Cleanup and get rid of many warnings when compiling with stricter warnings (#578)

* Mini improvements

* Fix some splits

* Remove last comma from enums

* Fix symbols

* Fix some headers and missing prototypes

* Replace most of f32 with float

* Replace most of Point3d with Vec

* Add missing esprite include with guard

* Add HuSetVecF to ext_math behind a guard

* More includes
This commit is contained in:
dbalatoni13 2025-04-01 07:11:31 +02:00 committed by GitHub
parent 4b0737d49c
commit 887cb00c5b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
67 changed files with 1662 additions and 1545 deletions

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@ -794,9 +794,9 @@ void fn_1_B350(omObjData *arg0)
void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
{
Point3d sp20;
Point3d sp14;
Point3d sp8;
Vec sp20;
Vec sp14;
Vec sp8;
f32 temp_f31;
s8 temp_r0;
s32 i;
@ -827,7 +827,7 @@ void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
void fn_1_B688(omObjData *arg0, someBits2 *arg1)
{
Point3d sp8;
Vec sp8;
if (arg1->unk1-- != 0) {
BoardModelPosGet(arg1->unk_06[arg1->unk2], &sp8);
@ -844,7 +844,7 @@ void fn_1_B688(omObjData *arg0, someBits2 *arg1)
void fn_1_B748(omObjData *arg0, someBits2 *arg1)
{
Vec sp14;
Point3d sp8;
Vec sp8;
f32 temp_f0;
s16 temp_r29;
@ -877,8 +877,8 @@ void fn_1_B748(omObjData *arg0, someBits2 *arg1)
void fn_1_B8E8(s32 arg0)
{
Point3d sp14;
Point3d sp8;
Vec sp14;
Vec sp8;
f32 temp_f31;
someBits2 *temp_r31;
f32 temp;
@ -975,7 +975,7 @@ void fn_1_BDAC(void)
void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix)
{
Point3d sp8;
Vec sp8;
f32 temp_f30;
f32 temp_f29;
f32 temp_f31;