0, HUSPR_ATTR_DISPOFF);
HuSprDrawNoSet(titleGroup, 0, 127);
HuSprPosSet(titleGroup, 0, 288, 240);
HuSprGrpMemberSet(bootGrpId, 0, sprite);
HuSprAttrSet(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
HuSprDrawNoSet(bootGrpId, 0, 127);
HuSprPosSet(bootGrpId, 0, 288, 240);
sprite_data = HuSprAnimReadFile(TITLE_COPYRIGHT_ANM);
sprite = HuSprCreate(sprite_data, 1, 0);
HuSprGrpMemberSet(titleGroup, 1, sprite);
HuSprAttrSet(titleGroup, 1, HUSPR_ATTR_DISPOFF);
HuSprPosSet(titleGroup, 1, 288, 420);
HuSprGrpMemberSet(bootGrpId, 1, sprite);
HuSprAttrSet(bootGrpId, 1, HUSPR_ATTR_DISPOFF);
HuSprPosSet(bootGrpId, 1, 288, 420);
#if VERSION_NTSC
sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_ANM);
sprite = HuSprCreate(sprite_data, 2, 0);
HuSprGrpMemberSet(titleGroup, 2, sprite);
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(titleGroup, 2, 288, 380);
HuSprGrpMemberSet(bootGrpId, 2, sprite);
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 2, 288, 380);
sprite_data = HuSprAnimReadFile(TITLE_LOGO_ANM);
sprite = HuSprCreate(sprite_data, 0, 0);
HuSprGrpMemberSet(titleGroup, 3, sprite);
HuSprAttrSet(titleGroup, 3, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(titleGroup, 3, 288, 200);
HuSprGrpMemberSet(bootGrpId, 3, sprite);
HuSprAttrSet(bootGrpId, 3, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 3, 288, 200);
#else
sprite_data = HuSprAnimReadFile(TITLE_LOGO_ANM);
sprite = HuSprCreate(sprite_data, 0, 0);
HuSprGrpMemberSet(bootGrpId, 2, sprite);
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 2, 288, 200);
for(i=0; i<5; i++) {
sprite_data = HuSprAnimReadFile(TITLE_PRESS_START_EN_ANM+i);
sprite = HuSprCreate(sprite_data, 3+i, 0);
HuSprGrpMemberSet(bootGrpId, 3+i, sprite);
HuSprAttrSet(bootGrpId, 3+i, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 3+i, 288, 340);
}
for(i=0; i<5; i++) {
sprite_data = HuSprAnimReadFile(TITLE_LANGUAGE_EN_ANM+i);
sprite = HuSprCreate(sprite_data, 8+i, 0);
HuSprGrpMemberSet(bootGrpId, 8+i, sprite);
HuSprAttrSet(bootGrpId, 8+i, HUSPR_ATTR_DISPOFF | HUSPR_ATTR_LINEAR);
HuSprPosSet(bootGrpId, 8+i, 288, 380);
}
#endif
}
static BOOL TitleProc(void)
BOOL BootTitleExec(void)
{
float scale;
float scale_time;
int seNo[32];
s16 pressStartMemberNo;
s16 languageMemberNo;
s16 i;
Hu3DModelAttrReset(titleModel[0], HU3D_ATTR_DISPOFF);
Hu3DModelAttrReset(titleModel[1], HU3D_ATTR_DISPOFF);
HuSprAttrReset(titleGroup, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(titleGroup, 1, HUSPR_ATTR_DISPOFF);
s16 choice;
float temp;
repeat:
Hu3DModelAttrReset(titleMdlId[0], HU3D_ATTR_DISPOFF);
Hu3DModelAttrReset(titleMdlId[1], HU3D_ATTR_DISPOFF);
HuSprAttrReset(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(bootGrpId, 1, HUSPR_ATTR_DISPOFF);
OSReport(">>>>>>>>MSM_SE_SEL_01 %d\n", msmSeGetEntryID(2092, seNo));
OSReport(">>>>>>>>SE Num %d\n", msmSeGetNumPlay(0));
HuAudSStreamPlay(20);
@ -514,24 +610,128 @@ static BOOL TitleProc(void)
while (WipeStatGet()) {
HuPrcVSleep();
}
HuSprAttrReset(titleGroup, 3, HUSPR_ATTR_DISPOFF);
#if VERSION_NTSC
HuSprAttrReset(bootGrpId, 3, HUSPR_ATTR_DISPOFF);
for (i = 1; i <= 50; i++) {
scale = (cosd(i * 1.8) * 10.0) + 1.0;
HuSprScaleSet(titleGroup, 3, scale, scale);
HuSprTPLvlSet(titleGroup, 3, i / 50.0);
HuSprScaleSet(bootGrpId, 3, scale, scale);
HuSprTPLvlSet(bootGrpId, 3, i / 50.0);
HuPrcVSleep();
}
HuSprAttrReset(titleGroup, 2, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(bootGrpId, 2, HUSPR_ATTR_DISPOFF);
#else
HuSprAttrReset(bootGrpId, 2, HUSPR_ATTR_DISPOFF);
for (i = 1; i <= 50; i++) {
scale = (cosd(i * 1.8) * 10.0) + 1.0;
HuSprScaleSet(bootGrpId, 2, scale, scale);
HuSprTPLvlSet(bootGrpId, 2, i / 50.0);
HuPrcVSleep();
}
if(GwLanguage == -1) {
pressStartMemberNo = 3;
languageMemberNo = 8;
} else {
pressStartMemberNo = GwLanguage+3-1;
languageMemberNo = GwLanguage+8-1;
}
HuSprAttrReset(bootGrpId, pressStartMemberNo, HUSPR_ATTR_DISPOFF);
HuSprAttrReset(bootGrpId, languageMemberNo, HUSPR_ATTR_DISPOFF);
for(i=1; i<=20; i++) {
scale = sind(i*4.5);
HuSprScaleSet(bootGrpId, pressStartMemberNo, scale, scale);
HuSprScaleSet(bootGrpId, languageMemberNo, scale*0.7, scale*0.7);
HuPrcVSleep();
}
choice = 0;
scale_time = 0;
#endif
#if VERSION_NTSC
for (i = scale_time = 0; i < 1800; i++) {
#else
for (i = temp = 0; i < 1800; i++) {
#endif
#if VERSION_PAL
if((choice == 0 && (HuPadDStkRep[0] & PAD_BUTTON_DOWN)) || (choice != 0 && (HuPadDStkRep[0] & PAD_BUTTON_UP))) {
HuAudFXPlay(0);
for(i=1; i<=10; i++) {
scale = ((1-(i/10.0))*(((cosd(scale_time)*0.1)+0.9)-0.7))+0.7;
if(choice == 0) {
HuSprScaleSet(bootGrpId, pressStartMemberNo, scale, scale);
} else {
HuSprScaleSet(bootGrpId, languageMemberNo, scale, scale);
}
scale = ((1-(i/10.0))*(((cosd(scale_time/3.0)*0.05)+0.65)-1.0))+1.0;
if(choice == 0) {
HuSprScaleSet(bootGrpId, languageMemberNo, scale, scale);
} else {
HuSprScaleSet(bootGrpId, pressStartMemberNo, scale, scale);
}
HuPrcVSleep();
}
choice ^= 1;
scale_time = 0;
}
if (HuPadBtnDown[0] & (PAD_BUTTON_START|PAD_BUTTON_A)) {
if(choice == 0) {
s32 ret = HuAudFXPlay(2092);
if (ret < 0) {
OSReport(">>>>>Error %d\n", ret);
}
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF);
return 1;
} else {
HuAudFXPlay(1);
HuAudSStreamAllFadeOut(500);
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet()) {
HuPrcVSleep();
}
Hu3DModelAttrSet(titleMdlId[0], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(titleMdlId[1], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(titleMdlId[2], HU3D_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 1, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF);
for(i=0; i<5; i++) {
HuSprAttrSet(bootGrpId, i+3, HUSPR_ATTR_DISPOFF);
}
for(i=0; i<5; i++) {
HuSprAttrSet(bootGrpId, i+8, HUSPR_ATTR_DISPOFF);
}
LanguageMenuExec();
Hu3DModelCameraInfoSet(titleMdlId[2], 1);
Hu3DModelLightInfoSet(titleMdlId[2], 1);
HuWinInit(1);
goto repeat;
}
}
scale = (cosd(scale_time) * 0.1) + 0.9;
if(choice == 0) {
HuSprScaleSet(bootGrpId, pressStartMemberNo, scale, scale);
} else {
HuSprScaleSet(bootGrpId, languageMemberNo, scale, scale);
}
scale = (cosd(scale_time/3.0) * 0.05) + 0.65;
if(choice == 0) {
HuSprScaleSet(bootGrpId, languageMemberNo, scale, scale);
} else {
HuSprScaleSet(bootGrpId, pressStartMemberNo, scale, scale);
}
scale_time += 5;
HuPrcVSleep();
#else
if (i <= 10) {
HuSprTPLvlSet(titleGroup, 2, i / 10.0);
HuSprTPLvlSet(bootGrpId, 2, i / 10.0);
}
if (HuPadBtnDown[0] & PAD_BUTTON_START) {
s32 ret = HuAudFXPlay(2092);
if (ret < 0) {
OSReport(">>>>>Error %d\n", ret);
}
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF);
return 1;
}
scale = (sind(i * scale_time) * 0.1) + 0.9;
@ -539,20 +739,48 @@ static BOOL TitleProc(void)
if (scale_time > 5) {
scale_time = 5;
}
HuSprScaleSet(titleGroup, 2, scale, scale);
HuSprScaleSet(bootGrpId, 2, scale, scale);
HuPrcVSleep();
#endif
}
WipeColorSet(255, 255, 255);
WipeCreate(WIPE_MODE_OUT, WIPE_TYPE_NORMAL, 30);
while (WipeStatGet()) {
HuPrcVSleep();
}
Hu3DModelAttrSet(titleModel[0], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(titleModel[1], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(titleModel[2], HU3D_ATTR_DISPOFF);
HuSprAttrSet(titleGroup, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(titleGroup, 1, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(titleGroup, 2, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(titleGroup, 3, HUSPR_ATTR_DISPOFF);
Hu3DModelAttrSet(titleMdlId[0], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(titleMdlId[1], HU3D_ATTR_DISPOFF);
Hu3DModelAttrSet(titleMdlId[2], HU3D_ATTR_DISPOFF);
#if VERSION_NTSC
HuSprAttrSet(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 1, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 3, HUSPR_ATTR_DISPOFF);
#else
HuSprAttrSet(bootGrpId, 0, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 1, HUSPR_ATTR_DISPOFF);
HuSprAttrSet(bootGrpId, 2, HUSPR_ATTR_DISPOFF);
for(i=0; i<5; i++) {
HuSprAttrSet(bootGrpId, i+3, HUSPR_ATTR_DISPOFF);
}
for(i=0; i<5; i++) {
HuSprAttrSet(bootGrpId, i+8, HUSPR_ATTR_DISPOFF);
}
#endif
return 0;
}
#include "nintendoData.inc"
void *NintendoDataDecode(void)
{
u32 *src = (u32 *)nintendoData;
u32 size = *src++;
void *dst = HuMemDirectMalloc(HEAP_DATA, size);
int decode_type = *src++;
if(dst) {
HuDecodeData(src, dst, size, decode_type);
}
return dst;
}

View file

@ -1,15 +0,0 @@
#include "game/data.h"
#include "logoNintendoData.inc"
void *logoReadNintendo(void)
{
u32 *src = (u32 *)logoNintendoData;
u32 size = *src++;
void *dst = HuMemDirectMalloc(HEAP_DATA, size);
int decode_type = *src++;
if(dst) {
HuDecodeData(src, dst, size, decode_type);
}
return dst;
}