Got 99% on mpexDll/mpex.c
This commit is contained in:
parent
0433458464
commit
85f1363bcc
8 changed files with 3588 additions and 71 deletions
|
|
@ -3,6 +3,7 @@
|
|||
#include "game/audio.h"
|
||||
#include "game/hsfman.h"
|
||||
#include "game/hsfmotion.h"
|
||||
#include "game/object.h"
|
||||
#include "game/objsub.h"
|
||||
#include "game/pad.h"
|
||||
#include "game/printfunc.h"
|
||||
|
|
@ -11,6 +12,13 @@
|
|||
|
||||
#include "REL/mpexDll.h"
|
||||
|
||||
#ifndef __MWERKS__
|
||||
float fn_1_1B52C(float arg8, float arg9, float argA, float argB);
|
||||
float fn_1_1B554(float, float, float);
|
||||
float fn_1_1B574(float arg0, float arg1, float arg2, float arg3);
|
||||
float fn_1_1B64C(float arg0, float arg1, float arg2, float arg3);
|
||||
#endif
|
||||
|
||||
void fn_1_230();
|
||||
void fn_1_A70(MpexDllUnkStruct *arg0);
|
||||
|
||||
|
|
@ -338,34 +346,34 @@ void fn_1_2228(MpexDllUnkStruct *arg0, MpexDllUnkStruct *arg1, float arg8, float
|
|||
arg0->unk_38 = fn_1_1B554(arg0->unk_38, arg1->unk_3C, argA);
|
||||
}
|
||||
|
||||
void fn_1_25C4(MpexDllUnkStruct2 *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
|
||||
void fn_1_25C4(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
|
||||
{
|
||||
switch (arg4) {
|
||||
case 0:
|
||||
Hu3DMotionShiftSet(arg0->unk_40[arg1], arg0->unk_48[arg2], 0.0f, arg3, 0);
|
||||
Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, 0);
|
||||
break;
|
||||
case 1:
|
||||
Hu3DMotionShiftSet(arg0->unk_40[arg1], arg0->unk_48[arg2], 0.0f, arg3, 0x40000001);
|
||||
Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, 0x40000001);
|
||||
break;
|
||||
case 2:
|
||||
Hu3DMotionShiftSet(arg0->unk_40[arg1], arg0->unk_48[arg2], 0.0f, arg3, 0x40000002);
|
||||
Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, 0x40000002);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void fn_1_273C(MpexDllUnkStruct2 *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
|
||||
void fn_1_273C(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
|
||||
{
|
||||
if (arg0->unk_58 != arg0->unk_48[arg2]) {
|
||||
arg0->unk_58 = arg0->unk_48[arg2];
|
||||
if (arg0->work[3] != arg0->motion[arg2]) {
|
||||
arg0->work[3] = arg0->motion[arg2];
|
||||
switch (arg4) {
|
||||
case 0:
|
||||
Hu3DMotionShiftSet(arg0->unk_40[arg1], arg0->unk_48[arg2], 0.0f, arg3, 0);
|
||||
Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, 0);
|
||||
break;
|
||||
case 1:
|
||||
Hu3DMotionShiftSet(arg0->unk_40[arg1], arg0->unk_48[arg2], 0.0f, arg3, 0x40000001);
|
||||
Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, 0x40000001);
|
||||
break;
|
||||
case 2:
|
||||
Hu3DMotionShiftSet(arg0->unk_40[arg1], arg0->unk_48[arg2], 0.0f, arg3, 0x40000002);
|
||||
Hu3DMotionShiftSet(arg0->model[arg1], arg0->motion[arg2], 0.0f, arg3, 0x40000002);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -373,7 +381,7 @@ void fn_1_273C(MpexDllUnkStruct2 *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4)
|
|||
|
||||
void fn_1_28DC(void) { }
|
||||
|
||||
void fn_1_28E0(MpexDllUnkStruct2 *arg0, s32 arg1, Vec *arg2, float arg8, float arg9, float argA, s32 arg3, s32 arg4)
|
||||
void fn_1_28E0(omObjData *arg0, s32 arg1, Vec arg2, float arg8, float arg9, float argA, s32 arg3, s32 arg4)
|
||||
{
|
||||
Vec sp4C;
|
||||
Vec sp40;
|
||||
|
|
@ -386,17 +394,17 @@ void fn_1_28E0(MpexDllUnkStruct2 *arg0, s32 arg1, Vec *arg2, float arg8, float a
|
|||
s32 var_r28 = 0;
|
||||
s32 var_r26;
|
||||
|
||||
sp40.x = Hu3DData[arg0->unk_40[arg1]].pos.x;
|
||||
sp40.y = Hu3DData[arg0->unk_40[arg1]].pos.y;
|
||||
sp40.z = Hu3DData[arg0->unk_40[arg1]].pos.z;
|
||||
sp40.x = Hu3DData[arg0->model[arg1]].pos.x;
|
||||
sp40.y = Hu3DData[arg0->model[arg1]].pos.y;
|
||||
sp40.z = Hu3DData[arg0->model[arg1]].pos.z;
|
||||
|
||||
sp34.x = arg2->x;
|
||||
sp34.y = arg2->y;
|
||||
sp34.z = arg2->z;
|
||||
sp34.x = arg2.x;
|
||||
sp34.y = arg2.y;
|
||||
sp34.z = arg2.z;
|
||||
|
||||
sp1C.x = Hu3DData[arg0->unk_40[arg1]].rot.x;
|
||||
sp1C.y = Hu3DData[arg0->unk_40[arg1]].rot.y;
|
||||
sp1C.z = Hu3DData[arg0->unk_40[arg1]].rot.z;
|
||||
sp1C.x = Hu3DData[arg0->model[arg1]].rot.x;
|
||||
sp1C.y = Hu3DData[arg0->model[arg1]].rot.y;
|
||||
sp1C.z = Hu3DData[arg0->model[arg1]].rot.z;
|
||||
|
||||
sp10.x = 0.0f;
|
||||
sp10.y = arg8;
|
||||
|
|
@ -466,15 +474,15 @@ void fn_1_28E0(MpexDllUnkStruct2 *arg0, s32 arg1, Vec *arg2, float arg8, float a
|
|||
if (arg4 != 0) {
|
||||
sp1C.y = fn_1_1B554(sp1C.y, sp28.y, argA);
|
||||
}
|
||||
Hu3DModelPosSet(arg0->unk_40[arg1], sp4C.x, sp40.y, sp4C.z);
|
||||
Hu3DModelRotSet(arg0->unk_40[arg1], sp1C.x, sp1C.y, sp1C.z);
|
||||
Hu3DModelPosSet(arg0->model[arg1], sp4C.x, sp40.y, sp4C.z);
|
||||
Hu3DModelRotSet(arg0->model[arg1], sp1C.x, sp1C.y, sp1C.z);
|
||||
|
||||
if (var_r29 == 2 && var_r28 == 2) {
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
sp1C.y = Hu3DData[arg0->unk_40[arg1]].rot.y;
|
||||
sp1C.y = Hu3DData[arg0->model[arg1]].rot.y;
|
||||
if (arg4 != 0) {
|
||||
for (var_r26 = 0; var_r26 <= argA; var_r26++) {
|
||||
fn_1_1B7D0(1);
|
||||
|
|
@ -495,7 +503,7 @@ void fn_1_28E0(MpexDllUnkStruct2 *arg0, s32 arg1, Vec *arg2, float arg8, float a
|
|||
}
|
||||
}
|
||||
sp10.z = fn_1_1B52C(sp1C.y, sp10.y, var_r26, argA);
|
||||
Hu3DModelRotSet(arg0->unk_40[arg1], sp1C.x, sp10.z, sp1C.z);
|
||||
Hu3DModelRotSet(arg0->model[arg1], sp1C.x, sp10.z, sp1C.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
3500
src/REL/mpexDll/mpex.c
Normal file
3500
src/REL/mpexDll/mpex.c
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -38,7 +38,7 @@ s32 omcurdll;
|
|||
s32 omovlhisidx;
|
||||
s32 omovlevtno;
|
||||
s32 omnextovlevtno;
|
||||
s32 omovlstat;
|
||||
u32 omovlstat;
|
||||
static s32 omnextovlstat;
|
||||
char omUPauseFlag;
|
||||
s16 omSysExitReq;
|
||||
|
|
@ -568,4 +568,4 @@ char omPauseChk(void)
|
|||
OverlayID omCurrentOvlGet(void)
|
||||
{
|
||||
return omcurovl;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1166,7 +1166,7 @@ s16 mgTypeCurr;
|
|||
s16 mgBattleStar[4];
|
||||
s16 mgBattleStarMax;
|
||||
u8 lbl_801D3E94;
|
||||
s32 mgRecordExtra;
|
||||
u32 mgRecordExtra;
|
||||
s32 mgQuitExtraF;
|
||||
s32 mgPracticeEnableF;
|
||||
s32 mgInstExitEnableF;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue