Merge pull request #71 from gamemasterplc/main

Label board/main.c and most of chrman.c
This commit is contained in:
gamemasterplc 2023-12-29 10:24:15 -06:00 committed by GitHub
commit 84bcb477ac
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 127 additions and 118 deletions

View file

@ -349,7 +349,7 @@ game/board/window.c:
.sbss start:0x801D3F68 end:0x801D3F90 .sbss start:0x801D3F68 end:0x801D3F90
.sdata2 start:0x801D5318 end:0x801D5328 .sdata2 start:0x801D5318 end:0x801D5328
game/board/board_snd.c: game/board/speaker.c:
.text start:0x80070D84 end:0x80071290 .text start:0x80070D84 end:0x80071290
.data start:0x80139AE8 end:0x80139B00 .data start:0x80139AE8 end:0x80139B00
.sdata start:0x801D36E8 end:0x801D36F0 .sdata start:0x801D36E8 end:0x801D36F0

View file

@ -839,64 +839,64 @@ HuARDirCheck = .text:0x80049490; // type:function size:0x58
HuARDirFree = .text:0x800494E8; // type:function size:0x68 HuARDirFree = .text:0x800494E8; // type:function size:0x68
HuAR_ARAMtoMRAMFileRead = .text:0x80049550; // type:function size:0x390 HuAR_ARAMtoMRAMFileRead = .text:0x80049550; // type:function size:0x390
ArqCallBackAMFileRead = .text:0x800498E0; // type:function size:0x10 scope:local ArqCallBackAMFileRead = .text:0x800498E0; // type:function size:0x10 scope:local
fn_800498F0 = .text:0x800498F0; // type:function size:0x134 CharManInit = .text:0x800498F0; // type:function size:0x134
fn_80049A24 = .text:0x80049A24; // type:function size:0x1C CharAMemPtrGet = .text:0x80049A24; // type:function size:0x1C
fn_80049A40 = .text:0x80049A40; // type:function size:0x98 CharARAMOpen = .text:0x80049A40; // type:function size:0x98
fn_80049AD8 = .text:0x80049AD8; // type:function size:0x58 CharARAMClose = .text:0x80049AD8; // type:function size:0x58
fn_80049B30 = .text:0x80049B30; // type:function size:0x428 CharKill = .text:0x80049B30; // type:function size:0x428
fn_80049F58 = .text:0x80049F58; // type:function size:0x3C CharKillAll = .text:0x80049F58; // type:function size:0x3C
fn_80049F94 = .text:0x80049F94; // type:function size:0x180 CharModelCreate = .text:0x80049F94; // type:function size:0x180
fn_8004A114 = .text:0x8004A114; // type:function size:0x20C UpdateChar = .text:0x8004A114; // type:function size:0x20C scope:local
fn_8004A320 = .text:0x8004A320; // type:function size:0x173C UpdateCharAnim = .text:0x8004A320; // type:function size:0x173C scope:local
fn_8004BA5C = .text:0x8004BA5C; // type:function size:0xB0 PlayCharVoice = .text:0x8004BA5C; // type:function size:0xB0 scope:local
fn_8004BB0C = .text:0x8004BB0C; // type:function size:0x254 InitEffect = .text:0x8004BB0C; // type:function size:0x254 scope:local
fn_8004BD60 = .text:0x8004BD60; // type:function size:0xB0 CreateEffectDust = .text:0x8004BD60; // type:function size:0xB0 scope:local
fn_8004BE10 = .text:0x8004BE10; // type:function size:0xB0 CreateEffectSmoke = .text:0x8004BE10; // type:function size:0xB0 scope:local
fn_8004BEC0 = .text:0x8004BEC0; // type:function size:0xB0 CreateEffectDot = .text:0x8004BEC0; // type:function size:0xB0 scope:local
fn_8004BF70 = .text:0x8004BF70; // type:function size:0xB0 CreateEffectStar = .text:0x8004BF70; // type:function size:0xB0 scope:local
fn_8004C020 = .text:0x8004C020; // type:function size:0xB0 CreateEffectWarn = .text:0x8004C020; // type:function size:0xB0 scope:local
fn_8004C0D0 = .text:0x8004C0D0; // type:function size:0xB0 CreateEffectBird = .text:0x8004C0D0; // type:function size:0xB0 scope:local
fn_8004C180 = .text:0x8004C180; // type:function size:0x1CC CreateEffect = .text:0x8004C180; // type:function size:0x1CC scope:local
fn_8004C34C = .text:0x8004C34C; // type:function size:0x4A0 UpdateEffect = .text:0x8004C34C; // type:function size:0x4A0 scope:local
fn_8004C7EC = .text:0x8004C7EC; // type:function size:0x1E8 RotateEffect = .text:0x8004C7EC; // type:function size:0x1E8 scope:local
fn_8004C9D4 = .text:0x8004C9D4; // type:function size:0x344 PlayEffectSound = .text:0x8004C9D4; // type:function size:0x344 scope:local
fn_8004CD18 = .text:0x8004CD18; // type:function size:0x1D0 CharMotionCreate = .text:0x8004CD18; // type:function size:0x1D0
fn_8004CEE8 = .text:0x8004CEE8; // type:function size:0x88 CharMotionSet = .text:0x8004CEE8; // type:function size:0x88
fn_8004CF70 = .text:0x8004CF70; // type:function size:0x9C CharMotionKill = .text:0x8004CF70; // type:function size:0x9C
fn_8004D00C = .text:0x8004D00C; // type:function size:0x2B8 CharModelKill = .text:0x8004D00C; // type:function size:0x2B8
fn_8004D2C4 = .text:0x8004D2C4; // type:function size:0x430 CharModelKillIndex = .text:0x8004D2C4; // type:function size:0x430
fn_8004D6F4 = .text:0x8004D6F4; // type:function size:0x244 CharModelKillAll = .text:0x8004D6F4; // type:function size:0x244
fn_8004D938 = .text:0x8004D938; // type:function size:0x7C CharModelMotionSet = .text:0x8004D938; // type:function size:0x7C
fn_8004D9B4 = .text:0x8004D9B4; // type:function size:0x17C CharModelTexAnimSet = .text:0x8004D9B4; // type:function size:0x17C
fn_8004DB30 = .text:0x8004DB30; // type:function size:0x7C CharModelTexNameGet = .text:0x8004DB30; // type:function size:0x7C
fn_8004DBAC = .text:0x8004DBAC; // type:function size:0x7C CharModelHookNameGet = .text:0x8004DBAC; // type:function size:0x7C
fn_8004DC28 = .text:0x8004DC28; // type:function size:0x4C CharModelMotionTimeSet = .text:0x8004DC28; // type:function size:0x4C
fn_8004DC74 = .text:0x8004DC74; // type:function size:0x44 CharModelMotionTimeGet = .text:0x8004DC74; // type:function size:0x44
fn_8004DCB8 = .text:0x8004DCB8; // type:function size:0x44 CharModelMotionMaxTimeGet = .text:0x8004DCB8; // type:function size:0x44
fn_8004DCFC = .text:0x8004DCFC; // type:function size:0x44 CharModelMotionEndCheck = .text:0x8004DCFC; // type:function size:0x44
fn_8004DD40 = .text:0x8004DD40; // type:function size:0x44 CharModelMotionShiftIDGet = .text:0x8004DD40; // type:function size:0x44
fn_8004DD84 = .text:0x8004DD84; // type:function size:0x84 CharModelMotionShiftSet = .text:0x8004DD84; // type:function size:0x84
fn_8004DE08 = .text:0x8004DE08; // type:function size:0x44 CharModelMotionShiftTimeGet = .text:0x8004DE08; // type:function size:0x44
fn_8004DE4C = .text:0x8004DE4C; // type:function size:0x4C CharModelMotionSpeedSet = .text:0x8004DE4C; // type:function size:0x4C
fn_8004DE98 = .text:0x8004DE98; // type:function size:0x80 CharModelLayerSetAll = .text:0x8004DE98; // type:function size:0x80
fn_8004DF18 = .text:0x8004DF18; // type:function size:0x1D4 CharModelCreateItemHook = .text:0x8004DF18; // type:function size:0x1D4
fn_8004E0EC = .text:0x8004E0EC; // type:function size:0x484 UpdateItemHook = .text:0x8004E0EC; // type:function size:0x484 scope:local
fn_8004E570 = .text:0x8004E570; // type:function size:0x3FC CharModelCreateParticle = .text:0x8004E570; // type:function size:0x3FC
fn_8004E96C = .text:0x8004E96C; // type:function size:0x168 OrbitEffect = .text:0x8004E96C; // type:function size:0x168 scope:local
fn_8004EAD4 = .text:0x8004EAD4; // type:function size:0x1A0 CharModelCreateCoinParticle = .text:0x8004EAD4; // type:function size:0x1A0
fn_8004EC74 = .text:0x8004EC74; // type:function size:0x130 fn_8004EC74 = .text:0x8004EC74; // type:function size:0x130
fn_8004EDA4 = .text:0x8004EDA4; // type:function size:0x2B4 fn_8004EDA4 = .text:0x8004EDA4; // type:function size:0x2B4
fn_8004F058 = .text:0x8004F058; // type:function size:0xE4 fn_8004F058 = .text:0x8004F058; // type:function size:0xE4
fn_8004F13C = .text:0x8004F13C; // type:function size:0x2B4 fn_8004F13C = .text:0x8004F13C; // type:function size:0x2B4
fn_8004F3F0 = .text:0x8004F3F0; // type:function size:0x80 CharModelLayerSetAll2 = .text:0x8004F3F0; // type:function size:0x80
fn_8004F470 = .text:0x8004F470; // type:function size:0xBC CharModelSetVoiceEnable = .text:0x8004F470; // type:function size:0xBC
fn_8004F52C = .text:0x8004F52C; // type:function size:0x4C fn_8004F52C = .text:0x8004F52C; // type:function size:0x4C
fn_8004F578 = .text:0x8004F578; // type:function size:0xB0 fn_8004F578 = .text:0x8004F578; // type:function size:0xB0
fn_8004F628 = .text:0x8004F628; // type:function size:0x2CC fn_8004F628 = .text:0x8004F628; // type:function size:0x2CC
fn_8004F8F4 = .text:0x8004F8F4; // type:function size:0x2CC fn_8004F8F4 = .text:0x8004F8F4; // type:function size:0x2CC
fn_8004FBC0 = .text:0x8004FBC0; // type:function size:0xF80 fn_8004FBC0 = .text:0x8004FBC0; // type:function size:0xF80
fn_80050B40 = .text:0x80050B40; // type:function size:0x30 CharModelSetStepType = .text:0x80050B40; // type:function size:0x30
fn_80050B70 = .text:0x80050B70; // type:function size:0xEC PlayStepFX = .text:0x80050B70; // type:function size:0xEC scope:local
MapWall = .text:0x80050C5C; // type:function size:0x1B8 MapWall = .text:0x80050C5C; // type:function size:0x1B8
MapWallCheck = .text:0x80050E14; // type:function size:0x110 MapWallCheck = .text:0x80050E14; // type:function size:0x110
MapPos = .text:0x80050F24; // type:function size:0x2A8 MapPos = .text:0x80050F24; // type:function size:0x2A8
@ -1005,22 +1005,22 @@ ExecBoardFunc = .text:0x8005B494; // type:function size:0x9C scope:local
KillBoardFunc = .text:0x8005B530; // type:function size:0xCC scope:local KillBoardFunc = .text:0x8005B530; // type:function size:0xCC scope:local
BoardKill = .text:0x8005B5FC; // type:function size:0xAC BoardKill = .text:0x8005B5FC; // type:function size:0xAC
BoardIsKill = .text:0x8005B6A8; // type:function size:0x48 BoardIsKill = .text:0x8005B6A8; // type:function size:0x48
BoardSetPauseEnable = .text:0x8005B6F0; // type:function size:0x74 BoardPauseEnableSet = .text:0x8005B6F0; // type:function size:0x74
BoardGetPauseEnable = .text:0x8005B764; // type:function size:0x48 BoardPauseEnableGet = .text:0x8005B764; // type:function size:0x48
BoardSetSave = .text:0x8005B7AC; // type:function size:0x524 BoardSaveInit = .text:0x8005B7AC; // type:function size:0x524
fn_8005BCD0 = .text:0x8005BCD0; // type:function size:0x160 BoardStoryConfigSet = .text:0x8005BCD0; // type:function size:0x160
BoardLoadConfig = .text:0x8005BE30; // type:function size:0x160 BoardConfigSet = .text:0x8005BE30; // type:function size:0x160
DestroyBoardMainProc = .text:0x8005BF90; // type:function size:0xC scope:local DestroyMainFunc = .text:0x8005BF90; // type:function size:0xC scope:local
BoardMainProcFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local MainFunc = .text:0x8005BF9C; // type:function size:0x7D0 scope:local
BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C BoardTurnNext = .text:0x8005C76C; // type:function size:0x8C
BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C BoardIsTurnCont = .text:0x8005C7F8; // type:function size:0x28C
BoardSetNextOvl = .text:0x8005CA84; // type:function size:0xC4 BoardNextOvlSet = .text:0x8005CA84; // type:function size:0xC4
BoardHasStarted = .text:0x8005CB48; // type:function size:0x8C BoardIsStarted = .text:0x8005CB48; // type:function size:0x8C
CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local CreateBoard = .text:0x8005CBD4; // type:function size:0x410 scope:local
DestroyBoard = .text:0x8005CFE4; // type:function size:0x128 scope:local DestroyBoard = .text:0x8005CFE4; // type:function size:0x128 scope:local
fn_8005D10C = .text:0x8005D10C; // type:function size:0xC BoardLightHookSet = .text:0x8005D10C; // type:function size:0xC
fn_8005D118 = .text:0x8005D118; // type:function size:0x44 BoardLightSet = .text:0x8005D118; // type:function size:0x44
fn_8005D15C = .text:0x8005D15C; // type:function size:0x50 BoardLightReset = .text:0x8005D15C; // type:function size:0x50
BoardCameraBackup = .text:0x8005D1AC; // type:function size:0x3C BoardCameraBackup = .text:0x8005D1AC; // type:function size:0x3C
BoardCameraRestore = .text:0x8005D1E8; // type:function size:0x48 BoardCameraRestore = .text:0x8005D1E8; // type:function size:0x48
BoardCameraScissorSet = .text:0x8005D230; // type:function size:0x54 BoardCameraScissorSet = .text:0x8005D230; // type:function size:0x54
@ -1067,8 +1067,8 @@ BoardMGStartFlagSet = .text:0x8005F294; // type:function size:0x28
BoardMGStartFlagReset = .text:0x8005F2BC; // type:function size:0x28 BoardMGStartFlagReset = .text:0x8005F2BC; // type:function size:0x28
BoardMGStartFlagGet = .text:0x8005F2E4; // type:function size:0x48 BoardMGStartFlagGet = .text:0x8005F2E4; // type:function size:0x48
BoardMTXCalcLookAt = .text:0x8005F32C; // type:function size:0x10C BoardMTXCalcLookAt = .text:0x8005F32C; // type:function size:0x10C
fn_8005F438 = .text:0x8005F438; // type:function size:0x330 BoardArcSin = .text:0x8005F438; // type:function size:0x330
fn_8005F768 = .text:0x8005F768; // type:function size:0x390 BoardArcCos = .text:0x8005F768; // type:function size:0x390
BoardRandInit = .text:0x8005FAF8; // type:function size:0x24 BoardRandInit = .text:0x8005FAF8; // type:function size:0x24
BoardRand = .text:0x8005FB1C; // type:function size:0x24 BoardRand = .text:0x8005FB1C; // type:function size:0x24
BoardRandMod = .text:0x8005FB40; // type:function size:0x50 BoardRandMod = .text:0x8005FB40; // type:function size:0x50
@ -1085,19 +1085,19 @@ BoardFilterFadeIsDone = .text:0x8006039C; // type:function size:0x5C
BoardFilterFadeAlive = .text:0x800603F8; // type:function size:0x34 BoardFilterFadeAlive = .text:0x800603F8; // type:function size:0x34
BoardFilterFadeUpdate = .text:0x8006042C; // type:function size:0x178 BoardFilterFadeUpdate = .text:0x8006042C; // type:function size:0x178
BoardFilterFadeDraw = .text:0x800605A4; // type:function size:0x350 BoardFilterFadeDraw = .text:0x800605A4; // type:function size:0x350
fn_800608F4 = .text:0x800608F4; // type:function size:0x164 BoardConfettiCreate = .text:0x800608F4; // type:function size:0x164
fn_80060A58 = .text:0x80060A58; // type:function size:0x24 BoardConfettiStop = .text:0x80060A58; // type:function size:0x24
fn_80060A7C = .text:0x80060A7C; // type:function size:0x88 BoardConfettiKill = .text:0x80060A7C; // type:function size:0x88
fn_80060B04 = .text:0x80060B04; // type:function size:0xB8 ConfettiUpdate = .text:0x80060B04; // type:function size:0xB8 scope:local
fn_80060BBC = .text:0x80060BBC; // type:function size:0x564 ConfettiSpawn = .text:0x80060BBC; // type:function size:0x564 scope:local
fn_80061120 = .text:0x80061120; // type:function size:0x14C ConfettiMove = .text:0x80061120; // type:function size:0x14C
fn_8006126C = .text:0x8006126C; // type:function size:0x254 ConfettiDraw = .text:0x8006126C; // type:function size:0x254
BoardTurnRemainInit = .text:0x800614C0; // type:function size:0x2B4 BoardLast5GfxInit = .text:0x800614C0; // type:function size:0x2B4
BoardTurnRemainUpdate = .text:0x80061774; // type:function size:0x2AC BoardLast5GfxUpdate = .text:0x80061774; // type:function size:0x2AC
BoardTurnRemainHide = .text:0x80061A20; // type:function size:0xAC BoardLast5GfxHide = .text:0x80061A20; // type:function size:0xAC
fn_80061ACC = .text:0x80061ACC; // type:function size:0x80 BoardTauntInit = .text:0x80061ACC; // type:function size:0x80
fn_80061B4C = .text:0x80061B4C; // type:function size:0x54 BoardTauntKill = .text:0x80061B4C; // type:function size:0x54
fn_80061BA0 = .text:0x80061BA0; // type:function size:0x3A4 TauntUpdate = .text:0x80061BA0; // type:function size:0x3A4 scope:local
fn_80061F44 = .text:0x80061F44; // type:function size:0x38 fn_80061F44 = .text:0x80061F44; // type:function size:0x38
fn_80061F7C = .text:0x80061F7C; // type:function size:0x48 fn_80061F7C = .text:0x80061F7C; // type:function size:0x48
fn_80061FC4 = .text:0x80061FC4; // type:function size:0xC fn_80061FC4 = .text:0x80061FC4; // type:function size:0xC
@ -5070,11 +5070,14 @@ lbl_801306D8 = .data:0x801306D8; // type:object size:0x19 data:string
lbl_801306F1 = .data:0x801306F1; // type:object size:0x14 data:string lbl_801306F1 = .data:0x801306F1; // type:object size:0x14 data:string
lbl_80130705 = .data:0x80130705; // type:object size:0x93 lbl_80130705 = .data:0x80130705; // type:object size:0x93
lbl_80130798 = .data:0x80130798; // type:object size:0x30 lbl_80130798 = .data:0x80130798; // type:object size:0x30
lbl_801307C8 = .data:0x801307C8; // type:object size:0x60 effectDataTbl = .data:0x801307C8; // type:object size:0x60 scope:local
lbl_80130828 = .data:0x80130828; // type:object size:0x60 charDirTbl = .data:0x80130828; // type:object size:0x60 scope:local
lbl_80130888 = .data:0x80130888; // type:object size:0x168 effectParam = .data:0x80130888; // type:object size:0x110 scope:local
lbl_801309A0 = .data:0x801309A0; // type:object size:0x20
lbl_801309C0 = .data:0x801309C0; // type:object size:0x20
lbl_801309E0 = .data:0x801309E0; // type:object size:0x10
jumptable_801309F0 = .data:0x801309F0; // type:object size:0x1E8 scope:local jumptable_801309F0 = .data:0x801309F0; // type:object size:0x1E8 scope:local
lbl_80130BD8 = .data:0x80130BD8; // type:object size:0x40 voiceParam = .data:0x80130BD8; // type:object size:0x40 scope:local
lbl_80130C18 = .data:0x80130C18; // type:object size:0xE data:string lbl_80130C18 = .data:0x80130C18; // type:object size:0xE data:string
lbl_80130C26 = .data:0x80130C26; // type:object size:0xE data:string lbl_80130C26 = .data:0x80130C26; // type:object size:0xE data:string
lbl_80130C34 = .data:0x80130C34; // type:object size:0xE data:string lbl_80130C34 = .data:0x80130C34; // type:object size:0xE data:string
@ -5103,21 +5106,26 @@ lbl_80130D80 = .data:0x80130D80; // type:object size:0x18 data:string
lbl_80130D98 = .data:0x80130D98; // type:object size:0xE data:string lbl_80130D98 = .data:0x80130D98; // type:object size:0xE data:string
lbl_80130DA6 = .data:0x80130DA6; // type:object size:0x18 data:string lbl_80130DA6 = .data:0x80130DA6; // type:object size:0x18 data:string
lbl_80130DBE = .data:0x80130DBE; // type:object size:0x1A lbl_80130DBE = .data:0x80130DBE; // type:object size:0x1A
lbl_80130DD8 = .data:0x80130DD8; // type:object size:0x100 charTexNameTbl = .data:0x80130DD8; // type:object size:0x100
lbl_80130ED8 = .data:0x80130ED8; // type:object size:0xD data:string lbl_80130ED8 = .data:0x80130ED8; // type:object size:0xD data:string
lbl_80130EE5 = .data:0x80130EE5; // type:object size:0xD data:string lbl_80130EE5 = .data:0x80130EE5; // type:object size:0xD data:string
lbl_80130EF2 = .data:0x80130EF2; // type:object size:0xE data:string lbl_80130EF2 = .data:0x80130EF2; // type:object size:0xE data:string
lbl_80130F00 = .data:0x80130F00; // type:object size:0xE data:string lbl_80130F00 = .data:0x80130F00; // type:object size:0xE data:string
lbl_80130F0E = .data:0x80130F0E; // type:object size:0x12 lbl_80130F0E = .data:0x80130F0E; // type:object size:0x12
lbl_80130F20 = .data:0x80130F20; // type:object size:0xA0 hookNameTbl = .data:0x80130F20; // type:object size:0xA0 scope:local
lbl_80130FC0 = .data:0x80130FC0; // type:object size:0x38 modelParticleParam = .data:0x80130FC0; // type:object size:0x38 scope:local
lbl_80130FF8 = .data:0x80130FF8; // type:object size:0x38 coinParticleParam = .data:0x80130FF8; // type:object size:0x38 scope:local
lbl_80131030 = .data:0x80131030; // type:object size:0x38 lbl_80131030 = .data:0x80131030; // type:object size:0x38
lbl_80131068 = .data:0x80131068; // type:object size:0x38 lbl_80131068 = .data:0x80131068; // type:object size:0x38
lbl_801310A0 = .data:0x801310A0; // type:object size:0x1C lbl_801310A0 = .data:0x801310A0; // type:object size:0x1C
lbl_801310BC = .data:0x801310BC; // type:object size:0x38 lbl_801310BC = .data:0x801310BC; // type:object size:0x38
lbl_801310F4 = .data:0x801310F4; // type:object size:0x38 lbl_801310F4 = .data:0x801310F4; // type:object size:0x38
lbl_8013112C = .data:0x8013112C; // type:object size:0xBC lbl_8013112C = .data:0x8013112C; // type:object size:0x1A data:string
lbl_80131146 = .data:0x80131146; // type:object size:0x12
lbl_80131158 = .data:0x80131158; // type:object size:0x24
lbl_8013117C = .data:0x8013117C; // type:object size:0x24
lbl_801311A0 = .data:0x801311A0; // type:object size:0x24
lbl_801311C4 = .data:0x801311C4; // type:object size:0x24
VolumeTable = .data:0x801311E8; // type:object size:0x100 scope:local VolumeTable = .data:0x801311E8; // type:object size:0x100 scope:local
lbl_801312E8 = .data:0x801312E8; // type:object size:0x4D lbl_801312E8 = .data:0x801312E8; // type:object size:0x4D
lbl_80131335 = .data:0x80131335; // type:object size:0x1B lbl_80131335 = .data:0x80131335; // type:object size:0x1B
@ -5141,11 +5149,11 @@ lbl_8013976C = .data:0x8013976C; // type:object size:0x13 data:string
lbl_8013977F = .data:0x8013977F; // type:object size:0x19 lbl_8013977F = .data:0x8013977F; // type:object size:0x19
camViewTbl = .data:0x80139798; // type:object size:0x24 scope:local camViewTbl = .data:0x80139798; // type:object size:0x24 scope:local
jumptable_801397BC = .data:0x801397BC; // type:object size:0x24 scope:local jumptable_801397BC = .data:0x801397BC; // type:object size:0x24 scope:local
lbl_801397E0 = .data:0x801397E0; // type:object size:0x48 confettiLightTbl = .data:0x801397E0; // type:object size:0x48 scope:local
turnRemainSprTbl = .data:0x80139828; // type:object size:0xC scope:local last5GfxSprTbl = .data:0x80139828; // type:object size:0xC scope:local
turnRemainSprPosTbl = .data:0x80139834; // type:object size:0x30 scope:local last5GfxPosTbl = .data:0x80139834; // type:object size:0x30 scope:local
lbl_80139864 = .data:0x80139864; // type:object size:0x10 tauntActiveSfxTbl = .data:0x80139864; // type:object size:0x10 scope:local
lbl_80139874 = .data:0x80139874; // type:object size:0x24 tauntSfxTbl = .data:0x80139874; // type:object size:0x24 scope:local
lbl_80139898 = .data:0x80139898; // type:object size:0x10 lbl_80139898 = .data:0x80139898; // type:object size:0x10
lbl_801398A8 = .data:0x801398A8; // type:object size:0x10 lbl_801398A8 = .data:0x801398A8; // type:object size:0x10
lbl_801398B8 = .data:0x801398B8; // type:object size:0xA data:2byte lbl_801398B8 = .data:0x801398B8; // type:object size:0xA data:2byte
@ -5465,11 +5473,12 @@ ARInfo = .bss:0x801967E0; // type:object size:0x400 data:byte
arqReq = .bss:0x80196BE0; // type:object size:0x20 scope:local arqReq = .bss:0x80196BE0; // type:object size:0x20 scope:local
ARQueBuf = .bss:0x80196C00; // type:object size:0x280 scope:local ARQueBuf = .bss:0x80196C00; // type:object size:0x280 scope:local
preLoadBuf = .bss:0x80196E80; // type:object size:0x40 scope:local align:32 preLoadBuf = .bss:0x80196E80; // type:object size:0x40 scope:local align:32
lbl_80196EC0 = .bss:0x80196EC0; // type:object size:0x640 charInstance = .bss:0x80196EC0; // type:object size:0x640 scope:local
lbl_80197500 = .bss:0x80197500; // type:object size:0x10 data:2byte effectMdl = .bss:0x80197500; // type:object size:0x10 scope:local data:2byte
lbl_80197510 = .bss:0x80197510; // type:object size:0x20 particleData = .bss:0x80197510; // type:object size:0x20 scope:local
lbl_80197530 = .bss:0x80197530; // type:object size:0x80 itemHookProcess = .bss:0x80197530; // type:object size:0x80 scope:local
lbl_801975B0 = .bss:0x801975B0; // type:object size:0xA0 lbl_801975B0 = .bss:0x801975B0; // type:object size:0x10
lbl_801975C0 = .bss:0x801975C0; // type:object size:0x90
MapObject = .bss:0x80197650; // type:object size:0x40 MapObject = .bss:0x80197650; // type:object size:0x40
MapMT = .bss:0x80197690; // type:object size:0x30 MapMT = .bss:0x80197690; // type:object size:0x30
MapMTR = .bss:0x801976C0; // type:object size:0x30 MapMTR = .bss:0x801976C0; // type:object size:0x30
@ -5496,7 +5505,7 @@ ToeMessageArray = .bss:0x8019C490; // type:object size:0x40 scope:local
ToeThread = .bss:0x8019C4D0; // type:object size:0x310 scope:local align:8 ToeThread = .bss:0x8019C4D0; // type:object size:0x310 scope:local align:8
ToeThreadStack = .bss:0x8019C7E0; // type:object size:0x1000 scope:local ToeThreadStack = .bss:0x8019C7E0; // type:object size:0x1000 scope:local
boardCamera = .bss:0x8019D7E0; // type:object size:0xC4 data:byte boardCamera = .bss:0x8019D7E0; // type:object size:0xC4 data:byte
boardCameraBackup = .bss:0x8019D8A4; // type:object size:0xC4 cameraBackup = .bss:0x8019D8A4; // type:object size:0xC4 scope:local
lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10 lbl_8019D968 = .bss:0x8019D968; // type:object size:0x10
lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10 lbl_8019D978 = .bss:0x8019D978; // type:object size:0x10
lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10 lbl_8019D988 = .bss:0x8019D988; // type:object size:0x10
@ -6203,8 +6212,8 @@ cardWork = .sbss:0x801D3DFC; // type:object size:0x4 scope:local data:4byte
arqIdx = .sbss:0x801D3E00; // type:object size:0x2 scope:local data:2byte arqIdx = .sbss:0x801D3E00; // type:object size:0x2 scope:local data:2byte
arqCnt = .sbss:0x801D3E04; // type:object size:0x4 scope:local data:4byte arqCnt = .sbss:0x801D3E04; // type:object size:0x4 scope:local data:4byte
ARBase = .sbss:0x801D3E08; // type:object size:0x8 scope:local data:4byte ARBase = .sbss:0x801D3E08; // type:object size:0x8 scope:local data:4byte
lbl_801D3E10 = .sbss:0x801D3E10; // type:object size:0x4 data:4byte effectAMemP = .sbss:0x801D3E10; // type:object size:0x4 scope:local data:4byte
lbl_801D3E14 = .sbss:0x801D3E14; // type:object size:0x4 data:4byte skipAnimUpdate = .sbss:0x801D3E14; // type:object size:0x4 scope:local data:4byte
ColisionCount = .sbss:0x801D3E18; // type:object size:0x4 data:4byte ColisionCount = .sbss:0x801D3E18; // type:object size:0x4 data:4byte
topvtx = .sbss:0x801D3E1C; // type:object size:0x4 scope:local data:4byte topvtx = .sbss:0x801D3E1C; // type:object size:0x4 scope:local data:4byte
AttrHsf = .sbss:0x801D3E20; // type:object size:0x4 scope:local data:4byte AttrHsf = .sbss:0x801D3E20; // type:object size:0x4 scope:local data:4byte
@ -6250,23 +6259,23 @@ XfbH = .sbss:0x801D3ECC; // type:object size:0x2 scope:local data:2byte
XfbW = .sbss:0x801D3ECE; // type:object size:0x2 scope:local data:2byte XfbW = .sbss:0x801D3ECE; // type:object size:0x2 scope:local data:2byte
boardMainProc = .sbss:0x801D3ED0; // type:object size:0x4 data:4byte boardMainProc = .sbss:0x801D3ED0; // type:object size:0x4 data:4byte
boardObjMan = .sbss:0x801D3ED4; // type:object size:0x4 data:4byte boardObjMan = .sbss:0x801D3ED4; // type:object size:0x4 data:4byte
boardCameraObj = .sbss:0x801D3ED8; // type:object size:0x4 data:4byte cameraObj = .sbss:0x801D3ED8; // type:object size:0x4 scope:local data:4byte
lbl_801D3EDC = .sbss:0x801D3EDC; // type:object size:0x4 data:4byte tauntObj = .sbss:0x801D3EDC; // type:object size:0x4 scope:local data:4byte
boardCameraUseBackup = .sbss:0x801D3EE0; // type:object size:0x4 data:4byte cameraUseBackup = .sbss:0x801D3EE0; // type:object size:0x4 scope:local data:4byte
boardCreateFunc = .sbss:0x801D3EE4; // type:object size:0x4 scope:local data:4byte createFunc = .sbss:0x801D3EE4; // type:object size:0x4 scope:local data:4byte
boardDestroyFunc = .sbss:0x801D3EE8; // type:object size:0x4 scope:local data:4byte destroyFunc = .sbss:0x801D3EE8; // type:object size:0x4 scope:local data:4byte
lbl_801D3EEC = .sbss:0x801D3EEC; // type:object size:0x4 data:4byte boardLightSetHook = .sbss:0x801D3EEC; // type:object size:0x4 data:4byte
lbl_801D3EF0 = .sbss:0x801D3EF0; // type:object size:0x4 data:4byte boardLightResetHook = .sbss:0x801D3EF0; // type:object size:0x4 data:4byte
boardTurnFunc = .sbss:0x801D3EF4; // type:object size:0x4 data:4byte boardTurnFunc = .sbss:0x801D3EF4; // type:object size:0x4 data:4byte
lbl_801D3EF8 = .sbss:0x801D3EF8; // type:object size:0x4 data:4byte lbl_801D3EF8 = .sbss:0x801D3EF8; // type:object size:0x4 data:4byte
lbl_801D3EFC = .sbss:0x801D3EFC; // type:object size:0x4 data:4byte lbl_801D3EFC = .sbss:0x801D3EFC; // type:object size:0x4 data:4byte
lbl_801D3F00 = .sbss:0x801D3F00; // type:object size:0x4 data:4byte lbl_801D3F00 = .sbss:0x801D3F00; // type:object size:0x4 data:4byte
boardPlayerEffect = .sbss:0x801D3F04; // type:object size:0x4 data:4byte boardTurnStartFunc = .sbss:0x801D3F04; // type:object size:0x4 data:4byte
boardFilterObj = .sbss:0x801D3F08; // type:object size:0x4 data:4byte filterObj = .sbss:0x801D3F08; // type:object size:0x4 scope:local data:4byte
lbl_801D3F0C = .sbss:0x801D3F0C; // type:object size:0x4 data:4byte confettiObj = .sbss:0x801D3F0C; // type:object size:0x4 scope:local data:4byte
boardTurnRemainObj = .sbss:0x801D3F10; // type:object size:0x4 data:4byte last5GfxObj = .sbss:0x801D3F10; // type:object size:0x4 scope:local data:4byte
boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte boardRandSeed = .sbss:0x801D3F14; // type:object size:0x4 data:4byte
boardMainObj = .sbss:0x801D3F18; // type:object size:0x8 data:4byte boardMainObj = .sbss:0x801D3F18; // type:object size:0x4 data:4byte
lbl_801D3F20 = .sbss:0x801D3F20; // type:object size:0x4 data:4byte lbl_801D3F20 = .sbss:0x801D3F20; // type:object size:0x4 data:4byte
lbl_801D3F24 = .sbss:0x801D3F24; // type:object size:0x4 data:4byte lbl_801D3F24 = .sbss:0x801D3F24; // type:object size:0x4 data:4byte
lbl_801D3F28 = .sbss:0x801D3F28; // type:object size:0x4 data:4byte lbl_801D3F28 = .sbss:0x801D3F28; // type:object size:0x4 data:4byte

View file

@ -283,7 +283,7 @@ config.libs = [
Object(NonMatching, "game/board/board.c"), Object(NonMatching, "game/board/board.c"),
Object(NonMatching, "game/board/model.c"), Object(NonMatching, "game/board/model.c"),
Object(NonMatching, "game/board/window.c"), Object(NonMatching, "game/board/window.c"),
Object(NonMatching, "game/board/board_snd.c"), Object(NonMatching, "game/board/speaker.c"),
Object(NonMatching, "game/board/com.c"), Object(NonMatching, "game/board/com.c"),
Object(NonMatching, "game/board/overhead.c"), Object(NonMatching, "game/board/overhead.c"),
Object(NonMatching, "game/board/space.c"), Object(NonMatching, "game/board/space.c"),

View file

@ -16,8 +16,8 @@ typedef struct system_state {
/* 0x00 */ struct { /* 0x00 */ struct {
u8 story : 1; u8 story : 1;
u8 team : 1; u8 team : 1;
u8 : 7;
}; };
/* 0x01 */ s8 diff_story;
/* 0x02 */ struct { /* 0x02 */ struct {
u16 bonus_star : 1; u16 bonus_star : 1;
u16 explain_mg : 1; u16 explain_mg : 1;
@ -62,8 +62,8 @@ typedef struct player_state {
u8 team : 1; u8 team : 1;
u8 field02_bit1 : 1; u8 field02_bit1 : 1;
u8 player_idx : 2; u8 player_idx : 2;
u8 field02_bit4 : 5;
}; };
/* 0x03 */ s8 handicap;
/* 0x04 */ s8 port; /* 0x04 */ s8 port;
/* 0x05 */ s8 items[3]; /* 0x05 */ s8 items[3];
/* 0x08 */ struct { /* 0x08 */ struct {

View file

@ -71,7 +71,7 @@ void fn_800B42BC(s16);
s32 BoardModelIDGet(s16); s32 BoardModelIDGet(s16);
void BoardInit(void*, void*); void BoardInit(void*, void*);
void BoardModelScaleSetV(s32, Vec*); void BoardModelScaleSetV(s32, Vec*);
void fn_8005D10C(void*, void*); void BoardLightHookSet(void*, void*);
s16 BoardModelCreate(s32, void*, s32); s16 BoardModelCreate(s32, void*, s32);
void BoardModelKill(s16); void BoardModelKill(s16);
void fn_8006DDE8(s16, f32); void fn_8006DDE8(s16, f32);

View file

@ -108,7 +108,7 @@ static void BootProc(void)
WipeColorSet(255, 255, 255); WipeColorSet(255, 255, 255);
if(!SystemInitF) { if(!SystemInitF) {
tick_prev = OSGetTick(); tick_prev = OSGetTick();
fn_800498F0(); CharManInit();
HuWindowInit(); HuWindowInit();
MGSeqInit(); MGSeqInit();
HuWinInit(1); HuWinInit(1);

View file

@ -105,7 +105,7 @@ void fn_1_E0(void) {
BoardModelMotionStart(lbl_1_data_32, 1, 0x40000001); BoardModelMotionStart(lbl_1_data_32, 1, 0x40000001);
lbl_1_data_30 = BoardModelCreate(MAKE_DATA_NUM(DATADIR_BGUEST, 13), lbl_1_data_6C, 0); lbl_1_data_30 = BoardModelCreate(MAKE_DATA_NUM(DATADIR_BGUEST, 13), lbl_1_data_6C, 0);
BoardModelMotionStart(lbl_1_data_30, 1, 0x40000001); BoardModelMotionStart(lbl_1_data_30, 1, 0x40000001);
fn_8005D10C(&fn_1_8C0, &fn_1_904); BoardLightHookSet(&fn_1_8C0, &fn_1_904);
for (i = 0; i < ARRAY_COUNT(lbl_1_data_0); i++) { for (i = 0; i < ARRAY_COUNT(lbl_1_data_0); i++) {
temp_r30 = &lbl_1_data_0[i]; temp_r30 = &lbl_1_data_0[i];
if (temp_r30->unk24 != -1) { if (temp_r30->unk24 != -1) {

View file

@ -139,7 +139,7 @@ void omOvlReturnEx(s16 level, s16 arg2)
void omOvlKill(s16 arg) void omOvlKill(s16 arg)
{ {
fn_8004D6F4(-1); CharModelKillAll(-1);
MGSeqKillAll(); MGSeqKillAll();
Hu3DAllKill(); Hu3DAllKill();
HuWinAllKill(); HuWinAllKill();