Cleanup and get rid of many warnings when compiling with stricter warnings (#578)
* Mini improvements * Fix some splits * Remove last comma from enums * Fix symbols * Fix some headers and missing prototypes * Replace most of f32 with float * Replace most of Point3d with Vec * Add missing esprite include with guard * Add HuSetVecF to ext_math behind a guard * More includes
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67 changed files with 1662 additions and 1545 deletions
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@ -3,9 +3,7 @@
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#include "game/process.h"
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#include "game/sprite.h"
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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typedef void (*ObjFuncs)(void);
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#include "REL/m407dll.h"
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typedef struct unkDominationData6 {
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/* 0x00 */ s32 unk_00;
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@ -30,7 +28,7 @@ Process *lbl_1_bss_398C;
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omObjData *lbl_1_bss_3988;
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// data
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ObjFuncs lbl_1_data_360[] = { fn_1_61A0, fn_1_6218, fn_1_62A0 };
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VoidFuncs lbl_1_data_360[] = { fn_1_61A0, fn_1_6218, fn_1_62A0 };
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void fn_1_5C5C(Process *arg0, s16 arg1)
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{
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