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@ -839,64 +839,64 @@ HuARDirCheck = .text:0x80049490; // type:function size:0x58
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HuARDirFree = .text:0x800494E8; // type:function size:0x68
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HuAR_ARAMtoMRAMFileRead = .text:0x80049550; // type:function size:0x390
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ArqCallBackAMFileRead = .text:0x800498E0; // type:function size:0x10 scope:local
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fn_800498F0 = .text:0x800498F0; // type:function size:0x134
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fn_80049A24 = .text:0x80049A24; // type:function size:0x1C
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fn_80049A40 = .text:0x80049A40; // type:function size:0x98
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fn_80049AD8 = .text:0x80049AD8; // type:function size:0x58
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fn_80049B30 = .text:0x80049B30; // type:function size:0x428
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fn_80049F58 = .text:0x80049F58; // type:function size:0x3C
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fn_80049F94 = .text:0x80049F94; // type:function size:0x180
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fn_8004A114 = .text:0x8004A114; // type:function size:0x20C
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fn_8004A320 = .text:0x8004A320; // type:function size:0x173C
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fn_8004BA5C = .text:0x8004BA5C; // type:function size:0xB0
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fn_8004BB0C = .text:0x8004BB0C; // type:function size:0x254
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fn_8004BD60 = .text:0x8004BD60; // type:function size:0xB0
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fn_8004BE10 = .text:0x8004BE10; // type:function size:0xB0
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fn_8004BEC0 = .text:0x8004BEC0; // type:function size:0xB0
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fn_8004BF70 = .text:0x8004BF70; // type:function size:0xB0
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fn_8004C020 = .text:0x8004C020; // type:function size:0xB0
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fn_8004C0D0 = .text:0x8004C0D0; // type:function size:0xB0
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fn_8004C180 = .text:0x8004C180; // type:function size:0x1CC
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fn_8004C34C = .text:0x8004C34C; // type:function size:0x4A0
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fn_8004C7EC = .text:0x8004C7EC; // type:function size:0x1E8
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fn_8004C9D4 = .text:0x8004C9D4; // type:function size:0x344
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fn_8004CD18 = .text:0x8004CD18; // type:function size:0x1D0
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fn_8004CEE8 = .text:0x8004CEE8; // type:function size:0x88
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fn_8004CF70 = .text:0x8004CF70; // type:function size:0x9C
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fn_8004D00C = .text:0x8004D00C; // type:function size:0x2B8
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fn_8004D2C4 = .text:0x8004D2C4; // type:function size:0x430
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fn_8004D6F4 = .text:0x8004D6F4; // type:function size:0x244
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fn_8004D938 = .text:0x8004D938; // type:function size:0x7C
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fn_8004D9B4 = .text:0x8004D9B4; // type:function size:0x17C
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fn_8004DB30 = .text:0x8004DB30; // type:function size:0x7C
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fn_8004DBAC = .text:0x8004DBAC; // type:function size:0x7C
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fn_8004DC28 = .text:0x8004DC28; // type:function size:0x4C
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fn_8004DC74 = .text:0x8004DC74; // type:function size:0x44
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fn_8004DCB8 = .text:0x8004DCB8; // type:function size:0x44
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fn_8004DCFC = .text:0x8004DCFC; // type:function size:0x44
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fn_8004DD40 = .text:0x8004DD40; // type:function size:0x44
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fn_8004DD84 = .text:0x8004DD84; // type:function size:0x84
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fn_8004DE08 = .text:0x8004DE08; // type:function size:0x44
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fn_8004DE4C = .text:0x8004DE4C; // type:function size:0x4C
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fn_8004DE98 = .text:0x8004DE98; // type:function size:0x80
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fn_8004DF18 = .text:0x8004DF18; // type:function size:0x1D4
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fn_8004E0EC = .text:0x8004E0EC; // type:function size:0x484
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fn_8004E570 = .text:0x8004E570; // type:function size:0x3FC
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fn_8004E96C = .text:0x8004E96C; // type:function size:0x168
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fn_8004EAD4 = .text:0x8004EAD4; // type:function size:0x1A0
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CharManInit = .text:0x800498F0; // type:function size:0x134
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CharAMemPtrGet = .text:0x80049A24; // type:function size:0x1C
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CharARAMOpen = .text:0x80049A40; // type:function size:0x98
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CharARAMClose = .text:0x80049AD8; // type:function size:0x58
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CharKill = .text:0x80049B30; // type:function size:0x428
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CharKillAll = .text:0x80049F58; // type:function size:0x3C
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CharModelCreate = .text:0x80049F94; // type:function size:0x180
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UpdateChar = .text:0x8004A114; // type:function size:0x20C scope:local
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UpdateCharAnim = .text:0x8004A320; // type:function size:0x173C scope:local
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PlayCharVoice = .text:0x8004BA5C; // type:function size:0xB0 scope:local
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InitEffect = .text:0x8004BB0C; // type:function size:0x254 scope:local
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CreateEffectDust = .text:0x8004BD60; // type:function size:0xB0 scope:local
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CreateEffectSmoke = .text:0x8004BE10; // type:function size:0xB0 scope:local
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CreateEffectDot = .text:0x8004BEC0; // type:function size:0xB0 scope:local
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CreateEffectStar = .text:0x8004BF70; // type:function size:0xB0 scope:local
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CreateEffectWarn = .text:0x8004C020; // type:function size:0xB0 scope:local
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CreateEffectBird = .text:0x8004C0D0; // type:function size:0xB0 scope:local
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CreateEffect = .text:0x8004C180; // type:function size:0x1CC scope:local
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UpdateEffect = .text:0x8004C34C; // type:function size:0x4A0 scope:local
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RotateEffect = .text:0x8004C7EC; // type:function size:0x1E8 scope:local
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PlayEffectSound = .text:0x8004C9D4; // type:function size:0x344 scope:local
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CharMotionCreate = .text:0x8004CD18; // type:function size:0x1D0
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CharMotionSet = .text:0x8004CEE8; // type:function size:0x88
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CharMotionKill = .text:0x8004CF70; // type:function size:0x9C
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CharModelKill = .text:0x8004D00C; // type:function size:0x2B8
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CharModelKillIndex = .text:0x8004D2C4; // type:function size:0x430
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CharModelKillAll = .text:0x8004D6F4; // type:function size:0x244
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CharModelMotionSet = .text:0x8004D938; // type:function size:0x7C
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CharModelTexAnimSet = .text:0x8004D9B4; // type:function size:0x17C
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CharModelTexNameGet = .text:0x8004DB30; // type:function size:0x7C
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CharModelHookNameGet = .text:0x8004DBAC; // type:function size:0x7C
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CharModelMotionTimeSet = .text:0x8004DC28; // type:function size:0x4C
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CharModelMotionTimeGet = .text:0x8004DC74; // type:function size:0x44
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CharModelMotionMaxTimeGet = .text:0x8004DCB8; // type:function size:0x44
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CharModelMotionEndCheck = .text:0x8004DCFC; // type:function size:0x44
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CharModelMotionShiftIDGet = .text:0x8004DD40; // type:function size:0x44
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CharModelMotionShiftSet = .text:0x8004DD84; // type:function size:0x84
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CharModelMotionShiftTimeGet = .text:0x8004DE08; // type:function size:0x44
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CharModelMotionSpeedSet = .text:0x8004DE4C; // type:function size:0x4C
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CharModelLayerSetAll = .text:0x8004DE98; // type:function size:0x80
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CharModelCreateItemHook = .text:0x8004DF18; // type:function size:0x1D4
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UpdateItemHook = .text:0x8004E0EC; // type:function size:0x484 scope:local
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CharModelCreateParticle = .text:0x8004E570; // type:function size:0x3FC
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OrbitEffect = .text:0x8004E96C; // type:function size:0x168 scope:local
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CharModelCreateCoinParticle = .text:0x8004EAD4; // type:function size:0x1A0
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fn_8004EC74 = .text:0x8004EC74; // type:function size:0x130
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fn_8004EDA4 = .text:0x8004EDA4; // type:function size:0x2B4
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fn_8004F058 = .text:0x8004F058; // type:function size:0xE4
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fn_8004F13C = .text:0x8004F13C; // type:function size:0x2B4
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fn_8004F3F0 = .text:0x8004F3F0; // type:function size:0x80
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fn_8004F470 = .text:0x8004F470; // type:function size:0xBC
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CharModelLayerSetAll2 = .text:0x8004F3F0; // type:function size:0x80
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CharModelSetVoiceEnable = .text:0x8004F470; // type:function size:0xBC
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fn_8004F52C = .text:0x8004F52C; // type:function size:0x4C
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fn_8004F578 = .text:0x8004F578; // type:function size:0xB0
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fn_8004F628 = .text:0x8004F628; // type:function size:0x2CC
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fn_8004F8F4 = .text:0x8004F8F4; // type:function size:0x2CC
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fn_8004FBC0 = .text:0x8004FBC0; // type:function size:0xF80
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fn_80050B40 = .text:0x80050B40; // type:function size:0x30
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fn_80050B70 = .text:0x80050B70; // type:function size:0xEC
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CharModelSetStepType = .text:0x80050B40; // type:function size:0x30
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PlayStepFX = .text:0x80050B70; // type:function size:0xEC scope:local
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MapWall = .text:0x80050C5C; // type:function size:0x1B8
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MapWallCheck = .text:0x80050E14; // type:function size:0x110
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MapPos = .text:0x80050F24; // type:function size:0x2A8
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@ -1005,22 +1005,22 @@ ExecBoardFunc = .text:0x8005B494; // type:function size:0x9C scope:local
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KillBoardFunc = .text:0x8005B530; // type:function size:0xCC scope:local
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BoardKill = .text:0x8005B5FC; // type:function size:0xAC
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BoardIsKill = .text:0x8005B6A8; // type:function size:0x48
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BoardSetPauseEnable = .text:0x8005B6F0; // type:function size:0x74
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BoardGetPauseEnable = .text:0x8005B764; // type:function size:0x48
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BoardSetSave = .text:0x8005B7AC; // type:function size:0x524
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fn_8005BCD0 = .text:0x8005BCD0; // type:function size:0x160
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BoardLoadConfig = .text:0x8005BE30; // type:function size:0x160
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DestroyBoardMainProc = .text:0x8005BF90; // type:function size:0xC scope:local
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BoardMainProcFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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BoardPauseEnableSet = .text:0x8005B6F0; // type:function size:0x74
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BoardPauseEnableGet = .text:0x8005B764; // type:function size:0x48
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BoardSaveInit = .text:0x8005B7AC; // type:function size:0x524
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BoardStoryConfigSet = .text:0x8005BCD0; // type:function size:0x160
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BoardConfigSet = .text:0x8005BE30; // type:function size:0x160
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DestroyMainFunc = .text:0x8005BF90; // type:function size:0xC scope:local
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MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
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BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
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BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
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BoardSetNextOvl = .text:0x8005CA84; // type:function size:0xC4
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BoardHasStarted = .text:0x8005CB48; // type:function size:0x8C
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BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
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BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
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CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
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DestroyBoard = .text:0x8005CFE4; // type:function size:0x128 scope:local
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fn_8005D10C = .text:0x8005D10C; // type:function size:0xC
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fn_8005D118 = .text:0x8005D118; // type:function size:0x44
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fn_8005D15C = .text:0x8005D15C; // type:function size:0x50
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BoardLightHookSet = .text:0x8005D10C; // type:function size:0xC
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BoardLightSet = .text:0x8005D118; // type:function size:0x44
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BoardLightReset = .text:0x8005D15C; // type:function size:0x50
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BoardCameraBackup = .text:0x8005D1AC; // type:function size:0x3C
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BoardCameraRestore = .text:0x8005D1E8; // type:function size:0x48
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BoardCameraScissorSet = .text:0x8005D230; // type:function size:0x54
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@ -1067,8 +1067,8 @@ BoardMGStartFlagSet = .text:0x8005F294; // type:function size:0x28
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BoardMGStartFlagReset = .text:0x8005F2BC; // type:function size:0x28
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BoardMGStartFlagGet = .text:0x8005F2E4; // type:function size:0x48
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BoardMTXCalcLookAt = .text:0x8005F32C; // type:function size:0x10C
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fn_8005F438 = .text:0x8005F438; // type:function size:0x330
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fn_8005F768 = .text:0x8005F768; // type:function size:0x390
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BoardArcSin = .text:0x8005F438; // type:function size:0x330
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BoardArcCos = .text:0x8005F768; // type:function size:0x390
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BoardRandInit = .text:0x8005FAF8; // type:function size:0x24
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BoardRand = .text:0x8005FB1C; // type:function size:0x24
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BoardRandMod = .text:0x8005FB40; // type:function size:0x50
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@ -1085,19 +1085,19 @@ BoardFilterFadeIsDone = .text:0x8006039C; // type:function size:0x5C
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BoardFilterFadeAlive = .text:0x800603F8; // type:function size:0x34
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BoardFilterFadeUpdate = .text:0x8006042C; // type:function size:0x178
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BoardFilterFadeDraw = .text:0x800605A4; // type:function size:0x350
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fn_800608F4 = .text:0x800608F4; // type:function size:0x164
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fn_80060A58 = .text:0x80060A58; // type:function size:0x24
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fn_80060A7C = .text:0x80060A7C; // type:function size:0x88
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fn_80060B04 = .text:0x80060B04; // type:function size:0xB8
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fn_80060BBC = .text:0x80060BBC; // type:function size:0x564
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fn_80061120 = .text:0x80061120; // type:function size:0x14C
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fn_8006126C = .text:0x8006126C; // type:function size:0x254
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BoardTurnRemainInit = .text:0x800614C0; // type:function size:0x2B4
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BoardTurnRemainUpdate = .text:0x80061774; // type:function size:0x2AC
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BoardTurnRemainHide = .text:0x80061A20; // type:function size:0xAC
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fn_80061ACC = .text:0x80061ACC; // type:function size:0x80
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fn_80061B4C = .text:0x80061B4C; // type:function size:0x54
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fn_80061BA0 = .text:0x80061BA0; // type:function size:0x3A4
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BoardConfettiCreate = .text:0x800608F4; // type:function size:0x164
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BoardConfettiStop = .text:0x80060A58; // type:function size:0x24
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BoardConfettiKill = .text:0x80060A7C; // type:function size:0x88
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ConfettiUpdate = .text:0x80060B04; // type:function size:0xB8 scope:local
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ConfettiSpawn = .text:0x80060BBC; // type:function size:0x564 scope:local
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ConfettiMove = .text:0x80061120; // type:function size:0x14C
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ConfettiDraw = .text:0x8006126C; // type:function size:0x254
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BoardLast5GfxInit = .text:0x800614C0; // type:function size:0x2B4
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BoardLast5GfxUpdate = .text:0x80061774; // type:function size:0x2AC
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BoardLast5GfxHide = .text:0x80061A20; // type:function size:0xAC
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BoardTauntInit = .text:0x80061ACC; // type:function size:0x80
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BoardTauntKill = .text:0x80061B4C; // type:function size:0x54
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TauntUpdate = .text:0x80061BA0; // type:function size:0x3A4 scope:local
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fn_80061F44 = .text:0x80061F44; // type:function size:0x38
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fn_80061F7C = .text:0x80061F7C; // type:function size:0x48
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fn_80061FC4 = .text:0x80061FC4; // type:function size:0xC
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@ -5070,11 +5070,14 @@ lbl_801306D8 = .data:0x801306D8; // type:object size:0x19 data:string
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lbl_801306F1 = .data:0x801306F1; // type:object size:0x14 data:string
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lbl_80130705 = .data:0x80130705; // type:object size:0x93
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lbl_80130798 = .data:0x80130798; // type:object size:0x30
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lbl_801307C8 = .data:0x801307C8; // type:object size:0x60
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lbl_80130828 = .data:0x80130828; // type:object size:0x60
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lbl_80130888 = .data:0x80130888; // type:object size:0x168
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effectDataTbl = .data:0x801307C8; // type:object size:0x60 scope:local
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charDirTbl = .data:0x80130828; // type:object size:0x60 scope:local
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effectParam = .data:0x80130888; // type:object size:0x110 scope:local
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lbl_801309A0 = .data:0x801309A0; // type:object size:0x20
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lbl_801309C0 = .data:0x801309C0; // type:object size:0x20
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lbl_801309E0 = .data:0x801309E0; // type:object size:0x10
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jumptable_801309F0 = .data:0x801309F0; // type:object size:0x1E8 scope:local
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lbl_80130BD8 = .data:0x80130BD8; // type:object size:0x40
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voiceParam = .data:0x80130BD8; // type:object size:0x40 scope:local
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lbl_80130C18 = .data:0x80130C18; // type:object size:0xE data:string
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lbl_80130C26 = .data:0x80130C26; // type:object size:0xE data:string
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lbl_80130C34 = .data:0x80130C34; // type:object size:0xE data:string
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@ -5103,21 +5106,26 @@ lbl_80130D80 = .data:0x80130D80; // type:object size:0x18 data:string
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lbl_80130D98 = .data:0x80130D98; // type:object size:0xE data:string
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lbl_80130DA6 = .data:0x80130DA6; // type:object size:0x18 data:string
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lbl_80130DBE = .data:0x80130DBE; // type:object size:0x1A
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lbl_80130DD8 = .data:0x80130DD8; // type:object size:0x100
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charTexNameTbl = .data:0x80130DD8; // type:object size:0x100
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lbl_80130ED8 = .data:0x80130ED8; // type:object size:0xD data:string
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lbl_80130EE5 = .data:0x80130EE5; // type:object size:0xD data:string
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lbl_80130EF2 = .data:0x80130EF2; // type:object size:0xE data:string
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lbl_80130F00 = .data:0x80130F00; // type:object size:0xE data:string
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lbl_80130F0E = .data:0x80130F0E; // type:object size:0x12
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lbl_80130F20 = .data:0x80130F20; // type:object size:0xA0
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lbl_80130FC0 = .data:0x80130FC0; // type:object size:0x38
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lbl_80130FF8 = .data:0x80130FF8; // type:object size:0x38
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hookNameTbl = .data:0x80130F20; // type:object size:0xA0 scope:local
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modelParticleParam = .data:0x80130FC0; // type:object size:0x38 scope:local
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coinParticleParam = .data:0x80130FF8; // type:object size:0x38 scope:local
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lbl_80131030 = .data:0x80131030; // type:object size:0x38
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lbl_80131068 = .data:0x80131068; // type:object size:0x38
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lbl_801310A0 = .data:0x801310A0; // type:object size:0x1C
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lbl_801310BC = .data:0x801310BC; // type:object size:0x38
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lbl_801310F4 = .data:0x801310F4; // type:object size:0x38
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lbl_8013112C = .data:0x8013112C; // type:object size:0xBC
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lbl_8013112C = .data:0x8013112C; // type:object size:0x1A data:string
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lbl_80131146 = .data:0x80131146; // type:object size:0x12
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lbl_80131158 = .data:0x80131158; // type:object size:0x24
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lbl_8013117C = .data:0x8013117C; // type:object size:0x24
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lbl_801311A0 = .data:0x801311A0; // type:object size:0x24
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lbl_801311C4 = .data:0x801311C4; // type:object size:0x24
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VolumeTable = .data:0x801311E8; // type:object size:0x100 scope:local
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lbl_801312E8 = .data:0x801312E8; // type:object size:0x4D
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lbl_80131335 = .data:0x80131335; // type:object size:0x1B
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@ -5141,11 +5149,11 @@ lbl_8013976C = .data:0x8013976C; // type:object size:0x13 data:string
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lbl_8013977F = .data:0x8013977F; // type:object size:0x19
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camViewTbl = .data:0x80139798; // type:object size:0x24 scope:local
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jumptable_801397BC = .data:0x801397BC; // type:object size:0x24 scope:local
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lbl_801397E0 = .data:0x801397E0; // type:object size:0x48
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turnRemainSprTbl = .data:0x80139828; // type:object size:0xC scope:local
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turnRemainSprPosTbl = .data:0x80139834; // type:object size:0x30 scope:local
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lbl_80139864 = .data:0x80139864; // type:object size:0x10
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lbl_80139874 = .data:0x80139874; // type:object size:0x24
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confettiLightTbl = .data:0x801397E0; // type:object size:0x48 scope:local
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last5GfxSprTbl = .data:0x80139828; // type:object size:0xC scope:local
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last5GfxPosTbl = .data:0x80139834; // type:object size:0x30 scope:local
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tauntActiveSfxTbl = .data:0x80139864; // type:object size:0x10 scope:local
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tauntSfxTbl = .data:0x80139874; // type:object size:0x24 scope:local
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lbl_80139898 = .data:0x80139898; // type:object size:0x10
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lbl_801398A8 = .data:0x801398A8; // type:object size:0x10
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lbl_801398B8 = .data:0x801398B8; // type:object size:0xA data:2byte
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@ -5465,11 +5473,12 @@ ARInfo = .bss:0x801967E0; // type:object size:0x400 data:byte
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arqReq = .bss:0x80196BE0; // type:object size:0x20 scope:local
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ARQueBuf = .bss:0x80196C00; // type:object size:0x280 scope:local
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preLoadBuf = .bss:0x80196E80; // type:object size:0x40 scope:local align:32
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lbl_80196EC0 = .bss:0x80196EC0; // type:object size:0x640
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lbl_80197500 = .bss:0x80197500; // type:object size:0x10 data:2byte
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lbl_80197510 = .bss:0x80197510; // type:object size:0x20
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lbl_80197530 = .bss:0x80197530; // type:object size:0x80
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lbl_801975B0 = .bss:0x801975B0; // type:object size:0xA0
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charInstance = .bss:0x80196EC0; // type:object size:0x640 scope:local
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effectMdl = .bss:0x80197500; // type:object size:0x10 scope:local data:2byte
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particleData = .bss:0x80197510; // type:object size:0x20 scope:local
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itemHookProcess = .bss:0x80197530; // type:object size:0x80 scope:local
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lbl_801975B0 = .bss:0x801975B0; // type:object size:0x10
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lbl_801975C0 = .bss:0x801975C0; // type:object size:0x90
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MapObject = .bss:0x80197650; // type:object size:0x40
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MapMT = .bss:0x80197690; // type:object size:0x30
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MapMTR = .bss:0x801976C0; // type:object size:0x30
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@ -5496,7 +5505,7 @@ ToeMessageArray = .bss:0x8019C490; // type:object size:0x40 scope:local
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ToeThread = .bss:0x8019C4D0; // type:object size:0x310 scope:local align:8
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ToeThreadStack = .bss:0x8019C7E0; // type:object size:0x1000 scope:local
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boardCamera = .bss:0x8019D7E0; // type:object size:0xC4 data:byte
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boardCameraBackup = .bss:0x8019D8A4; // type:object size:0xC4
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cameraBackup = .bss:0x8019D8A4; // type:object size:0xC4 scope:local
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lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10
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lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10
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lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10
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@ -6203,8 +6212,8 @@ cardWork = .sbss:0x801D3DFC; // type:object size:0x4 scope:local data:4byte
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arqIdx = .sbss:0x801D3E00; // type:object size:0x2 scope:local data:2byte
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arqCnt = .sbss:0x801D3E04; // type:object size:0x4 scope:local data:4byte
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ARBase = .sbss:0x801D3E08; // type:object size:0x8 scope:local data:4byte
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lbl_801D3E10 = .sbss:0x801D3E10; // type:object size:0x4 data:4byte
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lbl_801D3E14 = .sbss:0x801D3E14; // type:object size:0x4 data:4byte
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effectAMemP = .sbss:0x801D3E10; // type:object size:0x4 scope:local data:4byte
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skipAnimUpdate = .sbss:0x801D3E14; // type:object size:0x4 scope:local data:4byte
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ColisionCount = .sbss:0x801D3E18; // type:object size:0x4 data:4byte
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topvtx = .sbss:0x801D3E1C; // type:object size:0x4 scope:local data:4byte
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AttrHsf = .sbss:0x801D3E20; // type:object size:0x4 scope:local data:4byte
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@ -6250,23 +6259,23 @@ XfbH = .sbss:0x801D3ECC; // type:object size:0x2 scope:local data:2byte
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XfbW = .sbss:0x801D3ECE; // type:object size:0x2 scope:local data:2byte
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boardMainProc = .sbss:0x801D3ED0; // type:object size:0x4 data:4byte
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boardObjMan = .sbss:0x801D3ED4; // type:object size:0x4 data:4byte
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boardCameraObj = .sbss:0x801D3ED8; // type:object size:0x4 data:4byte
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lbl_801D3EDC = .sbss:0x801D3EDC; // type:object size:0x4 data:4byte
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boardCameraUseBackup = .sbss:0x801D3EE0; // type:object size:0x4 data:4byte
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boardCreateFunc = .sbss:0x801D3EE4; // type:object size:0x4 scope:local data:4byte
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boardDestroyFunc = .sbss:0x801D3EE8; // type:object size:0x4 scope:local data:4byte
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lbl_801D3EEC = .sbss:0x801D3EEC; // type:object size:0x4 data:4byte
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lbl_801D3EF0 = .sbss:0x801D3EF0; // type:object size:0x4 data:4byte
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cameraObj = .sbss:0x801D3ED8; // type:object size:0x4 scope:local data:4byte
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tauntObj = .sbss:0x801D3EDC; // type:object size:0x4 scope:local data:4byte
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cameraUseBackup = .sbss:0x801D3EE0; // type:object size:0x4 scope:local data:4byte
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createFunc = .sbss:0x801D3EE4; // type:object size:0x4 scope:local data:4byte
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destroyFunc = .sbss:0x801D3EE8; // type:object size:0x4 scope:local data:4byte
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boardLightSetHook = .sbss:0x801D3EEC; // type:object size:0x4 data:4byte
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boardLightResetHook = .sbss:0x801D3EF0; // type:object size:0x4 data:4byte
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boardTurnFunc = .sbss:0x801D3EF4; // type:object size:0x4 data:4byte
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lbl_801D3EF8 = .sbss:0x801D3EF8; // type:object size:0x4 data:4byte
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lbl_801D3EFC = .sbss:0x801D3EFC; // type:object size:0x4 data:4byte
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lbl_801D3F00 = .sbss:0x801D3F00; // type:object size:0x4 data:4byte
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boardPlayerEffect = .sbss:0x801D3F04; // type:object size:0x4 data:4byte
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boardFilterObj = .sbss:0x801D3F08; // type:object size:0x4 data:4byte
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lbl_801D3F0C = .sbss:0x801D3F0C; // type:object size:0x4 data:4byte
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boardTurnRemainObj = .sbss:0x801D3F10; // type:object size:0x4 data:4byte
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boardTurnStartFunc = .sbss:0x801D3F04; // type:object size:0x4 data:4byte
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filterObj = .sbss:0x801D3F08; // type:object size:0x4 scope:local data:4byte
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confettiObj = .sbss:0x801D3F0C; // type:object size:0x4 scope:local data:4byte
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last5GfxObj = .sbss:0x801D3F10; // type:object size:0x4 scope:local data:4byte
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boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte
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boardMainObj = .sbss:0x801D3F18; // type:object size:0x8 data:4byte
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boardMainObj = .sbss:0x801D3F18; // type:object size:0x4 data:4byte
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lbl_801D3F20 = .sbss:0x801D3F20; // type:object size:0x4 data:4byte
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lbl_801D3F24 = .sbss:0x801D3F24; // type:object size:0x4 data:4byte
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lbl_801D3F28 = .sbss:0x801D3F28; // type:object size:0x4 data:4byte
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