Cleanup and get rid of many warnings when compiling with stricter warnings (#578)
* Mini improvements * Fix some splits * Remove last comma from enums * Fix symbols * Fix some headers and missing prototypes * Replace most of f32 with float * Replace most of Point3d with Vec * Add missing esprite include with guard * Add HuSetVecF to ext_math behind a guard * More includes
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4b0737d49c
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67 changed files with 1662 additions and 1545 deletions
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@ -531,8 +531,8 @@ lbl_1_bss_2CC = .bss:0x000002CC; // type:object size:0x2 data:2byte
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lbl_1_bss_2CE = .bss:0x000002CE; // type:object size:0x2 data:2byte
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lbl_1_bss_2D0 = .bss:0x000002D0; // type:object size:0x4 data:4byte
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lbl_1_bss_2D4 = .bss:0x000002D4; // type:object size:0x4 data:4byte
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lbl_1_bss_2D8 = .bss:0x000002D8; // type:object size:0x4 data:4byte
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lbl_1_bss_2DC = .bss:0x000002DC; // type:object size:0x4 data:4byte
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objman = .bss:0x000002D8; // type:object size:0x4 data:4byte
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outViewObj = .bss:0x000002DC; // type:object size:0x4 data:4byte
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lbl_1_bss_2E2 = .bss:0x000002E2; // type:object size:0x2 data:2byte
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lbl_1_bss_2E4 = .bss:0x000002E4; // type:object size:0x2 data:2byte
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lbl_1_bss_2E6 = .bss:0x000002E6; // type:object size:0x2 data:2byte
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