Split 1 vs 3 minigames

This commit is contained in:
gamemasterplc 2024-04-06 09:07:25 -05:00
parent 56cfa0740a
commit 85a22ee7e0
19 changed files with 259 additions and 39 deletions

View file

@ -5,3 +5,29 @@ Sections:
.rodata type:rodata align:8
.data type:data align:8
.bss type:bss align:8
REL/executor.c:
.text start:0x00000000 end:0x000000A0
REL/m424Dll/main.c:
.text start:0x000000A0 end:0x00001AB8
.rodata start:0x00000000 end:0x00000090
.data start:0x00000000 end:0x00000150
.bss start:0x00000000 end:0x00000050
REL/m424Dll/map.c:
.text start:0x00001AB8 end:0x00002720
.rodata start:0x00000090 end:0x000000F8
.bss start:0x00000050 end:0x00000058
REL/m424Dll/ball.c:
.text start:0x00002720 end:0x000093F0
.rodata start:0x000000F8 end:0x00000218
.data start:0x00000150 end:0x000001E0
.bss start:0x00000058 end:0x00000640
REL/m424Dll/claw.c:
.text start:0x000093F0 end:0x0000D074
.rodata start:0x00000218 end:0x00000310
.data start:0x000001E0 end:0x000003CA
.bss start:0x00000640 end:0x000006E0

View file

@ -1,6 +1,6 @@
_prolog = .text:0x00000000; // type:function size:0x54 scope:global
_epilog = .text:0x00000054; // type:function size:0x4C scope:global
fn_1_A0 = .text:0x000000A0; // type:function size:0x1C4
ModuleProlog = .text:0x000000A0; // type:function size:0x1C4
fn_1_264 = .text:0x00000264; // type:function size:0x1B8
fn_1_41C = .text:0x0000041C; // type:function size:0xAC4
fn_1_EE0 = .text:0x00000EE0; // type:function size:0x60
@ -258,7 +258,7 @@ lbl_1_data_0 = .data:0x00000000; // type:object size:0x54 data:float
lbl_1_data_54 = .data:0x00000054; // type:object size:0xC
lbl_1_data_60 = .data:0x00000060; // type:object size:0xC
lbl_1_data_6C = .data:0x0000006C; // type:object size:0xC
lbl_1_data_78 = .data:0x00000078; // type:object size:0x24
lbl_1_data_78 = .data:0x00000078; // type:object size:0x23 data:string
lbl_1_data_9C = .data:0x0000009C; // type:object size:0xC
lbl_1_data_A8 = .data:0x000000A8; // type:object size:0xC
lbl_1_data_B4 = .data:0x000000B4; // type:object size:0x4
@ -266,10 +266,12 @@ jumptable_1_data_B8 = .data:0x000000B8; // type:object size:0x28 scope:local
lbl_1_data_E0 = .data:0x000000E0; // type:object size:0xC
lbl_1_data_EC = .data:0x000000EC; // type:object size:0xC
lbl_1_data_F8 = .data:0x000000F8; // type:object size:0xC
lbl_1_data_104 = .data:0x00000104; // type:object size:0x4C
lbl_1_data_150 = .data:0x00000150; // type:object size:0x5C
lbl_1_data_104 = .data:0x00000104; // type:object size:0x7 data:string
lbl_1_data_10C = .data:0x0000010C; // type:object size:0x44
lbl_1_data_150 = .data:0x00000150; // type:object size:0x2C
lbl_1_data_17C = .data:0x0000017C; // type:object size:0x30
jumptable_1_data_1AC = .data:0x000001AC; // type:object size:0x2C scope:local
lbl_1_data_1D8 = .data:0x000001D8; // type:object size:0x8 data:4byte
lbl_1_data_1D8 = .data:0x000001D8; // type:object size:0x4 data:4byte
lbl_1_data_1E0 = .data:0x000001E0; // type:object size:0x30 data:float
lbl_1_data_210 = .data:0x00000210; // type:object size:0xC data:float
lbl_1_data_21C = .data:0x0000021C; // type:object size:0xC0
@ -278,7 +280,7 @@ lbl_1_data_2E8 = .data:0x000002E8; // type:object size:0x24
lbl_1_data_30C = .data:0x0000030C; // type:object size:0xC data:4byte
lbl_1_data_318 = .data:0x00000318; // type:object size:0x6 data:string
lbl_1_data_31E = .data:0x0000031E; // type:object size:0x6 data:string
lbl_1_data_324 = .data:0x00000324; // type:object size:0x8
lbl_1_data_324 = .data:0x00000324; // type:object size:0x6 data:string
jumptable_1_data_32C = .data:0x0000032C; // type:object size:0x40 scope:local
lbl_1_data_36C = .data:0x0000036C; // type:object size:0x20
lbl_1_data_38C = .data:0x0000038C; // type:object size:0x20
@ -305,7 +307,7 @@ lbl_1_bss_58 = .bss:0x00000058; // type:object size:0x8 data:byte
lbl_1_bss_60 = .bss:0x00000060; // type:object size:0x534 data:4byte
lbl_1_bss_594 = .bss:0x00000594; // type:object size:0x18
lbl_1_bss_5AC = .bss:0x000005AC; // type:object size:0x10 data:4byte
lbl_1_bss_5BC = .bss:0x000005BC; // type:object size:0x84
lbl_1_bss_5BC = .bss:0x000005BC; // type:object size:0x80
lbl_1_bss_640 = .bss:0x00000640; // type:object size:0x80 data:4byte
lbl_1_bss_6C0 = .bss:0x000006C0; // type:object size:0x4 data:4byte
lbl_1_bss_6C4 = .bss:0x000006C4; // type:object size:0x4 data:4byte