commit
83a8ebe062
4 changed files with 98 additions and 13 deletions
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@ -10,7 +10,7 @@ REL/board_executor.c:
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.text start:0x00000000 end:0x000000E0
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.text start:0x00000000 end:0x000000E0
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.rodata start:0x00000000 end:0x00000010
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.rodata start:0x00000000 end:0x00000010
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REL/w21Dll/main.c:
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REL/w20Dll/main.c:
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.text start:0x000000E0 end:0x00000678
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.text start:0x000000E0 end:0x00000678
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.rodata start:0x00000010 end:0x00000030
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.rodata start:0x00000010 end:0x00000030
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.data start:0x00000000 end:0x00000034
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.data start:0x00000000 end:0x00000034
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@ -3,16 +3,16 @@ _prolog = .text:0x00000030; // type:function size:0x64 scope:global
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_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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_epilog = .text:0x00000094; // type:function size:0x4C scope:global
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BoardCreate = .text:0x000000E0; // type:function size:0x1D4
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BoardCreate = .text:0x000000E0; // type:function size:0x1D4
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BoardDestroy = .text:0x000002B4; // type:function size:0xB8
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BoardDestroy = .text:0x000002B4; // type:function size:0xB8
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fn_1_36C = .text:0x0000036C; // type:function size:0x44
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LightSetHook = .text:0x0000036C; // type:function size:0x44 scope:local
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fn_1_3B0 = .text:0x000003B0; // type:function size:0x20
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LightResetHook = .text:0x000003B0; // type:function size:0x20 scope:local
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fn_1_3D0 = .text:0x000003D0; // type:function size:0x8
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WalkEvent = .text:0x000003D0; // type:function size:0x8 scope:local
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fn_1_3D8 = .text:0x000003D8; // type:function size:0x4
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WalkMiniEvent = .text:0x000003D8; // type:function size:0x4 scope:local
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fn_1_3DC = .text:0x000003DC; // type:function size:0x4
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LandEvent = .text:0x000003DC; // type:function size:0x4 scope:local
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_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
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_ctors = .ctors:0x00000000; // type:label scope:global data:4byte
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_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
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_dtors = .dtors:0x00000000; // type:label scope:global data:4byte
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lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 data:float
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lbl_1_rodata_10 = .rodata:0x00000010; // type:object size:0x4 scope:local data:float
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lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 data:float
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lbl_1_rodata_14 = .rodata:0x00000014; // type:object size:0x4 scope:local data:float
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lbl_1_data_0 = .data:0x00000000; // type:object size:0x2 data:2byte
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bgMdl = .data:0x00000000; // type:object size:0x2 scope:local data:2byte
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lbl_1_data_2 = .data:0x00000002; // type:object size:0x2 data:2byte
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fgMdl = .data:0x00000002; // type:object size:0x2 scope:local data:2byte
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lbl_1_data_4 = .data:0x00000004; // type:object size:0x2 data:2byte
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hostMdl = .data:0x00000004; // type:object size:0x2 scope:local data:2byte
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lbl_1_data_8 = .data:0x00000008; // type:object size:0x8
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hostMotTbl = .data:0x00000008; // type:object size:0x8 scope:local
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@ -1104,7 +1104,7 @@ config.libs = [
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Rel('w21Dll',
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Rel('w21Dll',
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objects = {
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objects = {
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Object(Matching, "REL/board_executor.c"),
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Object(Matching, "REL/board_executor.c"),
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Object(NonMatching, "REL/w21Dll/main.c"),
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Object(Matching, "REL/w21Dll/main.c"),
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}
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}
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),
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),
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Rel('ztardll',
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Rel('ztardll',
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85
src/REL/w21Dll/main.c
Normal file
85
src/REL/w21Dll/main.c
Normal file
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@ -0,0 +1,85 @@
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#include "game/board/space.h"
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#include "game/board/model.h"
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#include "game/board/main.h"
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#include "game/board/star.h"
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#include "game/board/shop.h"
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#include "game/data.h"
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static s16 bgMdl = -1;
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static s16 fgMdl = -1;
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static s16 hostMdl = -1;
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static s32 hostMotTbl[] = {
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DATA_MAKE_NUM(DATADIR_BGUEST, 42),
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-1
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};
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static void LightSetHook(void);
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static void LightResetHook(void);
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static s32 WalkEvent(void);
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static s32 WalkMiniEvent(void);
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static s32 LandEvent(void);
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void BoardCreate(void)
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{
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BoardSpaceInit(DATA_MAKE_NUM(DATADIR_W21, 0));
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bgMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W21, 1), NULL, 0);
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fn_8006DDE8(bgMdl, -1.0f);
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BoardModelMotionStart(bgMdl, 0, 0x40000001);
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fgMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W21, 2), NULL, 0);
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fn_8006DDE8(fgMdl, -1.0f);
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BoardModelPosSet(fgMdl, 0.0f, 0.0f, 0.0f);
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BoardModelMotionStart(fgMdl, 0, 0x40000001);
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hostMdl = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BGUEST, 41), hostMotTbl, 0);
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BoardModelPosSet(hostMdl, 0.0f, 0.0f, 0.0f);
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BoardModelMotionStart(hostMdl, 1, 0x40000001);
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BoardLightHookSet(LightSetHook, LightResetHook);
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BoardSpaceWalkEventFuncSet(WalkEvent);
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BoardSpaceWalkMiniEventFuncSet(WalkMiniEvent);
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BoardSpaceLandEventFuncSet(LandEvent);
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BoardStarHostSet(hostMdl);
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BoardShopHostSet(hostMdl);
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}
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void BoardDestroy(void)
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{
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if(hostMdl != -1) {
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BoardModelKill(hostMdl);
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hostMdl = -1;
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}
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if(bgMdl != -1) {
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BoardModelKill(bgMdl);
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bgMdl = -1;
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}
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if(fgMdl != -1) {
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BoardModelKill(fgMdl);
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fgMdl = -1;
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}
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}
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static void LightSetHook(void)
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{
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s16 id = BoardModelIDGet(bgMdl);
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Hu3DModelLightInfoSet(id, 1);
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}
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static void LightResetHook(void)
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{
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Hu3DFogClear();
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}
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static s32 WalkEvent(void)
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{
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return 0;
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}
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static s32 WalkMiniEvent(void)
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{
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}
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static s32 LandEvent(void)
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{
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}
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Reference in a new issue