Merge pull request #399 from dbalatoni13/main
Fix instDll include guards and add missing ones
This commit is contained in:
commit
8500245055
10 changed files with 51 additions and 6 deletions
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@ -1,5 +1,5 @@
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#ifndef M401DLL_H
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#define M401DLL_H
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#ifndef INSTDLL_H
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#define INSTDLL_H
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#include "game/minigame_seq.h"
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@ -1,5 +1,10 @@
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#ifndef M407DLL_H
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#define M407DLL_H
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#include "game/object.h"
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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typedef void (*ObjFuncs)(omObjData*);
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#endif
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@ -1,3 +1,6 @@
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#ifndef M409DLL_H
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#define M409DLL_H
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#include "dolphin.h"
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#include "game/object.h"
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@ -362,4 +365,6 @@ void fn_1_F2F8(s16, s16, u8, f32);
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void fn_1_F370(s16, f32);
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void fn_1_F408(s16, s16, u8);
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void fn_1_F478(s16, s16, u8, u8);
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void fn_1_F4F0(s16, u8);
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void fn_1_F4F0(s16, u8);
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#endif
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@ -1,3 +1,6 @@
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#ifndef M412DLL_H
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#define M412DLL_H
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#include "dolphin.h"
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#include "game/object.h"
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@ -113,4 +116,6 @@ void fn_1_A618(ModelData* model, ParticleData* particle, Mtx matrix);
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//...
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void fn_1_AA88(ModelData* model, ParticleData* particle, Mtx matrix); // *
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void fn_1_B160(void); // *
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void fn_1_B1C0(void); // *
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void fn_1_B1C0(void); // *
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#endif
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@ -1,3 +1,6 @@
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#ifndef M440DLL_H
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#define M440DLL_H
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#include "dolphin/types.h"
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#include "game/hsfman.h"
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@ -347,3 +350,5 @@ void fn_1_F228(void);
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u16 fn_1_F4C0(unkObjStruct*, u16);
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void fn_1_F4D4(unkObjStruct*, u16, u16);
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s32 fn_1_F4FC(s32);
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#endif
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@ -1,3 +1,6 @@
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#ifndef M446DLL_H
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#define M446DLL_H
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#include "dolphin/types.h"
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#include "game/process.h"
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@ -302,3 +305,5 @@ void fn_1_83F0(unkStruct9*);
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void fn_1_84AC(unkStruct9*);
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void fn_1_852C(unkStruct9*);
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void fn_1_860C(unkStruct9*);
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#endif
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@ -1,3 +1,6 @@
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#ifndef REL_W03_H
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#define REL_W03_H
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#include "game/gamework_data.h"
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#include "dolphin.h"
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#include "REL/executor.h"
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@ -27,3 +30,5 @@ typedef struct w03State {
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extern w03State* lbl_1_bss_0;
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extern s16 lbl_1_bss_C[MAPOBJ_MAX];
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#endif
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@ -1,3 +1,6 @@
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#ifndef REL_W05_H
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#define REL_W05_H
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#include "dolphin/types.h"
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#include "game/board/main.h"
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@ -222,3 +225,5 @@ extern s32* lbl_1_bss_10;
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extern s16 lbl_1_bss_8[4];
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extern Process* lbl_1_bss_4;
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extern bitcopy* lbl_1_bss_0;
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#endif
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@ -1,3 +1,6 @@
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#ifndef REL_W10_H
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#define REL_W10_H
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#include "game/gamework_data.h"
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#include "dolphin.h"
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#include "REL/executor.h"
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@ -86,4 +89,6 @@ extern s16 tutorialExitWin;
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extern s16 boardStarHostMdl;
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extern s16 boardShopHostMdl;
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extern s16 boardLotteryHostMdl;
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extern s16 boardBooHouseHostMdl;
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extern s16 boardBooHouseHostMdl;
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#endif
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@ -1,5 +1,10 @@
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#ifndef MSMMEM_H
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#define MSMMEM_H
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#include "dolphin/types.h"
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void msmMemFree(void*);
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void* msmMemAlloc(s32);
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void msmMemInit(void*, u32);
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void msmMemInit(void*, u32);
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#endif
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