Cleanup and get rid of many warnings when compiling with stricter warnings (#578)
* Mini improvements * Fix some splits * Remove last comma from enums * Fix symbols * Fix some headers and missing prototypes * Replace most of f32 with float * Replace most of Point3d with Vec * Add missing esprite include with guard * Add HuSetVecF to ext_math behind a guard * More includes
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67 changed files with 1662 additions and 1545 deletions
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@ -794,9 +794,9 @@ void fn_1_B350(omObjData *arg0)
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void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
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{
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Point3d sp20;
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Point3d sp14;
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Point3d sp8;
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Vec sp20;
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Vec sp14;
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Vec sp8;
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f32 temp_f31;
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s8 temp_r0;
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s32 i;
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@ -827,7 +827,7 @@ void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
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void fn_1_B688(omObjData *arg0, someBits2 *arg1)
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{
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Point3d sp8;
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Vec sp8;
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if (arg1->unk1-- != 0) {
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BoardModelPosGet(arg1->unk_06[arg1->unk2], &sp8);
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@ -844,7 +844,7 @@ void fn_1_B688(omObjData *arg0, someBits2 *arg1)
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void fn_1_B748(omObjData *arg0, someBits2 *arg1)
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{
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Vec sp14;
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Point3d sp8;
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Vec sp8;
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f32 temp_f0;
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s16 temp_r29;
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@ -877,8 +877,8 @@ void fn_1_B748(omObjData *arg0, someBits2 *arg1)
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void fn_1_B8E8(s32 arg0)
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{
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Point3d sp14;
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Point3d sp8;
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Vec sp14;
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Vec sp8;
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f32 temp_f31;
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someBits2 *temp_r31;
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f32 temp;
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@ -975,7 +975,7 @@ void fn_1_BDAC(void)
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void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix)
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{
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Point3d sp8;
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Vec sp8;
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f32 temp_f30;
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f32 temp_f29;
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f32 temp_f31;
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