Cleanup and get rid of many warnings when compiling with stricter warnings (#578)
* Mini improvements * Fix some splits * Remove last comma from enums * Fix symbols * Fix some headers and missing prototypes * Replace most of f32 with float * Replace most of Point3d with Vec * Add missing esprite include with guard * Add HuSetVecF to ext_math behind a guard * More includes
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67 changed files with 1662 additions and 1545 deletions
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@ -10,6 +10,10 @@
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#include "game/objsub.h"
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#include "game/wipe.h"
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#ifndef __MWERKS__
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#include "game/esprite.h"
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#endif
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typedef struct M427DllStruct2 {
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s32 unk0[3];
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s32 unkC;
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@ -492,7 +492,7 @@ void fn_1_3B20(s8 arg0, s16 arg1)
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Vec sp54[4] = { { 110.0f, -20.0f, 0.0f }, { -110.0f, -20.0f, 0.0f }, { 110.0f, -20.0f, 190.0f }, { -110.0f, -20.0f, 190.0f } };
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Mtx sp24;
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f32 sp14[4] = { 135.0f, 225.0f, 45.0f, 315.0f };
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Point3d sp8;
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Vec sp8;
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f32 temp_f31;
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s16 var_r29;
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s32 var_r27;
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