Cleanup and get rid of many warnings when compiling with stricter warnings (#578)
* Mini improvements * Fix some splits * Remove last comma from enums * Fix symbols * Fix some headers and missing prototypes * Replace most of f32 with float * Replace most of Point3d with Vec * Add missing esprite include with guard * Add HuSetVecF to ext_math behind a guard * More includes
This commit is contained in:
parent
4b0737d49c
commit
887cb00c5b
67 changed files with 1662 additions and 1545 deletions
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@ -531,8 +531,8 @@ lbl_1_bss_2CC = .bss:0x000002CC; // type:object size:0x2 data:2byte
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lbl_1_bss_2CE = .bss:0x000002CE; // type:object size:0x2 data:2byte
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lbl_1_bss_2CE = .bss:0x000002CE; // type:object size:0x2 data:2byte
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lbl_1_bss_2D0 = .bss:0x000002D0; // type:object size:0x4 data:4byte
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lbl_1_bss_2D0 = .bss:0x000002D0; // type:object size:0x4 data:4byte
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lbl_1_bss_2D4 = .bss:0x000002D4; // type:object size:0x4 data:4byte
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lbl_1_bss_2D4 = .bss:0x000002D4; // type:object size:0x4 data:4byte
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lbl_1_bss_2D8 = .bss:0x000002D8; // type:object size:0x4 data:4byte
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objman = .bss:0x000002D8; // type:object size:0x4 data:4byte
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lbl_1_bss_2DC = .bss:0x000002DC; // type:object size:0x4 data:4byte
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outViewObj = .bss:0x000002DC; // type:object size:0x4 data:4byte
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lbl_1_bss_2E2 = .bss:0x000002E2; // type:object size:0x2 data:2byte
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lbl_1_bss_2E2 = .bss:0x000002E2; // type:object size:0x2 data:2byte
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lbl_1_bss_2E4 = .bss:0x000002E4; // type:object size:0x2 data:2byte
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lbl_1_bss_2E4 = .bss:0x000002E4; // type:object size:0x2 data:2byte
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lbl_1_bss_2E6 = .bss:0x000002E6; // type:object size:0x2 data:2byte
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lbl_1_bss_2E6 = .bss:0x000002E6; // type:object size:0x2 data:2byte
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@ -12,7 +12,7 @@ extern "C" {
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typedef enum {
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typedef enum {
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HARDWARE_AMC_DDH = 0,
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HARDWARE_AMC_DDH = 0,
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HARDWARE_GDEV = 1,
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HARDWARE_GDEV = 1,
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HARDWARE_BBA = 2,
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HARDWARE_BBA = 2
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} HardwareType;
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} HardwareType;
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// DS Error returns.
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// DS Error returns.
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@ -37,7 +37,7 @@ enum {
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DS_InvalidThreadID = 0x705,
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DS_InvalidThreadID = 0x705,
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DS_OSError = 0x706,
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DS_OSError = 0x706,
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DS_Error800 = 0x800,
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DS_Error800 = 0x800
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};
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};
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typedef int DSError;
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typedef int DSError;
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@ -46,14 +46,14 @@ typedef int DSError;
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typedef enum {
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typedef enum {
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DS_Stdin = 0,
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DS_Stdin = 0,
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DS_Stdout = 1,
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DS_Stdout = 1,
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DS_Stderr = 2,
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DS_Stderr = 2
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} DSFileHandle;
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} DSFileHandle;
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// IO returns.
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// IO returns.
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typedef enum {
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typedef enum {
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DS_IONoError = 0,
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DS_IONoError = 0,
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DS_IOError = 1,
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DS_IOError = 1,
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DS_IOEOF = 2,
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DS_IOEOF = 2
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} DSIOResult;
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} DSIOResult;
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// Message command IDs
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// Message command IDs
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@ -86,7 +86,7 @@ typedef enum {
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DSMSG_CloseFile = 0xD3,
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DSMSG_CloseFile = 0xD3,
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DSMSG_PositionFile = 0xD4,
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DSMSG_PositionFile = 0xD4,
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DSMSG_ReplyNAK = 0xFF,
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DSMSG_ReplyNAK = 0xFF
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} MessageCommandID;
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} MessageCommandID;
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// Register commands.
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// Register commands.
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@ -94,7 +94,7 @@ typedef enum {
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DSREG_Default = 0,
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DSREG_Default = 0,
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DSREG_FP = 1,
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DSREG_FP = 1,
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DSREG_Extended1 = 2,
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DSREG_Extended1 = 2,
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DSREG_Extended2 = 3,
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DSREG_Extended2 = 3
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} DSMessageRegisterOptions;
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} DSMessageRegisterOptions;
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// Step commands.
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// Step commands.
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@ -102,7 +102,7 @@ typedef enum {
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DSSTEP_IntoCount = 0x0,
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DSSTEP_IntoCount = 0x0,
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DSSTEP_IntoRange = 0x1,
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DSSTEP_IntoRange = 0x1,
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DSSTEP_OverCount = 0x10,
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DSSTEP_OverCount = 0x10,
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DSSTEP_OverRange = 0x11,
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DSSTEP_OverRange = 0x11
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} DSMessageStepOptions;
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} DSMessageStepOptions;
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typedef enum {
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typedef enum {
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@ -128,14 +128,14 @@ typedef enum {
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DSREPLY_OSError = 0x20,
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DSREPLY_OSError = 0x20,
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DSREPLY_InvalidProcessID = 0x21,
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DSREPLY_InvalidProcessID = 0x21,
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DSREPLY_InvalidThreadID = 0x22,
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DSREPLY_InvalidThreadID = 0x22,
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DSREPLY_DebugSecurityError = 0x23,
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DSREPLY_DebugSecurityError = 0x23
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} DSReplyError;
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} DSReplyError;
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typedef enum {
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typedef enum {
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DSRECV_Wait = 0,
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DSRECV_Wait = 0,
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DSRECV_Found = 1,
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DSRECV_Found = 1,
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DSRECV_InFrame = 2,
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DSRECV_InFrame = 2,
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DSRECV_FrameOverflow = 3,
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DSRECV_FrameOverflow = 3
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} ReceiverState;
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} ReceiverState;
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typedef enum {
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typedef enum {
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@ -154,17 +154,17 @@ typedef enum {
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NUBEVENT_Request = 2,
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NUBEVENT_Request = 2,
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NUBEVENT_Breakpoint = 3,
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NUBEVENT_Breakpoint = 3,
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NUBEVENT_Exception = 4,
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NUBEVENT_Exception = 4,
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NUBEVENT_Support = 5,
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NUBEVENT_Support = 5
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} NubEventType;
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} NubEventType;
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typedef enum {
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typedef enum {
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VALIDMEM_Readable = 0,
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VALIDMEM_Readable = 0,
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VALIDMEM_Writeable = 1,
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VALIDMEM_Writeable = 1
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} ValidMemoryOptions;
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} ValidMemoryOptions;
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typedef enum {
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typedef enum {
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MEMACCESS_UserMemory = 0,
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MEMACCESS_UserMemory = 0,
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MEMACCESS_DebuggerMemory = 1,
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MEMACCESS_DebuggerMemory = 1
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} MemoryAccessOptions;
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} MemoryAccessOptions;
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typedef int UARTError;
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typedef int UARTError;
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@ -174,7 +174,7 @@ typedef enum {
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UART_UnknownBaudRate = 1,
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UART_UnknownBaudRate = 1,
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UART_ConfigurationError = 2,
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UART_ConfigurationError = 2,
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UART_BufferOverflow = 3, // specified buffer was too small
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UART_BufferOverflow = 3, // specified buffer was too small
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UART_NoData = 4, // no data available from polling
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UART_NoData = 4 // no data available from polling
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} UARTErrorOptions;
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} UARTErrorOptions;
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typedef enum {
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typedef enum {
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@ -28,13 +28,13 @@ enum __file_kinds {
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__disk_file,
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__disk_file,
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__console_file,
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__console_file,
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__string_file,
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__string_file,
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__unavailable_file,
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__unavailable_file
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};
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};
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enum __file_orientation {
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enum __file_orientation {
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/* 0x0 */ UNORIENTED,
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/* 0x0 */ UNORIENTED,
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/* 0x1 */ CHAR_ORIENTED,
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/* 0x1 */ CHAR_ORIENTED,
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/* 0x2 */ WIDE_ORIENTED,
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/* 0x2 */ WIDE_ORIENTED
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};
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};
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typedef struct _file_modes {
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typedef struct _file_modes {
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@ -50,20 +50,20 @@ enum __io_modes {
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__read = 1,
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__read = 1,
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__write = 2,
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__write = 2,
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__read_write = 3,
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__read_write = 3,
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__append = 4,
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__append = 4
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};
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};
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enum __io_states {
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enum __io_states {
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__neutral,
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__neutral,
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__writing,
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__writing,
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__reading,
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__reading,
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__rereading,
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__rereading
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};
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};
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enum __io_results {
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enum __io_results {
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__no_io_error,
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__no_io_error,
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__io_error,
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__io_error,
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__io_EOF,
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__io_EOF
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};
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};
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typedef struct _file_states {
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typedef struct _file_states {
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@ -5,6 +5,53 @@
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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typedef void (*ObjFuncs)(omObjData*);
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typedef void (*VoidFuncs)(void);
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typedef void (*ObjFuncs)(omObjData *);
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void fn_1_F4(Process *arg0);
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void fn_1_194(void);
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void fn_1_1E4(void);
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void fn_1_238(void);
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void fn_1_28C(void);
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void fn_1_2E0(void);
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void fn_1_334(void);
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void fn_1_388(u8, s32);
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void fn_1_3C4(u8);
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void fn_1_404(void);
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s32 fn_1_508(u8);
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s32 fn_1_53C(u8);
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void fn_1_568(s16, s16, s16);
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void fn_1_14F0(Process *arg0, s32 arg1);
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void fn_1_15D8(void);
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void fn_1_1B1C(Process *arg0);
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void fn_1_1CA8(void);
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void fn_1_1CAC(float, float, float);
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void fn_1_1CD4(float *arg0, float *arg1, float *arg2);
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s32 fn_1_1D88(void);
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void fn_1_1DB0(Vec *arg0, Vec *arg1, float *arg2, s32 arg3, s32 arg4);
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void fn_1_2354(Process *arg0);
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void fn_1_2564(void);
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void fn_1_25C0(void);
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s32 fn_1_2880(void);
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#ifndef __MWERKS__
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s16 fn_1_28B8(u8 arg0);
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s16 fn_1_28D4(void);
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#endif
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void fn_1_3AC8(Process *arg0);
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void fn_1_3B68(void);
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void fn_1_41CC(Process *arg0);
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void fn_1_44F4(void);
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void fn_1_4980(Process *arg0);
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void fn_1_4C6C(omObjData *obj);
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void fn_1_5C5C(Process *arg0, s16 arg1);
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void fn_1_5ECC(void);
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void fn_1_5F40(s32 arg0);
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#endif
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#endif
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@ -3,17 +3,18 @@
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#include "dolphin.h"
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#include "dolphin.h"
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#include "game/object.h"
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#include "game/animdata.h"
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#include "game/animdata.h"
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#include "game/hsfanim.h"
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#include "game/hsfanim.h"
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#include "game/object.h"
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extern s32 rand8(void);
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extern s32 rand8(void);
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// types
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// types
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typedef void (*m409Func6)(ModelData*, struct _unkStruct6*, Mtx);
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typedef void (*m409Func6)(ModelData *, struct _unkStruct6 *, Mtx);
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typedef void (*m409PlayerFunc8)(struct _unkStruct8*);
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typedef void (*m409PlayerFunc8)(struct _unkStruct8 *);
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typedef struct _unkStruct {
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typedef struct _unkStruct {
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f32 zoom;
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float zoom;
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Vec center;
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Vec center;
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Vec rot;
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Vec rot;
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} unkStruct;
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} unkStruct;
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@ -27,14 +28,14 @@ typedef struct _unkStruct3 {
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s8 unk0;
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s8 unk0;
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s8 unk1;
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s8 unk1;
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s16 unk2;
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s16 unk2;
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struct _unkStruct4* unk4;
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struct _unkStruct4 *unk4;
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s16 unk8;
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s16 unk8;
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s16 unkA;
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s16 unkA;
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s16 unkC;
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s16 unkC;
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s16 unkE;
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s16 unkE;
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s16 unk10;
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s16 unk10;
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s16 unk12;
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s16 unk12;
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f32 unk14;
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float unk14;
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} unkStruct3;
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} unkStruct3;
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typedef struct _unkStruct4 {
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typedef struct _unkStruct4 {
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@ -49,26 +50,26 @@ typedef struct _unkStruct4 {
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s16 unkA;
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s16 unkA;
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s16 unkC;
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s16 unkC;
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s16 unkE;
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s16 unkE;
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f32 unk10;
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float unk10;
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s16 unk14;
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s16 unk14;
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s16 unk16;
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s16 unk16;
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f32 unk18;
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float unk18;
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f32 unk1C;
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float unk1C;
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struct _unkStruct4* unk20;
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struct _unkStruct4 *unk20;
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} unkStruct4; // sizeof 0x24
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} unkStruct4; // sizeof 0x24
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typedef struct _unkStruct5 {
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typedef struct _unkStruct5 {
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Vec unk0;
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Vec unk0;
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Vec unkC;
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Vec unkC;
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f32 unk18;
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float unk18;
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f32 unk1C;
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float unk1C;
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f32 unk20;
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float unk20;
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f32 unk24;
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float unk24;
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s16 unk28;
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s16 unk28;
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s16 unk2A;
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s16 unk2A;
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s16 unk2C;
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s16 unk2C;
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s16 unk2E;
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s16 unk2E;
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f32 unk30;
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float unk30;
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Vec unk34;
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Vec unk34;
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Vec unk40;
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Vec unk40;
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s16 unk4C;
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s16 unk4C;
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@ -81,20 +82,20 @@ typedef struct _unkStruct6 {
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u32 unk4;
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u32 unk4;
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u8 unk8;
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u8 unk8;
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m409Func6 unkC;
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m409Func6 unkC;
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AnimData* unk10;
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AnimData *unk10;
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s16 unk14;
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s16 unk14;
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unkStruct5* unk18;
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unkStruct5 *unk18;
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Vec* unk1C;
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Vec *unk1C;
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HsfVector2f* unk20;
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HsfVector2f *unk20;
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GXColor* unk24;
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GXColor *unk24;
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void* unk28;
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void *unk28;
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Vec unk2C;
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Vec unk2C;
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Vec unk38;
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Vec unk38;
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Vec unk44;
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Vec unk44;
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Vec unk50;
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Vec unk50;
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HsfVector2f* unk5C;
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HsfVector2f *unk5C;
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f32 unk60;
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float unk60;
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f32 unk64;
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float unk64;
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} unkStruct6; // sizeof 0x68
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} unkStruct6; // sizeof 0x68
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typedef struct _unkStruct7 {
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typedef struct _unkStruct7 {
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@ -147,22 +148,22 @@ typedef struct _unkStruct8Sub {
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u8 unk32;
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u8 unk32;
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u32 unk34;
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u32 unk34;
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s16 unk38;
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s16 unk38;
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void* unk3C;
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void *unk3C;
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void* unk40;
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void *unk40;
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void* unk44;
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void *unk44;
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Vec* unk48;
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Vec *unk48;
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GXColor unk4C;
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GXColor unk4C;
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GXColor unk50;
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GXColor unk50;
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struct _unkStruct12* unk54;
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struct _unkStruct12 *unk54;
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Vec unk58;
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Vec unk58;
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Vec unk64;
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Vec unk64;
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union {
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union {
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s16 unk70[0x10];
|
s16 unk70[0x10];
|
||||||
struct {
|
struct {
|
||||||
s16 unk70s;
|
s16 unk70s;
|
||||||
f32 unk74;
|
float unk74;
|
||||||
f32 unk78;
|
float unk78;
|
||||||
f32 unk7C;
|
float unk7C;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
} unkStruct8Sub; // sizeof 0x90
|
} unkStruct8Sub; // sizeof 0x90
|
||||||
|
|
@ -177,9 +178,9 @@ typedef struct _unkStruct8 {
|
||||||
Vec unk18;
|
Vec unk18;
|
||||||
Vec unk24;
|
Vec unk24;
|
||||||
m409PlayerFunc8 unk30;
|
m409PlayerFunc8 unk30;
|
||||||
s16* unk34;
|
s16 *unk34;
|
||||||
char unk38[0x4];
|
char unk38[0x4];
|
||||||
unkStruct8Sub* unk3C;
|
unkStruct8Sub *unk3C;
|
||||||
char unk40[0x8];
|
char unk40[0x8];
|
||||||
Vec unk48;
|
Vec unk48;
|
||||||
Vec unk54;
|
Vec unk54;
|
||||||
|
|
@ -187,7 +188,7 @@ typedef struct _unkStruct8 {
|
||||||
} unkStruct8; // sizeof 0xA0
|
} unkStruct8; // sizeof 0xA0
|
||||||
|
|
||||||
typedef struct _unkStruct9Sub {
|
typedef struct _unkStruct9Sub {
|
||||||
AnimData* unk0;
|
AnimData *unk0;
|
||||||
s16 unk4;
|
s16 unk4;
|
||||||
s16 unk6;
|
s16 unk6;
|
||||||
u32 unk8;
|
u32 unk8;
|
||||||
|
|
@ -197,10 +198,10 @@ typedef struct _unkStruct9Sub {
|
||||||
u8 unk4C;
|
u8 unk4C;
|
||||||
s16 unk4E;
|
s16 unk4E;
|
||||||
s16 unk50;
|
s16 unk50;
|
||||||
f32 unk54;
|
float unk54;
|
||||||
f32 unk58;
|
float unk58;
|
||||||
f32 unk5C;
|
float unk5C;
|
||||||
f32 unk60;
|
float unk60;
|
||||||
} unkStruct9Sub; // sizeof 0x64
|
} unkStruct9Sub; // sizeof 0x64
|
||||||
|
|
||||||
typedef struct _unkStruct9 {
|
typedef struct _unkStruct9 {
|
||||||
|
|
@ -210,8 +211,8 @@ typedef struct _unkStruct9 {
|
||||||
s16 unk6;
|
s16 unk6;
|
||||||
s16 unk8;
|
s16 unk8;
|
||||||
s16 unkA;
|
s16 unkA;
|
||||||
unkStruct9Sub* unkC;
|
unkStruct9Sub *unkC;
|
||||||
unkStruct8* unk10;
|
unkStruct8 *unk10;
|
||||||
} unkStruct9; // sizeof 0x14
|
} unkStruct9; // sizeof 0x14
|
||||||
|
|
||||||
typedef struct _unkStruct10 {
|
typedef struct _unkStruct10 {
|
||||||
|
|
@ -221,7 +222,7 @@ typedef struct _unkStruct10 {
|
||||||
u8 unk3;
|
u8 unk3;
|
||||||
u8 unk4;
|
u8 unk4;
|
||||||
char unk5[0x3];
|
char unk5[0x3];
|
||||||
f32 unk8;
|
float unk8;
|
||||||
Vec unkC;
|
Vec unkC;
|
||||||
Vec unk18;
|
Vec unk18;
|
||||||
Vec unk24;
|
Vec unk24;
|
||||||
|
|
@ -229,7 +230,7 @@ typedef struct _unkStruct10 {
|
||||||
Vec unk3C;
|
Vec unk3C;
|
||||||
s8 unk48;
|
s8 unk48;
|
||||||
char unk49[0x3];
|
char unk49[0x3];
|
||||||
f32 unk4C;
|
float unk4C;
|
||||||
} unkStruct10; // sizeof 0x50
|
} unkStruct10; // sizeof 0x50
|
||||||
|
|
||||||
typedef struct unkStruct11 {
|
typedef struct unkStruct11 {
|
||||||
|
|
@ -243,11 +244,11 @@ typedef struct _unkStruct12 {
|
||||||
s8 unk0;
|
s8 unk0;
|
||||||
s8 unk1;
|
s8 unk1;
|
||||||
s16 unk2;
|
s16 unk2;
|
||||||
HsfVector2f* unk4;
|
HsfVector2f *unk4;
|
||||||
u8 unk8;
|
u8 unk8;
|
||||||
s16 unkA;
|
s16 unkA;
|
||||||
f32 unkC;
|
float unkC;
|
||||||
f32 unk10;
|
float unk10;
|
||||||
} unkStruct12;
|
} unkStruct12;
|
||||||
|
|
||||||
// bss
|
// bss
|
||||||
|
|
@ -255,78 +256,78 @@ extern unkStruct9 lbl_1_bss_F0;
|
||||||
|
|
||||||
// prototypes
|
// prototypes
|
||||||
void ObjectSetup(void);
|
void ObjectSetup(void);
|
||||||
void fn_1_434(omObjData* object);
|
void fn_1_434(omObjData *object);
|
||||||
void fn_1_4DC(omObjData* object);
|
void fn_1_4DC(omObjData *object);
|
||||||
s8 fn_1_524(void);
|
s8 fn_1_524(void);
|
||||||
s8 fn_1_B80(void);
|
s8 fn_1_B80(void);
|
||||||
void fn_1_DDC(omObjData* object);
|
void fn_1_DDC(omObjData *object);
|
||||||
void fn_1_F70(omObjData* object);
|
void fn_1_F70(omObjData *object);
|
||||||
s8 fn_1_10E8(omObjData* object);
|
s8 fn_1_10E8(omObjData *object);
|
||||||
s8 fn_1_1B74(omObjData* object);
|
s8 fn_1_1B74(omObjData *object);
|
||||||
void fn_1_2098(omObjData* object);
|
void fn_1_2098(omObjData *object);
|
||||||
void fn_1_23EC(s16);
|
void fn_1_23EC(s16);
|
||||||
void fn_1_2414(u16, u16);
|
void fn_1_2414(u16, u16);
|
||||||
u16 fn_1_2454(u16);
|
u16 fn_1_2454(u16);
|
||||||
void fn_1_2484(omObjData* object);
|
void fn_1_2484(omObjData *object);
|
||||||
void fn_1_2DCC(omObjData* object);
|
void fn_1_2DCC(omObjData *object);
|
||||||
void fn_1_3840(void);
|
void fn_1_3840(void);
|
||||||
void fn_1_3988(unkStruct4*, s16, s16);
|
void fn_1_3988(unkStruct4 *, s16, s16);
|
||||||
s32 fn_1_3AD8(s32, f32, f32, f32, f32, f32, f32);
|
s32 fn_1_3AD8(s32, float, float, float, float, float, float);
|
||||||
void fn_1_40A4(Mtx, Mtx);
|
void fn_1_40A4(Mtx, Mtx);
|
||||||
f32 fn_1_4120(f32, f32, f32, f32);
|
float fn_1_4120(float, float, float, float);
|
||||||
void fn_1_417C(void);
|
void fn_1_417C(void);
|
||||||
void fn_1_44F0(s16, f32, f32, f32, s8, s16);
|
void fn_1_44F0(s16, float, float, float, s8, s16);
|
||||||
void fn_1_4FFC(s16, f32, f32, f32, s16);
|
void fn_1_4FFC(s16, float, float, float, s16);
|
||||||
void fn_1_5408(ModelData*, unkStruct6*, Mtx);
|
void fn_1_5408(ModelData *, unkStruct6 *, Mtx);
|
||||||
void fn_1_55E0(ModelData*, unkStruct6*, Mtx);
|
void fn_1_55E0(ModelData *, unkStruct6 *, Mtx);
|
||||||
void fn_1_57DC(ModelData*, unkStruct6*, Mtx);
|
void fn_1_57DC(ModelData *, unkStruct6 *, Mtx);
|
||||||
unkStruct5* fn_1_58E0(s16, Vec*, Vec*, f32, GXColor*);
|
unkStruct5 *fn_1_58E0(s16, Vec *, Vec *, float, GXColor *);
|
||||||
s16 fn_1_5A18(AnimData*, s16, f32, s16, s16);
|
s16 fn_1_5A18(AnimData *, s16, float, s16, s16);
|
||||||
void fn_1_5F5C(s16);
|
void fn_1_5F5C(s16);
|
||||||
void fn_1_5FBC(s16, m409Func6);
|
void fn_1_5FBC(s16, m409Func6);
|
||||||
void fn_1_5FF4(s16, u8);
|
void fn_1_5FF4(s16, u8);
|
||||||
void fn_1_602C(ModelData*, Mtx);
|
void fn_1_602C(ModelData *, Mtx);
|
||||||
void fn_1_6608(HsfVector2f*, s16, s16, f32, f32);
|
void fn_1_6608(HsfVector2f *, s16, s16, float, float);
|
||||||
void fn_1_66D4(HsfVector2f*, HsfVector2f*, s16, f32, f32);
|
void fn_1_66D4(HsfVector2f *, HsfVector2f *, s16, float, float);
|
||||||
void fn_1_6778(Vec*, Vec*, Vec*, s16);
|
void fn_1_6778(Vec *, Vec *, Vec *, s16);
|
||||||
// player.c
|
// player.c
|
||||||
void fn_1_67E0(Process*);
|
void fn_1_67E0(Process *);
|
||||||
void fn_1_6900(void);
|
void fn_1_6900(void);
|
||||||
void fn_1_6928(omObjData*);
|
void fn_1_6928(omObjData *);
|
||||||
void fn_1_7344(omObjData*);
|
void fn_1_7344(omObjData *);
|
||||||
void fn_1_7FE8(omObjData*);
|
void fn_1_7FE8(omObjData *);
|
||||||
void fn_1_8838(unkStruct8*);
|
void fn_1_8838(unkStruct8 *);
|
||||||
s8 fn_1_8D08(u8);
|
s8 fn_1_8D08(u8);
|
||||||
void fn_1_8D6C(unkStruct8*);
|
void fn_1_8D6C(unkStruct8 *);
|
||||||
void fn_1_91C0(omObjData*);
|
void fn_1_91C0(omObjData *);
|
||||||
void fn_1_962C(omObjData*);
|
void fn_1_962C(omObjData *);
|
||||||
s32 fn_1_A584(unkStruct10*);
|
s32 fn_1_A584(unkStruct10 *);
|
||||||
s8 fn_1_A9C0(Vec*, f32*);
|
s8 fn_1_A9C0(Vec *, float *);
|
||||||
s32 fn_1_ABB4(void);
|
s32 fn_1_ABB4(void);
|
||||||
void fn_1_AC08(s32*, s32);
|
void fn_1_AC08(s32 *, s32);
|
||||||
f32 fn_1_AD40(f32, f32, f32);
|
float fn_1_AD40(float, float, float);
|
||||||
f32 fn_1_AE94(f32, f32, f32, f32);
|
float fn_1_AE94(float, float, float, float);
|
||||||
void fn_1_AF0C(f32*, f32*, f32*, f32*, f32);
|
void fn_1_AF0C(float *, float *, float *, float *, float);
|
||||||
f32 fn_1_B028(f32, f32, f32, f32);
|
float fn_1_B028(float, float, float, float);
|
||||||
void fn_1_B0A0(f32*, f32*, f32*, f32*, f32);
|
void fn_1_B0A0(float *, float *, float *, float *, float);
|
||||||
f32 fn_1_B378(Vec*);
|
float fn_1_B378(Vec *);
|
||||||
f32 fn_1_B6A4(Vec*, Vec*, Vec*);
|
float fn_1_B6A4(Vec *, Vec *, Vec *);
|
||||||
f32 fn_1_B9E0(Vec*, Vec*, Vec*, Vec*, Vec*);
|
float fn_1_B9E0(Vec *, Vec *, Vec *, Vec *, Vec *);
|
||||||
f32 fn_1_BF38(s16);
|
float fn_1_BF38(s16);
|
||||||
// cursor.c
|
// cursor.c
|
||||||
void fn_1_BF88(s16, s16);
|
void fn_1_BF88(s16, s16);
|
||||||
void fn_1_C0C0(void);
|
void fn_1_C0C0(void);
|
||||||
void fn_1_C164(unkStruct8*);
|
void fn_1_C164(unkStruct8 *);
|
||||||
void fn_1_CB98(ModelData* model, Mtx matrix);
|
void fn_1_CB98(ModelData *model, Mtx matrix);
|
||||||
unkStruct8* fn_1_CCB0(s16 idx);
|
unkStruct8 *fn_1_CCB0(s16 idx);
|
||||||
unkStruct8Sub* fn_1_CCCC(s16, s16);
|
unkStruct8Sub *fn_1_CCCC(s16, s16);
|
||||||
void fn_1_CCF8(unkStruct11**, s16, f32, f32);
|
void fn_1_CCF8(unkStruct11 **, s16, float, float);
|
||||||
void fn_1_CE7C(Vec**, s16, Vec*);
|
void fn_1_CE7C(Vec **, s16, Vec *);
|
||||||
void fn_1_CF1C(GXColor**, s16, GXColor*);
|
void fn_1_CF1C(GXColor **, s16, GXColor *);
|
||||||
void fn_1_CFC4(Vec**, s16, Vec*);
|
void fn_1_CFC4(Vec **, s16, Vec *);
|
||||||
void fn_1_D050(HsfVector2f**, s16, HsfVector2f*);
|
void fn_1_D050(HsfVector2f **, s16, HsfVector2f *);
|
||||||
void fn_1_D0E8(unkStruct8Sub*);
|
void fn_1_D0E8(unkStruct8Sub *);
|
||||||
void fn_1_D430(unkStruct8*);
|
void fn_1_D430(unkStruct8 *);
|
||||||
s16 fn_1_DA48(u8, u8);
|
s16 fn_1_DA48(u8, u8);
|
||||||
void fn_1_DDB8(s16);
|
void fn_1_DDB8(s16);
|
||||||
void fn_1_DEF4(s16, s16, u8);
|
void fn_1_DEF4(s16, s16, u8);
|
||||||
|
|
@ -334,19 +335,19 @@ s16 fn_1_DF20(u32, s16, s16);
|
||||||
void fn_1_E228(s16);
|
void fn_1_E228(s16);
|
||||||
s32 fn_1_E2A8(s16, u8, u32, s16, s16);
|
s32 fn_1_E2A8(s16, u8, u32, s16, s16);
|
||||||
s32 fn_1_E7C8(s16, u8, u32);
|
s32 fn_1_E7C8(s16, u8, u32);
|
||||||
void fn_1_E818(s16, f32, f32, f32);
|
void fn_1_E818(s16, float, float, float);
|
||||||
void fn_1_E85C(s16, s16, f32, f32, f32);
|
void fn_1_E85C(s16, s16, float, float, float);
|
||||||
void fn_1_E8CC(s16, f32, f32, f32);
|
void fn_1_E8CC(s16, float, float, float);
|
||||||
void fn_1_E940(s16, f32, f32, f32);
|
void fn_1_E940(s16, float, float, float);
|
||||||
void fn_1_E99C(s16, s16, f32, f32, f32);
|
void fn_1_E99C(s16, s16, float, float, float);
|
||||||
void fn_1_E940(s16, f32, f32, f32);
|
void fn_1_E940(s16, float, float, float);
|
||||||
void fn_1_EA24(s16, f32, f32, f32);
|
void fn_1_EA24(s16, float, float, float);
|
||||||
void fn_1_EAB0(s16, f32, f32, f32);
|
void fn_1_EAB0(s16, float, float, float);
|
||||||
void fn_1_EAF4(s16, s16, f32, f32, f32);
|
void fn_1_EAF4(s16, s16, float, float, float);
|
||||||
void fn_1_EB64(s16, f32, f32, f32);
|
void fn_1_EB64(s16, float, float, float);
|
||||||
void fn_1_EBD8(s16, f32, f32, f32);
|
void fn_1_EBD8(s16, float, float, float);
|
||||||
void fn_1_EC1C(s16, s16, f32, f32, f32);
|
void fn_1_EC1C(s16, s16, float, float, float);
|
||||||
void fn_1_EC8C(s16, f32, f32, f32);
|
void fn_1_EC8C(s16, float, float, float);
|
||||||
void fn_1_ED00(s16, s32);
|
void fn_1_ED00(s16, s32);
|
||||||
void fn_1_ED44(s16, s16, s32);
|
void fn_1_ED44(s16, s16, s32);
|
||||||
void fn_1_EDB4(s16, s32);
|
void fn_1_EDB4(s16, s32);
|
||||||
|
|
@ -360,9 +361,9 @@ void fn_1_F098(s16, u8, u8, u8, u8);
|
||||||
void fn_1_F110(s16, s16, u8);
|
void fn_1_F110(s16, s16, u8);
|
||||||
void fn_1_F17C(s16, s16, u8, u8);
|
void fn_1_F17C(s16, s16, u8, u8);
|
||||||
void fn_1_F1F4(s16, u8);
|
void fn_1_F1F4(s16, u8);
|
||||||
void fn_1_F28C(s16, s16, f32);
|
void fn_1_F28C(s16, s16, float);
|
||||||
void fn_1_F2F8(s16, s16, u8, f32);
|
void fn_1_F2F8(s16, s16, u8, float);
|
||||||
void fn_1_F370(s16, f32);
|
void fn_1_F370(s16, float);
|
||||||
void fn_1_F408(s16, s16, u8);
|
void fn_1_F408(s16, s16, u8);
|
||||||
void fn_1_F478(s16, s16, u8, u8);
|
void fn_1_F478(s16, s16, u8, u8);
|
||||||
void fn_1_F4F0(s16, u8);
|
void fn_1_F4F0(s16, u8);
|
||||||
|
|
|
||||||
|
|
@ -3,8 +3,9 @@
|
||||||
|
|
||||||
#include "dolphin.h"
|
#include "dolphin.h"
|
||||||
|
|
||||||
#include "game/object.h"
|
|
||||||
#include "game/hsfman.h"
|
#include "game/hsfman.h"
|
||||||
|
#include "game/object.h"
|
||||||
|
|
||||||
|
|
||||||
// types
|
// types
|
||||||
typedef struct _unkStruct {
|
typedef struct _unkStruct {
|
||||||
|
|
@ -18,8 +19,8 @@ typedef struct _unkStruct {
|
||||||
Vec unk10;
|
Vec unk10;
|
||||||
HsfVector2f unk1C;
|
HsfVector2f unk1C;
|
||||||
Vec unk24;
|
Vec unk24;
|
||||||
f32 unk30;
|
float unk30;
|
||||||
f32 unk34;
|
float unk34;
|
||||||
} unkStruct;
|
} unkStruct;
|
||||||
|
|
||||||
typedef struct _unkStruct2 {
|
typedef struct _unkStruct2 {
|
||||||
|
|
@ -58,7 +59,7 @@ typedef struct _unkStruct3 {
|
||||||
HsfVector2f unk4C;
|
HsfVector2f unk4C;
|
||||||
Vec unk54;
|
Vec unk54;
|
||||||
Vec unk60;
|
Vec unk60;
|
||||||
f32 unk6C;
|
float unk6C;
|
||||||
char unk70[0xC];
|
char unk70[0xC];
|
||||||
Vec unk7C;
|
Vec unk7C;
|
||||||
s8 unk88;
|
s8 unk88;
|
||||||
|
|
@ -68,7 +69,7 @@ typedef struct _unkStruct3 {
|
||||||
u16 unk8C;
|
u16 unk8C;
|
||||||
u16 unk8E;
|
u16 unk8E;
|
||||||
HsfVector2f unk90;
|
HsfVector2f unk90;
|
||||||
f32 unk98;
|
float unk98;
|
||||||
s32 unk9C;
|
s32 unk9C;
|
||||||
s32 unkA0;
|
s32 unkA0;
|
||||||
s32 unkA4;
|
s32 unkA4;
|
||||||
|
|
@ -83,38 +84,38 @@ typedef struct _unkStruct4 {
|
||||||
|
|
||||||
// prototypes
|
// prototypes
|
||||||
void ObjectSetup(void);
|
void ObjectSetup(void);
|
||||||
void* fn_1_6EC(f32, f32, f32, s32);
|
void *fn_1_6EC(float, float, float, s32);
|
||||||
void fn_1_73C(void);
|
void fn_1_73C(void);
|
||||||
void fn_1_7BC(void);
|
void fn_1_7BC(void);
|
||||||
void fn_1_894(omObjData* object);
|
void fn_1_894(omObjData *object);
|
||||||
void fn_1_898(omObjData* object);
|
void fn_1_898(omObjData *object);
|
||||||
void fn_1_8BC(void);
|
void fn_1_8BC(void);
|
||||||
f32 fn_1_1D08(f32);
|
float fn_1_1D08(float);
|
||||||
void fn_1_1D88(void);
|
void fn_1_1D88(void);
|
||||||
void fn_1_1DBC(void);
|
void fn_1_1DBC(void);
|
||||||
void fn_1_2014(void);
|
void fn_1_2014(void);
|
||||||
void fn_1_2064(void);
|
void fn_1_2064(void);
|
||||||
s32 fn_1_2708(void);
|
s32 fn_1_2708(void);
|
||||||
f32 fn_1_27C4(s32, f32, f32);
|
float fn_1_27C4(s32, float, float);
|
||||||
void fn_1_2A1C(void);
|
void fn_1_2A1C(void);
|
||||||
void fn_1_3950(void);
|
void fn_1_3950(void);
|
||||||
s8 fn_1_4BE4(s32, s32);
|
s8 fn_1_4BE4(s32, s32);
|
||||||
void fn_1_4C9C(Vec*, f32, f32);
|
void fn_1_4C9C(Vec *, float, float);
|
||||||
s8 fn_1_4E58(s32, s32);
|
s8 fn_1_4E58(s32, s32);
|
||||||
u8 fn_1_525C(s32, s32);
|
u8 fn_1_525C(s32, s32);
|
||||||
u16 fn_1_531C(s32);
|
u16 fn_1_531C(s32);
|
||||||
u16 fn_1_5388(s32);
|
u16 fn_1_5388(s32);
|
||||||
s32 fn_1_53F4(unkStruct3*, f32, f32, f32);
|
s32 fn_1_53F4(unkStruct3 *, float, float, float);
|
||||||
s32 fn_1_561C(unkStruct3*, s32*);
|
s32 fn_1_561C(unkStruct3 *, s32 *);
|
||||||
void fn_1_5838(unkStruct3*);
|
void fn_1_5838(unkStruct3 *);
|
||||||
f32 fn_1_6594(f32, f32, f32);
|
float fn_1_6594(float, float, float);
|
||||||
f32 fn_1_6698(f32, f32, unkStruct3*);
|
float fn_1_6698(float, float, unkStruct3 *);
|
||||||
void fn_1_6814(unkStruct3*);
|
void fn_1_6814(unkStruct3 *);
|
||||||
void fn_1_7C60(void);
|
void fn_1_7C60(void);
|
||||||
void fn_1_A01C(ModelData* model, ParticleData* particle, Mtx matrix);
|
void fn_1_A01C(ModelData *model, ParticleData *particle, Mtx matrix);
|
||||||
void fn_1_A618(ModelData* model, ParticleData* particle, Mtx matrix);
|
void fn_1_A618(ModelData *model, ParticleData *particle, Mtx matrix);
|
||||||
//...
|
//...
|
||||||
void fn_1_AA88(ModelData* model, ParticleData* particle, Mtx matrix); // *
|
void fn_1_AA88(ModelData *model, ParticleData *particle, Mtx matrix); // *
|
||||||
void fn_1_B160(void); // *
|
void fn_1_B160(void); // *
|
||||||
void fn_1_B1C0(void); // *
|
void fn_1_B1C0(void); // *
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -53,10 +53,10 @@ typedef struct _unkStruct3 {
|
||||||
s16 unk16;
|
s16 unk16;
|
||||||
s16 unk18;
|
s16 unk18;
|
||||||
s16 unk1A;
|
s16 unk1A;
|
||||||
f32 unk1C;
|
float unk1C;
|
||||||
f32 unk20;
|
float unk20;
|
||||||
f32 unk24;
|
float unk24;
|
||||||
f32 unk28;
|
float unk28;
|
||||||
Vec unk2C;
|
Vec unk2C;
|
||||||
Vec unk38;
|
Vec unk38;
|
||||||
Vec unk44;
|
Vec unk44;
|
||||||
|
|
@ -64,7 +64,7 @@ typedef struct _unkStruct3 {
|
||||||
u8 unk5C;
|
u8 unk5C;
|
||||||
u8 unk5D;
|
u8 unk5D;
|
||||||
union {
|
union {
|
||||||
s32* unk60;
|
s32 *unk60;
|
||||||
struct {
|
struct {
|
||||||
s16 unk60s;
|
s16 unk60s;
|
||||||
s16 unk62s;
|
s16 unk62s;
|
||||||
|
|
@ -90,18 +90,18 @@ typedef struct _unkStruct4 {
|
||||||
Vec unk88[3];
|
Vec unk88[3];
|
||||||
Vec unkAC[3];
|
Vec unkAC[3];
|
||||||
Vec unkD0[3];
|
Vec unkD0[3];
|
||||||
f32 unkF4[3];
|
float unkF4[3];
|
||||||
f32 unk100[3];
|
float unk100[3];
|
||||||
f32 unk10C[3];
|
float unk10C[3];
|
||||||
f32 unk118[3];
|
float unk118[3];
|
||||||
f32 unk124[3];
|
float unk124[3];
|
||||||
f32 unk130;
|
float unk130;
|
||||||
f32 unk134;
|
float unk134;
|
||||||
f32 unk138;
|
float unk138;
|
||||||
f32 unk13C;
|
float unk13C;
|
||||||
f32 unk140;
|
float unk140;
|
||||||
f32 unk144;
|
float unk144;
|
||||||
f32 unk148;
|
float unk148;
|
||||||
} unkStruct4;
|
} unkStruct4;
|
||||||
|
|
||||||
typedef struct _unkSubStruct4 {
|
typedef struct _unkSubStruct4 {
|
||||||
|
|
@ -111,8 +111,8 @@ typedef struct _unkSubStruct4 {
|
||||||
HsfVector2f unk4[4];
|
HsfVector2f unk4[4];
|
||||||
u8 unk24;
|
u8 unk24;
|
||||||
char unk25[0x3];
|
char unk25[0x3];
|
||||||
f32 unk28;
|
float unk28;
|
||||||
f32 unk2C;
|
float unk2C;
|
||||||
} unkSubStruct4;
|
} unkSubStruct4;
|
||||||
|
|
||||||
// taken from m438
|
// taken from m438
|
||||||
|
|
@ -127,24 +127,24 @@ typedef struct _unkSubStruct {
|
||||||
u8 unk33;
|
u8 unk33;
|
||||||
u32 unk34;
|
u32 unk34;
|
||||||
s16 unk38;
|
s16 unk38;
|
||||||
void* unk3C;
|
void *unk3C;
|
||||||
Vec* unk40;
|
Vec *unk40;
|
||||||
GXColor* unk44;
|
GXColor *unk44;
|
||||||
Vec* unk48;
|
Vec *unk48;
|
||||||
GXColor unk4C;
|
GXColor unk4C;
|
||||||
GXColor unk50;
|
GXColor unk50;
|
||||||
unkSubStruct4* unk54;
|
unkSubStruct4 *unk54;
|
||||||
u8 unk58;
|
u8 unk58;
|
||||||
char unk59[0x3];
|
char unk59[0x3];
|
||||||
Vec unk5C;
|
Vec unk5C;
|
||||||
Vec unk68;
|
Vec unk68;
|
||||||
s16 unk74[2];
|
s16 unk74[2];
|
||||||
s16* unk78;
|
s16 *unk78;
|
||||||
s16* unk7C;
|
s16 *unk7C;
|
||||||
char unk80[0x14];
|
char unk80[0x14];
|
||||||
} unkSubStruct; /* size = 0x94 */
|
} unkSubStruct; /* size = 0x94 */
|
||||||
|
|
||||||
typedef void (*unkSubStruct2Func)(struct _unkSubStruct2*);
|
typedef void (*unkSubStruct2Func)(struct _unkSubStruct2 *);
|
||||||
|
|
||||||
typedef struct _unkSubStruct2 {
|
typedef struct _unkSubStruct2 {
|
||||||
s16 unk0;
|
s16 unk0;
|
||||||
|
|
@ -154,18 +154,18 @@ typedef struct _unkSubStruct2 {
|
||||||
Vec unkC;
|
Vec unkC;
|
||||||
Vec unk18;
|
Vec unk18;
|
||||||
Vec unk24;
|
Vec unk24;
|
||||||
void (*unk30)(struct _unkSubStruct2*);
|
void (*unk30)(struct _unkSubStruct2 *);
|
||||||
s16* unk34;
|
s16 *unk34;
|
||||||
s16 unk38;
|
s16 unk38;
|
||||||
char unk3A[2];
|
char unk3A[2];
|
||||||
unkSubStruct *unk3C;
|
unkSubStruct *unk3C;
|
||||||
char unk40[0x8];
|
char unk40[0x8];
|
||||||
s16 unk48;
|
s16 unk48;
|
||||||
char* unk4C;
|
char *unk4C;
|
||||||
Vec* unk50;
|
Vec *unk50;
|
||||||
GXColor* unk54;
|
GXColor *unk54;
|
||||||
Vec* unk58;
|
Vec *unk58;
|
||||||
unkSubStruct4* unk5C;
|
unkSubStruct4 *unk5C;
|
||||||
u8 unk60;
|
u8 unk60;
|
||||||
char unk61[0x3];
|
char unk61[0x3];
|
||||||
Vec unk64;
|
Vec unk64;
|
||||||
|
|
@ -186,7 +186,7 @@ typedef struct _unkSubStruct2 {
|
||||||
} unkSubStruct2; /* size = 0xBC */
|
} unkSubStruct2; /* size = 0xBC */
|
||||||
|
|
||||||
typedef struct _unkSubStruct3 {
|
typedef struct _unkSubStruct3 {
|
||||||
AnimData* unk0;
|
AnimData *unk0;
|
||||||
s16 unk4;
|
s16 unk4;
|
||||||
s16 unk6;
|
s16 unk6;
|
||||||
u32 unk8;
|
u32 unk8;
|
||||||
|
|
@ -198,10 +198,10 @@ typedef struct _unkSubStruct3 {
|
||||||
s16 unk4E;
|
s16 unk4E;
|
||||||
s16 unk50;
|
s16 unk50;
|
||||||
char unk52[0x2];
|
char unk52[0x2];
|
||||||
f32 unk54;
|
float unk54;
|
||||||
f32 unk58;
|
float unk58;
|
||||||
f32 unk5C;
|
float unk5C;
|
||||||
f32 unk60;
|
float unk60;
|
||||||
} unkSubStruct3; /* size = 0x64 */
|
} unkSubStruct3; /* size = 0x64 */
|
||||||
|
|
||||||
typedef struct _unkStruct5 {
|
typedef struct _unkStruct5 {
|
||||||
|
|
@ -228,38 +228,38 @@ extern unkStruct5 lbl_1_bss_36C;
|
||||||
|
|
||||||
// prototypes
|
// prototypes
|
||||||
// main.c
|
// main.c
|
||||||
void fn_1_43C(omObjData* object);
|
void fn_1_43C(omObjData *object);
|
||||||
void fn_1_4B0(omObjData* object);
|
void fn_1_4B0(omObjData *object);
|
||||||
void fn_1_7D8(omObjData* object);
|
void fn_1_7D8(omObjData *object);
|
||||||
void fn_1_14C0(omObjData* object);
|
void fn_1_14C0(omObjData *object);
|
||||||
void fn_1_15D0(omObjData* object);
|
void fn_1_15D0(omObjData *object);
|
||||||
void fn_1_1960(omObjData* object);
|
void fn_1_1960(omObjData *object);
|
||||||
void fn_1_2B18(omObjData* object);
|
void fn_1_2B18(omObjData *object);
|
||||||
void fn_1_2C14(omObjData* object);
|
void fn_1_2C14(omObjData *object);
|
||||||
void fn_1_2E88(f32, Vec*, Vec*, f32);
|
void fn_1_2E88(float, Vec *, Vec *, float);
|
||||||
void fn_1_3208(omObjData* object);
|
void fn_1_3208(omObjData *object);
|
||||||
void fn_1_3640(omObjData* object);
|
void fn_1_3640(omObjData *object);
|
||||||
void fn_1_3764(omObjData* object);
|
void fn_1_3764(omObjData *object);
|
||||||
void fn_1_3B44(omObjData* object);
|
void fn_1_3B44(omObjData *object);
|
||||||
void fn_1_4660(omObjData* object);
|
void fn_1_4660(omObjData *object);
|
||||||
void fn_1_5B20(unkSubStruct2*);
|
void fn_1_5B20(unkSubStruct2 *);
|
||||||
void fn_1_6304(omObjData* object);
|
void fn_1_6304(omObjData *object);
|
||||||
void fn_1_6368(void);
|
void fn_1_6368(void);
|
||||||
void* fn_1_63A8(s32);
|
void *fn_1_63A8(s32);
|
||||||
void fn_1_64DC(void);
|
void fn_1_64DC(void);
|
||||||
AnimBmpData* fn_1_668C(s16);
|
AnimBmpData *fn_1_668C(s16);
|
||||||
s16 fn_1_66AC(void);
|
s16 fn_1_66AC(void);
|
||||||
s32 fn_1_679C(void);
|
s32 fn_1_679C(void);
|
||||||
f32 fn_1_67F0(f32, f32, f32);
|
float fn_1_67F0(float, float, float);
|
||||||
void fn_1_6A78(Mtx, Vec*);
|
void fn_1_6A78(Mtx, Vec *);
|
||||||
void fn_1_7268(f32*, f32*, f32*, s32);
|
void fn_1_7268(float *, float *, float *, s32);
|
||||||
f32 fn_1_7520(f32, f32*, f32*, f32*, s32);
|
float fn_1_7520(float, float *, float *, float *, s32);
|
||||||
void fn_1_7674(f32*, Vec*, Vec*, s32);
|
void fn_1_7674(float *, Vec *, Vec *, s32);
|
||||||
void fn_1_7A54(f32, Vec*, f32*, Vec*, Vec*, s32);
|
void fn_1_7A54(float, Vec *, float *, Vec *, Vec *, s32);
|
||||||
// map.c
|
// map.c
|
||||||
void fn_1_95C0(ModelData*, Mtx);
|
void fn_1_95C0(ModelData *, Mtx);
|
||||||
AnimData** fn_1_9734(s16);
|
AnimData **fn_1_9734(s16);
|
||||||
void fn_1_9DC8(unkSubStruct2*);
|
void fn_1_9DC8(unkSubStruct2 *);
|
||||||
s16 fn_1_A2D0(u8, u8);
|
s16 fn_1_A2D0(u8, u8);
|
||||||
void fn_1_A800(s16);
|
void fn_1_A800(s16);
|
||||||
s16 fn_1_A94C(u32, s16, s16);
|
s16 fn_1_A94C(u32, s16, s16);
|
||||||
|
|
@ -267,12 +267,12 @@ void fn_1_ACF4(s16, s16, s16, s16, s16, s16);
|
||||||
void fn_1_AF48(s16);
|
void fn_1_AF48(s16);
|
||||||
u8 fn_1_AFC8(s16, u8, s32, s16, s16);
|
u8 fn_1_AFC8(s16, u8, s32, s16, s16);
|
||||||
s32 fn_1_B0B8(s16, u8, s16);
|
s32 fn_1_B0B8(s16, u8, s16);
|
||||||
void fn_1_B864(s16, f32, f32, f32);
|
void fn_1_B864(s16, float, float, float);
|
||||||
void fn_1_BB4C(s16, f32, f32, f32);
|
void fn_1_BB4C(s16, float, float, float);
|
||||||
void fn_1_BC9C(s16, f32, f32, f32);
|
void fn_1_BC9C(s16, float, float, float);
|
||||||
void fn_1_BD08(s16, s16, f32, f32, f32);
|
void fn_1_BD08(s16, s16, float, float, float);
|
||||||
void fn_1_C264(s16, u8);
|
void fn_1_C264(s16, u8);
|
||||||
void fn_1_C2D0(s16, s16, u8);
|
void fn_1_C2D0(s16, s16, u8);
|
||||||
void fn_1_C410(s16, s16, u8, u8);
|
void fn_1_C410(s16, s16, u8, u8);
|
||||||
void fn_1_C58C(s16, s16, u8, f32);
|
void fn_1_C58C(s16, s16, u8, float);
|
||||||
void fn_1_C81C(s16, u8);
|
void fn_1_C81C(s16, u8);
|
||||||
|
|
@ -18,10 +18,10 @@ typedef struct M418DllUnkStruct {
|
||||||
Vec unk10; // sequence center
|
Vec unk10; // sequence center
|
||||||
Vec rot;
|
Vec rot;
|
||||||
Vec unk28; // sequence rot
|
Vec unk28; // sequence rot
|
||||||
f32 zoom;
|
float zoom;
|
||||||
f32 unk38; // sequence zoom
|
float unk38; // sequence zoom
|
||||||
f32 unk3C[3];
|
float unk3C[3];
|
||||||
f32 unk48;
|
float unk48;
|
||||||
} M418DllUnkStruct; // sizeof 0x4C
|
} M418DllUnkStruct; // sizeof 0x4C
|
||||||
|
|
||||||
typedef struct M418DllUnkStruct8 {
|
typedef struct M418DllUnkStruct8 {
|
||||||
|
|
@ -32,27 +32,27 @@ typedef struct M418DllUnkStruct8 {
|
||||||
|
|
||||||
typedef struct M418DllUnkStruct7 {
|
typedef struct M418DllUnkStruct7 {
|
||||||
s32 unk0;
|
s32 unk0;
|
||||||
M418DllUnkStruct8* unk4;
|
M418DllUnkStruct8 *unk4;
|
||||||
s32 unk8;
|
s32 unk8;
|
||||||
s32 unkC;
|
s32 unkC;
|
||||||
M418DllFunc unk10;
|
M418DllFunc unk10;
|
||||||
M418DllRetFunc unk14;
|
M418DllRetFunc unk14;
|
||||||
} M418DllUnkStruct7; // sizeof 0x18
|
} M418DllUnkStruct7; // sizeof 0x18
|
||||||
|
|
||||||
f32 fn_1_A920(f32, f32, f32);
|
float fn_1_A920(float, float, float);
|
||||||
f32 fn_1_A940(f32, f32, f32, f32);
|
float fn_1_A940(float, float, float, float);
|
||||||
f32 fn_1_AA30(f32, f32, f32, f32);
|
float fn_1_AA30(float, float, float, float);
|
||||||
void fn_1_ABC4(omObjData*, s32, s32, s32, s32);
|
void fn_1_ABC4(omObjData *, s32, s32, s32, s32);
|
||||||
void fn_1_AD14(omObjData*, s32, s32, s32, s32);
|
void fn_1_AD14(omObjData *, s32, s32, s32, s32);
|
||||||
void fn_1_AEDC(M418DllUnkStruct7*, M418DllUnkStruct8*);
|
void fn_1_AEDC(M418DllUnkStruct7 *, M418DllUnkStruct8 *);
|
||||||
s32 fn_1_AF38(M418DllUnkStruct7*);
|
s32 fn_1_AF38(M418DllUnkStruct7 *);
|
||||||
s32 fn_1_B034(M418DllUnkStruct7*, s32);
|
s32 fn_1_B034(M418DllUnkStruct7 *, s32);
|
||||||
s32 fn_1_B0C8(M418DllUnkStruct7*, s32);
|
s32 fn_1_B0C8(M418DllUnkStruct7 *, s32);
|
||||||
void fn_1_B104(M418DllUnkStruct*, Vec, Vec);
|
void fn_1_B104(M418DllUnkStruct *, Vec, Vec);
|
||||||
void fn_1_B41C(M418DllUnkStruct*);
|
void fn_1_B41C(M418DllUnkStruct *);
|
||||||
void fn_1_B458(M418DllUnkStruct*);
|
void fn_1_B458(M418DllUnkStruct *);
|
||||||
void fn_1_BEAC(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32);
|
void fn_1_BEAC(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
|
||||||
void fn_1_CBF8(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32);
|
void fn_1_CBF8(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
|
||||||
void fn_1_DC10(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32);
|
void fn_1_DC10(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -5,11 +5,11 @@
|
||||||
typedef struct _M424DllMainStruct {
|
typedef struct _M424DllMainStruct {
|
||||||
Vec rot;
|
Vec rot;
|
||||||
Vec center;
|
Vec center;
|
||||||
f32 zoom;
|
float zoom;
|
||||||
} M424DllMainStruct; // sizeof 1C
|
} M424DllMainStruct; // sizeof 1C
|
||||||
|
|
||||||
typedef struct _M424DllBallStruct2 {
|
typedef struct _M424DllBallStruct2 {
|
||||||
omObjData* unk0;
|
omObjData *unk0;
|
||||||
u8 unk4;
|
u8 unk4;
|
||||||
u8 unk5;
|
u8 unk5;
|
||||||
u8 unk6;
|
u8 unk6;
|
||||||
|
|
@ -31,18 +31,18 @@ extern M424DllBallStruct2 lbl_1_bss_60[9];
|
||||||
extern u8 lbl_1_bss_58;
|
extern u8 lbl_1_bss_58;
|
||||||
extern s16 lbl_1_bss_24[4];
|
extern s16 lbl_1_bss_24[4];
|
||||||
|
|
||||||
f32 fn_1_1358(f32, f32);
|
float fn_1_1358(float, float);
|
||||||
f32 fn_1_1470(f32, f32, f32);
|
float fn_1_1470(float, float, float);
|
||||||
omObjData* fn_1_1AB8(Process*);
|
omObjData *fn_1_1AB8(Process *);
|
||||||
void fn_1_1B8C(void);
|
void fn_1_1B8C(void);
|
||||||
f32 fn_1_213C(void);
|
float fn_1_213C(void);
|
||||||
void fn_1_252C(f32, s32);
|
void fn_1_252C(float, s32);
|
||||||
void fn_1_2670(s32, s32);
|
void fn_1_2670(s32, s32);
|
||||||
void fn_1_2720(Process*);
|
void fn_1_2720(Process *);
|
||||||
void fn_1_2880(void);
|
void fn_1_2880(void);
|
||||||
Vec* fn_1_8A00(u8);
|
Vec *fn_1_8A00(u8);
|
||||||
s32 fn_1_8A2C(void);
|
s32 fn_1_8A2C(void);
|
||||||
omObjData* fn_1_93F0(Process*);
|
omObjData *fn_1_93F0(Process *);
|
||||||
void fn_1_94A4(void);
|
void fn_1_94A4(void);
|
||||||
s32 fn_1_B804(void);
|
s32 fn_1_B804(void);
|
||||||
s32 fn_1_B888(void);
|
s32 fn_1_B888(void);
|
||||||
|
|
|
||||||
|
|
@ -21,9 +21,9 @@ void fn_1_EC54(void);
|
||||||
s32 fn_1_10FE8(s32 arg0, s32 *arg1);
|
s32 fn_1_10FE8(s32 arg0, s32 *arg1);
|
||||||
void fn_1_110E8(s32, s32 *);
|
void fn_1_110E8(s32, s32 *);
|
||||||
void fn_1_111C0(s32, s32 *);
|
void fn_1_111C0(s32, s32 *);
|
||||||
void fn_1_11298(f32);
|
void fn_1_11298(float);
|
||||||
s32 fn_1_113F0(s32);
|
s32 fn_1_113F0(s32);
|
||||||
f32 fn_1_168FC(f32, f32, f32);
|
float fn_1_168FC(float, float, float);
|
||||||
|
|
||||||
s32 fn_1_15F10(Vec arg0, Vec arg1, s32 arg2, s32 arg3, s32 arg4);
|
s32 fn_1_15F10(Vec arg0, Vec arg1, s32 arg2, s32 arg3, s32 arg4);
|
||||||
s32 fn_1_15FD0(Vec arg0, float arg8, s32 arg1, s32 arg2, s32 arg3);
|
s32 fn_1_15FD0(Vec arg0, float arg8, s32 arg1, s32 arg2, s32 arg3);
|
||||||
|
|
|
||||||
|
|
@ -22,14 +22,14 @@ typedef struct M438UnkSubStruct {
|
||||||
s8 unk_00;
|
s8 unk_00;
|
||||||
s8 unk_01;
|
s8 unk_01;
|
||||||
char unk02[0x2];
|
char unk02[0x2];
|
||||||
f32 unk_04;
|
float unk_04;
|
||||||
f32 unk_08;
|
float unk_08;
|
||||||
f32 unk_0C;
|
float unk_0C;
|
||||||
f32 unk_10;
|
float unk_10;
|
||||||
f32 unk_14;
|
float unk_14;
|
||||||
f32 unk_18;
|
float unk_18;
|
||||||
f32 unk_1C;
|
float unk_1C;
|
||||||
f32 unk_20;
|
float unk_20;
|
||||||
u8 unk_24;
|
u8 unk_24;
|
||||||
float unk_28;
|
float unk_28;
|
||||||
float unk_2C;
|
float unk_2C;
|
||||||
|
|
@ -47,13 +47,13 @@ typedef struct M438UnkStruct {
|
||||||
u8 unk_34;
|
u8 unk_34;
|
||||||
u32 unk_38;
|
u32 unk_38;
|
||||||
s16 unk_3C;
|
s16 unk_3C;
|
||||||
void* unk_40;
|
void *unk_40;
|
||||||
Vec* unk_44;
|
Vec *unk_44;
|
||||||
GXColor* unk_48;
|
GXColor *unk_48;
|
||||||
Vec* unk_4C;
|
Vec *unk_4C;
|
||||||
GXColor unk_50;
|
GXColor unk_50;
|
||||||
GXColor unk_54;
|
GXColor unk_54;
|
||||||
M438UnkSubStruct* unk_58;
|
M438UnkSubStruct *unk_58;
|
||||||
u8 unk_5C;
|
u8 unk_5C;
|
||||||
char unk5D[0x3];
|
char unk5D[0x3];
|
||||||
Vec unk_60;
|
Vec unk_60;
|
||||||
|
|
@ -90,17 +90,17 @@ typedef struct M438UnkStruct2 {
|
||||||
Vec unk_0C;
|
Vec unk_0C;
|
||||||
Vec unk_18;
|
Vec unk_18;
|
||||||
Vec unk_24;
|
Vec unk_24;
|
||||||
void (*unk_30)(struct M438UnkStruct2*);
|
void (*unk_30)(struct M438UnkStruct2 *);
|
||||||
s16* unk_34;
|
s16 *unk_34;
|
||||||
char unk_38[0x4];
|
char unk_38[0x4];
|
||||||
M438UnkStruct *unk_3C;
|
M438UnkStruct *unk_3C;
|
||||||
char unk40[0x8];
|
char unk40[0x8];
|
||||||
s16 unk_48;
|
s16 unk_48;
|
||||||
void* unk_4C;
|
void *unk_4C;
|
||||||
Vec* unk_50;
|
Vec *unk_50;
|
||||||
GXColor* unk_54;
|
GXColor *unk_54;
|
||||||
Vec* unk_58;
|
Vec *unk_58;
|
||||||
M438UnkSubStruct* unk_5C;
|
M438UnkSubStruct *unk_5C;
|
||||||
u8 unk_60;
|
u8 unk_60;
|
||||||
char unk61[0x3];
|
char unk61[0x3];
|
||||||
Vec unk_64;
|
Vec unk_64;
|
||||||
|
|
@ -121,7 +121,7 @@ typedef struct M438UnkStruct2 {
|
||||||
} M438UnkStruct2; /* size = 0xBC */
|
} M438UnkStruct2; /* size = 0xBC */
|
||||||
|
|
||||||
typedef struct M438UnkStruct3 {
|
typedef struct M438UnkStruct3 {
|
||||||
AnimData* unk_00;
|
AnimData *unk_00;
|
||||||
s16 unk_04;
|
s16 unk_04;
|
||||||
s16 unk_06;
|
s16 unk_06;
|
||||||
u32 unk_08;
|
u32 unk_08;
|
||||||
|
|
@ -133,10 +133,10 @@ typedef struct M438UnkStruct3 {
|
||||||
s16 unk_4E;
|
s16 unk_4E;
|
||||||
s16 unk_50;
|
s16 unk_50;
|
||||||
char unk52[0x2];
|
char unk52[0x2];
|
||||||
f32 unk_54;
|
float unk_54;
|
||||||
f32 unk_58;
|
float unk_58;
|
||||||
f32 unk_5C;
|
float unk_5C;
|
||||||
f32 unk_60;
|
float unk_60;
|
||||||
} M438UnkStruct3; /* size = 0x64 */
|
} M438UnkStruct3; /* size = 0x64 */
|
||||||
|
|
||||||
typedef struct M438StructBssDE4 {
|
typedef struct M438StructBssDE4 {
|
||||||
|
|
|
||||||
|
|
@ -10,12 +10,12 @@
|
||||||
extern s32 rand8(void);
|
extern s32 rand8(void);
|
||||||
|
|
||||||
////// TYPES //////
|
////// TYPES //////
|
||||||
typedef void (*m440Func5)(ModelData*, struct _unkStruct5*, Mtx);
|
typedef void (*m440Func5)(ModelData *, struct _unkStruct5 *, Mtx);
|
||||||
typedef void (*m440Func6)(struct _unkStruct6*);
|
typedef void (*m440Func6)(struct _unkStruct6 *);
|
||||||
typedef void (*m440Func14)(struct _unkStruct14*);
|
typedef void (*m440Func14)(struct _unkStruct14 *);
|
||||||
|
|
||||||
typedef struct _unkStruct {
|
typedef struct _unkStruct {
|
||||||
f32 zoom;
|
float zoom;
|
||||||
Vec center;
|
Vec center;
|
||||||
Vec rot;
|
Vec rot;
|
||||||
} unkStruct;
|
} unkStruct;
|
||||||
|
|
@ -30,37 +30,37 @@ typedef struct _unkStruct2 {
|
||||||
char unk10[0xC];
|
char unk10[0xC];
|
||||||
s16 unk1C;
|
s16 unk1C;
|
||||||
char unk20[0x4];
|
char unk20[0x4];
|
||||||
f32 unk24;
|
float unk24;
|
||||||
char unk28[0x4];
|
char unk28[0x4];
|
||||||
s16 unk2C;
|
s16 unk2C;
|
||||||
s16 unk2E;
|
s16 unk2E;
|
||||||
f32 unk30;
|
float unk30;
|
||||||
} unkStruct2;
|
} unkStruct2;
|
||||||
|
|
||||||
typedef struct _unkStruct3 {
|
typedef struct _unkStruct3 {
|
||||||
char unk0[0x34];
|
char unk0[0x34];
|
||||||
f32 unk34;
|
float unk34;
|
||||||
char unk38[0x8];
|
char unk38[0x8];
|
||||||
f32 unk40;
|
float unk40;
|
||||||
} unkStruct3;
|
} unkStruct3;
|
||||||
|
|
||||||
typedef struct _unkStruct4 {
|
typedef struct _unkStruct4 {
|
||||||
Vec unk0;
|
Vec unk0;
|
||||||
char unkC[0xC];
|
char unkC[0xC];
|
||||||
f32 unk18;
|
float unk18;
|
||||||
f32 unk1C;
|
float unk1C;
|
||||||
char unk20[0x4];
|
char unk20[0x4];
|
||||||
f32 unk24;
|
float unk24;
|
||||||
f32 unk28;
|
float unk28;
|
||||||
f32 unk2C;
|
float unk2C;
|
||||||
f32 unk30;
|
float unk30;
|
||||||
s16 unk34;
|
s16 unk34;
|
||||||
s16 unk36;
|
s16 unk36;
|
||||||
char unk38[0x4];
|
char unk38[0x4];
|
||||||
s32 unk3C;
|
s32 unk3C;
|
||||||
s16 unk40;
|
s16 unk40;
|
||||||
s16 unk42;
|
s16 unk42;
|
||||||
f32 unk44;
|
float unk44;
|
||||||
Vec unk48;
|
Vec unk48;
|
||||||
Vec unk54;
|
Vec unk54;
|
||||||
s16 unk60;
|
s16 unk60;
|
||||||
|
|
@ -73,20 +73,20 @@ typedef struct _unkStruct5 {
|
||||||
u32 unk4;
|
u32 unk4;
|
||||||
u8 unk8;
|
u8 unk8;
|
||||||
m440Func5 unkC;
|
m440Func5 unkC;
|
||||||
AnimData* unk10;
|
AnimData *unk10;
|
||||||
s16 unk14;
|
s16 unk14;
|
||||||
unkStruct4* unk18;
|
unkStruct4 *unk18;
|
||||||
Vec* unk1C;
|
Vec *unk1C;
|
||||||
HsfVector2f* unk20;
|
HsfVector2f *unk20;
|
||||||
GXColor* unk24;
|
GXColor *unk24;
|
||||||
void* unk28;
|
void *unk28;
|
||||||
Vec unk2C;
|
Vec unk2C;
|
||||||
Vec unk38;
|
Vec unk38;
|
||||||
Vec unk44;
|
Vec unk44;
|
||||||
Vec unk50;
|
Vec unk50;
|
||||||
HsfVector2f* unk5C;
|
HsfVector2f *unk5C;
|
||||||
f32 unk60;
|
float unk60;
|
||||||
f32 unk64;
|
float unk64;
|
||||||
} unkStruct5;
|
} unkStruct5;
|
||||||
|
|
||||||
typedef struct _unkStruct6 {
|
typedef struct _unkStruct6 {
|
||||||
|
|
@ -95,16 +95,16 @@ typedef struct _unkStruct6 {
|
||||||
s16 unk4;
|
s16 unk4;
|
||||||
s16 unk6;
|
s16 unk6;
|
||||||
u32 unk8;
|
u32 unk8;
|
||||||
Vec* unkC;
|
Vec *unkC;
|
||||||
Vec* unk10;
|
Vec *unk10;
|
||||||
Vec* unk14;
|
Vec *unk14;
|
||||||
Vec* unk18;
|
Vec *unk18;
|
||||||
HsfVector2f* unk1C;
|
HsfVector2f *unk1C;
|
||||||
s32 unk20;
|
s32 unk20;
|
||||||
struct _unkStruct8* unk24;
|
struct _unkStruct8 *unk24;
|
||||||
HsfMaterial* unk28;
|
HsfMaterial *unk28;
|
||||||
HsfAttribute* unk2C;
|
HsfAttribute *unk2C;
|
||||||
void* unk30;
|
void *unk30;
|
||||||
u32 unk34;
|
u32 unk34;
|
||||||
m440Func6 unk38;
|
m440Func6 unk38;
|
||||||
s16 unk3C;
|
s16 unk3C;
|
||||||
|
|
@ -129,7 +129,7 @@ typedef struct _unkStruct8 {
|
||||||
s16 unk1E;
|
s16 unk1E;
|
||||||
unkStruct11 unk20[3];
|
unkStruct11 unk20[3];
|
||||||
char unk38[0x30];
|
char unk38[0x30];
|
||||||
f32 unk68[5];
|
float unk68[5];
|
||||||
Vec unk7C;
|
Vec unk7C;
|
||||||
Vec unk88;
|
Vec unk88;
|
||||||
Vec unk94;
|
Vec unk94;
|
||||||
|
|
@ -144,7 +144,7 @@ typedef struct _unkStruct10 {
|
||||||
s16 unk2;
|
s16 unk2;
|
||||||
unkStruct11 unk4[3];
|
unkStruct11 unk4[3];
|
||||||
u32 unk1C;
|
u32 unk1C;
|
||||||
unkStruct11* unk20;
|
unkStruct11 *unk20;
|
||||||
char unk24[0xC];
|
char unk24[0xC];
|
||||||
} unkStruct10; // sizeof 0x30
|
} unkStruct10; // sizeof 0x30
|
||||||
|
|
||||||
|
|
@ -154,41 +154,41 @@ typedef struct _unkStruct12 {
|
||||||
u8 unkB[3];
|
u8 unkB[3];
|
||||||
u8 unkE[3];
|
u8 unkE[3];
|
||||||
char unk12[0x2];
|
char unk12[0x2];
|
||||||
f32 unk14;
|
float unk14;
|
||||||
char unk18[0x4];
|
char unk18[0x4];
|
||||||
f32 unk1C;
|
float unk1C;
|
||||||
char unk20[0x10];
|
char unk20[0x10];
|
||||||
u32 unk30;
|
u32 unk30;
|
||||||
u32 unk34;
|
u32 unk34;
|
||||||
s32* unk38;
|
s32 *unk38;
|
||||||
} unkStruct12;
|
} unkStruct12;
|
||||||
|
|
||||||
typedef struct _unkStruct13 {
|
typedef struct _unkStruct13 {
|
||||||
char unk0[0xA];
|
char unk0[0xA];
|
||||||
u8 unkA;
|
u8 unkA;
|
||||||
char unkB[0x15];
|
char unkB[0x15];
|
||||||
f32 unk20;
|
float unk20;
|
||||||
char unk24[0x40];
|
char unk24[0x40];
|
||||||
u32 unk64;
|
u32 unk64;
|
||||||
u32 unk68;
|
u32 unk68;
|
||||||
char unk6C[0x14];
|
char unk6C[0x14];
|
||||||
struct _unkStruct15* unk80;
|
struct _unkStruct15 *unk80;
|
||||||
} unkStruct13; // sizeof 0x84
|
} unkStruct13; // sizeof 0x84
|
||||||
|
|
||||||
typedef struct _unkStruct14 {
|
typedef struct _unkStruct14 {
|
||||||
s16 unk0;
|
s16 unk0;
|
||||||
s16 unk2;
|
s16 unk2;
|
||||||
char unk4[0x8];
|
char unk4[0x8];
|
||||||
void* unkC;
|
void *unkC;
|
||||||
char unk10[0x4];
|
char unk10[0x4];
|
||||||
void* unk14;
|
void *unk14;
|
||||||
unkStruct4* unk18;
|
unkStruct4 *unk18;
|
||||||
void* unk1C;
|
void *unk1C;
|
||||||
char unk20[0x4];
|
char unk20[0x4];
|
||||||
GXColor* unk24;
|
GXColor *unk24;
|
||||||
unkStruct12* unk28;
|
unkStruct12 *unk28;
|
||||||
unkStruct13* unk2C;
|
unkStruct13 *unk2C;
|
||||||
void* unk30;
|
void *unk30;
|
||||||
u32 unk34;
|
u32 unk34;
|
||||||
m440Func14 unk38;
|
m440Func14 unk38;
|
||||||
s16 unk3C;
|
s16 unk3C;
|
||||||
|
|
@ -202,9 +202,9 @@ typedef struct _unkStruct15 {
|
||||||
s16 unkC;
|
s16 unkC;
|
||||||
s16 unkE;
|
s16 unkE;
|
||||||
char unk10[0x4];
|
char unk10[0x4];
|
||||||
void* unk14;
|
void *unk14;
|
||||||
char unk18[0x4];
|
char unk18[0x4];
|
||||||
void* unk1C;
|
void *unk1C;
|
||||||
} unkStruct15;
|
} unkStruct15;
|
||||||
|
|
||||||
// object.c
|
// object.c
|
||||||
|
|
@ -226,20 +226,20 @@ typedef struct _unkObjStruct {
|
||||||
Vec unk3C;
|
Vec unk3C;
|
||||||
u8 unk48;
|
u8 unk48;
|
||||||
s16 unk4A;
|
s16 unk4A;
|
||||||
f32 unk4C;
|
float unk4C;
|
||||||
s16 unk50;
|
s16 unk50;
|
||||||
s16 unk52;
|
s16 unk52;
|
||||||
s16 unk54;
|
s16 unk54;
|
||||||
s16 unk56;
|
s16 unk56;
|
||||||
s16 unk58;
|
s16 unk58;
|
||||||
s16 unk5A;
|
s16 unk5A;
|
||||||
f32 unk5C;
|
float unk5C;
|
||||||
s16 unk60;
|
s16 unk60;
|
||||||
s16 unk62;
|
s16 unk62;
|
||||||
char unk64[0x4];
|
char unk64[0x4];
|
||||||
f32 unk68;
|
float unk68;
|
||||||
f32 unk6C;
|
float unk6C;
|
||||||
f32 unk70;
|
float unk70;
|
||||||
} unkObjStruct;
|
} unkObjStruct;
|
||||||
|
|
||||||
#if VERSION_NTSC
|
#if VERSION_NTSC
|
||||||
|
|
@ -249,11 +249,11 @@ typedef struct _unkObjStruct {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
////// BSS //////
|
////// BSS //////
|
||||||
extern omObjData* lbl_1_bss_C0[4];
|
extern omObjData *lbl_1_bss_C0[4];
|
||||||
|
|
||||||
////// DATA //////
|
////// DATA //////
|
||||||
// main.c
|
// main.c
|
||||||
extern f32 lbl_1_data_0[5];
|
extern float lbl_1_data_0[5];
|
||||||
extern s16 lbl_1_data_14[6];
|
extern s16 lbl_1_data_14[6];
|
||||||
// object.c
|
// object.c
|
||||||
extern s16 lbl_1_data_1D8;
|
extern s16 lbl_1_data_1D8;
|
||||||
|
|
@ -261,14 +261,14 @@ extern s16 lbl_1_data_1D8;
|
||||||
////// FUNCTIONS //////
|
////// FUNCTIONS //////
|
||||||
// main.c
|
// main.c
|
||||||
void ObjectSetup(void);
|
void ObjectSetup(void);
|
||||||
void fn_1_3C4(omObjData* object);
|
void fn_1_3C4(omObjData *object);
|
||||||
void fn_1_434(omObjData* object);
|
void fn_1_434(omObjData *object);
|
||||||
s32 fn_1_4A4(void);
|
s32 fn_1_4A4(void);
|
||||||
s32 fn_1_6C8(void);
|
s32 fn_1_6C8(void);
|
||||||
void fn_1_8F0(omObjData* object);
|
void fn_1_8F0(omObjData *object);
|
||||||
void fn_1_AE0(omObjData* object);
|
void fn_1_AE0(omObjData *object);
|
||||||
u8 fn_1_E14(omObjData* object);
|
u8 fn_1_E14(omObjData *object);
|
||||||
u8 fn_1_1138(omObjData* object);
|
u8 fn_1_1138(omObjData *object);
|
||||||
void fn_1_16D8(void);
|
void fn_1_16D8(void);
|
||||||
void fn_1_1708(void);
|
void fn_1_1708(void);
|
||||||
void fn_1_1768(void);
|
void fn_1_1768(void);
|
||||||
|
|
@ -280,82 +280,82 @@ void fn_1_18E0(void);
|
||||||
u8 fn_1_1954(void);
|
u8 fn_1_1954(void);
|
||||||
void fn_1_19B0(void);
|
void fn_1_19B0(void);
|
||||||
void fn_1_1CAC(void);
|
void fn_1_1CAC(void);
|
||||||
void fn_1_2240(ModelData* data, unkStruct5*, Mtx);
|
void fn_1_2240(ModelData *data, unkStruct5 *, Mtx);
|
||||||
u16 fn_1_23E4(u16);
|
u16 fn_1_23E4(u16);
|
||||||
void fn_1_2428(u16, u16);
|
void fn_1_2428(u16, u16);
|
||||||
void fn_1_2470(omObjData* object);
|
void fn_1_2470(omObjData *object);
|
||||||
void fn_1_2A74(omObjData* object);
|
void fn_1_2A74(omObjData *object);
|
||||||
void fn_1_2AB4(omObjData* object);
|
void fn_1_2AB4(omObjData *object);
|
||||||
void fn_1_2B04(omObjData* object);
|
void fn_1_2B04(omObjData *object);
|
||||||
void fn_1_2CA8(omObjData* object);
|
void fn_1_2CA8(omObjData *object);
|
||||||
void fn_1_2D28(omObjData* object);
|
void fn_1_2D28(omObjData *object);
|
||||||
void fn_1_33D4(omObjData* object);
|
void fn_1_33D4(omObjData *object);
|
||||||
void fn_1_3DD8(omObjData* object);
|
void fn_1_3DD8(omObjData *object);
|
||||||
void fn_1_4558(omObjData* object);
|
void fn_1_4558(omObjData *object);
|
||||||
void fn_1_45BC(omObjData* object);
|
void fn_1_45BC(omObjData *object);
|
||||||
void fn_1_4660(omObjData* object);
|
void fn_1_4660(omObjData *object);
|
||||||
void fn_1_46E0(omObjData* object);
|
void fn_1_46E0(omObjData *object);
|
||||||
void fn_1_4A20(omObjData* object);
|
void fn_1_4A20(omObjData *object);
|
||||||
void fn_1_4B44(omObjData* object);
|
void fn_1_4B44(omObjData *object);
|
||||||
void fn_1_4E00(s16, f32);
|
void fn_1_4E00(s16, float);
|
||||||
s16 fn_1_4E2C(void);
|
s16 fn_1_4E2C(void);
|
||||||
s16 fn_1_4E54(s16);
|
s16 fn_1_4E54(s16);
|
||||||
u16 fn_1_4EA8(u16);
|
u16 fn_1_4EA8(u16);
|
||||||
void fn_1_4EEC(u16, u16);
|
void fn_1_4EEC(u16, u16);
|
||||||
void fn_1_4F34(unkStruct6*);
|
void fn_1_4F34(unkStruct6 *);
|
||||||
void fn_1_5010(unkStruct6*, Vec*, f32);
|
void fn_1_5010(unkStruct6 *, Vec *, float);
|
||||||
void fn_1_57B4(unkStruct6*);
|
void fn_1_57B4(unkStruct6 *);
|
||||||
void fn_1_5C2C(s16, HsfObject*, unkStruct6*, u16);
|
void fn_1_5C2C(s16, HsfObject *, unkStruct6 *, u16);
|
||||||
void fn_1_6554(unkStruct6*, HsfObject*);
|
void fn_1_6554(unkStruct6 *, HsfObject *);
|
||||||
void fn_1_6B58(unkStruct6*, HsfObject*);
|
void fn_1_6B58(unkStruct6 *, HsfObject *);
|
||||||
void fn_1_71FC(unkStruct6*, Vec*, s16, Vec);
|
void fn_1_71FC(unkStruct6 *, Vec *, s16, Vec);
|
||||||
void fn_1_7934(unkStruct6*, unkStruct8*, Vec*);
|
void fn_1_7934(unkStruct6 *, unkStruct8 *, Vec *);
|
||||||
void fn_1_7D60(unkStruct15*, unkStruct13*, s16);
|
void fn_1_7D60(unkStruct15 *, unkStruct13 *, s16);
|
||||||
void fn_1_806C(ModelData*, Mtx);
|
void fn_1_806C(ModelData *, Mtx);
|
||||||
void fn_1_8470(unkStruct12*, unkStruct13*);
|
void fn_1_8470(unkStruct12 *, unkStruct13 *);
|
||||||
void fn_1_8AC4(Mtx);
|
void fn_1_8AC4(Mtx);
|
||||||
void fn_1_8D1C(void);
|
void fn_1_8D1C(void);
|
||||||
void fn_1_91A4(Vec*, Vec*, Vec*, f32[5]);
|
void fn_1_91A4(Vec *, Vec *, Vec *, float[5]);
|
||||||
f32 fn_1_927C(f32, f32, f32);
|
float fn_1_927C(float, float, float);
|
||||||
void fn_1_9344(Mtx, Mtx);
|
void fn_1_9344(Mtx, Mtx);
|
||||||
f32 fn_1_93C0(f32, f32, f32);
|
float fn_1_93C0(float, float, float);
|
||||||
f32 fn_1_93D0(f32, f32, f32, f32);
|
float fn_1_93D0(float, float, float, float);
|
||||||
unkStruct4* fn_1_942C(s16, Vec*, Vec*, f32, GXColor*);
|
unkStruct4 *fn_1_942C(s16, Vec *, Vec *, float, GXColor *);
|
||||||
s16 fn_1_956C(AnimData*, s16, f32, s16, s16);
|
s16 fn_1_956C(AnimData *, s16, float, s16, s16);
|
||||||
void fn_1_9AB0(s16);
|
void fn_1_9AB0(s16);
|
||||||
unkStruct5* fn_1_9B10(s16);
|
unkStruct5 *fn_1_9B10(s16);
|
||||||
unkStruct4* fn_1_9B3C(s16, s16);
|
unkStruct4 *fn_1_9B3C(s16, s16);
|
||||||
void fn_1_9B94(s16, m440Func5);
|
void fn_1_9B94(s16, m440Func5);
|
||||||
void fn_1_9BCC(s16, u8);
|
void fn_1_9BCC(s16, u8);
|
||||||
void fn_1_9C04(ModelData*, Mtx);
|
void fn_1_9C04(ModelData *, Mtx);
|
||||||
void fn_1_A1B8(HsfVector2f*, s16, s16, f32, f32);
|
void fn_1_A1B8(HsfVector2f *, s16, s16, float, float);
|
||||||
void fn_1_A284(HsfVector2f*, HsfVector2f*, s16, f32, f32);
|
void fn_1_A284(HsfVector2f *, HsfVector2f *, s16, float, float);
|
||||||
void fn_1_A328(Vec*, Vec*, Vec*, s16);
|
void fn_1_A328(Vec *, Vec *, Vec *, s16);
|
||||||
void fn_1_A390(ModelData*, Mtx);
|
void fn_1_A390(ModelData *, Mtx);
|
||||||
void fn_1_AA94(void);
|
void fn_1_AA94(void);
|
||||||
// object.c
|
// object.c
|
||||||
void fn_1_AE08(Process*);
|
void fn_1_AE08(Process *);
|
||||||
void fn_1_AEE4(omObjData*);
|
void fn_1_AEE4(omObjData *);
|
||||||
void fn_1_B17C(omObjData*);
|
void fn_1_B17C(omObjData *);
|
||||||
void fn_1_B180(omObjData*);
|
void fn_1_B180(omObjData *);
|
||||||
void fn_1_B3A4(omObjData*);
|
void fn_1_B3A4(omObjData *);
|
||||||
void fn_1_B884(omObjData*, unkObjStruct*);
|
void fn_1_B884(omObjData *, unkObjStruct *);
|
||||||
void fn_1_C1D4(omObjData*, unkObjStruct*);
|
void fn_1_C1D4(omObjData *, unkObjStruct *);
|
||||||
void fn_1_C944(omObjData*, unkObjStruct*);
|
void fn_1_C944(omObjData *, unkObjStruct *);
|
||||||
s16 fn_1_CFAC(unkObjStruct*, u8);
|
s16 fn_1_CFAC(unkObjStruct *, u8);
|
||||||
void fn_1_D24C(unkObjStruct*, f32, f32);
|
void fn_1_D24C(unkObjStruct *, float, float);
|
||||||
void fn_1_D34C(omObjData*, unkObjStruct*);
|
void fn_1_D34C(omObjData *, unkObjStruct *);
|
||||||
void fn_1_D7F8(omObjData*, unkObjStruct*);
|
void fn_1_D7F8(omObjData *, unkObjStruct *);
|
||||||
void fn_1_E034(omObjData*, unkObjStruct*);
|
void fn_1_E034(omObjData *, unkObjStruct *);
|
||||||
u8 fn_1_E8AC(omObjData*, unkObjStruct*);
|
u8 fn_1_E8AC(omObjData *, unkObjStruct *);
|
||||||
s32 fn_1_ED88(omObjData*, s16, u32);
|
s32 fn_1_ED88(omObjData *, s16, u32);
|
||||||
void fn_1_EE78(void);
|
void fn_1_EE78(void);
|
||||||
void fn_1_EF50(void);
|
void fn_1_EF50(void);
|
||||||
s16 fn_1_F0FC(void);
|
s16 fn_1_F0FC(void);
|
||||||
void fn_1_F168(void);
|
void fn_1_F168(void);
|
||||||
void fn_1_F228(void);
|
void fn_1_F228(void);
|
||||||
u16 fn_1_F4C0(unkObjStruct*, u16);
|
u16 fn_1_F4C0(unkObjStruct *, u16);
|
||||||
void fn_1_F4D4(unkObjStruct*, u16, u16);
|
void fn_1_F4D4(unkObjStruct *, u16, u16);
|
||||||
s32 fn_1_F4FC(s32);
|
s32 fn_1_F4FC(s32);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -3,8 +3,9 @@
|
||||||
|
|
||||||
#include "dolphin/types.h"
|
#include "dolphin/types.h"
|
||||||
|
|
||||||
#include "game/process.h"
|
|
||||||
#include "game/object.h"
|
#include "game/object.h"
|
||||||
|
#include "game/process.h"
|
||||||
|
|
||||||
|
|
||||||
////// TYPES //////
|
////// TYPES //////
|
||||||
typedef struct _unkStruct {
|
typedef struct _unkStruct {
|
||||||
|
|
@ -17,26 +18,26 @@ typedef struct _unkStruct {
|
||||||
s32 unk14;
|
s32 unk14;
|
||||||
s32 unk18;
|
s32 unk18;
|
||||||
s32 unk1C;
|
s32 unk1C;
|
||||||
struct _unkStruct6* unk20;
|
struct _unkStruct6 *unk20;
|
||||||
struct _unkStruct9* unk24;
|
struct _unkStruct9 *unk24;
|
||||||
struct _unkStruct5* unk28;
|
struct _unkStruct5 *unk28;
|
||||||
struct _unkStruct8* unk2C[2];
|
struct _unkStruct8 *unk2C[2];
|
||||||
struct _unkStruct4* unk34;
|
struct _unkStruct4 *unk34;
|
||||||
struct _unkStruct4* unk38[23];
|
struct _unkStruct4 *unk38[23];
|
||||||
s32 unk94;
|
s32 unk94;
|
||||||
Process* unk98;
|
Process *unk98;
|
||||||
} unkStruct;
|
} unkStruct;
|
||||||
|
|
||||||
typedef struct _unkStruct2 {
|
typedef struct _unkStruct2 {
|
||||||
void** unk0;
|
void **unk0;
|
||||||
s32 unk4;
|
s32 unk4;
|
||||||
s32 unk8;
|
s32 unk8;
|
||||||
} unkStruct2;
|
} unkStruct2;
|
||||||
|
|
||||||
typedef struct _unkStruct3 {
|
typedef struct _unkStruct3 {
|
||||||
void* unk0;
|
void *unk0;
|
||||||
struct _unkStruct3* unk4;
|
struct _unkStruct3 *unk4;
|
||||||
struct _unkStruct3* unk8;
|
struct _unkStruct3 *unk8;
|
||||||
} unkStruct3;
|
} unkStruct3;
|
||||||
|
|
||||||
typedef struct _unkStruct4 {
|
typedef struct _unkStruct4 {
|
||||||
|
|
@ -52,9 +53,9 @@ typedef struct _unkStruct4 {
|
||||||
Vec unk34;
|
Vec unk34;
|
||||||
Vec unk40;
|
Vec unk40;
|
||||||
Vec unk4C;
|
Vec unk4C;
|
||||||
f32 unk58;
|
float unk58;
|
||||||
f32 unk5C;
|
float unk5C;
|
||||||
f32 unk60;
|
float unk60;
|
||||||
s32 unk64;
|
s32 unk64;
|
||||||
s32 unk68;
|
s32 unk68;
|
||||||
s32 unk6C;
|
s32 unk6C;
|
||||||
|
|
@ -62,24 +63,24 @@ typedef struct _unkStruct4 {
|
||||||
s32 unk74;
|
s32 unk74;
|
||||||
s32 unk78;
|
s32 unk78;
|
||||||
s32 unk7C;
|
s32 unk7C;
|
||||||
f32 unk80;
|
float unk80;
|
||||||
f32 unk84;
|
float unk84;
|
||||||
f32 unk88;
|
float unk88;
|
||||||
f32 unk8C;
|
float unk8C;
|
||||||
f32 unk90;
|
float unk90;
|
||||||
f32 unk94;
|
float unk94;
|
||||||
} unkStruct4;
|
} unkStruct4;
|
||||||
|
|
||||||
typedef struct _unkStruct5 {
|
typedef struct _unkStruct5 {
|
||||||
unkStruct2* unk0;
|
unkStruct2 *unk0;
|
||||||
Vec unk4;
|
Vec unk4;
|
||||||
} unkStruct5;
|
} unkStruct5;
|
||||||
|
|
||||||
typedef struct _unkStruct6 {
|
typedef struct _unkStruct6 {
|
||||||
struct _unkStruct7* unk0;
|
struct _unkStruct7 *unk0;
|
||||||
s16 unk4;
|
s16 unk4;
|
||||||
s16 unk6;
|
s16 unk6;
|
||||||
unkStruct4* unk8[21];
|
unkStruct4 *unk8[21];
|
||||||
s32 unk5C;
|
s32 unk5C;
|
||||||
s32 unk60;
|
s32 unk60;
|
||||||
s32 unk64;
|
s32 unk64;
|
||||||
|
|
@ -100,16 +101,16 @@ typedef struct _unkStruct7 {
|
||||||
Vec unk20;
|
Vec unk20;
|
||||||
Vec unk2C;
|
Vec unk2C;
|
||||||
Vec unk38;
|
Vec unk38;
|
||||||
f32 unk44;
|
float unk44;
|
||||||
u8 unk48;
|
u8 unk48;
|
||||||
f32 unk4C;
|
float unk4C;
|
||||||
f32 unk50;
|
float unk50;
|
||||||
} unkStruct7;
|
} unkStruct7;
|
||||||
|
|
||||||
typedef struct _unkStruct8 {
|
typedef struct _unkStruct8 {
|
||||||
s32 unk0;
|
s32 unk0;
|
||||||
unkStruct6* unk4;
|
unkStruct6 *unk4;
|
||||||
unkStruct7* unk8;
|
unkStruct7 *unk8;
|
||||||
s32 unkC;
|
s32 unkC;
|
||||||
s32 unk10;
|
s32 unk10;
|
||||||
s32 unk14;
|
s32 unk14;
|
||||||
|
|
@ -118,13 +119,13 @@ typedef struct _unkStruct8 {
|
||||||
s32 unk20;
|
s32 unk20;
|
||||||
s32 unk24;
|
s32 unk24;
|
||||||
s32 unk28;
|
s32 unk28;
|
||||||
unkStruct4* unk2C[3];
|
unkStruct4 *unk2C[3];
|
||||||
s32 unk38;
|
s32 unk38;
|
||||||
s16 unk3C[2];
|
s16 unk3C[2];
|
||||||
s16 unk40[4];
|
s16 unk40[4];
|
||||||
Vec unk48;
|
Vec unk48;
|
||||||
Vec unk54;
|
Vec unk54;
|
||||||
f32 unk60;
|
float unk60;
|
||||||
u8 unk64;
|
u8 unk64;
|
||||||
u8 unk65;
|
u8 unk65;
|
||||||
u8 unk66;
|
u8 unk66;
|
||||||
|
|
@ -141,10 +142,10 @@ typedef struct _unkStruct8 {
|
||||||
Vec unk9C;
|
Vec unk9C;
|
||||||
Vec unkA8;
|
Vec unkA8;
|
||||||
s32 unkB4;
|
s32 unkB4;
|
||||||
f32 unkB8;
|
float unkB8;
|
||||||
f32 unkBC;
|
float unkBC;
|
||||||
f32 unkC0;
|
float unkC0;
|
||||||
f32 unkC4;
|
float unkC4;
|
||||||
s32 unkC8;
|
s32 unkC8;
|
||||||
} unkStruct8;
|
} unkStruct8;
|
||||||
|
|
||||||
|
|
@ -152,8 +153,8 @@ typedef struct _unkStruct9 {
|
||||||
s16 unk0[5];
|
s16 unk0[5];
|
||||||
s16 unkA[2];
|
s16 unkA[2];
|
||||||
s16 unkE;
|
s16 unkE;
|
||||||
f32 unk10;
|
float unk10;
|
||||||
f32 unk14;
|
float unk14;
|
||||||
s32 unk18;
|
s32 unk18;
|
||||||
s32 unk1C;
|
s32 unk1C;
|
||||||
s32 unk20;
|
s32 unk20;
|
||||||
|
|
@ -169,141 +170,141 @@ typedef struct _unkStruct10 {
|
||||||
} unkStruct10;
|
} unkStruct10;
|
||||||
|
|
||||||
typedef void (*m446Func)(s32);
|
typedef void (*m446Func)(s32);
|
||||||
typedef void (*m446Func1)(unkStruct*);
|
typedef void (*m446Func1)(unkStruct *);
|
||||||
typedef void (*m446Func4)(unkStruct4*);
|
typedef void (*m446Func4)(unkStruct4 *);
|
||||||
typedef void (*m446Func8)(unkStruct8*);
|
typedef void (*m446Func8)(unkStruct8 *);
|
||||||
|
|
||||||
////// PROTOTYPES //////
|
////// PROTOTYPES //////
|
||||||
// main.c
|
// main.c
|
||||||
void ObjectSetup(void);
|
void ObjectSetup(void);
|
||||||
void fn_1_13C(omObjData*);
|
void fn_1_13C(omObjData *);
|
||||||
unkStruct* m446FlowCreate(void);
|
unkStruct *m446FlowCreate(void);
|
||||||
void fn_1_3FC(unkStruct*);
|
void fn_1_3FC(unkStruct *);
|
||||||
void fn_1_4B4(unkStruct*);
|
void fn_1_4B4(unkStruct *);
|
||||||
void fn_1_53C(unkStruct*);
|
void fn_1_53C(unkStruct *);
|
||||||
void fn_1_958(unkStruct*);
|
void fn_1_958(unkStruct *);
|
||||||
void fn_1_B78(unkStruct*);
|
void fn_1_B78(unkStruct *);
|
||||||
void fn_1_C0C(unkStruct*);
|
void fn_1_C0C(unkStruct *);
|
||||||
void fn_1_CA0(unkStruct*);
|
void fn_1_CA0(unkStruct *);
|
||||||
s32 fn_1_17FC(unkStruct*);
|
s32 fn_1_17FC(unkStruct *);
|
||||||
void fn_1_183C(unkStruct*);
|
void fn_1_183C(unkStruct *);
|
||||||
void fn_1_1874(unkStruct*);
|
void fn_1_1874(unkStruct *);
|
||||||
void fn_1_18B0(unkStruct*);
|
void fn_1_18B0(unkStruct *);
|
||||||
void fn_1_19D4(void);
|
void fn_1_19D4(void);
|
||||||
// card.c
|
// card.c
|
||||||
unkStruct2* fn_1_1C64(s32);
|
unkStruct2 *fn_1_1C64(s32);
|
||||||
void fn_1_1CF8(unkStruct2*);
|
void fn_1_1CF8(unkStruct2 *);
|
||||||
s32 fn_1_1D30(unkStruct2*, void*);
|
s32 fn_1_1D30(unkStruct2 *, void *);
|
||||||
s32 fn_1_1D6C(unkStruct2*, unkStruct4**);
|
s32 fn_1_1D6C(unkStruct2 *, unkStruct4 **);
|
||||||
s32 fn_1_1DA8(unkStruct2*, void**);
|
s32 fn_1_1DA8(unkStruct2 *, void **);
|
||||||
BOOL fn_1_1DDC(unkStruct2*);
|
BOOL fn_1_1DDC(unkStruct2 *);
|
||||||
s32 fn_1_1DEC(unkStruct2*);
|
s32 fn_1_1DEC(unkStruct2 *);
|
||||||
unkStruct3* fn_1_1DF4(void*);
|
unkStruct3 *fn_1_1DF4(void *);
|
||||||
void fn_1_1E5C(unkStruct3*);
|
void fn_1_1E5C(unkStruct3 *);
|
||||||
void fn_1_1E84(unkStruct3**);
|
void fn_1_1E84(unkStruct3 **);
|
||||||
void fn_1_1EC8(unkStruct3*, unkStruct3*);
|
void fn_1_1EC8(unkStruct3 *, unkStruct3 *);
|
||||||
void fn_1_1F04(unkStruct3*);
|
void fn_1_1F04(unkStruct3 *);
|
||||||
void fn_1_1F38(u8*, u8*, s32);
|
void fn_1_1F38(u8 *, u8 *, s32);
|
||||||
void fn_1_1F84(u8*, s8, s32);
|
void fn_1_1F84(u8 *, s8, s32);
|
||||||
void fn_1_1FC0(u8*, s32);
|
void fn_1_1FC0(u8 *, s32);
|
||||||
s32 fn_1_1FFC(s8*, s8*, s32);
|
s32 fn_1_1FFC(s8 *, s8 *, s32);
|
||||||
s32 fn_1_2064(void);
|
s32 fn_1_2064(void);
|
||||||
void fn_1_207C(void);
|
void fn_1_207C(void);
|
||||||
void fn_1_20D4(void);
|
void fn_1_20D4(void);
|
||||||
unkStruct4* m446CardCreate(s32);
|
unkStruct4 *m446CardCreate(s32);
|
||||||
void fn_1_2688(unkStruct4*);
|
void fn_1_2688(unkStruct4 *);
|
||||||
void fn_1_272C(unkStruct4*);
|
void fn_1_272C(unkStruct4 *);
|
||||||
void fn_1_2794(unkStruct4*);
|
void fn_1_2794(unkStruct4 *);
|
||||||
void fn_1_27FC(unkStruct4*, Vec*, s32);
|
void fn_1_27FC(unkStruct4 *, Vec *, s32);
|
||||||
void fn_1_2890(unkStruct4*, Vec*, s32, s32);
|
void fn_1_2890(unkStruct4 *, Vec *, s32, s32);
|
||||||
void fn_1_2928(unkStruct4*, Vec*, s32);
|
void fn_1_2928(unkStruct4 *, Vec *, s32);
|
||||||
void fn_1_29B4(unkStruct4*, f32, s32);
|
void fn_1_29B4(unkStruct4 *, float, s32);
|
||||||
void fn_1_2A1C(unkStruct4*);
|
void fn_1_2A1C(unkStruct4 *);
|
||||||
void fn_1_2A58(unkStruct4*);
|
void fn_1_2A58(unkStruct4 *);
|
||||||
void fn_1_2A94(unkStruct4*);
|
void fn_1_2A94(unkStruct4 *);
|
||||||
void fn_1_2AA8(unkStruct4*);
|
void fn_1_2AA8(unkStruct4 *);
|
||||||
void fn_1_2D94(unkStruct4*);
|
void fn_1_2D94(unkStruct4 *);
|
||||||
void fn_1_2DA8(unkStruct4*);
|
void fn_1_2DA8(unkStruct4 *);
|
||||||
void fn_1_2EC0(unkStruct4*, s32);
|
void fn_1_2EC0(unkStruct4 *, s32);
|
||||||
void fn_1_2F64(unkStruct4*);
|
void fn_1_2F64(unkStruct4 *);
|
||||||
// deck.c
|
// deck.c
|
||||||
unkStruct5* fn_1_3064(void);
|
unkStruct5 *fn_1_3064(void);
|
||||||
void fn_1_3180(unkStruct2**);
|
void fn_1_3180(unkStruct2 **);
|
||||||
void fn_1_31D8(unkStruct2**, unkStruct4**, s32*, s32);
|
void fn_1_31D8(unkStruct2 **, unkStruct4 **, s32 *, s32);
|
||||||
void fn_1_34A0(unkStruct5*, unkStruct4**, s32, s32);
|
void fn_1_34A0(unkStruct5 *, unkStruct4 **, s32, s32);
|
||||||
s32 m446DeckPushCard(unkStruct5*, unkStruct4*, s32);
|
s32 m446DeckPushCard(unkStruct5 *, unkStruct4 *, s32);
|
||||||
s32 m446DeckPopCard(unkStruct2**, unkStruct4**);
|
s32 m446DeckPopCard(unkStruct2 **, unkStruct4 **);
|
||||||
void fn_1_38B0(unkStruct2**);
|
void fn_1_38B0(unkStruct2 **);
|
||||||
s32 fn_1_38F0(void);
|
s32 fn_1_38F0(void);
|
||||||
// table.c
|
// table.c
|
||||||
s32 fn_1_3924(void);
|
s32 fn_1_3924(void);
|
||||||
void fn_1_393C(void);
|
void fn_1_393C(void);
|
||||||
void fn_1_3994(void);
|
void fn_1_3994(void);
|
||||||
unkStruct6* fn_1_39D0(void);
|
unkStruct6 *fn_1_39D0(void);
|
||||||
void fn_1_3B4C(unkStruct6*);
|
void fn_1_3B4C(unkStruct6 *);
|
||||||
s32 fn_1_3BF0(unkStruct6*, unkStruct4*, s32);
|
s32 fn_1_3BF0(unkStruct6 *, unkStruct4 *, s32);
|
||||||
s32 fn_1_3EB4(unkStruct6*, unkStruct4*, s32);
|
s32 fn_1_3EB4(unkStruct6 *, unkStruct4 *, s32);
|
||||||
s32 fn_1_3FD0(unkStruct6*, s32, unkStruct4**);
|
s32 fn_1_3FD0(unkStruct6 *, s32, unkStruct4 **);
|
||||||
void fn_1_4000(unkStruct6*, s32);
|
void fn_1_4000(unkStruct6 *, s32);
|
||||||
s32 fn_1_4088(unkStruct6*, u8, u8, s32, unkStruct4**, s32);
|
s32 fn_1_4088(unkStruct6 *, u8, u8, s32, unkStruct4 **, s32);
|
||||||
void fn_1_46AC(unkStruct6*);
|
void fn_1_46AC(unkStruct6 *);
|
||||||
void fn_1_46D0(unkStruct6*);
|
void fn_1_46D0(unkStruct6 *);
|
||||||
s32 fn_1_4720(unkStruct6*, s32);
|
s32 fn_1_4720(unkStruct6 *, s32);
|
||||||
void fn_1_4798(unkStruct6*);
|
void fn_1_4798(unkStruct6 *);
|
||||||
// player.c
|
// player.c
|
||||||
s32 fn_1_480C(void);
|
s32 fn_1_480C(void);
|
||||||
void fn_1_4824(void);
|
void fn_1_4824(void);
|
||||||
void fn_1_487C(void);
|
void fn_1_487C(void);
|
||||||
unkStruct8* m446PlayerCreate(s32, unkStruct6*);
|
unkStruct8 *m446PlayerCreate(s32, unkStruct6 *);
|
||||||
void fn_1_509C(unkStruct8*);
|
void fn_1_509C(unkStruct8 *);
|
||||||
s32 m446PlayerAppendCard(unkStruct8*, unkStruct4*, s32);
|
s32 m446PlayerAppendCard(unkStruct8 *, unkStruct4 *, s32);
|
||||||
s32 m446PlayerRemoveCard(unkStruct8*, unkStruct4*, s32);
|
s32 m446PlayerRemoveCard(unkStruct8 *, unkStruct4 *, s32);
|
||||||
s32 fn_1_5648(unkStruct8*, s32, unkStruct4**);
|
s32 fn_1_5648(unkStruct8 *, s32, unkStruct4 **);
|
||||||
s32 fn_1_5678(unkStruct8*, unkStruct4**, s32);
|
s32 fn_1_5678(unkStruct8 *, unkStruct4 **, s32);
|
||||||
void fn_1_5B34(unkStruct8*);
|
void fn_1_5B34(unkStruct8 *);
|
||||||
void fn_1_5B48(unkStruct8*);
|
void fn_1_5B48(unkStruct8 *);
|
||||||
void fn_1_5C10(unkStruct8*);
|
void fn_1_5C10(unkStruct8 *);
|
||||||
void fn_1_5C24(unkStruct8*);
|
void fn_1_5C24(unkStruct8 *);
|
||||||
void fn_1_5CEC(unkStruct8*);
|
void fn_1_5CEC(unkStruct8 *);
|
||||||
void fn_1_5D00(unkStruct8*);
|
void fn_1_5D00(unkStruct8 *);
|
||||||
void fn_1_5E54(unkStruct8*, s32);
|
void fn_1_5E54(unkStruct8 *, s32);
|
||||||
void fn_1_6074(unkStruct8*);
|
void fn_1_6074(unkStruct8 *);
|
||||||
void fn_1_6264(unkStruct8*, Vec*, s32);
|
void fn_1_6264(unkStruct8 *, Vec *, s32);
|
||||||
void fn_1_62F0(unkStruct8*, Vec*, s32);
|
void fn_1_62F0(unkStruct8 *, Vec *, s32);
|
||||||
void fn_1_637C(unkStruct8*, s32);
|
void fn_1_637C(unkStruct8 *, s32);
|
||||||
void fn_1_64BC(unkStruct8*, s32, s32);
|
void fn_1_64BC(unkStruct8 *, s32, s32);
|
||||||
void fn_1_6578(unkStruct8*);
|
void fn_1_6578(unkStruct8 *);
|
||||||
void fn_1_6620(unkStruct8*);
|
void fn_1_6620(unkStruct8 *);
|
||||||
// camera.c
|
// camera.c
|
||||||
s32 fn_1_6778(void);
|
s32 fn_1_6778(void);
|
||||||
void fn_1_68D8(void);
|
void fn_1_68D8(void);
|
||||||
void fn_1_68DC(void);
|
void fn_1_68DC(void);
|
||||||
void fn_1_6EA0(Vec*);
|
void fn_1_6EA0(Vec *);
|
||||||
void fn_1_6EC4(Vec*);
|
void fn_1_6EC4(Vec *);
|
||||||
void fn_1_6EE8(f32);
|
void fn_1_6EE8(float);
|
||||||
void fn_1_6EF8(Vec*, Vec*, f32*, s32);
|
void fn_1_6EF8(Vec *, Vec *, float *, s32);
|
||||||
s32 fn_1_708C(void);
|
s32 fn_1_708C(void);
|
||||||
void fn_1_709C(void);
|
void fn_1_709C(void);
|
||||||
// cursor.c
|
// cursor.c
|
||||||
s32 fn_1_72E0(void);
|
s32 fn_1_72E0(void);
|
||||||
void fn_1_72F8(void);
|
void fn_1_72F8(void);
|
||||||
void fn_1_7350(void);
|
void fn_1_7350(void);
|
||||||
unkStruct7* m446CursorCreate(s32);
|
unkStruct7 *m446CursorCreate(s32);
|
||||||
void fn_1_76E8(unkStruct7*);
|
void fn_1_76E8(unkStruct7 *);
|
||||||
void fn_1_77C8(unkStruct7*, u8);
|
void fn_1_77C8(unkStruct7 *, u8);
|
||||||
void fn_1_7884(unkStruct7*);
|
void fn_1_7884(unkStruct7 *);
|
||||||
void fn_1_7908(unkStruct7*, Vec*, s32);
|
void fn_1_7908(unkStruct7 *, Vec *, s32);
|
||||||
void fn_1_799C(unkStruct7*);
|
void fn_1_799C(unkStruct7 *);
|
||||||
void fn_1_7A38(unkStruct7*);
|
void fn_1_7A38(unkStruct7 *);
|
||||||
void fn_1_7AB4(unkStruct7*);
|
void fn_1_7AB4(unkStruct7 *);
|
||||||
// stage.c
|
// stage.c
|
||||||
s32 fn_1_7BF0(void);
|
s32 fn_1_7BF0(void);
|
||||||
void fn_1_7C08(void);
|
void fn_1_7C08(void);
|
||||||
void fn_1_7C60(void);
|
void fn_1_7C60(void);
|
||||||
unkStruct9* m446StageCreate(void);
|
unkStruct9 *m446StageCreate(void);
|
||||||
void fn_1_83F0(unkStruct9*);
|
void fn_1_83F0(unkStruct9 *);
|
||||||
void fn_1_84AC(unkStruct9*);
|
void fn_1_84AC(unkStruct9 *);
|
||||||
void fn_1_852C(unkStruct9*);
|
void fn_1_852C(unkStruct9 *);
|
||||||
void fn_1_860C(unkStruct9*);
|
void fn_1_860C(unkStruct9 *);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -4,16 +4,16 @@
|
||||||
#include "game/object.h"
|
#include "game/object.h"
|
||||||
extern s32 lbl_1_data_0[][4];
|
extern s32 lbl_1_data_0[][4];
|
||||||
|
|
||||||
//the prev and current struct member might be vice versa
|
// the prev and current struct member might be vice versa
|
||||||
typedef struct MentDllUnkBss64Struct {
|
typedef struct MentDllUnkBss64Struct {
|
||||||
/* 0x00 */ void (*func)(void);
|
/* 0x00 */ void (*func)(void);
|
||||||
/* 0x04 */ void (*func2)(f32 arg9);
|
/* 0x04 */ void (*func2)(float arg9);
|
||||||
/* 0x08 */ Vec center;
|
/* 0x08 */ Vec center;
|
||||||
/* 0x14 */ Vec prevCenter;
|
/* 0x14 */ Vec prevCenter;
|
||||||
/* 0x20 */ Vec rot;
|
/* 0x20 */ Vec rot;
|
||||||
/* 0x2C */ Vec prevRot;
|
/* 0x2C */ Vec prevRot;
|
||||||
/* 0x38 */ float zoom;
|
/* 0x38 */ float zoom;
|
||||||
/* 0x3C */ f32 prevZoom;
|
/* 0x3C */ float prevZoom;
|
||||||
/* 0x40 */ s32 unk_40;
|
/* 0x40 */ s32 unk_40;
|
||||||
} MentDllUnkBss64Struct; /* size = 0x44 */
|
} MentDllUnkBss64Struct; /* size = 0x44 */
|
||||||
extern MentDllUnkBss64Struct lbl_1_bss_64;
|
extern MentDllUnkBss64Struct lbl_1_bss_64;
|
||||||
|
|
@ -36,10 +36,10 @@ s32 fn_1_1DD8(s32 arg0, s32 arg1, s32 arg2);
|
||||||
s32 fn_1_2154(s32 arg0);
|
s32 fn_1_2154(s32 arg0);
|
||||||
void fn_1_2318(s32 arg0);
|
void fn_1_2318(s32 arg0);
|
||||||
void fn_1_2808(void (*arg0)(void));
|
void fn_1_2808(void (*arg0)(void));
|
||||||
void fn_1_2844(Process* arg0, void (*arg1)(void));
|
void fn_1_2844(Process *arg0, void (*arg1)(void));
|
||||||
void fn_1_29A0(MentDllUnkBss64Struct* arg0);
|
void fn_1_29A0(MentDllUnkBss64Struct *arg0);
|
||||||
void fn_1_4138(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA);
|
void fn_1_4138(MentDllUnkBss64Struct *arg0, MentDllUnkBss64Struct *arg1, float arg8, float arg9, float argA);
|
||||||
void fn_1_5150(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA);
|
void fn_1_5150(MentDllUnkBss64Struct *arg0, MentDllUnkBss64Struct *arg1, float arg8, float arg9, float argA);
|
||||||
void fn_1_5818(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
|
void fn_1_5818(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
|
||||||
void fn_1_59A0(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
|
void fn_1_59A0(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
|
||||||
void fn_1_5C08(omObjData *arg0);
|
void fn_1_5C08(omObjData *arg0);
|
||||||
|
|
|
||||||
|
|
@ -2,8 +2,8 @@
|
||||||
#define REL_MODELTEST_H
|
#define REL_MODELTEST_H
|
||||||
|
|
||||||
#include "game/hsfdraw.h"
|
#include "game/hsfdraw.h"
|
||||||
#include "game/objsub.h"
|
|
||||||
#include "game/object.h"
|
#include "game/object.h"
|
||||||
|
#include "game/objsub.h"
|
||||||
|
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
|
|
||||||
|
|
@ -11,36 +11,34 @@
|
||||||
|
|
||||||
#define US_PER_60TH_SEC (1000000.0f / 60.0f)
|
#define US_PER_60TH_SEC (1000000.0f / 60.0f)
|
||||||
#define US_TO_60TH_SEC(us) ((us) / US_PER_60TH_SEC)
|
#define US_TO_60TH_SEC(us) ((us) / US_PER_60TH_SEC)
|
||||||
#define FB_SIZE(width, height) width * height * 2
|
#define FB_SIZE(width, height) width *height * 2
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
typedef struct
|
typedef struct {
|
||||||
{
|
|
||||||
s16 unk0[7];
|
s16 unk0[7];
|
||||||
} HuUnkF9C2;
|
} HuUnkF9C2;
|
||||||
|
|
||||||
typedef struct
|
typedef struct {
|
||||||
{
|
Vec pos; // 0000
|
||||||
Point3d pos; // 0000
|
Vec rot; // 000C
|
||||||
Point3d rot; // 000C
|
Vec scale; // 0018
|
||||||
Point3d scale; // 0018
|
|
||||||
s32 unk24;
|
s32 unk24;
|
||||||
s32 unk28;
|
s32 unk28;
|
||||||
s32 unk2C;
|
s32 unk2C;
|
||||||
HsfObject * obj; // 0030
|
HsfObject *obj; // 0030
|
||||||
} HuObjUnk;
|
} HuObjUnk;
|
||||||
|
|
||||||
extern Point3d CRot;
|
extern Vec CRot;
|
||||||
extern Point3d Center;
|
extern Vec Center;
|
||||||
extern f32 CZoom;
|
extern float CZoom;
|
||||||
void fn_1_29C();
|
void fn_1_29C();
|
||||||
void fn_1_28F8(Point3d * arg0, Point3d * arg1);
|
void fn_1_28F8(Vec *arg0, Vec *arg1);
|
||||||
void fn_1_37DC(omObjData*);
|
void fn_1_37DC(omObjData *);
|
||||||
void fn_1_439C(omObjData*);
|
void fn_1_439C(omObjData *);
|
||||||
void fn_1_46F0();
|
void fn_1_46F0();
|
||||||
|
|
||||||
typedef void (omObjFunc2)(struct om_obj_data *);
|
typedef void(omObjFunc2)(struct om_obj_data *);
|
||||||
omObjFunc2 fn_1_F9C;
|
omObjFunc2 fn_1_F9C;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -1,50 +1,48 @@
|
||||||
#ifndef W02DLL
|
#ifndef W02DLL
|
||||||
#define W02DLL
|
#define W02DLL
|
||||||
|
|
||||||
#include "math.h"
|
|
||||||
#include "dolphin.h"
|
#include "dolphin.h"
|
||||||
#include "game/process.h"
|
|
||||||
#include "game/gamework_data.h"
|
|
||||||
#include "game/board/model.h"
|
|
||||||
#include "game/board/space.h"
|
|
||||||
#include "game/board/main.h"
|
#include "game/board/main.h"
|
||||||
#include "game/board/player.h"
|
|
||||||
#include "game/board/window.h"
|
|
||||||
#include "game/board/map_object.h"
|
#include "game/board/map_object.h"
|
||||||
|
#include "game/board/model.h"
|
||||||
|
#include "game/board/player.h"
|
||||||
|
#include "game/board/space.h"
|
||||||
|
#include "game/board/window.h"
|
||||||
|
#include "game/gamework_data.h"
|
||||||
|
#include "game/process.h"
|
||||||
|
#include "math.h"
|
||||||
|
|
||||||
/* STRUCTS*/
|
/* STRUCTS*/
|
||||||
typedef struct m02_dice {
|
typedef struct m02_dice {
|
||||||
/* 0x00 */ s16 unk00;
|
/* 0x00 */ s16 unk00;
|
||||||
/* 0x02 */ s16 unk02;
|
/* 0x02 */ s16 unk02;
|
||||||
/* 0x04 */ s32 unk04;
|
/* 0x04 */ s32 unk04;
|
||||||
/* 0x08 */ s32 *unk08;
|
/* 0x08 */ s32 *unk08;
|
||||||
/* 0x0C */ Vec unk0C;
|
/* 0x0C */ Vec unk0C;
|
||||||
/* 0x18 */ s16 unk18;
|
/* 0x18 */ s16 unk18;
|
||||||
/* 0x1A */ s16 unk1A;
|
/* 0x1A */ s16 unk1A;
|
||||||
/* 0x1C */ u16 unk1C[3];
|
/* 0x1C */ u16 unk1C[3];
|
||||||
/* 0x22 */ s16 unk22;
|
/* 0x22 */ s16 unk22;
|
||||||
/* 0x24 */ f32 unk24;
|
/* 0x24 */ float unk24;
|
||||||
/* 0x28 */ s16 unk28;
|
/* 0x28 */ s16 unk28;
|
||||||
/* 0x2A */ u8 unk2A[0x2];
|
/* 0x2A */ u8 unk2A[0x2];
|
||||||
/* 0x2C */ Process *unk2C;
|
/* 0x2C */ Process *unk2C;
|
||||||
/* 0x30 */ s16 unk30[3];
|
/* 0x30 */ s16 unk30[3];
|
||||||
/* 0x36 */ s16 unk36[3];
|
/* 0x36 */ s16 unk36[3];
|
||||||
/* 0x3C */ omObjData *unk3C[3];
|
/* 0x3C */ omObjData *unk3C[3];
|
||||||
/* 0x48 */ s16 unk48[3];
|
/* 0x48 */ s16 unk48[3];
|
||||||
/* 0x4E */ u8 unk4E[0x2];
|
/* 0x4E */ u8 unk4E[0x2];
|
||||||
/* 0x50 */ omObjData *unk50[3];
|
/* 0x50 */ omObjData *unk50[3];
|
||||||
/* 0x5C */ u8 unk5C[0x08];
|
/* 0x5C */ u8 unk5C[0x08];
|
||||||
/* 0x64 */ Vec unk64[2];
|
/* 0x64 */ Vec unk64[2];
|
||||||
/* 0x7C */ Vec unk7C;
|
/* 0x7C */ Vec unk7C;
|
||||||
/* 0x88 */ s32 unk88[3];
|
/* 0x88 */ s32 unk88[3];
|
||||||
/* 0x94 */ s16 unk94;
|
/* 0x94 */ s16 unk94;
|
||||||
/* 0x96 */ s16 unk96;
|
/* 0x96 */ s16 unk96;
|
||||||
/* 0x98 */ f32 unk98;
|
/* 0x98 */ float unk98;
|
||||||
/* 0x9C */ s16 unk9C;
|
/* 0x9C */ s16 unk9C;
|
||||||
} m02GenDice;
|
} m02GenDice;
|
||||||
|
|
||||||
|
|
||||||
extern s16 lbl_1_bss_2E;
|
extern s16 lbl_1_bss_2E;
|
||||||
extern s16 lbl_1_bss_2C;
|
extern s16 lbl_1_bss_2C;
|
||||||
extern Vec lbl_1_bss_20;
|
extern Vec lbl_1_bss_20;
|
||||||
|
|
@ -61,9 +59,9 @@ extern void fn_1_92C();
|
||||||
extern s32 fn_1_1128();
|
extern s32 fn_1_1128();
|
||||||
extern void fn_1_121C(u32);
|
extern void fn_1_121C(u32);
|
||||||
|
|
||||||
void fn_1_1254(m02GenDice* arg0);
|
void fn_1_1254(m02GenDice *arg0);
|
||||||
void fn_1_1518(m02GenDice* arg0);
|
void fn_1_1518(m02GenDice *arg0);
|
||||||
s32 fn_1_17F4(m02GenDice* arg0);
|
s32 fn_1_17F4(m02GenDice *arg0);
|
||||||
|
|
||||||
// roulette.c
|
// roulette.c
|
||||||
extern void fn_1_D3AC();
|
extern void fn_1_D3AC();
|
||||||
|
|
@ -81,9 +79,9 @@ extern void fn_1_8244(u16 arg0);
|
||||||
extern s32 fn_1_9250();
|
extern s32 fn_1_9250();
|
||||||
extern void fn_1_93C8(u32 arg0);
|
extern void fn_1_93C8(u32 arg0);
|
||||||
extern void fn_1_BC1C();
|
extern void fn_1_BC1C();
|
||||||
extern s32 fn_1_BE88();
|
extern s32 fn_1_BE88();
|
||||||
extern s32 fn_1_C108(s32);
|
extern s32 fn_1_C108(s32);
|
||||||
extern void fn_1_CD04(s32);
|
extern void fn_1_CD04(s32);
|
||||||
void fn_1_E41C(void);
|
void fn_1_E41C(void);
|
||||||
|
|
||||||
#endif //W02DLL
|
#endif // W02DLL
|
||||||
|
|
|
||||||
|
|
@ -51,7 +51,7 @@ void fn_1_D84(void);
|
||||||
void fn_1_E04(void);
|
void fn_1_E04(void);
|
||||||
void fn_1_E40(void);
|
void fn_1_E40(void);
|
||||||
s32 fn_1_1114(void);
|
s32 fn_1_1114(void);
|
||||||
s32 fn_1_1208(s16, f32, f32);
|
s32 fn_1_1208(s16, float, float);
|
||||||
|
|
||||||
void fn_1_13D4(void);
|
void fn_1_13D4(void);
|
||||||
void fn_1_14D0(void);
|
void fn_1_14D0(void);
|
||||||
|
|
@ -70,64 +70,64 @@ void fn_1_3E8C(void);
|
||||||
void fn_1_3F74(void);
|
void fn_1_3F74(void);
|
||||||
void fn_1_3FD8(void);
|
void fn_1_3FD8(void);
|
||||||
void fn_1_4034(s32);
|
void fn_1_4034(s32);
|
||||||
void fn_1_4EB4(s32, s32, Vec*);
|
void fn_1_4EB4(s32, s32, Vec *);
|
||||||
void fn_1_5648(void);
|
void fn_1_5648(void);
|
||||||
void fn_1_5794(s32, s32, Vec*);
|
void fn_1_5794(s32, s32, Vec *);
|
||||||
void fn_1_6670(void);
|
void fn_1_6670(void);
|
||||||
omObjData* fn_1_66C0(u32, Vec*);
|
omObjData *fn_1_66C0(u32, Vec *);
|
||||||
void fn_1_6914(omObjData*);
|
void fn_1_6914(omObjData *);
|
||||||
void fn_1_62AC(s32, Vec*);
|
void fn_1_62AC(s32, Vec *);
|
||||||
void fn_1_64BC(void);
|
void fn_1_64BC(void);
|
||||||
void fn_1_65E8(void);
|
void fn_1_65E8(void);
|
||||||
void fn_1_6670(void);
|
void fn_1_6670(void);
|
||||||
omObjData* fn_1_66C0(u32, Vec*);
|
omObjData *fn_1_66C0(u32, Vec *);
|
||||||
void fn_1_6914(omObjData*);
|
void fn_1_6914(omObjData *);
|
||||||
|
|
||||||
void fn_1_6B28(void);
|
void fn_1_6B28(void);
|
||||||
void fn_1_6B7C(void);
|
void fn_1_6B7C(void);
|
||||||
void fn_1_7284(omObjData*);
|
void fn_1_7284(omObjData *);
|
||||||
void fn_1_72E4(void);
|
void fn_1_72E4(void);
|
||||||
void fn_1_7314(void);
|
void fn_1_7314(void);
|
||||||
void fn_1_73C0(void);
|
void fn_1_73C0(void);
|
||||||
void fn_1_74D0(s16[3]);
|
void fn_1_74D0(s16[3]);
|
||||||
void fn_1_77B0(void);
|
void fn_1_77B0(void);
|
||||||
void fn_1_78A0(omObjData*);
|
void fn_1_78A0(omObjData *);
|
||||||
void fn_1_7928(omObjData*);
|
void fn_1_7928(omObjData *);
|
||||||
void fn_1_799C(void);
|
void fn_1_799C(void);
|
||||||
void fn_1_7E4C(omObjData*);
|
void fn_1_7E4C(omObjData *);
|
||||||
void fn_1_7E94(dataCopy*);
|
void fn_1_7E94(dataCopy *);
|
||||||
void fn_1_7F04(omObjData*);
|
void fn_1_7F04(omObjData *);
|
||||||
void fn_1_80D8(omObjData*);
|
void fn_1_80D8(omObjData *);
|
||||||
void fn_1_8410(omObjData*);
|
void fn_1_8410(omObjData *);
|
||||||
void fn_1_850C(omObjData*);
|
void fn_1_850C(omObjData *);
|
||||||
void fn_1_8668(omObjData*);
|
void fn_1_8668(omObjData *);
|
||||||
void fn_1_8798(dataCopy*, s32*, s32*, s32*);
|
void fn_1_8798(dataCopy *, s32 *, s32 *, s32 *);
|
||||||
void* fn_1_8884(void);
|
void *fn_1_8884(void);
|
||||||
void fn_1_88B8(void);
|
void fn_1_88B8(void);
|
||||||
void fn_1_896C(void);
|
void fn_1_896C(void);
|
||||||
void fn_1_91DC(void);
|
void fn_1_91DC(void);
|
||||||
void fn_1_9268(ModelData*, ParticleData*, f32[3][4]);
|
void fn_1_9268(ModelData *, ParticleData *, float[3][4]);
|
||||||
|
|
||||||
void fn_1_9680(void);
|
void fn_1_9680(void);
|
||||||
void fn_1_96B4(void);
|
void fn_1_96B4(void);
|
||||||
void fn_1_9760(void);
|
void fn_1_9760(void);
|
||||||
void fn_1_97AC(void);
|
void fn_1_97AC(void);
|
||||||
void fn_1_9A68(omObjData*);
|
void fn_1_9A68(omObjData *);
|
||||||
void fn_1_9AC0(void);
|
void fn_1_9AC0(void);
|
||||||
void fn_1_9AF0(void);
|
void fn_1_9AF0(void);
|
||||||
void fn_1_9B74(void);
|
void fn_1_9B74(void);
|
||||||
void fn_1_9C24(omObjData*);
|
void fn_1_9C24(omObjData *);
|
||||||
void fn_1_9C98(dataCopy2*);
|
void fn_1_9C98(dataCopy2 *);
|
||||||
void fn_1_9D0C(omObjData*);
|
void fn_1_9D0C(omObjData *);
|
||||||
void fn_1_9F24(omObjData*);
|
void fn_1_9F24(omObjData *);
|
||||||
void fn_1_A224(omObjData*);
|
void fn_1_A224(omObjData *);
|
||||||
void fn_1_A4F8(omObjData*);
|
void fn_1_A4F8(omObjData *);
|
||||||
void fn_1_A5B0(omObjData*);
|
void fn_1_A5B0(omObjData *);
|
||||||
void fn_1_A990(omObjData*);
|
void fn_1_A990(omObjData *);
|
||||||
void fn_1_AB24(void);
|
void fn_1_AB24(void);
|
||||||
void fn_1_B214(omObjData*);
|
void fn_1_B214(omObjData *);
|
||||||
void fn_1_B2B0(omObjData*, u16*, s16*);
|
void fn_1_B2B0(omObjData *, u16 *, s16 *);
|
||||||
void fn_1_B3C4(omObjData*);
|
void fn_1_B3C4(omObjData *);
|
||||||
|
|
||||||
// data
|
// data
|
||||||
extern BoardMapObject lbl_1_data_0[7];
|
extern BoardMapObject lbl_1_data_0[7];
|
||||||
|
|
@ -164,7 +164,7 @@ extern char *lbl_1_data_330[3];
|
||||||
extern s32 lbl_1_data_350[14];
|
extern s32 lbl_1_data_350[14];
|
||||||
extern s32 lbl_1_data_350[14];
|
extern s32 lbl_1_data_350[14];
|
||||||
extern s16 lbl_1_data_388[92];
|
extern s16 lbl_1_data_388[92];
|
||||||
extern f32 lbl_1_data_440[3];
|
extern float lbl_1_data_440[3];
|
||||||
|
|
||||||
extern char *lbl_1_data_464[3];
|
extern char *lbl_1_data_464[3];
|
||||||
extern s32 lbl_1_data_470[3];
|
extern s32 lbl_1_data_470[3];
|
||||||
|
|
@ -179,9 +179,9 @@ extern s16 lbl_1_bss_100;
|
||||||
extern s16 lbl_1_bss_FE;
|
extern s16 lbl_1_bss_FE;
|
||||||
extern s16 lbl_1_bss_D6[20];
|
extern s16 lbl_1_bss_D6[20];
|
||||||
extern s16 lbl_1_bss_D4;
|
extern s16 lbl_1_bss_D4;
|
||||||
extern omObjData* lbl_1_bss_D0;
|
extern omObjData *lbl_1_bss_D0;
|
||||||
extern omObjData* lbl_1_bss_CC;
|
extern omObjData *lbl_1_bss_CC;
|
||||||
extern omObjData* lbl_1_bss_C8;
|
extern omObjData *lbl_1_bss_C8;
|
||||||
extern s16 lbl_1_bss_C6;
|
extern s16 lbl_1_bss_C6;
|
||||||
extern s16 lbl_1_bss_C4;
|
extern s16 lbl_1_bss_C4;
|
||||||
extern s16 lbl_1_bss_C2;
|
extern s16 lbl_1_bss_C2;
|
||||||
|
|
@ -196,13 +196,13 @@ extern s16 lbl_1_bss_A4[3];
|
||||||
extern s16 lbl_1_bss_A2;
|
extern s16 lbl_1_bss_A2;
|
||||||
extern s16 lbl_1_bss_9E[2];
|
extern s16 lbl_1_bss_9E[2];
|
||||||
extern s16 lbl_1_bss_9C;
|
extern s16 lbl_1_bss_9C;
|
||||||
extern Process* lbl_1_bss_98;
|
extern Process *lbl_1_bss_98;
|
||||||
extern omObjData* lbl_1_bss_94;
|
extern omObjData *lbl_1_bss_94;
|
||||||
extern omObjData* lbl_1_bss_90;
|
extern omObjData *lbl_1_bss_90;
|
||||||
extern omObjData* lbl_1_bss_8C;
|
extern omObjData *lbl_1_bss_8C;
|
||||||
extern s32 lbl_1_bss_88;
|
extern s32 lbl_1_bss_88;
|
||||||
extern s32 lbl_1_bss_7C[3];
|
extern s32 lbl_1_bss_7C[3];
|
||||||
extern AnimData* lbl_1_bss_78;
|
extern AnimData *lbl_1_bss_78;
|
||||||
|
|
||||||
extern s16 lbl_1_bss_72[2];
|
extern s16 lbl_1_bss_72[2];
|
||||||
extern s16 lbl_1_bss_6C[3];
|
extern s16 lbl_1_bss_6C[3];
|
||||||
|
|
@ -221,9 +221,9 @@ extern s16 lbl_1_bss_30[4];
|
||||||
extern s16 lbl_1_bss_28;
|
extern s16 lbl_1_bss_28;
|
||||||
|
|
||||||
extern s16 lbl_1_bss_14[7];
|
extern s16 lbl_1_bss_14[7];
|
||||||
extern s32* lbl_1_bss_10;
|
extern s32 *lbl_1_bss_10;
|
||||||
extern s16 lbl_1_bss_8[4];
|
extern s16 lbl_1_bss_8[4];
|
||||||
extern Process* lbl_1_bss_4;
|
extern Process *lbl_1_bss_4;
|
||||||
extern bitcopy* lbl_1_bss_0;
|
extern bitcopy *lbl_1_bss_0;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
MAPOBJ_MELON = 0,
|
MAPOBJ_MELON = 0,
|
||||||
MAPOBJ_MAX,
|
MAPOBJ_MAX
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef struct w10_board_work {
|
typedef struct w10_board_work {
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,7 @@ enum {
|
||||||
TITLE_COPYRIGHT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 10),
|
TITLE_COPYRIGHT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 10),
|
||||||
TITLE_CHAR_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 11),
|
TITLE_CHAR_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 11),
|
||||||
TITLE_CUBE_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 12),
|
TITLE_CUBE_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 12),
|
||||||
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13),
|
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13)
|
||||||
};
|
};
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
@ -54,7 +54,7 @@ enum {
|
||||||
TITLE_LANGUAGE_GE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 25),
|
TITLE_LANGUAGE_GE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 25),
|
||||||
TITLE_LANGUAGE_FR_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 26),
|
TITLE_LANGUAGE_FR_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 26),
|
||||||
TITLE_LANGUAGE_IT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 27),
|
TITLE_LANGUAGE_IT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 27),
|
||||||
TITLE_LANGUAGE_ES_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 28),
|
TITLE_LANGUAGE_ES_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 28)
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -36,7 +36,7 @@ enum {
|
||||||
WIN_CARD_BOX2_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 29),
|
WIN_CARD_BOX2_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 29),
|
||||||
WIN_CARD_BOX3_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 30),
|
WIN_CARD_BOX3_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 30),
|
||||||
WIN_CARD_BANNER_ANM = DATA_MAKE_NUM(DATADIR_WIN, 31),
|
WIN_CARD_BANNER_ANM = DATA_MAKE_NUM(DATADIR_WIN, 31),
|
||||||
WIN_SAVE_BG_ANM = DATA_MAKE_NUM(DATADIR_WIN, 32),
|
WIN_SAVE_BG_ANM = DATA_MAKE_NUM(DATADIR_WIN, 32)
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -5,7 +5,7 @@
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
DMTF_POINTSAMPLE,
|
DMTF_POINTSAMPLE,
|
||||||
DMTF_BILERP,
|
DMTF_BILERP
|
||||||
} DMTexFlt;
|
} DMTexFlt;
|
||||||
|
|
||||||
typedef enum { DM_FT_OPQ, DM_FT_RVS, DM_FT_XLU } DMFontType;
|
typedef enum { DM_FT_OPQ, DM_FT_RVS, DM_FT_XLU } DMFontType;
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ typedef enum DEMO_STAT_TYPE {
|
||||||
DEMO_STAT_TBW = 6,
|
DEMO_STAT_TBW = 6,
|
||||||
DEMO_STAT_TBP = 7,
|
DEMO_STAT_TBP = 7,
|
||||||
DEMO_STAT_MYC = 8,
|
DEMO_STAT_MYC = 8,
|
||||||
DEMO_STAT_MYR = 9,
|
DEMO_STAT_MYR = 9
|
||||||
} DEMO_STAT_TYPE;
|
} DEMO_STAT_TYPE;
|
||||||
|
|
||||||
typedef struct DemoStatData {
|
typedef struct DemoStatData {
|
||||||
|
|
@ -26,7 +26,7 @@ typedef enum {
|
||||||
DEMO_STAT_BL = 1,
|
DEMO_STAT_BL = 1,
|
||||||
DEMO_STAT_TLD = 2,
|
DEMO_STAT_TLD = 2,
|
||||||
DEMO_STAT_BLD = 3,
|
DEMO_STAT_BLD = 3,
|
||||||
DEMO_STAT_IO = 4,
|
DEMO_STAT_IO = 4
|
||||||
} DEMO_STAT_DISP;
|
} DEMO_STAT_DISP;
|
||||||
|
|
||||||
extern unsigned char DemoStatEnable;
|
extern unsigned char DemoStatEnable;
|
||||||
|
|
|
||||||
|
|
@ -23,7 +23,7 @@ typedef u8 GXBool;
|
||||||
|
|
||||||
typedef enum _GXProjectionType {
|
typedef enum _GXProjectionType {
|
||||||
GX_PERSPECTIVE,
|
GX_PERSPECTIVE,
|
||||||
GX_ORTHOGRAPHIC,
|
GX_ORTHOGRAPHIC
|
||||||
} GXProjectionType;
|
} GXProjectionType;
|
||||||
|
|
||||||
typedef enum _GXCompare {
|
typedef enum _GXCompare {
|
||||||
|
|
@ -34,7 +34,7 @@ typedef enum _GXCompare {
|
||||||
GX_GREATER,
|
GX_GREATER,
|
||||||
GX_NEQUAL,
|
GX_NEQUAL,
|
||||||
GX_GEQUAL,
|
GX_GEQUAL,
|
||||||
GX_ALWAYS,
|
GX_ALWAYS
|
||||||
} GXCompare;
|
} GXCompare;
|
||||||
|
|
||||||
typedef enum _GXAlphaOp {
|
typedef enum _GXAlphaOp {
|
||||||
|
|
@ -42,20 +42,20 @@ typedef enum _GXAlphaOp {
|
||||||
GX_AOP_OR,
|
GX_AOP_OR,
|
||||||
GX_AOP_XOR,
|
GX_AOP_XOR,
|
||||||
GX_AOP_XNOR,
|
GX_AOP_XNOR,
|
||||||
GX_MAX_ALPHAOP,
|
GX_MAX_ALPHAOP
|
||||||
} GXAlphaOp;
|
} GXAlphaOp;
|
||||||
|
|
||||||
typedef enum _GXZFmt16 {
|
typedef enum _GXZFmt16 {
|
||||||
GX_ZC_LINEAR,
|
GX_ZC_LINEAR,
|
||||||
GX_ZC_NEAR,
|
GX_ZC_NEAR,
|
||||||
GX_ZC_MID,
|
GX_ZC_MID,
|
||||||
GX_ZC_FAR,
|
GX_ZC_FAR
|
||||||
} GXZFmt16;
|
} GXZFmt16;
|
||||||
|
|
||||||
typedef enum _GXGamma {
|
typedef enum _GXGamma {
|
||||||
GX_GM_1_0,
|
GX_GM_1_0,
|
||||||
GX_GM_1_7,
|
GX_GM_1_7,
|
||||||
GX_GM_2_2,
|
GX_GM_2_2
|
||||||
} GXGamma;
|
} GXGamma;
|
||||||
|
|
||||||
typedef enum _GXPixelFmt {
|
typedef enum _GXPixelFmt {
|
||||||
|
|
@ -66,7 +66,7 @@ typedef enum _GXPixelFmt {
|
||||||
GX_PF_Y8,
|
GX_PF_Y8,
|
||||||
GX_PF_U8,
|
GX_PF_U8,
|
||||||
GX_PF_V8,
|
GX_PF_V8,
|
||||||
GX_PF_YUV420,
|
GX_PF_YUV420
|
||||||
} GXPixelFmt;
|
} GXPixelFmt;
|
||||||
|
|
||||||
typedef enum _GXPrimitive {
|
typedef enum _GXPrimitive {
|
||||||
|
|
@ -76,7 +76,7 @@ typedef enum _GXPrimitive {
|
||||||
GX_TRIANGLEFAN = 0xA0,
|
GX_TRIANGLEFAN = 0xA0,
|
||||||
GX_LINES = 0xA8,
|
GX_LINES = 0xA8,
|
||||||
GX_LINESTRIP = 0xB0,
|
GX_LINESTRIP = 0xB0,
|
||||||
GX_POINTS = 0xB8,
|
GX_POINTS = 0xB8
|
||||||
} GXPrimitive;
|
} GXPrimitive;
|
||||||
|
|
||||||
typedef enum _GXVtxFmt {
|
typedef enum _GXVtxFmt {
|
||||||
|
|
@ -88,7 +88,7 @@ typedef enum _GXVtxFmt {
|
||||||
GX_VTXFMT5,
|
GX_VTXFMT5,
|
||||||
GX_VTXFMT6,
|
GX_VTXFMT6,
|
||||||
GX_VTXFMT7,
|
GX_VTXFMT7,
|
||||||
GX_MAX_VTXFMT,
|
GX_MAX_VTXFMT
|
||||||
} GXVtxFmt;
|
} GXVtxFmt;
|
||||||
|
|
||||||
typedef enum _GXAttr {
|
typedef enum _GXAttr {
|
||||||
|
|
@ -119,7 +119,7 @@ typedef enum _GXAttr {
|
||||||
GX_LIGHT_ARRAY,
|
GX_LIGHT_ARRAY,
|
||||||
GX_VA_NBT,
|
GX_VA_NBT,
|
||||||
GX_VA_MAX_ATTR,
|
GX_VA_MAX_ATTR,
|
||||||
GX_VA_NULL = 0xFF,
|
GX_VA_NULL = 0xFF
|
||||||
} GXAttr;
|
} GXAttr;
|
||||||
|
|
||||||
#define GX_MAX_VTXDESCLIST_SZ (GX_VA_MAX_ATTR + 1)
|
#define GX_MAX_VTXDESCLIST_SZ (GX_VA_MAX_ATTR + 1)
|
||||||
|
|
@ -128,7 +128,7 @@ typedef enum _GXAttrType {
|
||||||
GX_NONE,
|
GX_NONE,
|
||||||
GX_DIRECT,
|
GX_DIRECT,
|
||||||
GX_INDEX8,
|
GX_INDEX8,
|
||||||
GX_INDEX16,
|
GX_INDEX16
|
||||||
} GXAttrType;
|
} GXAttrType;
|
||||||
|
|
||||||
#define _GX_TF_CTF 0x20
|
#define _GX_TF_CTF 0x20
|
||||||
|
|
@ -164,20 +164,20 @@ typedef enum _GXTexFmt {
|
||||||
GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
|
GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
|
||||||
GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
|
GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
|
||||||
|
|
||||||
GX_TF_A8 = GX_CTF_A8,
|
GX_TF_A8 = GX_CTF_A8
|
||||||
} GXTexFmt;
|
} GXTexFmt;
|
||||||
|
|
||||||
typedef enum _GXCITexFmt {
|
typedef enum _GXCITexFmt {
|
||||||
GX_TF_C4 = 0x8,
|
GX_TF_C4 = 0x8,
|
||||||
GX_TF_C8 = 0x9,
|
GX_TF_C8 = 0x9,
|
||||||
GX_TF_C14X2 = 0xa,
|
GX_TF_C14X2 = 0xa
|
||||||
} GXCITexFmt;
|
} GXCITexFmt;
|
||||||
|
|
||||||
typedef enum _GXTexWrapMode {
|
typedef enum _GXTexWrapMode {
|
||||||
GX_CLAMP,
|
GX_CLAMP,
|
||||||
GX_REPEAT,
|
GX_REPEAT,
|
||||||
GX_MIRROR,
|
GX_MIRROR,
|
||||||
GX_MAX_TEXWRAPMODE,
|
GX_MAX_TEXWRAPMODE
|
||||||
} GXTexWrapMode;
|
} GXTexWrapMode;
|
||||||
|
|
||||||
typedef enum _GXTexFilter {
|
typedef enum _GXTexFilter {
|
||||||
|
|
@ -186,14 +186,14 @@ typedef enum _GXTexFilter {
|
||||||
GX_NEAR_MIP_NEAR,
|
GX_NEAR_MIP_NEAR,
|
||||||
GX_LIN_MIP_NEAR,
|
GX_LIN_MIP_NEAR,
|
||||||
GX_NEAR_MIP_LIN,
|
GX_NEAR_MIP_LIN,
|
||||||
GX_LIN_MIP_LIN,
|
GX_LIN_MIP_LIN
|
||||||
} GXTexFilter;
|
} GXTexFilter;
|
||||||
|
|
||||||
typedef enum _GXAnisotropy {
|
typedef enum _GXAnisotropy {
|
||||||
GX_ANISO_1,
|
GX_ANISO_1,
|
||||||
GX_ANISO_2,
|
GX_ANISO_2,
|
||||||
GX_ANISO_4,
|
GX_ANISO_4,
|
||||||
GX_MAX_ANISOTROPY,
|
GX_MAX_ANISOTROPY
|
||||||
} GXAnisotropy;
|
} GXAnisotropy;
|
||||||
|
|
||||||
typedef enum _GXTexMapID {
|
typedef enum _GXTexMapID {
|
||||||
|
|
@ -207,7 +207,7 @@ typedef enum _GXTexMapID {
|
||||||
GX_TEXMAP7,
|
GX_TEXMAP7,
|
||||||
GX_MAX_TEXMAP,
|
GX_MAX_TEXMAP,
|
||||||
GX_TEXMAP_NULL = 0xFF,
|
GX_TEXMAP_NULL = 0xFF,
|
||||||
GX_TEX_DISABLE = 0x100,
|
GX_TEX_DISABLE = 0x100
|
||||||
} GXTexMapID;
|
} GXTexMapID;
|
||||||
|
|
||||||
typedef enum _GXTexCoordID {
|
typedef enum _GXTexCoordID {
|
||||||
|
|
@ -220,7 +220,7 @@ typedef enum _GXTexCoordID {
|
||||||
GX_TEXCOORD6,
|
GX_TEXCOORD6,
|
||||||
GX_TEXCOORD7,
|
GX_TEXCOORD7,
|
||||||
GX_MAX_TEXCOORD,
|
GX_MAX_TEXCOORD,
|
||||||
GX_TEXCOORD_NULL = 0xFF,
|
GX_TEXCOORD_NULL = 0xFF
|
||||||
} GXTexCoordID;
|
} GXTexCoordID;
|
||||||
|
|
||||||
typedef enum _GXTevStageID {
|
typedef enum _GXTevStageID {
|
||||||
|
|
@ -240,7 +240,7 @@ typedef enum _GXTevStageID {
|
||||||
GX_TEVSTAGE13,
|
GX_TEVSTAGE13,
|
||||||
GX_TEVSTAGE14,
|
GX_TEVSTAGE14,
|
||||||
GX_TEVSTAGE15,
|
GX_TEVSTAGE15,
|
||||||
GX_MAX_TEVSTAGE,
|
GX_MAX_TEVSTAGE
|
||||||
} GXTevStageID;
|
} GXTevStageID;
|
||||||
|
|
||||||
typedef enum _GXTevMode {
|
typedef enum _GXTevMode {
|
||||||
|
|
@ -248,12 +248,12 @@ typedef enum _GXTevMode {
|
||||||
GX_DECAL,
|
GX_DECAL,
|
||||||
GX_BLEND,
|
GX_BLEND,
|
||||||
GX_REPLACE,
|
GX_REPLACE,
|
||||||
GX_PASSCLR,
|
GX_PASSCLR
|
||||||
} GXTevMode;
|
} GXTevMode;
|
||||||
|
|
||||||
typedef enum _GXTexMtxType {
|
typedef enum _GXTexMtxType {
|
||||||
GX_MTX3x4,
|
GX_MTX3x4,
|
||||||
GX_MTX2x4,
|
GX_MTX2x4
|
||||||
} GXTexMtxType;
|
} GXTexMtxType;
|
||||||
|
|
||||||
typedef enum _GXTexGenType {
|
typedef enum _GXTexGenType {
|
||||||
|
|
@ -267,7 +267,7 @@ typedef enum _GXTexGenType {
|
||||||
GX_TG_BUMP5,
|
GX_TG_BUMP5,
|
||||||
GX_TG_BUMP6,
|
GX_TG_BUMP6,
|
||||||
GX_TG_BUMP7,
|
GX_TG_BUMP7,
|
||||||
GX_TG_SRTG,
|
GX_TG_SRTG
|
||||||
} GXTexGenType;
|
} GXTexGenType;
|
||||||
|
|
||||||
typedef enum _GXPosNrmMtx {
|
typedef enum _GXPosNrmMtx {
|
||||||
|
|
@ -280,7 +280,7 @@ typedef enum _GXPosNrmMtx {
|
||||||
GX_PNMTX6 = 18,
|
GX_PNMTX6 = 18,
|
||||||
GX_PNMTX7 = 21,
|
GX_PNMTX7 = 21,
|
||||||
GX_PNMTX8 = 24,
|
GX_PNMTX8 = 24,
|
||||||
GX_PNMTX9 = 27,
|
GX_PNMTX9 = 27
|
||||||
} GXPosNrmMtx;
|
} GXPosNrmMtx;
|
||||||
|
|
||||||
typedef enum _GXTexMtx {
|
typedef enum _GXTexMtx {
|
||||||
|
|
@ -294,7 +294,7 @@ typedef enum _GXTexMtx {
|
||||||
GX_TEXMTX7 = 51,
|
GX_TEXMTX7 = 51,
|
||||||
GX_TEXMTX8 = 54,
|
GX_TEXMTX8 = 54,
|
||||||
GX_TEXMTX9 = 57,
|
GX_TEXMTX9 = 57,
|
||||||
GX_IDENTITY = 60,
|
GX_IDENTITY = 60
|
||||||
} GXTexMtx;
|
} GXTexMtx;
|
||||||
|
|
||||||
typedef enum _GXChannelID {
|
typedef enum _GXChannelID {
|
||||||
|
|
@ -307,7 +307,7 @@ typedef enum _GXChannelID {
|
||||||
GX_COLOR_ZERO,
|
GX_COLOR_ZERO,
|
||||||
GX_ALPHA_BUMP,
|
GX_ALPHA_BUMP,
|
||||||
GX_ALPHA_BUMPN,
|
GX_ALPHA_BUMPN,
|
||||||
GX_COLOR_NULL = 0xFF,
|
GX_COLOR_NULL = 0xFF
|
||||||
} GXChannelID;
|
} GXChannelID;
|
||||||
|
|
||||||
typedef enum _GXTexGenSrc {
|
typedef enum _GXTexGenSrc {
|
||||||
|
|
@ -332,7 +332,7 @@ typedef enum _GXTexGenSrc {
|
||||||
GX_TG_TEXCOORD6,
|
GX_TG_TEXCOORD6,
|
||||||
GX_TG_COLOR0,
|
GX_TG_COLOR0,
|
||||||
GX_TG_COLOR1,
|
GX_TG_COLOR1,
|
||||||
GX_MAX_TEXGENSRC,
|
GX_MAX_TEXGENSRC
|
||||||
} GXTexGenSrc;
|
} GXTexGenSrc;
|
||||||
|
|
||||||
typedef enum _GXBlendMode {
|
typedef enum _GXBlendMode {
|
||||||
|
|
@ -340,7 +340,7 @@ typedef enum _GXBlendMode {
|
||||||
GX_BM_BLEND,
|
GX_BM_BLEND,
|
||||||
GX_BM_LOGIC,
|
GX_BM_LOGIC,
|
||||||
GX_BM_SUBTRACT,
|
GX_BM_SUBTRACT,
|
||||||
GX_MAX_BLENDMODE,
|
GX_MAX_BLENDMODE
|
||||||
} GXBlendMode;
|
} GXBlendMode;
|
||||||
|
|
||||||
typedef enum _GXBlendFactor {
|
typedef enum _GXBlendFactor {
|
||||||
|
|
@ -353,7 +353,7 @@ typedef enum _GXBlendFactor {
|
||||||
GX_BL_DSTALPHA,
|
GX_BL_DSTALPHA,
|
||||||
GX_BL_INVDSTALPHA,
|
GX_BL_INVDSTALPHA,
|
||||||
GX_BL_DSTCLR = GX_BL_SRCCLR,
|
GX_BL_DSTCLR = GX_BL_SRCCLR,
|
||||||
GX_BL_INVDSTCLR = GX_BL_INVSRCCLR,
|
GX_BL_INVDSTCLR = GX_BL_INVSRCCLR
|
||||||
} GXBlendFactor;
|
} GXBlendFactor;
|
||||||
|
|
||||||
typedef enum _GXLogicOp {
|
typedef enum _GXLogicOp {
|
||||||
|
|
@ -372,7 +372,7 @@ typedef enum _GXLogicOp {
|
||||||
GX_LO_INVCOPY,
|
GX_LO_INVCOPY,
|
||||||
GX_LO_INVOR,
|
GX_LO_INVOR,
|
||||||
GX_LO_NAND,
|
GX_LO_NAND,
|
||||||
GX_LO_SET,
|
GX_LO_SET
|
||||||
} GXLogicOp;
|
} GXLogicOp;
|
||||||
|
|
||||||
typedef enum _GXCompCnt {
|
typedef enum _GXCompCnt {
|
||||||
|
|
@ -384,7 +384,7 @@ typedef enum _GXCompCnt {
|
||||||
GX_CLR_RGB = 0,
|
GX_CLR_RGB = 0,
|
||||||
GX_CLR_RGBA = 1,
|
GX_CLR_RGBA = 1,
|
||||||
GX_TEX_S = 0,
|
GX_TEX_S = 0,
|
||||||
GX_TEX_ST = 1,
|
GX_TEX_ST = 1
|
||||||
} GXCompCnt;
|
} GXCompCnt;
|
||||||
|
|
||||||
typedef enum _GXCompType {
|
typedef enum _GXCompType {
|
||||||
|
|
@ -398,7 +398,7 @@ typedef enum _GXCompType {
|
||||||
GX_RGBX8 = 2,
|
GX_RGBX8 = 2,
|
||||||
GX_RGBA4 = 3,
|
GX_RGBA4 = 3,
|
||||||
GX_RGBA6 = 4,
|
GX_RGBA6 = 4,
|
||||||
GX_RGBA8 = 5,
|
GX_RGBA8 = 5
|
||||||
} GXCompType;
|
} GXCompType;
|
||||||
|
|
||||||
typedef enum _GXPTTexMtx {
|
typedef enum _GXPTTexMtx {
|
||||||
|
|
@ -422,7 +422,7 @@ typedef enum _GXPTTexMtx {
|
||||||
GX_PTTEXMTX17 = 115,
|
GX_PTTEXMTX17 = 115,
|
||||||
GX_PTTEXMTX18 = 118,
|
GX_PTTEXMTX18 = 118,
|
||||||
GX_PTTEXMTX19 = 121,
|
GX_PTTEXMTX19 = 121,
|
||||||
GX_PTIDENTITY = 125,
|
GX_PTIDENTITY = 125
|
||||||
} GXPTTexMtx;
|
} GXPTTexMtx;
|
||||||
|
|
||||||
typedef enum _GXTevRegID {
|
typedef enum _GXTevRegID {
|
||||||
|
|
@ -430,24 +430,24 @@ typedef enum _GXTevRegID {
|
||||||
GX_TEVREG0,
|
GX_TEVREG0,
|
||||||
GX_TEVREG1,
|
GX_TEVREG1,
|
||||||
GX_TEVREG2,
|
GX_TEVREG2,
|
||||||
GX_MAX_TEVREG,
|
GX_MAX_TEVREG
|
||||||
} GXTevRegID;
|
} GXTevRegID;
|
||||||
|
|
||||||
typedef enum _GXDiffuseFn {
|
typedef enum _GXDiffuseFn {
|
||||||
GX_DF_NONE,
|
GX_DF_NONE,
|
||||||
GX_DF_SIGN,
|
GX_DF_SIGN,
|
||||||
GX_DF_CLAMP,
|
GX_DF_CLAMP
|
||||||
} GXDiffuseFn;
|
} GXDiffuseFn;
|
||||||
|
|
||||||
typedef enum _GXColorSrc {
|
typedef enum _GXColorSrc {
|
||||||
GX_SRC_REG,
|
GX_SRC_REG,
|
||||||
GX_SRC_VTX,
|
GX_SRC_VTX
|
||||||
} GXColorSrc;
|
} GXColorSrc;
|
||||||
|
|
||||||
typedef enum _GXAttnFn {
|
typedef enum _GXAttnFn {
|
||||||
GX_AF_SPEC,
|
GX_AF_SPEC,
|
||||||
GX_AF_SPOT,
|
GX_AF_SPOT,
|
||||||
GX_AF_NONE,
|
GX_AF_NONE
|
||||||
} GXAttnFn;
|
} GXAttnFn;
|
||||||
|
|
||||||
typedef enum _GXLightID {
|
typedef enum _GXLightID {
|
||||||
|
|
@ -460,7 +460,7 @@ typedef enum _GXLightID {
|
||||||
GX_LIGHT6 = 0x040,
|
GX_LIGHT6 = 0x040,
|
||||||
GX_LIGHT7 = 0x080,
|
GX_LIGHT7 = 0x080,
|
||||||
GX_MAX_LIGHT = 0x100,
|
GX_MAX_LIGHT = 0x100,
|
||||||
GX_LIGHT_NULL = 0,
|
GX_LIGHT_NULL = 0
|
||||||
} GXLightID;
|
} GXLightID;
|
||||||
|
|
||||||
typedef enum _GXTexOffset {
|
typedef enum _GXTexOffset {
|
||||||
|
|
@ -470,7 +470,7 @@ typedef enum _GXTexOffset {
|
||||||
GX_TO_FOURTH,
|
GX_TO_FOURTH,
|
||||||
GX_TO_HALF,
|
GX_TO_HALF,
|
||||||
GX_TO_ONE,
|
GX_TO_ONE,
|
||||||
GX_MAX_TEXOFFSET,
|
GX_MAX_TEXOFFSET
|
||||||
} GXTexOffset;
|
} GXTexOffset;
|
||||||
|
|
||||||
typedef enum _GXSpotFn {
|
typedef enum _GXSpotFn {
|
||||||
|
|
@ -480,21 +480,21 @@ typedef enum _GXSpotFn {
|
||||||
GX_SP_COS2,
|
GX_SP_COS2,
|
||||||
GX_SP_SHARP,
|
GX_SP_SHARP,
|
||||||
GX_SP_RING1,
|
GX_SP_RING1,
|
||||||
GX_SP_RING2,
|
GX_SP_RING2
|
||||||
} GXSpotFn;
|
} GXSpotFn;
|
||||||
|
|
||||||
typedef enum _GXDistAttnFn {
|
typedef enum _GXDistAttnFn {
|
||||||
GX_DA_OFF,
|
GX_DA_OFF,
|
||||||
GX_DA_GENTLE,
|
GX_DA_GENTLE,
|
||||||
GX_DA_MEDIUM,
|
GX_DA_MEDIUM,
|
||||||
GX_DA_STEEP,
|
GX_DA_STEEP
|
||||||
} GXDistAttnFn;
|
} GXDistAttnFn;
|
||||||
|
|
||||||
typedef enum _GXCullMode {
|
typedef enum _GXCullMode {
|
||||||
GX_CULL_NONE,
|
GX_CULL_NONE,
|
||||||
GX_CULL_FRONT,
|
GX_CULL_FRONT,
|
||||||
GX_CULL_BACK,
|
GX_CULL_BACK,
|
||||||
GX_CULL_ALL,
|
GX_CULL_ALL
|
||||||
} GXCullMode;
|
} GXCullMode;
|
||||||
|
|
||||||
typedef enum _GXTevSwapSel {
|
typedef enum _GXTevSwapSel {
|
||||||
|
|
@ -502,14 +502,14 @@ typedef enum _GXTevSwapSel {
|
||||||
GX_TEV_SWAP1,
|
GX_TEV_SWAP1,
|
||||||
GX_TEV_SWAP2,
|
GX_TEV_SWAP2,
|
||||||
GX_TEV_SWAP3,
|
GX_TEV_SWAP3,
|
||||||
GX_MAX_TEVSWAP,
|
GX_MAX_TEVSWAP
|
||||||
} GXTevSwapSel;
|
} GXTevSwapSel;
|
||||||
|
|
||||||
typedef enum _GXTevColorChan {
|
typedef enum _GXTevColorChan {
|
||||||
GX_CH_RED = 0,
|
GX_CH_RED = 0,
|
||||||
GX_CH_GREEN,
|
GX_CH_GREEN,
|
||||||
GX_CH_BLUE,
|
GX_CH_BLUE,
|
||||||
GX_CH_ALPHA,
|
GX_CH_ALPHA
|
||||||
} GXTevColorChan;
|
} GXTevColorChan;
|
||||||
|
|
||||||
typedef enum _GXFogType {
|
typedef enum _GXFogType {
|
||||||
|
|
@ -528,7 +528,7 @@ typedef enum _GXFogType {
|
||||||
GX_FOG_EXP = GX_FOG_PERSP_EXP,
|
GX_FOG_EXP = GX_FOG_PERSP_EXP,
|
||||||
GX_FOG_EXP2 = GX_FOG_PERSP_EXP2,
|
GX_FOG_EXP2 = GX_FOG_PERSP_EXP2,
|
||||||
GX_FOG_REVEXP = GX_FOG_PERSP_REVEXP,
|
GX_FOG_REVEXP = GX_FOG_PERSP_REVEXP,
|
||||||
GX_FOG_REVEXP2 = GX_FOG_PERSP_REVEXP2,
|
GX_FOG_REVEXP2 = GX_FOG_PERSP_REVEXP2
|
||||||
} GXFogType;
|
} GXFogType;
|
||||||
|
|
||||||
typedef enum _GXTevColorArg {
|
typedef enum _GXTevColorArg {
|
||||||
|
|
@ -547,7 +547,7 @@ typedef enum _GXTevColorArg {
|
||||||
GX_CC_ONE,
|
GX_CC_ONE,
|
||||||
GX_CC_HALF,
|
GX_CC_HALF,
|
||||||
GX_CC_KONST,
|
GX_CC_KONST,
|
||||||
GX_CC_ZERO,
|
GX_CC_ZERO
|
||||||
} GXTevColorArg;
|
} GXTevColorArg;
|
||||||
|
|
||||||
typedef enum _GXTevAlphaArg {
|
typedef enum _GXTevAlphaArg {
|
||||||
|
|
@ -558,7 +558,7 @@ typedef enum _GXTevAlphaArg {
|
||||||
GX_CA_TEXA,
|
GX_CA_TEXA,
|
||||||
GX_CA_RASA,
|
GX_CA_RASA,
|
||||||
GX_CA_KONST,
|
GX_CA_KONST,
|
||||||
GX_CA_ZERO,
|
GX_CA_ZERO
|
||||||
} GXTevAlphaArg;
|
} GXTevAlphaArg;
|
||||||
|
|
||||||
typedef enum _GXTevOp {
|
typedef enum _GXTevOp {
|
||||||
|
|
@ -573,14 +573,14 @@ typedef enum _GXTevOp {
|
||||||
GX_TEV_COMP_RGB8_GT = 14,
|
GX_TEV_COMP_RGB8_GT = 14,
|
||||||
GX_TEV_COMP_RGB8_EQ = 15,
|
GX_TEV_COMP_RGB8_EQ = 15,
|
||||||
GX_TEV_COMP_A8_GT = GX_TEV_COMP_RGB8_GT,
|
GX_TEV_COMP_A8_GT = GX_TEV_COMP_RGB8_GT,
|
||||||
GX_TEV_COMP_A8_EQ = GX_TEV_COMP_RGB8_EQ,
|
GX_TEV_COMP_A8_EQ = GX_TEV_COMP_RGB8_EQ
|
||||||
} GXTevOp;
|
} GXTevOp;
|
||||||
|
|
||||||
typedef enum _GXTevBias {
|
typedef enum _GXTevBias {
|
||||||
GX_TB_ZERO,
|
GX_TB_ZERO,
|
||||||
GX_TB_ADDHALF,
|
GX_TB_ADDHALF,
|
||||||
GX_TB_SUBHALF,
|
GX_TB_SUBHALF,
|
||||||
GX_MAX_TEVBIAS,
|
GX_MAX_TEVBIAS
|
||||||
} GXTevBias;
|
} GXTevBias;
|
||||||
|
|
||||||
typedef enum _GXTevScale {
|
typedef enum _GXTevScale {
|
||||||
|
|
@ -588,7 +588,7 @@ typedef enum _GXTevScale {
|
||||||
GX_CS_SCALE_2,
|
GX_CS_SCALE_2,
|
||||||
GX_CS_SCALE_4,
|
GX_CS_SCALE_4,
|
||||||
GX_CS_DIVIDE_2,
|
GX_CS_DIVIDE_2,
|
||||||
GX_MAX_TEVSCALE,
|
GX_MAX_TEVSCALE
|
||||||
} GXTevScale;
|
} GXTevScale;
|
||||||
|
|
||||||
typedef enum _GXTevKColorSel {
|
typedef enum _GXTevKColorSel {
|
||||||
|
|
@ -623,7 +623,7 @@ typedef enum _GXTevKColorSel {
|
||||||
GX_TEV_KCSEL_K0_A = 0x1C,
|
GX_TEV_KCSEL_K0_A = 0x1C,
|
||||||
GX_TEV_KCSEL_K1_A = 0x1D,
|
GX_TEV_KCSEL_K1_A = 0x1D,
|
||||||
GX_TEV_KCSEL_K2_A = 0x1E,
|
GX_TEV_KCSEL_K2_A = 0x1E,
|
||||||
GX_TEV_KCSEL_K3_A = 0x1F,
|
GX_TEV_KCSEL_K3_A = 0x1F
|
||||||
} GXTevKColorSel;
|
} GXTevKColorSel;
|
||||||
|
|
||||||
typedef enum _GXTevKAlphaSel {
|
typedef enum _GXTevKAlphaSel {
|
||||||
|
|
@ -654,7 +654,7 @@ typedef enum _GXTevKAlphaSel {
|
||||||
GX_TEV_KASEL_K0_A = 0x1C,
|
GX_TEV_KASEL_K0_A = 0x1C,
|
||||||
GX_TEV_KASEL_K1_A = 0x1D,
|
GX_TEV_KASEL_K1_A = 0x1D,
|
||||||
GX_TEV_KASEL_K2_A = 0x1E,
|
GX_TEV_KASEL_K2_A = 0x1E,
|
||||||
GX_TEV_KASEL_K3_A = 0x1F,
|
GX_TEV_KASEL_K3_A = 0x1F
|
||||||
} GXTevKAlphaSel;
|
} GXTevKAlphaSel;
|
||||||
|
|
||||||
typedef enum _GXTevKColorID {
|
typedef enum _GXTevKColorID {
|
||||||
|
|
@ -662,14 +662,14 @@ typedef enum _GXTevKColorID {
|
||||||
GX_KCOLOR1,
|
GX_KCOLOR1,
|
||||||
GX_KCOLOR2,
|
GX_KCOLOR2,
|
||||||
GX_KCOLOR3,
|
GX_KCOLOR3,
|
||||||
GX_MAX_KCOLOR,
|
GX_MAX_KCOLOR
|
||||||
} GXTevKColorID;
|
} GXTevKColorID;
|
||||||
|
|
||||||
typedef enum _GXZTexOp {
|
typedef enum _GXZTexOp {
|
||||||
GX_ZT_DISABLE,
|
GX_ZT_DISABLE,
|
||||||
GX_ZT_ADD,
|
GX_ZT_ADD,
|
||||||
GX_ZT_REPLACE,
|
GX_ZT_REPLACE,
|
||||||
GX_MAX_ZTEXOP,
|
GX_MAX_ZTEXO
|
||||||
} GXZTexOp;
|
} GXZTexOp;
|
||||||
|
|
||||||
typedef enum _GXIndTexFormat {
|
typedef enum _GXIndTexFormat {
|
||||||
|
|
@ -677,7 +677,7 @@ typedef enum _GXIndTexFormat {
|
||||||
GX_ITF_5,
|
GX_ITF_5,
|
||||||
GX_ITF_4,
|
GX_ITF_4,
|
||||||
GX_ITF_3,
|
GX_ITF_3,
|
||||||
GX_MAX_ITFORMAT,
|
GX_MAX_ITFORMAT
|
||||||
} GXIndTexFormat;
|
} GXIndTexFormat;
|
||||||
|
|
||||||
typedef enum _GXIndTexBiasSel {
|
typedef enum _GXIndTexBiasSel {
|
||||||
|
|
@ -689,7 +689,7 @@ typedef enum _GXIndTexBiasSel {
|
||||||
GX_ITB_SU,
|
GX_ITB_SU,
|
||||||
GX_ITB_TU,
|
GX_ITB_TU,
|
||||||
GX_ITB_STU,
|
GX_ITB_STU,
|
||||||
GX_MAX_ITBIAS,
|
GX_MAX_ITBIAS
|
||||||
} GXIndTexBiasSel;
|
} GXIndTexBiasSel;
|
||||||
|
|
||||||
typedef enum _GXIndTexAlphaSel {
|
typedef enum _GXIndTexAlphaSel {
|
||||||
|
|
@ -697,7 +697,7 @@ typedef enum _GXIndTexAlphaSel {
|
||||||
GX_ITBA_S,
|
GX_ITBA_S,
|
||||||
GX_ITBA_T,
|
GX_ITBA_T,
|
||||||
GX_ITBA_U,
|
GX_ITBA_U,
|
||||||
GX_MAX_ITBALPHA,
|
GX_MAX_ITBALPHA
|
||||||
} GXIndTexAlphaSel;
|
} GXIndTexAlphaSel;
|
||||||
|
|
||||||
typedef enum _GXIndTexMtxID {
|
typedef enum _GXIndTexMtxID {
|
||||||
|
|
@ -710,7 +710,7 @@ typedef enum _GXIndTexMtxID {
|
||||||
GX_ITM_S2,
|
GX_ITM_S2,
|
||||||
GX_ITM_T0 = 9,
|
GX_ITM_T0 = 9,
|
||||||
GX_ITM_T1,
|
GX_ITM_T1,
|
||||||
GX_ITM_T2,
|
GX_ITM_T2
|
||||||
} GXIndTexMtxID;
|
} GXIndTexMtxID;
|
||||||
|
|
||||||
typedef enum _GXIndTexWrap {
|
typedef enum _GXIndTexWrap {
|
||||||
|
|
@ -721,7 +721,7 @@ typedef enum _GXIndTexWrap {
|
||||||
GX_ITW_32,
|
GX_ITW_32,
|
||||||
GX_ITW_16,
|
GX_ITW_16,
|
||||||
GX_ITW_0,
|
GX_ITW_0,
|
||||||
GX_MAX_ITWRAP,
|
GX_MAX_ITWRAP
|
||||||
} GXIndTexWrap;
|
} GXIndTexWrap;
|
||||||
|
|
||||||
typedef enum _GXIndTexStageID {
|
typedef enum _GXIndTexStageID {
|
||||||
|
|
@ -729,7 +729,7 @@ typedef enum _GXIndTexStageID {
|
||||||
GX_INDTEXSTAGE1,
|
GX_INDTEXSTAGE1,
|
||||||
GX_INDTEXSTAGE2,
|
GX_INDTEXSTAGE2,
|
||||||
GX_INDTEXSTAGE3,
|
GX_INDTEXSTAGE3,
|
||||||
GX_MAX_INDTEXSTAGE,
|
GX_MAX_INDTEXSTAGE
|
||||||
} GXIndTexStageID;
|
} GXIndTexStageID;
|
||||||
|
|
||||||
typedef enum _GXIndTexScale {
|
typedef enum _GXIndTexScale {
|
||||||
|
|
@ -742,12 +742,12 @@ typedef enum _GXIndTexScale {
|
||||||
GX_ITS_64,
|
GX_ITS_64,
|
||||||
GX_ITS_128,
|
GX_ITS_128,
|
||||||
GX_ITS_256,
|
GX_ITS_256,
|
||||||
GX_MAX_ITSCALE,
|
GX_MAX_ITSCALE
|
||||||
} GXIndTexScale;
|
} GXIndTexScale;
|
||||||
|
|
||||||
typedef enum _GXClipMode {
|
typedef enum _GXClipMode {
|
||||||
GX_CLIP_ENABLE = 0,
|
GX_CLIP_ENABLE = 0,
|
||||||
GX_CLIP_DISABLE = 1,
|
GX_CLIP_DISABLE = 1
|
||||||
} GXClipMode;
|
} GXClipMode;
|
||||||
|
|
||||||
typedef enum _GXTlut {
|
typedef enum _GXTlut {
|
||||||
|
|
@ -770,21 +770,21 @@ typedef enum _GXTlut {
|
||||||
GX_BIGTLUT0 = 16,
|
GX_BIGTLUT0 = 16,
|
||||||
GX_BIGTLUT1 = 17,
|
GX_BIGTLUT1 = 17,
|
||||||
GX_BIGTLUT2 = 18,
|
GX_BIGTLUT2 = 18,
|
||||||
GX_BIGTLUT3 = 19,
|
GX_BIGTLUT3 = 19
|
||||||
} GXTlut;
|
} GXTlut;
|
||||||
|
|
||||||
typedef enum _GXTlutFmt {
|
typedef enum _GXTlutFmt {
|
||||||
GX_TL_IA8,
|
GX_TL_IA8,
|
||||||
GX_TL_RGB565,
|
GX_TL_RGB565,
|
||||||
GX_TL_RGB5A3,
|
GX_TL_RGB5A3,
|
||||||
GX_MAX_TLUTFMT,
|
GX_MAX_TLUTFMT
|
||||||
} GXTlutFmt;
|
} GXTlutFmt;
|
||||||
|
|
||||||
typedef enum _GXMiscToken {
|
typedef enum _GXMiscToken {
|
||||||
GX_MT_NULL = 0,
|
GX_MT_NULL = 0,
|
||||||
GX_MT_XF_FLUSH = 1,
|
GX_MT_XF_FLUSH = 1,
|
||||||
GX_MT_DL_SAVE_CONTEXT = 2,
|
GX_MT_DL_SAVE_CONTEXT = 2,
|
||||||
GX_MT_ABORT_WAIT_COPYOUT = 3,
|
GX_MT_ABORT_WAIT_COPYOUT = 3
|
||||||
} GXMiscToken;
|
} GXMiscToken;
|
||||||
|
|
||||||
typedef enum _GXTexCacheSize {
|
typedef enum _GXTexCacheSize {
|
||||||
|
|
@ -834,7 +834,6 @@ typedef enum _GXPerf0 {
|
||||||
|
|
||||||
GX_PERF0_CLOCKS,
|
GX_PERF0_CLOCKS,
|
||||||
GX_PERF0_NONE
|
GX_PERF0_NONE
|
||||||
|
|
||||||
} GXPerf0;
|
} GXPerf0;
|
||||||
|
|
||||||
typedef enum _GXPerf1 {
|
typedef enum _GXPerf1 {
|
||||||
|
|
@ -864,7 +863,6 @@ typedef enum _GXPerf1 {
|
||||||
|
|
||||||
GX_PERF1_CLOCKS,
|
GX_PERF1_CLOCKS,
|
||||||
GX_PERF1_NONE
|
GX_PERF1_NONE
|
||||||
|
|
||||||
} GXPerf1;
|
} GXPerf1;
|
||||||
|
|
||||||
typedef enum _GXVCachePerf {
|
typedef enum _GXVCachePerf {
|
||||||
|
|
@ -881,25 +879,24 @@ typedef enum _GXVCachePerf {
|
||||||
GX_VC_TEX6,
|
GX_VC_TEX6,
|
||||||
GX_VC_TEX7,
|
GX_VC_TEX7,
|
||||||
GX_VC_ALL = 0xf
|
GX_VC_ALL = 0xf
|
||||||
|
|
||||||
} GXVCachePerf;
|
} GXVCachePerf;
|
||||||
|
|
||||||
typedef enum _GXFBClamp {
|
typedef enum _GXFBClamp {
|
||||||
GX_CLAMP_NONE = 0,
|
GX_CLAMP_NONE = 0,
|
||||||
GX_CLAMP_TOP = 1,
|
GX_CLAMP_TOP = 1,
|
||||||
GX_CLAMP_BOTTOM = 2,
|
GX_CLAMP_BOTTOM = 2
|
||||||
} GXFBClamp;
|
} GXFBClamp;
|
||||||
|
|
||||||
typedef enum _GXCopyMode {
|
typedef enum _GXCopyMode {
|
||||||
GX_COPY_PROGRESSIVE = 0,
|
GX_COPY_PROGRESSIVE = 0,
|
||||||
GX_COPY_INTLC_EVEN = 2,
|
GX_COPY_INTLC_EVEN = 2,
|
||||||
GX_COPY_INTLC_ODD = 3,
|
GX_COPY_INTLC_ODD = 3
|
||||||
} GXCopyMode;
|
} GXCopyMode;
|
||||||
|
|
||||||
typedef enum _GXAlphaReadMode {
|
typedef enum _GXAlphaReadMode {
|
||||||
GX_READ_00 = 0,
|
GX_READ_00 = 0,
|
||||||
GX_READ_FF = 1,
|
GX_READ_FF = 1,
|
||||||
GX_READ_NONE = 2,
|
GX_READ_NONE = 2
|
||||||
|
|
||||||
} GXAlphaReadMode;
|
} GXAlphaReadMode;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,7 @@ typedef struct {
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
GX_TF_R8_PC = 0x60,
|
GX_TF_R8_PC = 0x60,
|
||||||
GX_TF_RGBA8_PC = 0x61,
|
GX_TF_RGBA8_PC = 0x61
|
||||||
} GXPCTexFmt;
|
} GXPCTexFmt;
|
||||||
|
|
||||||
void GXDestroyTexObj(GXTexObj* obj);
|
void GXDestroyTexObj(GXTexObj* obj);
|
||||||
|
|
|
||||||
|
|
@ -89,7 +89,7 @@ typedef enum _GXTlutSize
|
||||||
GX_TLUT_2K = 128,
|
GX_TLUT_2K = 128,
|
||||||
GX_TLUT_4K = 256,
|
GX_TLUT_4K = 256,
|
||||||
GX_TLUT_8K = 512,
|
GX_TLUT_8K = 512,
|
||||||
GX_TLUT_16K = 1024,
|
GX_TLUT_16K = 1024
|
||||||
} GXTlutSize;
|
} GXTlutSize;
|
||||||
|
|
||||||
typedef struct _GXVtxAttrFmtList {
|
typedef struct _GXVtxAttrFmtList {
|
||||||
|
|
|
||||||
|
|
@ -7,7 +7,7 @@ typedef enum {
|
||||||
GX_WARN_NONE,
|
GX_WARN_NONE,
|
||||||
GX_WARN_SEVERE,
|
GX_WARN_SEVERE,
|
||||||
GX_WARN_MEDIUM,
|
GX_WARN_MEDIUM,
|
||||||
GX_WARN_ALL,
|
GX_WARN_ALL
|
||||||
} GXWarningLevel;
|
} GXWarningLevel;
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
|
|
|
||||||
|
|
@ -50,12 +50,12 @@ typedef enum {
|
||||||
// GCA
|
// GCA
|
||||||
VI_TVMODE_GCA_INT = VI_TVMODE(VI_GCA, VI_INTERLACE),
|
VI_TVMODE_GCA_INT = VI_TVMODE(VI_GCA, VI_INTERLACE),
|
||||||
VI_TVMODE_GCA_DS = VI_TVMODE(VI_GCA, VI_NON_INTERLACE),
|
VI_TVMODE_GCA_DS = VI_TVMODE(VI_GCA, VI_NON_INTERLACE),
|
||||||
VI_TVMODE_GCA_PROG = VI_TVMODE(VI_GCA, VI_PROGRESSIVE),
|
VI_TVMODE_GCA_PROG = VI_TVMODE(VI_GCA, VI_PROGRESSIVE)
|
||||||
} VITVMode;
|
} VITVMode;
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
VI_XFBMODE_SF = 0,
|
VI_XFBMODE_SF = 0,
|
||||||
VI_XFBMODE_DF = 1,
|
VI_XFBMODE_DF = 1
|
||||||
} VIXFBMode;
|
} VIXFBMode;
|
||||||
|
|
||||||
typedef void (*VIPositionCallback)(s16 x, s16 y);
|
typedef void (*VIPositionCallback)(s16 x, s16 y);
|
||||||
|
|
|
||||||
|
|
@ -32,4 +32,8 @@ typedef struct vec2f {
|
||||||
#define asind(x) (180.0*(asinf((x)) / M_PI))
|
#define asind(x) (180.0*(asinf((x)) / M_PI))
|
||||||
#define atan2d(y, x) (180.0*(atan2((y), (x)) / M_PI))
|
#define atan2d(y, x) (180.0*(atan2((y), (x)) / M_PI))
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
void HuSetVecF(Vec* arg0, f32 arg8, f32 arg9, f32 argA)
|
||||||
|
#endif
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@
|
||||||
#include "dolphin/types.h"
|
#include "dolphin/types.h"
|
||||||
|
|
||||||
|
|
||||||
typedef struct data_read_stat {
|
struct data_read_stat {
|
||||||
s32 dir_id;
|
s32 dir_id;
|
||||||
void *dir;
|
void *dir;
|
||||||
void *file;
|
void *file;
|
||||||
|
|
@ -27,7 +27,7 @@ typedef struct data_read_stat {
|
||||||
s32 num;
|
s32 num;
|
||||||
u32 status;
|
u32 status;
|
||||||
DVDFileInfo file_info;
|
DVDFileInfo file_info;
|
||||||
} DataReadStat;
|
};
|
||||||
|
|
||||||
void HuDataInit(void);
|
void HuDataInit(void);
|
||||||
s32 HuDataReadChk(s32 data_num);
|
s32 HuDataReadChk(s32 data_num);
|
||||||
|
|
|
||||||
|
|
@ -26,7 +26,7 @@ typedef struct {
|
||||||
/* 0x40 */ GXColor unk40;
|
/* 0x40 */ GXColor unk40;
|
||||||
} HsfanimStruct01; // Size 0x44
|
} HsfanimStruct01; // Size 0x44
|
||||||
|
|
||||||
typedef struct particle_data {
|
struct particle_data {
|
||||||
/* 0x00 */ s16 unk_00;
|
/* 0x00 */ s16 unk_00;
|
||||||
/* 0x02 */ s16 unk_02;
|
/* 0x02 */ s16 unk_02;
|
||||||
/* 0x04 */ Vec unk_04;
|
/* 0x04 */ Vec unk_04;
|
||||||
|
|
@ -50,7 +50,7 @@ typedef struct particle_data {
|
||||||
/* 0x4C */ Vec *unk_4C;
|
/* 0x4C */ Vec *unk_4C;
|
||||||
/* 0x50 */ void *unk_50;
|
/* 0x50 */ void *unk_50;
|
||||||
/* 0x54 */ ParticleHook unk_54;
|
/* 0x54 */ ParticleHook unk_54;
|
||||||
} ParticleData; // Size 0x58
|
}; // Size 0x58
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/* 0x00 */ s16 unk00;
|
/* 0x00 */ s16 unk00;
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
#ifndef _GAME_HSFMAN_H
|
#ifndef _GAME_HSFMAN_H
|
||||||
#define _GAME_HSFMAN_H
|
#define _GAME_HSFMAN_H
|
||||||
|
|
||||||
|
#include "game/data.h"
|
||||||
#include "game/hsfanim.h"
|
#include "game/hsfanim.h"
|
||||||
#include "game/hsfformat.h"
|
#include "game/hsfformat.h"
|
||||||
#include "game/memory.h"
|
#include "game/memory.h"
|
||||||
#include "game/data.h"
|
|
||||||
|
|
||||||
#define HU3D_MODEL_MAX 512
|
#define HU3D_MODEL_MAX 512
|
||||||
#define HU3D_MOTION_MAX 256
|
#define HU3D_MOTION_MAX 256
|
||||||
|
|
@ -79,11 +79,12 @@
|
||||||
|
|
||||||
#define Hu3DModelCreateFile(data_id) (Hu3DModelCreate(HuDataSelHeapReadNum((data_id), MEMORY_DEFAULT_NUM, HEAP_DATA)))
|
#define Hu3DModelCreateFile(data_id) (Hu3DModelCreate(HuDataSelHeapReadNum((data_id), MEMORY_DEFAULT_NUM, HEAP_DATA)))
|
||||||
|
|
||||||
|
typedef struct model_data ModelData;
|
||||||
typedef struct particle_data ParticleData;
|
typedef struct particle_data ParticleData;
|
||||||
|
|
||||||
typedef void (*ModelHookFunc)(struct model_data *, Mtx);
|
typedef void (*ModelHookFunc)(struct model_data *, Mtx);
|
||||||
|
|
||||||
typedef struct model_data {
|
struct model_data {
|
||||||
u8 unk_00;
|
u8 unk_00;
|
||||||
u8 unk_01;
|
u8 unk_01;
|
||||||
u8 unk_02;
|
u8 unk_02;
|
||||||
|
|
@ -107,25 +108,25 @@ typedef struct model_data {
|
||||||
u32 unk_4C;
|
u32 unk_4C;
|
||||||
u32 attr;
|
u32 attr;
|
||||||
u32 motion_attr;
|
u32 motion_attr;
|
||||||
Point3d unk_58;
|
Vec unk_58;
|
||||||
f32 unk_64;
|
float unk_64;
|
||||||
f32 unk_68;
|
float unk_68;
|
||||||
f32 unk_6C;
|
float unk_6C;
|
||||||
f32 unk_70;
|
float unk_70;
|
||||||
f32 unk_74;
|
float unk_74;
|
||||||
f32 unk_78;
|
float unk_78;
|
||||||
f32 unk_7C;
|
float unk_7C;
|
||||||
f32 unk_80;
|
float unk_80;
|
||||||
f32 unk_84;
|
float unk_84;
|
||||||
f32 unk_88;
|
float unk_88;
|
||||||
f32 unk_8C;
|
float unk_8C;
|
||||||
f32 unk_90;
|
float unk_90;
|
||||||
f32 unk_94;
|
float unk_94;
|
||||||
f32 unk_98;
|
float unk_98;
|
||||||
f32 unk_9C;
|
float unk_9C;
|
||||||
f32 unk_A0;
|
float unk_A0;
|
||||||
f32 unk_A4[4];
|
float unk_A4[4];
|
||||||
f32 unk_B4[4];
|
float unk_B4[4];
|
||||||
union {
|
union {
|
||||||
HsfData *hsfData;
|
HsfData *hsfData;
|
||||||
ModelHookFunc hook;
|
ModelHookFunc hook;
|
||||||
|
|
@ -136,13 +137,13 @@ typedef struct model_data {
|
||||||
Vec scale;
|
Vec scale;
|
||||||
Mtx unk_F0;
|
Mtx unk_F0;
|
||||||
void *unk_120;
|
void *unk_120;
|
||||||
} ModelData; // sizeof 0x124
|
}; // sizeof 0x124
|
||||||
typedef struct camera_data {
|
typedef struct camera_data {
|
||||||
f32 fov;
|
float fov;
|
||||||
f32 near;
|
float near;
|
||||||
f32 far;
|
float far;
|
||||||
f32 aspect;
|
float aspect;
|
||||||
f32 aspect_dupe;
|
float aspect_dupe;
|
||||||
Vec pos;
|
Vec pos;
|
||||||
Vec up;
|
Vec up;
|
||||||
Vec target;
|
Vec target;
|
||||||
|
|
@ -150,20 +151,20 @@ typedef struct camera_data {
|
||||||
s16 scissor_y;
|
s16 scissor_y;
|
||||||
s16 scissor_w;
|
s16 scissor_w;
|
||||||
s16 scissor_h;
|
s16 scissor_h;
|
||||||
f32 viewport_x;
|
float viewport_x;
|
||||||
f32 viewport_y;
|
float viewport_y;
|
||||||
f32 viewport_w;
|
float viewport_w;
|
||||||
f32 viewport_h;
|
float viewport_h;
|
||||||
f32 near_z;
|
float near_z;
|
||||||
f32 far_z;
|
float far_z;
|
||||||
} CameraData; // sizeof 0x58
|
} CameraData; // sizeof 0x58
|
||||||
typedef struct ThreeDProjectionStruct {
|
typedef struct ThreeDProjectionStruct {
|
||||||
u8 unk_00;
|
u8 unk_00;
|
||||||
char unk_01[0x3];
|
char unk_01[0x3];
|
||||||
void *unk_04;
|
void *unk_04;
|
||||||
Vec unk_08;
|
Vec unk_08;
|
||||||
Point3d unk_14;
|
Vec unk_14;
|
||||||
Point3d unk_20;
|
Vec unk_20;
|
||||||
Vec unk_2C;
|
Vec unk_2C;
|
||||||
Mtx unk_38;
|
Mtx unk_38;
|
||||||
Mtx unk_68;
|
Mtx unk_68;
|
||||||
|
|
@ -172,7 +173,7 @@ typedef struct shadow_data {
|
||||||
u8 unk_00;
|
u8 unk_00;
|
||||||
u8 unk_01;
|
u8 unk_01;
|
||||||
u16 unk_02;
|
u16 unk_02;
|
||||||
void* unk_04;
|
void *unk_04;
|
||||||
Vec unk_08;
|
Vec unk_08;
|
||||||
Vec unk_14;
|
Vec unk_14;
|
||||||
Vec unk_20;
|
Vec unk_20;
|
||||||
|
|
@ -183,8 +184,8 @@ typedef struct shadow_data {
|
||||||
typedef struct light_data {
|
typedef struct light_data {
|
||||||
s16 unk_00;
|
s16 unk_00;
|
||||||
s16 unk_02;
|
s16 unk_02;
|
||||||
f32 unk_04;
|
float unk_04;
|
||||||
f32 unk_08;
|
float unk_08;
|
||||||
char unk_0C[0x10];
|
char unk_0C[0x10];
|
||||||
Vec unk_1C;
|
Vec unk_1C;
|
||||||
Vec unk_28;
|
Vec unk_28;
|
||||||
|
|
@ -192,8 +193,8 @@ typedef struct light_data {
|
||||||
GXColor color;
|
GXColor color;
|
||||||
} LightData;
|
} LightData;
|
||||||
|
|
||||||
extern void GXWaitDrawDone(); /* extern */
|
extern void GXWaitDrawDone(); /* extern */
|
||||||
extern void GXInitSpecularDir(GXLightObj*, f32, f32, f32);
|
extern void GXInitSpecularDir(GXLightObj *, float, float, float);
|
||||||
|
|
||||||
void Hu3DInit(void);
|
void Hu3DInit(void);
|
||||||
void Hu3DPreProc(void);
|
void Hu3DPreProc(void);
|
||||||
|
|
@ -208,11 +209,11 @@ s16 Hu3DModelLink(s16);
|
||||||
s16 Hu3DHookFuncCreate(ModelHookFunc);
|
s16 Hu3DHookFuncCreate(ModelHookFunc);
|
||||||
void Hu3DModelKill(s16);
|
void Hu3DModelKill(s16);
|
||||||
void Hu3DModelAllKill(void);
|
void Hu3DModelAllKill(void);
|
||||||
void Hu3DModelPosSet(s16, f32, f32, f32);
|
void Hu3DModelPosSet(s16, float, float, float);
|
||||||
void Hu3DModelPosSetV(s16, Vec *);
|
void Hu3DModelPosSetV(s16, Vec *);
|
||||||
void Hu3DModelRotSet(s16, f32, f32, f32);
|
void Hu3DModelRotSet(s16, float, float, float);
|
||||||
void Hu3DModelRotSetV(s16, Vec *);
|
void Hu3DModelRotSetV(s16, Vec *);
|
||||||
void Hu3DModelScaleSet(s16, f32, f32, f32);
|
void Hu3DModelScaleSet(s16, float, float, float);
|
||||||
void Hu3DModelScaleSetV(s16, Vec *);
|
void Hu3DModelScaleSetV(s16, Vec *);
|
||||||
void Hu3DModelAttrSet(s16, u32);
|
void Hu3DModelAttrSet(s16, u32);
|
||||||
void Hu3DModelAttrReset(s16, u32);
|
void Hu3DModelAttrReset(s16, u32);
|
||||||
|
|
@ -222,16 +223,16 @@ void Hu3DModelClusterAttrSet(s16, s16, s32);
|
||||||
void Hu3DModelClusterAttrReset(s16, s16, s32);
|
void Hu3DModelClusterAttrReset(s16, s16, s32);
|
||||||
void Hu3DModelCameraSet(s16, u16);
|
void Hu3DModelCameraSet(s16, u16);
|
||||||
void Hu3DModelLayerSet(s16, s16);
|
void Hu3DModelLayerSet(s16, s16);
|
||||||
HsfObject* Hu3DModelObjPtrGet(s16, char *);
|
HsfObject *Hu3DModelObjPtrGet(s16, char *);
|
||||||
void Hu3DModelTPLvlSet(s16, f32);
|
void Hu3DModelTPLvlSet(s16, float);
|
||||||
void Hu3DModelHiliteMapSet(s16, AnimData*);
|
void Hu3DModelHiliteMapSet(s16, AnimData *);
|
||||||
void Hu3DModelShadowSet(s16);
|
void Hu3DModelShadowSet(s16);
|
||||||
void Hu3DModelShadowReset(s16);
|
void Hu3DModelShadowReset(s16);
|
||||||
void Hu3DModelShadowDispOn(s16);
|
void Hu3DModelShadowDispOn(s16);
|
||||||
void Hu3DModelShadowDispOff(s16);
|
void Hu3DModelShadowDispOff(s16);
|
||||||
void Hu3DModelShadowMapSet(s16);
|
void Hu3DModelShadowMapSet(s16);
|
||||||
void Hu3DModelShadowMapObjSet(s16, char *);
|
void Hu3DModelShadowMapObjSet(s16, char *);
|
||||||
void Hu3DModelAmbSet(s16, f32, f32, f32);
|
void Hu3DModelAmbSet(s16, float, float, float);
|
||||||
void Hu3DModelHookSet(s16, char *, s16);
|
void Hu3DModelHookSet(s16, char *, s16);
|
||||||
void Hu3DModelHookReset(s16);
|
void Hu3DModelHookReset(s16);
|
||||||
void Hu3DModelHookObjReset(s16, char *);
|
void Hu3DModelHookObjReset(s16, char *);
|
||||||
|
|
@ -240,10 +241,10 @@ void Hu3DModelProjectionReset(s16, s16);
|
||||||
void Hu3DModelHiliteTypeSet(s16, s16);
|
void Hu3DModelHiliteTypeSet(s16, s16);
|
||||||
void Hu3DModelReflectTypeSet(s16, s16);
|
void Hu3DModelReflectTypeSet(s16, s16);
|
||||||
void Hu3DCameraCreate(s32);
|
void Hu3DCameraCreate(s32);
|
||||||
void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
|
void Hu3DCameraPerspectiveSet(s32, float, float, float, float);
|
||||||
void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
|
void Hu3DCameraViewportSet(s32, float, float, float, float, float, float);
|
||||||
void Hu3DCameraScissorSet(s32, u32, u32, u32, u32);
|
void Hu3DCameraScissorSet(s32, u32, u32, u32, u32);
|
||||||
void Hu3DCameraPosSet(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
void Hu3DCameraPosSet(s32, float, float, float, float, float, float, float, float, float);
|
||||||
void Hu3DCameraPosSetV(s32 cam, Vec *pos, Vec *up, Vec *target);
|
void Hu3DCameraPosSetV(s32 cam, Vec *pos, Vec *up, Vec *target);
|
||||||
void Hu3DCameraKill(s32);
|
void Hu3DCameraKill(s32);
|
||||||
void Hu3DCameraAllKill(void);
|
void Hu3DCameraAllKill(void);
|
||||||
|
|
@ -254,47 +255,47 @@ void Hu3DCameraMotionOn(s16, s8);
|
||||||
void Hu3DCameraMotionStart(s16, u16);
|
void Hu3DCameraMotionStart(s16, u16);
|
||||||
void Hu3DCameraMotionOff(s16);
|
void Hu3DCameraMotionOff(s16);
|
||||||
void Hu3DLighInit(void);
|
void Hu3DLighInit(void);
|
||||||
s16 Hu3DGLightCreate(f32, f32, f32, f32, f32, f32, u8, u8, u8);
|
s16 Hu3DGLightCreate(float, float, float, float, float, float, u8, u8, u8);
|
||||||
s16 Hu3DGLightCreateV(Vec*, Vec*, GXColor*);
|
s16 Hu3DGLightCreateV(Vec *, Vec *, GXColor *);
|
||||||
s16 Hu3DLLightCreate(s16, f32, f32, f32, f32, f32, f32, u8, u8, u8);
|
s16 Hu3DLLightCreate(s16, float, float, float, float, float, float, u8, u8, u8);
|
||||||
s16 Hu3DLLightCreateV(s16, Vec*, Vec*, GXColor*);
|
s16 Hu3DLLightCreateV(s16, Vec *, Vec *, GXColor *);
|
||||||
void Hu3DGLightSpotSet(s16, f32, u16);
|
void Hu3DGLightSpotSet(s16, float, u16);
|
||||||
void Hu3DLLightSpotSet(s16, s16, f32, u16);
|
void Hu3DLLightSpotSet(s16, s16, float, u16);
|
||||||
void Hu3DGLightInfinitytSet(s16);
|
void Hu3DGLightInfinitytSet(s16);
|
||||||
void Hu3DLLightInfinitytSet(s16, s16);
|
void Hu3DLLightInfinitytSet(s16, s16);
|
||||||
void Hu3DGLightPointSet(s16, f32, f32, u16);
|
void Hu3DGLightPointSet(s16, float, float, u16);
|
||||||
void Hu3DLLightPointSet(s16, s16, f32, f32, u16);
|
void Hu3DLLightPointSet(s16, s16, float, float, u16);
|
||||||
void Hu3DGLightKill(s16);
|
void Hu3DGLightKill(s16);
|
||||||
void Hu3DLLightKill(s16, s16);
|
void Hu3DLLightKill(s16, s16);
|
||||||
void Hu3DLightAllKill(void);
|
void Hu3DLightAllKill(void);
|
||||||
void Hu3DGLightColorSet(s16, u8, u8, u8, u8);
|
void Hu3DGLightColorSet(s16, u8, u8, u8, u8);
|
||||||
void Hu3DLLightColorSet(s16, s16, u8, u8, u8, u8);
|
void Hu3DLLightColorSet(s16, s16, u8, u8, u8, u8);
|
||||||
void Hu3DGLightPosSetV(s16, Vec*, Point3d*);
|
void Hu3DGLightPosSetV(s16, Vec *, Vec *);
|
||||||
void Hu3DLLightPosSetV(s16, s16, Vec*, Point3d*);
|
void Hu3DLLightPosSetV(s16, s16, Vec *, Vec *);
|
||||||
void Hu3DGLightPosSet(s16, f32, f32, f32, f32, f32, f32);
|
void Hu3DGLightPosSet(s16, float, float, float, float, float, float);
|
||||||
void Hu3DLLightPosSet(s16, s16, f32, f32, f32, f32, f32, f32);
|
void Hu3DLLightPosSet(s16, s16, float, float, float, float, float, float);
|
||||||
void Hu3DGLightPosAimSetV(s16, Point3d*, Point3d*);
|
void Hu3DGLightPosAimSetV(s16, Vec *, Vec *);
|
||||||
void Hu3DLLightPosAimSetV(s16, s16, Point3d*, Point3d*);
|
void Hu3DLLightPosAimSetV(s16, s16, Vec *, Vec *);
|
||||||
void Hu3DGLightPosAimSet(s16, f32, f32, f32, f32, f32, f32);
|
void Hu3DGLightPosAimSet(s16, float, float, float, float, float, float);
|
||||||
void Hu3DLLightPosAimSet(s16, s16, f32, f32, f32, f32, f32, f32);
|
void Hu3DLLightPosAimSet(s16, s16, float, float, float, float, float, float);
|
||||||
void Hu3DGLightStaticSet(s16, s32);
|
void Hu3DGLightStaticSet(s16, s32);
|
||||||
void Hu3DLLightStaticSet(s16, s16, s32);
|
void Hu3DLLightStaticSet(s16, s16, s32);
|
||||||
s32 Hu3DModelLightInfoSet(s16, s16);
|
s32 Hu3DModelLightInfoSet(s16, s16);
|
||||||
s16 Hu3DLightSet(ModelData*, Mtx*, Mtx*, f32);
|
s16 Hu3DLightSet(ModelData *, Mtx *, Mtx *, float);
|
||||||
void lightSet(LightData* arg0, s16 arg1, Mtx *arg2, Mtx *arg3, f32 arg8);
|
void lightSet(LightData *arg0, s16 arg1, Mtx *arg2, Mtx *arg3, float arg8);
|
||||||
void Hu3DReflectNoSet(s16 arg0);
|
void Hu3DReflectNoSet(s16 arg0);
|
||||||
void Hu3DFogSet(f32, f32, u8, u8, u8);
|
void Hu3DFogSet(float, float, u8, u8, u8);
|
||||||
void Hu3DFogClear(void);
|
void Hu3DFogClear(void);
|
||||||
void Hu3DShadowCreate(f32, f32, f32);
|
void Hu3DShadowCreate(float, float, float);
|
||||||
void Hu3DShadowPosSet(Vec*, Vec*, Vec*);
|
void Hu3DShadowPosSet(Vec *, Vec *, Vec *);
|
||||||
void Hu3DShadowTPLvlSet(f32);
|
void Hu3DShadowTPLvlSet(float);
|
||||||
void Hu3DShadowSizeSet(u16);
|
void Hu3DShadowSizeSet(u16);
|
||||||
void Hu3DShadowExec(void);
|
void Hu3DShadowExec(void);
|
||||||
s16 Hu3DProjectionCreate(void*, f32, f32, f32);
|
s16 Hu3DProjectionCreate(void *, float, float, float);
|
||||||
void Hu3DProjectionKill(s16);
|
void Hu3DProjectionKill(s16);
|
||||||
void Hu3DProjectionPosSet(s16, Vec*, Vec*, Vec*);
|
void Hu3DProjectionPosSet(s16, Vec *, Vec *, Vec *);
|
||||||
void Hu3DProjectionTPLvlSet(s16, f32);
|
void Hu3DProjectionTPLvlSet(s16, float);
|
||||||
void Hu3DMipMapSet(char*, s16, s32, f32);
|
void Hu3DMipMapSet(char *, s16, s32, float);
|
||||||
|
|
||||||
extern ModelData Hu3DData[0x200];
|
extern ModelData Hu3DData[0x200];
|
||||||
extern CameraData Hu3DCamera[0x10];
|
extern CameraData Hu3DCamera[0x10];
|
||||||
|
|
|
||||||
|
|
@ -48,7 +48,7 @@ typedef struct seq_work SeqWork;
|
||||||
typedef s32 (*SeqUpdateFunc)(SeqWork *work);
|
typedef s32 (*SeqUpdateFunc)(SeqWork *work);
|
||||||
typedef s32 (*SeqInitFunc)(SeqWork *work, va_list params);
|
typedef s32 (*SeqInitFunc)(SeqWork *work, va_list params);
|
||||||
|
|
||||||
typedef struct seq_work {
|
struct seq_work {
|
||||||
SeqUpdateFunc update;
|
SeqUpdateFunc update;
|
||||||
char *data;
|
char *data;
|
||||||
float x;
|
float x;
|
||||||
|
|
@ -73,7 +73,7 @@ typedef struct seq_work {
|
||||||
u8 stat;
|
u8 stat;
|
||||||
u8 unk_7C;
|
u8 unk_7C;
|
||||||
u8 unk_7D;
|
u8 unk_7D;
|
||||||
} SeqWork;
|
};
|
||||||
|
|
||||||
void MGSeqInit(void);
|
void MGSeqInit(void);
|
||||||
void MGSeqMain(void);
|
void MGSeqMain(void);
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,10 @@
|
||||||
|
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/* 0x000 */ u8 unk00;
|
/* 0x000 */ u8 unk00;
|
||||||
/* 0x001 */ char unk01[3];
|
/* 0x001 */ char unk01[3];
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,11 @@
|
||||||
#include "string.h"
|
#include "string.h"
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/audio.h"
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef struct UnkM404Struct {
|
typedef struct UnkM404Struct {
|
||||||
s16 unk_00;
|
s16 unk_00;
|
||||||
s16 unk_02[6];
|
s16 unk_02[6];
|
||||||
|
|
|
||||||
|
|
@ -1,34 +1,36 @@
|
||||||
#include "game/process.h"
|
|
||||||
#include "game/object.h"
|
|
||||||
#include "game/hsfdraw.h"
|
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
|
#include "game/hsfdraw.h"
|
||||||
|
#include "game/object.h"
|
||||||
|
#include "game/process.h"
|
||||||
|
|
||||||
|
|
||||||
typedef struct unkDominationData2 {
|
typedef struct unkDominationData2 {
|
||||||
/* 0x00 */ s32 unk_00;
|
/* 0x00 */ s32 unk_00;
|
||||||
/* 0x04 */ s32 unk_04;
|
/* 0x04 */ s32 unk_04;
|
||||||
/* 0x08 */ Point3d unk_08;
|
/* 0x08 */ Vec unk_08;
|
||||||
/* 0x14 */ Point3d unk_14;
|
/* 0x14 */ Vec unk_14;
|
||||||
/* 0x20 */ f32 unk_20;
|
/* 0x20 */ f32 unk_20;
|
||||||
/* 0x24 */ Point3d unk_24;
|
/* 0x24 */ Vec unk_24;
|
||||||
/* 0x30 */ Point3d unk_30;
|
/* 0x30 */ Vec unk_30;
|
||||||
/* 0x3C */ f32 unk_3C;
|
/* 0x3C */ f32 unk_3C;
|
||||||
/* 0x40 */ s32 unk_40;
|
/* 0x40 */ s32 unk_40;
|
||||||
/* 0x44 */ f32 unk_44;
|
/* 0x44 */ f32 unk_44;
|
||||||
/* 0x48 */ f32 unk_48;
|
/* 0x48 */ f32 unk_48;
|
||||||
} unkDominationData2; //sizeof 0x4C
|
} unkDominationData2; // sizeof 0x4C
|
||||||
|
|
||||||
//function signatures
|
// function signatures
|
||||||
void fn_1_1CAC(f32, f32, f32);
|
void fn_1_1CAC(f32, f32, f32);
|
||||||
void fn_1_1D08(f32, f32, f32);
|
void fn_1_1D08(f32, f32, f32);
|
||||||
void fn_1_1D64(f32);
|
void fn_1_1D64(f32);
|
||||||
void fn_1_2024(omObjData*);
|
void fn_1_2024(omObjData *);
|
||||||
|
|
||||||
//bss
|
// bss
|
||||||
Process* lbl_1_bss_34;
|
Process *lbl_1_bss_34;
|
||||||
omObjData* lbl_1_bss_30;
|
omObjData *lbl_1_bss_30;
|
||||||
|
|
||||||
void fn_1_1B1C(Process* arg0) {
|
void fn_1_1B1C(Process *arg0)
|
||||||
unkDominationData2* unkData;
|
{
|
||||||
|
unkDominationData2 *unkData;
|
||||||
|
|
||||||
lbl_1_bss_34 = arg0;
|
lbl_1_bss_34 = arg0;
|
||||||
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
|
Hu3DCameraViewportSet(1, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
|
||||||
|
|
@ -42,49 +44,55 @@ void fn_1_1B1C(Process* arg0) {
|
||||||
fn_1_1D64(0.0f);
|
fn_1_1D64(0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_1CA8(void) {
|
void fn_1_1CA8(void) { }
|
||||||
|
|
||||||
}
|
void fn_1_1CAC(f32 arg8, f32 arg9, f32 argA)
|
||||||
|
{
|
||||||
void fn_1_1CAC(f32 arg8, f32 arg9, f32 argA) {
|
|
||||||
Center.x = arg8;
|
Center.x = arg8;
|
||||||
Center.y = arg9;
|
Center.y = arg9;
|
||||||
Center.z = argA;
|
Center.z = argA;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_1CD4(f32* arg0, f32* arg1, f32* arg2) {
|
void fn_1_1CD4(f32 *arg0, f32 *arg1, f32 *arg2)
|
||||||
|
{
|
||||||
*arg0 = Center.x;
|
*arg0 = Center.x;
|
||||||
*arg1 = Center.y;
|
*arg1 = Center.y;
|
||||||
*arg2 = Center.z;
|
*arg2 = Center.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_1D08(f32 arg8, f32 arg9, f32 argA) {
|
void fn_1_1D08(f32 arg8, f32 arg9, f32 argA)
|
||||||
|
{
|
||||||
CRot.x = arg8;
|
CRot.x = arg8;
|
||||||
CRot.y = arg9;
|
CRot.y = arg9;
|
||||||
CRot.z = argA;
|
CRot.z = argA;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_1D30(f32* arg0, f32* arg1, f32* arg2) {
|
void fn_1_1D30(f32 *arg0, f32 *arg1, f32 *arg2)
|
||||||
|
{
|
||||||
*arg0 = CRot.x;
|
*arg0 = CRot.x;
|
||||||
*arg1 = CRot.y;
|
*arg1 = CRot.y;
|
||||||
*arg2 = CRot.z;
|
*arg2 = CRot.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_1D64(f32 arg8) {
|
void fn_1_1D64(f32 arg8)
|
||||||
|
{
|
||||||
CZoom = arg8;
|
CZoom = arg8;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_1D74(f32* arg0) {
|
void fn_1_1D74(f32 *arg0)
|
||||||
|
{
|
||||||
*arg0 = CZoom;
|
*arg0 = CZoom;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 fn_1_1D88(void) {
|
s32 fn_1_1D88(void)
|
||||||
unkDominationData2* unkData = lbl_1_bss_30->data;
|
{
|
||||||
|
unkDominationData2 *unkData = lbl_1_bss_30->data;
|
||||||
return unkData->unk_04;
|
return unkData->unk_04;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_1DB0(Point3d* arg0, Point3d* arg1, f32* arg2, s32 arg3, s32 arg4) {
|
void fn_1_1DB0(Vec *arg0, Vec *arg1, f32 *arg2, s32 arg3, s32 arg4)
|
||||||
unkDominationData2* temp_r31;
|
{
|
||||||
|
unkDominationData2 *temp_r31;
|
||||||
|
|
||||||
temp_r31 = lbl_1_bss_30->data;
|
temp_r31 = lbl_1_bss_30->data;
|
||||||
temp_r31->unk_00 = arg4;
|
temp_r31->unk_00 = arg4;
|
||||||
|
|
@ -100,7 +108,8 @@ void fn_1_1DB0(Point3d* arg0, Point3d* arg1, f32* arg2, s32 arg3, s32 arg4) {
|
||||||
temp_r31->unk_04 = 1;
|
temp_r31->unk_04 = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 fn_1_1F1C(f32 arg8, f32 arg9) {
|
f32 fn_1_1F1C(f32 arg8, f32 arg9)
|
||||||
|
{
|
||||||
if (((arg8 > 0.0f) && (arg9 > 0.0f)) || ((arg8 < 0.0f) && (arg9 < 0.0f))) {
|
if (((arg8 > 0.0f) && (arg9 > 0.0f)) || ((arg8 < 0.0f) && (arg9 < 0.0f))) {
|
||||||
return abs(arg8 - arg9);
|
return abs(arg8 - arg9);
|
||||||
}
|
}
|
||||||
|
|
@ -108,38 +117,39 @@ f32 fn_1_1F1C(f32 arg8, f32 arg9) {
|
||||||
return abs(arg8) + abs(arg9);
|
return abs(arg8) + abs(arg9);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_2024(omObjData* arg0) {
|
void fn_1_2024(omObjData *arg0)
|
||||||
|
{
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Vec sp8;
|
Vec sp8;
|
||||||
f32 var_f31;
|
f32 var_f31;
|
||||||
f32 cZoomTemp;
|
f32 cZoomTemp;
|
||||||
unkDominationData2* temp_r31;
|
unkDominationData2 *temp_r31;
|
||||||
|
|
||||||
temp_r31 = arg0->data;
|
temp_r31 = arg0->data;
|
||||||
if (temp_r31->unk_04 != 0) {
|
if (temp_r31->unk_04 != 0) {
|
||||||
switch (temp_r31->unk_00) {
|
switch (temp_r31->unk_00) {
|
||||||
case 0:
|
case 0:
|
||||||
var_f31 = temp_r31->unk_44;
|
var_f31 = temp_r31->unk_44;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
var_f31 = temp_r31->unk_44;
|
var_f31 = temp_r31->unk_44;
|
||||||
if (temp_r31->unk_48 > 0.5) {
|
if (temp_r31->unk_48 > 0.5) {
|
||||||
temp_r31->unk_00 = 2;
|
temp_r31->unk_00 = 2;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
var_f31 = sind(90.0f * temp_r31->unk_44);
|
var_f31 = sind(90.0f * temp_r31->unk_44);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
var_f31 = sind(90.0f * temp_r31->unk_44);
|
var_f31 = sind(90.0f * temp_r31->unk_44);
|
||||||
if (temp_r31->unk_48 > 0.5) {
|
if (temp_r31->unk_48 > 0.5) {
|
||||||
temp_r31->unk_00 = 4;
|
temp_r31->unk_00 = 4;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
var_f31 = sind(90.0f * temp_r31->unk_44);
|
var_f31 = sind(90.0f * temp_r31->unk_44);
|
||||||
var_f31 *= var_f31;
|
var_f31 *= var_f31;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
sp14.x = temp_r31->unk_24.x + (var_f31 * (temp_r31->unk_08.x - temp_r31->unk_24.x));
|
sp14.x = temp_r31->unk_24.x + (var_f31 * (temp_r31->unk_08.x - temp_r31->unk_24.x));
|
||||||
sp14.y = temp_r31->unk_24.y + (var_f31 * (temp_r31->unk_08.y - temp_r31->unk_24.y));
|
sp14.y = temp_r31->unk_24.y + (var_f31 * (temp_r31->unk_08.y - temp_r31->unk_24.y));
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@
|
||||||
#include "game/hsfmotion.h"
|
#include "game/hsfmotion.h"
|
||||||
#include "game/object.h"
|
#include "game/object.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
|
#include "math.h"
|
||||||
|
|
||||||
#include "REL/m407dll.h"
|
#include "REL/m407dll.h"
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,13 +1,12 @@
|
||||||
#include "game/object.h"
|
#include "game/object.h"
|
||||||
#include "game/gamework_data.h"
|
#include "game/gamework_data.h"
|
||||||
|
#include "game/gamework.h"
|
||||||
#include "game/minigame_seq.h"
|
#include "game/minigame_seq.h"
|
||||||
#include "game/wipe.h"
|
#include "game/wipe.h"
|
||||||
#include "game/audio.h"
|
#include "game/audio.h"
|
||||||
#include "game/hsfman.h"
|
#include "game/hsfman.h"
|
||||||
|
|
||||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
#include "REL/m407dll.h"
|
||||||
|
|
||||||
typedef void (*ObjFuncs)(void);
|
|
||||||
|
|
||||||
typedef struct unkDominationData5 {
|
typedef struct unkDominationData5 {
|
||||||
/* 0x00 */ u32 unk_00;
|
/* 0x00 */ u32 unk_00;
|
||||||
|
|
@ -27,12 +26,6 @@ typedef struct unkDominationData5 {
|
||||||
} unkDominationData5; //sizeof 0x48
|
} unkDominationData5; //sizeof 0x48
|
||||||
|
|
||||||
//function signatures
|
//function signatures
|
||||||
void fn_1_388(u8, s32);
|
|
||||||
void fn_1_3C4(u8);
|
|
||||||
s32 fn_1_4C0(s32);
|
|
||||||
s32 fn_1_508(u8);
|
|
||||||
s32 fn_1_53C(u8);
|
|
||||||
void fn_1_568(s16, s16, s16);
|
|
||||||
void fn_1_4B7C(void);
|
void fn_1_4B7C(void);
|
||||||
void fn_1_4C3C(s32);
|
void fn_1_4C3C(s32);
|
||||||
void fn_1_4C6C(omObjData*);
|
void fn_1_4C6C(omObjData*);
|
||||||
|
|
@ -56,7 +49,7 @@ omObjData* lbl_1_bss_397C;
|
||||||
s16 lbl_1_bss_3978;
|
s16 lbl_1_bss_3978;
|
||||||
|
|
||||||
//data
|
//data
|
||||||
ObjFuncs lbl_1_data_2A8[] = {
|
VoidFuncs lbl_1_data_2A8[] = {
|
||||||
fn_1_4D0C,
|
fn_1_4D0C,
|
||||||
fn_1_4D54,
|
fn_1_4D54,
|
||||||
fn_1_4E8C,
|
fn_1_4E8C,
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,7 @@
|
||||||
#include "game/object.h"
|
#include "game/object.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
|
|
||||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
#include "REL/m407dll.h"
|
||||||
|
|
||||||
// function signatures
|
// function signatures
|
||||||
void fn_1_162C(omObjData *);
|
void fn_1_162C(omObjData *);
|
||||||
|
|
@ -34,10 +34,10 @@ s32 lbl_1_data_198[] = {
|
||||||
|
|
||||||
Vec lbl_1_data_1CC[] = { { 600.0f, 3.0f, -300.0f }, { 200.0f, 3.0f, -300.0f }, { -200.0f, 3.0f, -300.0f }, { -600.0f, 3.0f, -300.0f } };
|
Vec lbl_1_data_1CC[] = { { 600.0f, 3.0f, -300.0f }, { 200.0f, 3.0f, -300.0f }, { -200.0f, 3.0f, -300.0f }, { -600.0f, 3.0f, -300.0f } };
|
||||||
|
|
||||||
Point3d lbl_1_data_1FC = { 2000.0f, 3000.0f, 2000.0f };
|
Vec lbl_1_data_1FC = { 2000.0f, 3000.0f, 2000.0f };
|
||||||
Point3d lbl_1_data_208 = { -0.5f, -0.5f, -0.5f };
|
Vec lbl_1_data_208 = { -0.5f, -0.5f, -0.5f };
|
||||||
GXColor lbl_1_data_214 = { 255, 255, 255, 255 };
|
GXColor lbl_1_data_214 = { 255, 255, 255, 255 };
|
||||||
Point3d lbl_1_data_218 = { 0.0f, 1.0f, 0.0f };
|
Vec lbl_1_data_218 = { 0.0f, 1.0f, 0.0f };
|
||||||
|
|
||||||
void fn_1_14F0(Process *arg0, s32 arg1)
|
void fn_1_14F0(Process *arg0, s32 arg1)
|
||||||
{
|
{
|
||||||
|
|
@ -117,7 +117,7 @@ void fn_1_162C(omObjData *arg0)
|
||||||
|
|
||||||
void fn_1_1A8C(omObjData *arg0)
|
void fn_1_1A8C(omObjData *arg0)
|
||||||
{
|
{
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
|
|
||||||
sp8.x = lbl_1_data_1FC.x;
|
sp8.x = lbl_1_data_1FC.x;
|
||||||
sp8.y = lbl_1_data_1FC.y;
|
sp8.y = lbl_1_data_1FC.y;
|
||||||
|
|
|
||||||
|
|
@ -1,15 +1,16 @@
|
||||||
|
#include "game/audio.h"
|
||||||
#include "game/chrman.h"
|
#include "game/chrman.h"
|
||||||
#include "game/frand.h"
|
#include "game/frand.h"
|
||||||
#include "game/gamework_data.h"
|
#include "game/gamework_data.h"
|
||||||
#include "game/hsfman.h"
|
#include "game/hsfman.h"
|
||||||
|
#include "game/hsfmotion.h"
|
||||||
#include "game/object.h"
|
#include "game/object.h"
|
||||||
#include "game/objsub.h"
|
#include "game/objsub.h"
|
||||||
#include "game/pad.h"
|
#include "game/pad.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
#include "math.h"
|
#include "math.h"
|
||||||
|
|
||||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
#include "REL/m407dll.h"
|
||||||
typedef void (*ObjFuncs)(omObjData *);
|
|
||||||
|
|
||||||
typedef struct unkDominationData {
|
typedef struct unkDominationData {
|
||||||
u8 unk_00;
|
u8 unk_00;
|
||||||
|
|
|
||||||
|
|
@ -3,9 +3,7 @@
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
#include "game/sprite.h"
|
#include "game/sprite.h"
|
||||||
|
|
||||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
#include "REL/m407dll.h"
|
||||||
|
|
||||||
typedef void (*ObjFuncs)(void);
|
|
||||||
|
|
||||||
typedef struct unkDominationData6 {
|
typedef struct unkDominationData6 {
|
||||||
/* 0x00 */ s32 unk_00;
|
/* 0x00 */ s32 unk_00;
|
||||||
|
|
@ -30,7 +28,7 @@ Process *lbl_1_bss_398C;
|
||||||
omObjData *lbl_1_bss_3988;
|
omObjData *lbl_1_bss_3988;
|
||||||
|
|
||||||
// data
|
// data
|
||||||
ObjFuncs lbl_1_data_360[] = { fn_1_61A0, fn_1_6218, fn_1_62A0 };
|
VoidFuncs lbl_1_data_360[] = { fn_1_61A0, fn_1_6218, fn_1_62A0 };
|
||||||
|
|
||||||
void fn_1_5C5C(Process *arg0, s16 arg1)
|
void fn_1_5C5C(Process *arg0, s16 arg1)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -5,14 +5,12 @@
|
||||||
#include "game/object.h"
|
#include "game/object.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
|
|
||||||
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
|
#include "REL/m407dll.h"
|
||||||
|
|
||||||
#define MAX_WHOMPS_PLAYER 160
|
#define MAX_WHOMPS_PLAYER 160
|
||||||
#define MAX_WHOMPS_ALL_PLAYERS MAX_WHOMPS_PLAYER *ARRAY_COUNT(GWPlayer)
|
#define MAX_WHOMPS_ALL_PLAYERS MAX_WHOMPS_PLAYER *ARRAY_COUNT(GWPlayer)
|
||||||
#define MAX_WHOMPS (MAX_WHOMPS_PLAYER + 1) * ARRAY_COUNT(GWPlayer)
|
#define MAX_WHOMPS (MAX_WHOMPS_PLAYER + 1) * ARRAY_COUNT(GWPlayer)
|
||||||
|
|
||||||
typedef void (*ObjFuncs)(omObjData *);
|
|
||||||
|
|
||||||
typedef struct unkDominationData7 {
|
typedef struct unkDominationData7 {
|
||||||
/* 0x00 */ u32 unk_00;
|
/* 0x00 */ u32 unk_00;
|
||||||
/* 0x04 */ s32 unk_04;
|
/* 0x04 */ s32 unk_04;
|
||||||
|
|
|
||||||
|
|
@ -19,6 +19,10 @@
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
#include "math.h"
|
#include "math.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
s32 lbl_1_data_0[] = {
|
s32 lbl_1_data_0[] = {
|
||||||
DATA_MAKE_NUM(DATADIR_MGCONST, 0x00),
|
DATA_MAKE_NUM(DATADIR_MGCONST, 0x00),
|
||||||
DATA_MAKE_NUM(DATADIR_MGCONST, 0x01),
|
DATA_MAKE_NUM(DATADIR_MGCONST, 0x01),
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,10 @@
|
||||||
#include "game/sprite.h"
|
#include "game/sprite.h"
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
// bss
|
// bss
|
||||||
omObjData *lbl_1_bss_3A0[4];
|
omObjData *lbl_1_bss_3A0[4];
|
||||||
omObjData *lbl_1_bss_39C;
|
omObjData *lbl_1_bss_39C;
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,10 @@
|
||||||
|
|
||||||
#include "REL/m410Dll.h"
|
#include "REL/m410Dll.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
omObjData *lbl_1_bss_74;
|
omObjData *lbl_1_bss_74;
|
||||||
AnimData *lbl_1_bss_70;
|
AnimData *lbl_1_bss_70;
|
||||||
s32 lbl_1_bss_60[4];
|
s32 lbl_1_bss_60[4];
|
||||||
|
|
@ -141,8 +145,6 @@ void fn_1_7E30(Process *objman)
|
||||||
|
|
||||||
void fn_1_806C(void)
|
void fn_1_806C(void)
|
||||||
{
|
{
|
||||||
s32 var_lr;
|
|
||||||
|
|
||||||
HuSprAnimKill(lbl_1_bss_70);
|
HuSprAnimKill(lbl_1_bss_70);
|
||||||
CharModelKill(-1);
|
CharModelKill(-1);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,7 +12,6 @@
|
||||||
#include "game/sprite.h"
|
#include "game/sprite.h"
|
||||||
#include "string.h"
|
#include "string.h"
|
||||||
|
|
||||||
|
|
||||||
// STRUCT
|
// STRUCT
|
||||||
typedef struct _M424DllBallStruct {
|
typedef struct _M424DllBallStruct {
|
||||||
u8 unk0;
|
u8 unk0;
|
||||||
|
|
@ -1467,7 +1466,7 @@ void fn_1_79FC(Vec *arg0, Vec *arg1, f32 arg2, Vec *arg3, Vec *arg4, f32 arg5, f
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_7CA0(Vec arg0, Vec arg1, f32 arg2, Point3d *arg3)
|
void fn_1_7CA0(Vec arg0, Vec arg1, f32 arg2, Vec *arg3)
|
||||||
{
|
{
|
||||||
f32 var_f31;
|
f32 var_f31;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,10 @@
|
||||||
#include "game/objsub.h"
|
#include "game/objsub.h"
|
||||||
#include "game/wipe.h"
|
#include "game/wipe.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef struct M427DllStruct2 {
|
typedef struct M427DllStruct2 {
|
||||||
s32 unk0[3];
|
s32 unk0[3];
|
||||||
s32 unkC;
|
s32 unkC;
|
||||||
|
|
|
||||||
|
|
@ -492,7 +492,7 @@ void fn_1_3B20(s8 arg0, s16 arg1)
|
||||||
Vec sp54[4] = { { 110.0f, -20.0f, 0.0f }, { -110.0f, -20.0f, 0.0f }, { 110.0f, -20.0f, 190.0f }, { -110.0f, -20.0f, 190.0f } };
|
Vec sp54[4] = { { 110.0f, -20.0f, 0.0f }, { -110.0f, -20.0f, 0.0f }, { 110.0f, -20.0f, 190.0f }, { -110.0f, -20.0f, 190.0f } };
|
||||||
Mtx sp24;
|
Mtx sp24;
|
||||||
f32 sp14[4] = { 135.0f, 225.0f, 45.0f, 315.0f };
|
f32 sp14[4] = { 135.0f, 225.0f, 45.0f, 315.0f };
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
s16 var_r29;
|
s16 var_r29;
|
||||||
s32 var_r27;
|
s32 var_r27;
|
||||||
|
|
|
||||||
|
|
@ -13,6 +13,10 @@
|
||||||
#include "math.h"
|
#include "math.h"
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef struct camera_view {
|
typedef struct camera_view {
|
||||||
float zoom;
|
float zoom;
|
||||||
Vec pos;
|
Vec pos;
|
||||||
|
|
|
||||||
|
|
@ -1166,7 +1166,7 @@ static inline f32 isEven(u32 arg)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_8FFC(u32 arg0, Point3d *arg1, f32 arg2, f32 arg3)
|
void fn_1_8FFC(u32 arg0, Vec *arg1, f32 arg2, f32 arg3)
|
||||||
{
|
{
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
f32 var_f29;
|
f32 var_f29;
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,9 @@
|
||||||
#include "REL/m444dll.h"
|
#include "REL/m444dll.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
s16 lbl_1_bss_199C2[90];
|
s16 lbl_1_bss_199C2[90];
|
||||||
s16 lbl_1_bss_1990E[90];
|
s16 lbl_1_bss_1990E[90];
|
||||||
s16 lbl_1_bss_1990A[2];
|
s16 lbl_1_bss_1990A[2];
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,10 @@
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
#include "math.h"
|
#include "math.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
typedef struct camera_view_params {
|
typedef struct camera_view_params {
|
||||||
float zoom;
|
float zoom;
|
||||||
Vec pos;
|
Vec pos;
|
||||||
|
|
|
||||||
|
|
@ -23,6 +23,10 @@
|
||||||
|
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/audio.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#undef ABS
|
#undef ABS
|
||||||
#define ABS(x) ((0 > (x)) ? -(x) : (x))
|
#define ABS(x) ((0 > (x)) ? -(x) : (x))
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -157,9 +157,9 @@ void fn_1_50C(void)
|
||||||
|
|
||||||
void fn_1_5E8(s32 arg0)
|
void fn_1_5E8(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp24 = { 0.0f, 3000.0f, 800.0f };
|
Vec sp24 = { 0.0f, 3000.0f, 800.0f };
|
||||||
Point3d sp18 = { 0.0f, 0.0f, 640.0f };
|
Vec sp18 = { 0.0f, 0.0f, 640.0f };
|
||||||
Point3d spC = { 0.0f, 1.0f, 0.0f };
|
Vec spC = { 0.0f, 1.0f, 0.0f };
|
||||||
|
|
||||||
if (arg0 == 3) {
|
if (arg0 == 3) {
|
||||||
sp24.x = sp18.x = 1200.0f;
|
sp24.x = sp18.x = 1200.0f;
|
||||||
|
|
|
||||||
|
|
@ -163,8 +163,8 @@ HsfanimStruct00 lbl_1_data_258 = {
|
||||||
{ /* r */ 0, /* g */ 0, /* b */ 0, /* a */ 0 }, { /* r */ 0, /* g */ 0, /* b */ 0, /* a */ 0 } },
|
{ /* r */ 0, /* g */ 0, /* b */ 0, /* a */ 0 }, { /* r */ 0, /* g */ 0, /* b */ 0, /* a */ 0 } },
|
||||||
};
|
};
|
||||||
|
|
||||||
const Point3d lbl_1_rodata_38 = { 0.0f, 0.0f, 0.0f };
|
const Vec lbl_1_rodata_38 = { 0.0f, 0.0f, 0.0f };
|
||||||
const Point3d lbl_1_rodata_44 = { 0.0f, 1.0f, 0.0f };
|
const Vec lbl_1_rodata_44 = { 0.0f, 1.0f, 0.0f };
|
||||||
s16 lbl_1_bss_99C;
|
s16 lbl_1_bss_99C;
|
||||||
s16 lbl_1_bss_99A;
|
s16 lbl_1_bss_99A;
|
||||||
s16 lbl_1_bss_98A[8];
|
s16 lbl_1_bss_98A[8];
|
||||||
|
|
@ -196,9 +196,9 @@ static u8 unk_bss[8];
|
||||||
|
|
||||||
void fn_1_29C(omObjData *arg0)
|
void fn_1_29C(omObjData *arg0)
|
||||||
{
|
{
|
||||||
Point3d sp20;
|
Vec sp20;
|
||||||
Point3d sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
Mtx sp2C;
|
Mtx sp2C;
|
||||||
s16 var_r31;
|
s16 var_r31;
|
||||||
s16 temp_r27;
|
s16 temp_r27;
|
||||||
|
|
@ -337,7 +337,7 @@ void fn_1_F38(void)
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30)
|
static inline void HuControlCamCenter(Vec *sp18, Vec *sp30)
|
||||||
{
|
{
|
||||||
s8 temp_r28;
|
s8 temp_r28;
|
||||||
|
|
||||||
|
|
@ -364,10 +364,10 @@ const HuUnkF9C2 lbl_1_rodata_B8 = { { 8, 6, 4, 7, 9, 10, 11 } };
|
||||||
|
|
||||||
void fn_1_F9C(struct om_obj_data *omData)
|
void fn_1_F9C(struct om_obj_data *omData)
|
||||||
{
|
{
|
||||||
Point3d sp3C;
|
Vec sp3C;
|
||||||
Point3d sp30;
|
Vec sp30;
|
||||||
Point3d sp24;
|
Vec sp24;
|
||||||
Point3d sp18;
|
Vec sp18;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
s32 var_r31;
|
s32 var_r31;
|
||||||
s16 var_r30;
|
s16 var_r30;
|
||||||
|
|
@ -643,9 +643,9 @@ void fn_1_20F4(void)
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
void fn_1_28F8(Point3d *arg0, Point3d *arg1)
|
void fn_1_28F8(Vec *arg0, Vec *arg1)
|
||||||
{
|
{
|
||||||
Point3d spC;
|
Vec spC;
|
||||||
Mtx sp18;
|
Mtx sp18;
|
||||||
CameraData *cam;
|
CameraData *cam;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
|
|
|
||||||
|
|
@ -1,25 +1,26 @@
|
||||||
#include "math.h"
|
|
||||||
#include "game/chrman.h"
|
#include "game/chrman.h"
|
||||||
#include "game/wipe.h"
|
|
||||||
#include "game/pad.h"
|
#include "game/pad.h"
|
||||||
|
#include "game/wipe.h"
|
||||||
|
#include "math.h"
|
||||||
|
|
||||||
|
|
||||||
#include "REL/modeltestDll.h"
|
#include "REL/modeltestDll.h"
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
omObjData * unk_bss_9FC;
|
omObjData *unk_bss_9FC;
|
||||||
omObjData * lbl_1_bss_9F8;
|
omObjData *lbl_1_bss_9F8;
|
||||||
omObjData * lbl_1_bss_9F4;
|
omObjData *lbl_1_bss_9F4;
|
||||||
s16 lbl_1_bss_9EC[4];
|
s16 lbl_1_bss_9EC[4];
|
||||||
s16 lbl_1_bss_9AC[4][8];
|
s16 lbl_1_bss_9AC[4][8];
|
||||||
Process * lbl_1_bss_9A8;
|
Process *lbl_1_bss_9A8;
|
||||||
u16 lbl_1_data_358[4] = {1, 2, 4, 8};
|
u16 lbl_1_data_358[4] = { 1, 2, 4, 8 };
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
void fn_1_34B0()
|
void fn_1_34B0()
|
||||||
{
|
{
|
||||||
Process * temp_r30;
|
Process *temp_r30;
|
||||||
s16 var_r31;
|
s16 var_r31;
|
||||||
|
|
||||||
OSReport("******* MODELTESTObjectSetup *********\n");
|
OSReport("******* MODELTESTObjectSetup *********\n");
|
||||||
|
|
@ -33,8 +34,7 @@ void fn_1_34B0()
|
||||||
Center.z = 0.0f;
|
Center.z = 0.0f;
|
||||||
CZoom = 400.0f;
|
CZoom = 400.0f;
|
||||||
|
|
||||||
for (var_r31 = 0; var_r31 < 4; ++var_r31)
|
for (var_r31 = 0; var_r31 < 4; ++var_r31) {
|
||||||
{
|
|
||||||
Hu3DCameraCreate(lbl_1_data_358[var_r31]);
|
Hu3DCameraCreate(lbl_1_data_358[var_r31]);
|
||||||
Hu3DCameraPerspectiveSet(lbl_1_data_358[var_r31], 45.0f, 20.0f, 20000.0f, 1.2f);
|
Hu3DCameraPerspectiveSet(lbl_1_data_358[var_r31], 45.0f, 20.0f, 20000.0f, 1.2f);
|
||||||
Hu3DCameraViewportSet(lbl_1_data_358[var_r31], (var_r31 & 1) * 320, ((var_r31 & 2) != 0) ? 0xF0 : 0, 320.0f, 240.0f, 0.0f, 1.0f);
|
Hu3DCameraViewportSet(lbl_1_data_358[var_r31], (var_r31 & 1) * 320, ((var_r31 & 2) != 0) ? 0xF0 : 0, 320.0f, 240.0f, 0.0f, 1.0f);
|
||||||
|
|
@ -51,7 +51,8 @@ void fn_1_34B0()
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30) {
|
static inline void HuControlCamCenter(Vec *sp18, Vec *sp30)
|
||||||
|
{
|
||||||
s8 temp_r28;
|
s8 temp_r28;
|
||||||
|
|
||||||
temp_r28 = HuPadSubStkX[0] & 0xF8;
|
temp_r28 = HuPadSubStkX[0] & 0xF8;
|
||||||
|
|
@ -73,10 +74,10 @@ static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30) {
|
||||||
|
|
||||||
void fn_1_37DC(omObjData *)
|
void fn_1_37DC(omObjData *)
|
||||||
{
|
{
|
||||||
Point3d sp3C;
|
Vec sp3C;
|
||||||
Point3d sp30;
|
Vec sp30;
|
||||||
Point3d sp24;
|
Vec sp24;
|
||||||
Point3d sp18;
|
Vec sp18;
|
||||||
float temp_f31;
|
float temp_f31;
|
||||||
|
|
||||||
if ((HuPadBtnDown[0] & PAD_BUTTON_START) != 0) {
|
if ((HuPadBtnDown[0] & PAD_BUTTON_START) != 0) {
|
||||||
|
|
@ -115,15 +116,15 @@ void fn_1_37DC(omObjData *)
|
||||||
temp_f31 = CRot.z;
|
temp_f31 = CRot.z;
|
||||||
|
|
||||||
sp18.x = sp24.x * (sp30.x * sp30.x + (1.0f - sp30.x * sp30.x) * cosd(temp_f31))
|
sp18.x = sp24.x * (sp30.x * sp30.x + (1.0f - sp30.x * sp30.x) * cosd(temp_f31))
|
||||||
+ sp24.y * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) - sp30.z * sind(temp_f31))
|
+ sp24.y * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) - sp30.z * sind(temp_f31))
|
||||||
+ sp24.z * (sp30.x * sp30.z * (1.0f - cosd(temp_f31)) + sp30.y * sind(temp_f31));
|
+ sp24.z * (sp30.x * sp30.z * (1.0f - cosd(temp_f31)) + sp30.y * sind(temp_f31));
|
||||||
|
|
||||||
sp18.y = sp24.y * (sp30.y * sp30.y + (1.0f - sp30.y * sp30.y) * cosd(temp_f31))
|
sp18.y = sp24.y * (sp30.y * sp30.y + (1.0f - sp30.y * sp30.y) * cosd(temp_f31))
|
||||||
+ sp24.x * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) + sp30.z * sind(temp_f31))
|
+ sp24.x * (sp30.x * sp30.y * (1.0f - cosd(temp_f31)) + sp30.z * sind(temp_f31))
|
||||||
+ sp24.z * (sp30.y * sp30.z * (1.0f - cosd(temp_f31)) - sp30.x * sind(temp_f31));
|
+ sp24.z * (sp30.y * sp30.z * (1.0f - cosd(temp_f31)) - sp30.x * sind(temp_f31));
|
||||||
|
|
||||||
sp18.z = sp24.z * (sp30.z * sp30.z + (1.0f - sp30.z * sp30.z) * cosd(temp_f31))
|
sp18.z = sp24.z * (sp30.z * sp30.z + (1.0f - sp30.z * sp30.z) * cosd(temp_f31))
|
||||||
+ (sp24.x * (sp30.x * sp30.z * (1.0 - cosd(temp_f31)) - sp30.y * sind(temp_f31))
|
+ (sp24.x * (sp30.x * sp30.z * (1.0 - cosd(temp_f31)) - sp30.y * sind(temp_f31))
|
||||||
+ sp24.y * (sp30.y * sp30.z * (1.0 - cosd(temp_f31)) + sp30.x * sind(temp_f31)));
|
+ sp24.y * (sp30.y * sp30.z * (1.0 - cosd(temp_f31)) + sp30.x * sind(temp_f31)));
|
||||||
|
|
||||||
VECCrossProduct(&sp24, &sp30, &sp30);
|
VECCrossProduct(&sp24, &sp30, &sp30);
|
||||||
|
|
@ -134,17 +135,16 @@ void fn_1_37DC(omObjData *)
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
void fn_1_439C(omObjData * )
|
void fn_1_439C(omObjData *)
|
||||||
{
|
{
|
||||||
s16 var_r31;
|
s16 var_r31;
|
||||||
f32 temp_f30;
|
f32 temp_f30;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
f32 sp10;
|
f32 sp10;
|
||||||
Point3d sp2C;
|
Vec sp2C;
|
||||||
Point3d sp20;
|
Vec sp20;
|
||||||
Point3d sp14;
|
Vec sp14;
|
||||||
for (var_r31 = 0; var_r31 < 4; ++var_r31)
|
for (var_r31 = 0; var_r31 < 4; ++var_r31) {
|
||||||
{
|
|
||||||
temp_f31 = CRot.x;
|
temp_f31 = CRot.x;
|
||||||
temp_f30 = CRot.y + (var_r31 * 90);
|
temp_f30 = CRot.y + (var_r31 * 90);
|
||||||
sp10 = CRot.z;
|
sp10 = CRot.z;
|
||||||
|
|
@ -160,22 +160,22 @@ void fn_1_439C(omObjData * )
|
||||||
sp14.y = cosd(temp_f31);
|
sp14.y = cosd(temp_f31);
|
||||||
sp14.z = cosd(temp_f30) * (sind(temp_f31));
|
sp14.z = cosd(temp_f30) * (sind(temp_f31));
|
||||||
|
|
||||||
Hu3DCameraPosSet(lbl_1_data_358[var_r31], sp2C.x, sp2C.y, sp2C.z, sp14.x, sp14.y, sp14.z, sp20.x, sp20.y, sp20.z);
|
Hu3DCameraPosSet(lbl_1_data_358[var_r31], sp2C.x, sp2C.y, sp2C.z, sp14.x, sp14.y, sp14.z, sp20.x, sp20.y, sp20.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
const Point3d lbl_1_rodata_18C = {0.0f, 0.0f, 0.0f};
|
const Vec lbl_1_rodata_18C = { 0.0f, 0.0f, 0.0f };
|
||||||
const Point3d lbl_1_rodata_198 = {0.0f, 1.0f, 0.0f};
|
const Vec lbl_1_rodata_198 = { 0.0f, 1.0f, 0.0f };
|
||||||
|
|
||||||
// -------------------------------------------------------------------------- //
|
// -------------------------------------------------------------------------- //
|
||||||
|
|
||||||
void fn_1_46F0(void)
|
void fn_1_46F0(void)
|
||||||
{
|
{
|
||||||
Point3d sp20;
|
Vec sp20;
|
||||||
Point3d sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
s16 var_r31;
|
s16 var_r31;
|
||||||
s16 var_r30;
|
s16 var_r30;
|
||||||
|
|
||||||
|
|
@ -192,8 +192,7 @@ void fn_1_46F0(void)
|
||||||
sp20.z = 1000.0f;
|
sp20.z = 1000.0f;
|
||||||
Hu3DShadowPosSet(&sp20, &sp8, &sp14);
|
Hu3DShadowPosSet(&sp20, &sp8, &sp14);
|
||||||
|
|
||||||
for (var_r31 = 0; var_r31 < 4; ++var_r31)
|
for (var_r31 = 0; var_r31 < 4; ++var_r31) {
|
||||||
{
|
|
||||||
var_r30 = var_r31;
|
var_r30 = var_r31;
|
||||||
lbl_1_bss_9EC[var_r31] = CharModelCreate(var_r30, 8);
|
lbl_1_bss_9EC[var_r31] = CharModelCreate(var_r30, 8);
|
||||||
Hu3DModelShadowSet(lbl_1_bss_9EC[var_r31]);
|
Hu3DModelShadowSet(lbl_1_bss_9EC[var_r31]);
|
||||||
|
|
@ -201,7 +200,7 @@ void fn_1_46F0(void)
|
||||||
CharModelMotionSet(var_r30, lbl_1_bss_9AC[var_r31][0]);
|
CharModelMotionSet(var_r30, lbl_1_bss_9AC[var_r31][0]);
|
||||||
Hu3DModelAttrSet(lbl_1_bss_9EC[var_r31], HU3D_MOTATTR_LOOP);
|
Hu3DModelAttrSet(lbl_1_bss_9EC[var_r31], HU3D_MOTATTR_LOOP);
|
||||||
Hu3DModelCameraSet(lbl_1_bss_9EC[var_r31], lbl_1_data_358[var_r31]);
|
Hu3DModelCameraSet(lbl_1_bss_9EC[var_r31], lbl_1_data_358[var_r31]);
|
||||||
Hu3DModelPosSet(lbl_1_bss_9EC[var_r31], ((( var_r31 / 4) * 200) - 100), 0.0f, (-( var_r31 % 4) * 150));
|
Hu3DModelPosSet(lbl_1_bss_9EC[var_r31], (((var_r31 / 4) * 200) - 100), 0.0f, (-(var_r31 % 4) * 150));
|
||||||
Hu3DModelPosSet(lbl_1_bss_9EC[var_r31], 0.0f, 0.0f, 0.0f);
|
Hu3DModelPosSet(lbl_1_bss_9EC[var_r31], 0.0f, 0.0f, 0.0f);
|
||||||
CharModelMotionDataClose(var_r30);
|
CharModelMotionDataClose(var_r30);
|
||||||
}
|
}
|
||||||
|
|
@ -210,15 +209,12 @@ void fn_1_46F0(void)
|
||||||
Hu3DModelScaleSet(var_r31, 5.0f, 5.0f, 5.0f);
|
Hu3DModelScaleSet(var_r31, 5.0f, 5.0f, 5.0f);
|
||||||
Hu3DModelShadowMapSet(var_r31);
|
Hu3DModelShadowMapSet(var_r31);
|
||||||
|
|
||||||
while (TRUE)
|
while (TRUE) {
|
||||||
{
|
|
||||||
if ((HuPadBtnDown[0] & PAD_BUTTON_Y) != 0) {
|
if ((HuPadBtnDown[0] & PAD_BUTTON_Y) != 0) {
|
||||||
Hu3DCameraKill(2);
|
Hu3DCameraKill(2);
|
||||||
Hu3DCameraKill(4);
|
Hu3DCameraKill(4);
|
||||||
Hu3DCameraKill(8);
|
Hu3DCameraKill(8);
|
||||||
sp20.x =
|
sp20.x = sp20.z = sp20.y = 0.0f;
|
||||||
sp20.z =
|
|
||||||
sp20.y = 0.0f;
|
|
||||||
sp20.y += 200.0f;
|
sp20.y += 200.0f;
|
||||||
CharModelCoinEffectCreate(4, &sp20);
|
CharModelCoinEffectCreate(4, &sp20);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,10 @@
|
||||||
|
|
||||||
#include "REL/modeseldll.h"
|
#include "REL/modeseldll.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
s16 lbl_1_data_100 = -1;
|
s16 lbl_1_data_100 = -1;
|
||||||
float lbl_1_data_104[] = { -55, 0, 0, 0, 60, -57, 806, -71, 0, 0, 0, 100, -131, 900, -87, 0, 0, 0, 46, -117, 566, -87, 0, 0, 0, 46, -117, 566, -90, 0,
|
float lbl_1_data_104[] = { -55, 0, 0, 0, 60, -57, 806, -71, 0, 0, 0, 100, -131, 900, -87, 0, 0, 0, 46, -117, 566, -87, 0, 0, 0, 46, -117, 566, -90, 0,
|
||||||
0, -22, 39, -153, 432, -40, 0, 0, 0, 130, -186, 6530, -23, 0, 0, -9, 1, -70, 1318, -25, 0, 0, 0, 242, 90, 343, -30, 0, 0, 0, 223, -60, 505, -23,
|
0, -22, 39, -153, 432, -40, 0, 0, 0, 130, -186, 6530, -23, 0, 0, -9, 1, -70, 1318, -25, 0, 0, 0, 242, 90, 343, -30, 0, 0, 0, 223, -60, 505, -23,
|
||||||
|
|
|
||||||
|
|
@ -19,6 +19,10 @@
|
||||||
|
|
||||||
#include "REL/resultdll.h"
|
#include "REL/resultdll.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#define COIN_EFFECT_MAX 180
|
#define COIN_EFFECT_MAX 180
|
||||||
|
|
||||||
static StageModel resultBattleModel[] = { { DATA_MAKE_NUM(DATADIR_RESULT, 0x08), 0, 0, -1, -1, { -300, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
|
static StageModel resultBattleModel[] = { { DATA_MAKE_NUM(DATADIR_RESULT, 0x08), 0, 0, -1, -1, { -300, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,9 @@
|
||||||
#include "REL/resultdll.h"
|
#include "REL/resultdll.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
s16 stageMdlId[32];
|
s16 stageMdlId[32];
|
||||||
s16 stageMotId[32];
|
s16 stageMotId[32];
|
||||||
s16 stageSprId[33];
|
s16 stageSprId[33];
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,10 @@
|
||||||
|
|
||||||
#include "REL/resultdll.h"
|
#include "REL/resultdll.h"
|
||||||
|
|
||||||
|
#ifndef __MWERKS__
|
||||||
|
#include "game/esprite.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
static StageModel resultModel[] = { { DATA_MAKE_NUM(DATADIR_RESULT, 0x00), 1, 0, -1, -1, { 148, 132, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },
|
static StageModel resultModel[] = { { DATA_MAKE_NUM(DATADIR_RESULT, 0x00), 1, 0, -1, -1, { 148, 132, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },
|
||||||
{ DATA_MAKE_NUM(DATADIR_RESULT, 0x01), 1, 0, -1, -1, { 148, 217, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },
|
{ DATA_MAKE_NUM(DATADIR_RESULT, 0x01), 1, 0, -1, -1, { 148, 217, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },
|
||||||
{ DATA_MAKE_NUM(DATADIR_RESULT, 0x02), 1, 0, -1, -1, { 148, 302, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },
|
{ DATA_MAKE_NUM(DATADIR_RESULT, 0x02), 1, 0, -1, -1, { 148, 302, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },
|
||||||
|
|
|
||||||
|
|
@ -2,22 +2,22 @@
|
||||||
#include "game/frand.h"
|
#include "game/frand.h"
|
||||||
|
|
||||||
// Temporary defines
|
// Temporary defines
|
||||||
#define BOARD_ITEM_MINI 0x0
|
#define BOARD_ITEM_MINI 0x0
|
||||||
#define BOARD_ITEM_MEGA 0x1
|
#define BOARD_ITEM_MEGA 0x1
|
||||||
#define BOARD_ITEM_SUPERMINI 0x2
|
#define BOARD_ITEM_SUPERMINI 0x2
|
||||||
#define BOARD_ITEM_SUPERMEGA 0x3
|
#define BOARD_ITEM_SUPERMEGA 0x3
|
||||||
#define BOARD_ITEM_HAMMER 0x4
|
#define BOARD_ITEM_HAMMER 0x4
|
||||||
#define BOARD_ITEM_PIPE 0x5
|
#define BOARD_ITEM_PIPE 0x5
|
||||||
#define BOARD_ITEM_CARD 0x6
|
#define BOARD_ITEM_CARD 0x6
|
||||||
#define BOARD_ITEM_SPARKY 0x7
|
#define BOARD_ITEM_SPARKY 0x7
|
||||||
#define BOARD_ITEM_GADDLIGHT 0x8
|
#define BOARD_ITEM_GADDLIGHT 0x8
|
||||||
#define BOARD_ITEM_CHOMPCALL 0x9
|
#define BOARD_ITEM_CHOMPCALL 0x9
|
||||||
#define BOARD_ITEM_SUIT 0xA
|
#define BOARD_ITEM_SUIT 0xA
|
||||||
#define BOARD_ITEM_BOO 0xB
|
#define BOARD_ITEM_BOO 0xB
|
||||||
#define BOARD_ITEM_LAMP 0xC
|
#define BOARD_ITEM_LAMP 0xC
|
||||||
#define BOARD_ITEM_BAG 0xD
|
#define BOARD_ITEM_BAG 0xD
|
||||||
#define BOARD_ITEM_MAX 0xE
|
#define BOARD_ITEM_MAX 0xE
|
||||||
#define BOARD_ITEM_NONE -1
|
#define BOARD_ITEM_NONE -1
|
||||||
|
|
||||||
/* BSS */
|
/* BSS */
|
||||||
s16 lbl_1_bss_30[0x10]; // Model List
|
s16 lbl_1_bss_30[0x10]; // Model List
|
||||||
|
|
@ -25,30 +25,29 @@ s16 lbl_1_bss_2E;
|
||||||
s16 lbl_1_bss_2C;
|
s16 lbl_1_bss_2C;
|
||||||
Vec lbl_1_bss_20;
|
Vec lbl_1_bss_20;
|
||||||
Vec lbl_1_bss_14;
|
Vec lbl_1_bss_14;
|
||||||
s32* lbl_1_bss_10;
|
s32 *lbl_1_bss_10;
|
||||||
s16 lbl_1_bss_8[4]; // Item List
|
s16 lbl_1_bss_8[4]; // Item List
|
||||||
Process* lbl_1_bss_4;
|
Process *lbl_1_bss_4;
|
||||||
u8* lbl_1_bss_0;
|
u8 *lbl_1_bss_0;
|
||||||
|
|
||||||
/* DATA */
|
/* DATA */
|
||||||
static BoardMapObject lbl_1_data_0[0x10] = {
|
static BoardMapObject lbl_1_data_0[0x10]
|
||||||
{{2550.0f, 0.0f, -450.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000C)},
|
= { { { 2550.0f, 0.0f, -450.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000C) },
|
||||||
{{-3150.0f, 0.0f, -1350.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000D)},
|
{ { -3150.0f, 0.0f, -1350.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000D) },
|
||||||
{{-3150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000E)},
|
{ { -3150.0f, 0.0f, 1650.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000E) },
|
||||||
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0008)},
|
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0008) },
|
||||||
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0009)},
|
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0009) },
|
||||||
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000A)},
|
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000A) },
|
||||||
{{-150.0f, 0.0f, 900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000B)},
|
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000B) },
|
||||||
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0011)},
|
{ { 1350.0f, 0.0f, -300.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0011) },
|
||||||
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0012)},
|
{ { 1350.0f, 0.0f, -300.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0012) },
|
||||||
{{1350.0f, 0.0f, -300.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0015)},
|
{ { 1350.0f, 0.0f, -300.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0015) },
|
||||||
{{-300.0f, 0.0f, -900.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x0016)},
|
{ { -300.0f, 0.0f, -900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0016) },
|
||||||
{{1175.0f, 0.0f, -125.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)},
|
{ { 1175.0f, 0.0f, -125.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
|
||||||
{{-525.0f, 0.0f, -825.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)},
|
{ { -525.0f, 0.0f, -825.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
|
||||||
{{-2225.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)},
|
{ { -2225.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
|
||||||
{{1925.0f, 0.0f, -2100.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)},
|
{ { 1925.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
|
||||||
{{150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)}
|
{ { 150.0f, 0.0f, 1650.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) } };
|
||||||
};
|
|
||||||
|
|
||||||
// Special Models
|
// Special Models
|
||||||
s16 lbl_1_data_280 = -1;
|
s16 lbl_1_data_280 = -1;
|
||||||
|
|
@ -56,21 +55,15 @@ s16 lbl_1_data_282 = -1;
|
||||||
s16 lbl_1_data_284 = -1;
|
s16 lbl_1_data_284 = -1;
|
||||||
s16 lbl_1_data_286 = -1;
|
s16 lbl_1_data_286 = -1;
|
||||||
|
|
||||||
s32 lbl_1_data_288[] = {
|
s32 lbl_1_data_288[] = { DATA_MAKE_NUM(DATADIR_W02, 0x0004), DATA_NUM_LISTEND };
|
||||||
DATA_MAKE_NUM(DATADIR_W02, 0x0004),
|
|
||||||
DATA_NUM_LISTEND
|
|
||||||
};
|
|
||||||
s32 lbl_1_data_290[] = {
|
s32 lbl_1_data_290[] = {
|
||||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0009),
|
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0009), DATA_MAKE_NUM(DATADIR_BGUEST, 0x0006), DATA_MAKE_NUM(DATADIR_BGUEST, 0x0007),
|
||||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0006),
|
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0008), DATA_NUM_LISTEND,
|
||||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0007),
|
|
||||||
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0008),
|
|
||||||
DATA_NUM_LISTEND,
|
|
||||||
0x00000000 // Padding
|
0x00000000 // Padding
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Functions */
|
/* Functions */
|
||||||
//Actual externs
|
// Actual externs
|
||||||
extern void BoardMusStart(s32, s32, s32, s32);
|
extern void BoardMusStart(s32, s32, s32, s32);
|
||||||
extern void BoardAudSeqPause(s32, s32, s32);
|
extern void BoardAudSeqPause(s32, s32, s32);
|
||||||
s8 BoardComPreferItemCheck(s32, s8, s8, s8);
|
s8 BoardComPreferItemCheck(s32, s8, s8, s8);
|
||||||
|
|
@ -79,13 +72,15 @@ extern void BoardComKeySetRight();
|
||||||
extern void CharModelDataClose(s16);
|
extern void CharModelDataClose(s16);
|
||||||
|
|
||||||
// function is probably global. only inlined in rels?
|
// function is probably global. only inlined in rels?
|
||||||
inline s32 get_current_board(void) {
|
inline s32 get_current_board(void)
|
||||||
|
{
|
||||||
return GWSystem.board;
|
return GWSystem.board;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BoardCreate(void) {
|
void BoardCreate(void)
|
||||||
|
{
|
||||||
s32 i, boardData;
|
s32 i, boardData;
|
||||||
BoardMapObject* modelTransform;
|
BoardMapObject *modelTransform;
|
||||||
|
|
||||||
boardData = get_current_board();
|
boardData = get_current_board();
|
||||||
lbl_1_bss_0 = GWSystem.board_data;
|
lbl_1_bss_0 = GWSystem.board_data;
|
||||||
|
|
@ -106,12 +101,13 @@ void BoardCreate(void) {
|
||||||
BoardModelMotionStart(lbl_1_data_286, 1, 0x40000001);
|
BoardModelMotionStart(lbl_1_data_286, 1, 0x40000001);
|
||||||
BoardLightHookSet(fn_1_72C, fn_1_770);
|
BoardLightHookSet(fn_1_72C, fn_1_770);
|
||||||
|
|
||||||
for(i = 0; i < 0x10; i++) {
|
for (i = 0; i < 0x10; i++) {
|
||||||
modelTransform = &lbl_1_data_0[i];
|
modelTransform = &lbl_1_data_0[i];
|
||||||
if (modelTransform->data_num != -1) {
|
if (modelTransform->data_num != -1) {
|
||||||
if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) {
|
if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) {
|
||||||
lbl_1_bss_10 = lbl_1_data_290;
|
lbl_1_bss_10 = lbl_1_data_290;
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
lbl_1_bss_10 = NULL;
|
lbl_1_bss_10 = NULL;
|
||||||
}
|
}
|
||||||
lbl_1_bss_30[i] = BoardModelCreate(modelTransform->data_num, lbl_1_bss_10, 0);
|
lbl_1_bss_30[i] = BoardModelCreate(modelTransform->data_num, lbl_1_bss_10, 0);
|
||||||
|
|
@ -146,7 +142,8 @@ void BoardCreate(void) {
|
||||||
BoardJunctionMaskSet(0x30);
|
BoardJunctionMaskSet(0x30);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BoardDestroy(void) {
|
void BoardDestroy(void)
|
||||||
|
{
|
||||||
/* Kill Model List */
|
/* Kill Model List */
|
||||||
s32 i;
|
s32 i;
|
||||||
for (i = 0; i < 0x10; i++) {
|
for (i = 0; i < 0x10; i++) {
|
||||||
|
|
@ -176,17 +173,17 @@ void BoardDestroy(void) {
|
||||||
BoardSpaceDestroy();
|
BoardSpaceDestroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_72C(void) {
|
void fn_1_72C(void)
|
||||||
|
{
|
||||||
s16 var = BoardModelIDGet(lbl_1_data_280);
|
s16 var = BoardModelIDGet(lbl_1_data_280);
|
||||||
Hu3DModelLightInfoSet(var, 1);
|
Hu3DModelLightInfoSet(var, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_770(void) {
|
void fn_1_770(void) { }
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Decrement current space's [UNKNOWN] flag */
|
/* Decrement current space's [UNKNOWN] flag */
|
||||||
s32 fn_1_774(void) {
|
s32 fn_1_774(void)
|
||||||
|
{
|
||||||
u32 unkFlag;
|
u32 unkFlag;
|
||||||
u32 currPlayer;
|
u32 currPlayer;
|
||||||
u32 currSpace;
|
u32 currSpace;
|
||||||
|
|
@ -194,7 +191,7 @@ s32 fn_1_774(void) {
|
||||||
currPlayer = GWSystem.player_curr;
|
currPlayer = GWSystem.player_curr;
|
||||||
currSpace = GWPlayer[currPlayer].space_curr;
|
currSpace = GWPlayer[currPlayer].space_curr;
|
||||||
spaceFlags = BoardSpaceFlagGet(0, currSpace);
|
spaceFlags = BoardSpaceFlagGet(0, currSpace);
|
||||||
//temp_r31 = (temp_r)
|
// temp_r31 = (temp_r)
|
||||||
unkFlag = (spaceFlags & 0x1C0) >> 6;
|
unkFlag = (spaceFlags & 0x1C0) >> 6;
|
||||||
if (unkFlag != 0) {
|
if (unkFlag != 0) {
|
||||||
unkFlag--;
|
unkFlag--;
|
||||||
|
|
@ -203,8 +200,9 @@ s32 fn_1_774(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Check if can iteract with board object? */
|
/* Check if can iteract with board object? */
|
||||||
s32 fn_1_800(void) {
|
s32 fn_1_800(void)
|
||||||
BoardSpace* currSpace;
|
{
|
||||||
|
BoardSpace *currSpace;
|
||||||
s32 currPlayer;
|
s32 currPlayer;
|
||||||
s32 var_r29;
|
s32 var_r29;
|
||||||
|
|
||||||
|
|
@ -212,7 +210,6 @@ s32 fn_1_800(void) {
|
||||||
currSpace = BoardSpaceGet(0, GWPlayer[currPlayer].space_curr);
|
currSpace = BoardSpaceGet(0, GWPlayer[currPlayer].space_curr);
|
||||||
if ((currSpace->flag & 0x30) != 0) {
|
if ((currSpace->flag & 0x30) != 0) {
|
||||||
|
|
||||||
|
|
||||||
// If mega mushroom state return
|
// If mega mushroom state return
|
||||||
if (BoardPlayerSizeGet(currPlayer) == 2) {
|
if (BoardPlayerSizeGet(currPlayer) == 2) {
|
||||||
return 0;
|
return 0;
|
||||||
|
|
@ -224,9 +221,11 @@ s32 fn_1_800(void) {
|
||||||
|
|
||||||
if ((currSpace->flag & 0x20) != 0 && (currSpace->flag & 0x10) != 0) {
|
if ((currSpace->flag & 0x20) != 0 && (currSpace->flag & 0x10) != 0) {
|
||||||
var_r29 = 2;
|
var_r29 = 2;
|
||||||
} else if ((currSpace->flag & 0x20) != 0) {
|
}
|
||||||
|
else if ((currSpace->flag & 0x20) != 0) {
|
||||||
var_r29 = 1;
|
var_r29 = 1;
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
var_r29 = 0;
|
var_r29 = 0;
|
||||||
}
|
}
|
||||||
fn_1_394C(var_r29);
|
fn_1_394C(var_r29);
|
||||||
|
|
@ -239,22 +238,23 @@ s32 fn_1_800(void) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_92C(void) {
|
void fn_1_92C(void)
|
||||||
|
{
|
||||||
fn_1_39F4();
|
fn_1_39F4();
|
||||||
fn_1_5CF8();
|
fn_1_5CF8();
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_950(void) {
|
void fn_1_950(void) { }
|
||||||
|
|
||||||
}
|
void fn_1_954(void)
|
||||||
|
{
|
||||||
void fn_1_954(void) {
|
|
||||||
HuPrcSleep(0x3C);
|
HuPrcSleep(0x3C);
|
||||||
BoardMusStart(1, 0x12, 0x7F, 0);
|
BoardMusStart(1, 0x12, 0x7F, 0);
|
||||||
HuPrcEnd();
|
HuPrcEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_990(void) {
|
void fn_1_990(void)
|
||||||
|
{
|
||||||
Vec rotation;
|
Vec rotation;
|
||||||
Vec offset;
|
Vec offset;
|
||||||
Vec boardSpacePos;
|
Vec boardSpacePos;
|
||||||
|
|
@ -264,13 +264,13 @@ void fn_1_990(void) {
|
||||||
s32 currSpace;
|
s32 currSpace;
|
||||||
s32 spaceLinkFlag;
|
s32 spaceLinkFlag;
|
||||||
|
|
||||||
|
|
||||||
currPlayer = GWSystem.player_curr;
|
currPlayer = GWSystem.player_curr;
|
||||||
BoardWinCreateChoice(2, MAKE_MESSID(19, 17), 4, 0);
|
BoardWinCreateChoice(2, MAKE_MESSID(19, 17), 4, 0);
|
||||||
if (GWPlayer[currPlayer].com) {
|
if (GWPlayer[currPlayer].com) {
|
||||||
if (frandBool() != 0) {
|
if (frandBool() != 0) {
|
||||||
BoardComKeySetLeft();
|
BoardComKeySetLeft();
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
BoardComKeySetRight();
|
BoardComKeySetRight();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -317,7 +317,8 @@ void fn_1_990(void) {
|
||||||
BoardPlayerMotionStart(currPlayer, 1, 0x40000001);
|
BoardPlayerMotionStart(currPlayer, 1, 0x40000001);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_C50(void) {
|
void fn_1_C50(void)
|
||||||
|
{
|
||||||
Vec rotation;
|
Vec rotation;
|
||||||
Vec offset;
|
Vec offset;
|
||||||
s32 currSpace;
|
s32 currSpace;
|
||||||
|
|
@ -327,7 +328,7 @@ void fn_1_C50(void) {
|
||||||
s32 i, j;
|
s32 i, j;
|
||||||
|
|
||||||
currPlayer = GWSystem.player_curr;
|
currPlayer = GWSystem.player_curr;
|
||||||
if (BoardPlayerItemCount((s32) currPlayer) == 3) {
|
if (BoardPlayerItemCount((s32)currPlayer) == 3) {
|
||||||
BoardWinCreate(2, MAKE_MESSID(19, 26), 4);
|
BoardWinCreate(2, MAKE_MESSID(19, 26), 4);
|
||||||
BoardWinWait();
|
BoardWinWait();
|
||||||
BoardWinKill();
|
BoardWinKill();
|
||||||
|
|
@ -361,7 +362,8 @@ void fn_1_C50(void) {
|
||||||
if (GWPlayer[currPlayer].com) {
|
if (GWPlayer[currPlayer].com) {
|
||||||
if (BoardComPreferItemCheck(currPlayer, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
|
if (BoardComPreferItemCheck(currPlayer, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
|
||||||
BoardComKeySetLeft();
|
BoardComKeySetLeft();
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
BoardComKeySetRight();
|
BoardComKeySetRight();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -387,14 +389,14 @@ void fn_1_C50(void) {
|
||||||
offset.x = 0.0f;
|
offset.x = 0.0f;
|
||||||
offset.y = 0.0f;
|
offset.y = 0.0f;
|
||||||
offset.z = -250.0f;
|
offset.z = -250.0f;
|
||||||
BoardCameraMotionStartEx(lbl_1_bss_30[10], (Point3d* ) &rotation, (Point3d* ) &offset, 1500.0f, 25.0f, 0x15);
|
BoardCameraMotionStartEx(lbl_1_bss_30[10], (Vec *)&rotation, (Vec *)&offset, 1500.0f, 25.0f, 0x15);
|
||||||
currSpace = GWPlayer[currPlayer].space_curr;
|
currSpace = GWPlayer[currPlayer].space_curr;
|
||||||
spaceLinkFlags = BoardSpaceLinkFlagSearch(0, currSpace, 0x02000000U);
|
spaceLinkFlags = BoardSpaceLinkFlagSearch(0, currSpace, 0x02000000U);
|
||||||
BoardPlayerMoveBetween(currPlayer, currSpace, spaceLinkFlags);
|
BoardPlayerMoveBetween(currPlayer, currSpace, spaceLinkFlags);
|
||||||
while (GWPlayer[currPlayer].moving) {
|
while (GWPlayer[currPlayer].moving) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
BoardPlayerMotionStart((s32) currPlayer, 1, 0x40000001);
|
BoardPlayerMotionStart((s32)currPlayer, 1, 0x40000001);
|
||||||
BoardPlayerMotBlendSet(currPlayer, 0xB4, 0xF);
|
BoardPlayerMotBlendSet(currPlayer, 0xB4, 0xF);
|
||||||
while (BoardPlayerMotBlendCheck(currPlayer) == 0) {
|
while (BoardPlayerMotBlendCheck(currPlayer) == 0) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
|
|
@ -409,17 +411,19 @@ void fn_1_C50(void) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
fn_1_5F90();
|
fn_1_5F90();
|
||||||
BoardPlayerMotionStart((s32) currPlayer, 1, 0x40000001);
|
BoardPlayerMotionStart((s32)currPlayer, 1, 0x40000001);
|
||||||
HuPrcEnd();
|
HuPrcEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_1070(void) {
|
void fn_1_1070(void)
|
||||||
|
{
|
||||||
BoardWinKill();
|
BoardWinKill();
|
||||||
CharModelDataClose(-1);
|
CharModelDataClose(-1);
|
||||||
lbl_1_bss_4 = 0;
|
lbl_1_bss_4 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_10A8(void) {
|
void fn_1_10A8(void)
|
||||||
|
{
|
||||||
lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
|
lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
|
||||||
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
|
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
|
||||||
while (lbl_1_bss_4) {
|
while (lbl_1_bss_4) {
|
||||||
|
|
@ -427,7 +431,8 @@ void fn_1_10A8(void) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 fn_1_1128(void) {
|
s32 fn_1_1128(void)
|
||||||
|
{
|
||||||
u32 spaceFlags;
|
u32 spaceFlags;
|
||||||
s16 currSpace;
|
s16 currSpace;
|
||||||
currSpace = GWPlayer[GWSystem.player_curr].space_curr;
|
currSpace = GWPlayer[GWSystem.player_curr].space_curr;
|
||||||
|
|
@ -436,7 +441,8 @@ s32 fn_1_1128(void) {
|
||||||
|
|
||||||
if (spaceFlags & 0x200000) {
|
if (spaceFlags & 0x200000) {
|
||||||
fn_1_990();
|
fn_1_990();
|
||||||
} else if (spaceFlags & 0x400000) {
|
}
|
||||||
|
else if (spaceFlags & 0x400000) {
|
||||||
lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
|
lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
|
||||||
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
|
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
|
||||||
while (lbl_1_bss_4) {
|
while (lbl_1_bss_4) {
|
||||||
|
|
@ -447,7 +453,8 @@ s32 fn_1_1128(void) {
|
||||||
BoardRollDispSet(1);
|
BoardRollDispSet(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_121C(u32 mesg) {
|
void fn_1_121C(u32 mesg)
|
||||||
|
{
|
||||||
BoardWinCreate(2, mesg, 4);
|
BoardWinCreate(2, mesg, 4);
|
||||||
BoardWinWait();
|
BoardWinWait();
|
||||||
BoardWinKill();
|
BoardWinKill();
|
||||||
|
|
|
||||||
|
|
@ -1,26 +1,21 @@
|
||||||
#include "REL/w02Dll.h"
|
#include "REL/w02Dll.h"
|
||||||
#include "game/audio.h"
|
#include "game/audio.h"
|
||||||
#include "game/frand.h"
|
|
||||||
#include "game/chrman.h"
|
#include "game/chrman.h"
|
||||||
|
#include "game/frand.h"
|
||||||
#include "game/pad.h"
|
#include "game/pad.h"
|
||||||
|
|
||||||
|
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
|
|
||||||
|
|
||||||
/* DATA */
|
/* DATA */
|
||||||
s32 lbl_1_data_4D0[] = {
|
s32 lbl_1_data_4D0[] = { -1, 2, 2, 2, -1, 1, 1, 1, -1, 0, 0, 0, -1, 3, 3, 3 };
|
||||||
-1, 2, 2, 2,
|
|
||||||
-1, 1, 1, 1,
|
|
||||||
-1, 0, 0, 0,
|
|
||||||
-1, 3, 3, 3
|
|
||||||
};
|
|
||||||
|
|
||||||
Process *lbl_1_bss_38C;
|
Process *lbl_1_bss_38C;
|
||||||
s16 lbl_1_bss_388;
|
s16 lbl_1_bss_388;
|
||||||
s32 lbl_1_bss_384;
|
s32 lbl_1_bss_384;
|
||||||
float lbl_1_bss_380;
|
float lbl_1_bss_380;
|
||||||
|
|
||||||
//Local Functions
|
// Local Functions
|
||||||
void fn_1_D3AC(void);
|
void fn_1_D3AC(void);
|
||||||
s32 fn_1_D8C4(void);
|
s32 fn_1_D8C4(void);
|
||||||
void fn_1_DF48(void);
|
void fn_1_DF48(void);
|
||||||
|
|
@ -34,10 +29,10 @@ typedef struct UnkPoint {
|
||||||
Vec point;
|
Vec point;
|
||||||
} UnkPoint;
|
} UnkPoint;
|
||||||
|
|
||||||
|
|
||||||
/* FUNCTIONS */
|
/* FUNCTIONS */
|
||||||
void fn_1_BC1C(void) {
|
void fn_1_BC1C(void)
|
||||||
Point3d sp8;
|
{
|
||||||
|
Vec sp8;
|
||||||
|
|
||||||
BoardModelPosGet(lbl_1_bss_30[15], &sp8);
|
BoardModelPosGet(lbl_1_bss_30[15], &sp8);
|
||||||
sp8.z -= 90.0f;
|
sp8.z -= 90.0f;
|
||||||
|
|
@ -50,13 +45,14 @@ void fn_1_BC1C(void) {
|
||||||
BoardModelRotSetV(lbl_1_bss_30[15], &sp8);
|
BoardModelRotSetV(lbl_1_bss_30[15], &sp8);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_BCFC(void) {
|
void fn_1_BCFC(void)
|
||||||
|
{
|
||||||
s32 spaceLinkFlags;
|
s32 spaceLinkFlags;
|
||||||
s32 temp_r30;
|
s32 temp_r30;
|
||||||
s32 temp_r29;
|
s32 temp_r29;
|
||||||
|
|
||||||
BoardRollDispSet(0);
|
BoardRollDispSet(0);
|
||||||
spaceLinkFlags = BoardSpaceLinkFlagSearch(0, (s32) GWPlayer[lbl_1_bss_388].space_curr, 2U);
|
spaceLinkFlags = BoardSpaceLinkFlagSearch(0, (s32)GWPlayer[lbl_1_bss_388].space_curr, 2U);
|
||||||
BoardPlayerMoveToAsync(lbl_1_bss_388, spaceLinkFlags);
|
BoardPlayerMoveToAsync(lbl_1_bss_388, spaceLinkFlags);
|
||||||
while (GWPlayer[lbl_1_bss_388].moving) {
|
while (GWPlayer[lbl_1_bss_388].moving) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
|
|
@ -64,8 +60,8 @@ void fn_1_BCFC(void) {
|
||||||
BoardPlayerIdleSet(lbl_1_bss_388);
|
BoardPlayerIdleSet(lbl_1_bss_388);
|
||||||
BoardCameraViewSet(2);
|
BoardCameraViewSet(2);
|
||||||
BoardCameraMotionWait();
|
BoardCameraMotionWait();
|
||||||
BoardPlayerMotBlendSet((s32) lbl_1_bss_388, 0x5A, 0xF);
|
BoardPlayerMotBlendSet((s32)lbl_1_bss_388, 0x5A, 0xF);
|
||||||
while (BoardPlayerMotBlendCheck((s32) lbl_1_bss_388) == 0) {
|
while (BoardPlayerMotBlendCheck((s32)lbl_1_bss_388) == 0) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
BoardModelRotYSet(lbl_1_bss_30[15], -90.0f);
|
BoardModelRotYSet(lbl_1_bss_30[15], -90.0f);
|
||||||
|
|
@ -81,16 +77,18 @@ void fn_1_BCFC(void) {
|
||||||
BoardCameraMotionWait();
|
BoardCameraMotionWait();
|
||||||
BoardRollDispSet(1);
|
BoardRollDispSet(1);
|
||||||
HuPrcKill(NULL);
|
HuPrcKill(NULL);
|
||||||
while(TRUE) {
|
while (TRUE) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 fn_1_BE74(void) {
|
s32 fn_1_BE74(void)
|
||||||
|
{
|
||||||
lbl_1_bss_38C = 0;
|
lbl_1_bss_38C = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 fn_1_BE88(void) {
|
s32 fn_1_BE88(void)
|
||||||
|
{
|
||||||
s32 coinAmount;
|
s32 coinAmount;
|
||||||
s32 var_r30;
|
s32 var_r30;
|
||||||
s16 playerCoinRegion;
|
s16 playerCoinRegion;
|
||||||
|
|
@ -100,7 +98,7 @@ s32 fn_1_BE88(void) {
|
||||||
s32 mesg;
|
s32 mesg;
|
||||||
|
|
||||||
var_r30 = -1;
|
var_r30 = -1;
|
||||||
coinAmount = BoardPlayerCoinsGet((s32) lbl_1_bss_388);
|
coinAmount = BoardPlayerCoinsGet((s32)lbl_1_bss_388);
|
||||||
if (coinAmount < 5) {
|
if (coinAmount < 5) {
|
||||||
return var_r30;
|
return var_r30;
|
||||||
}
|
}
|
||||||
|
|
@ -112,7 +110,8 @@ s32 fn_1_BE88(void) {
|
||||||
if (GWPlayer[lbl_1_bss_388].com) {
|
if (GWPlayer[lbl_1_bss_388].com) {
|
||||||
if (frandBool()) {
|
if (frandBool()) {
|
||||||
BoardComKeySetRight();
|
BoardComKeySetRight();
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
BoardComKeySetLeft();
|
BoardComKeySetLeft();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -136,49 +135,50 @@ s32 fn_1_BE88(void) {
|
||||||
if (GWPlayer[lbl_1_bss_388].com) {
|
if (GWPlayer[lbl_1_bss_388].com) {
|
||||||
if (playerCoinRegion < 2) {
|
if (playerCoinRegion < 2) {
|
||||||
BoardComKeySetUp();
|
BoardComKeySetUp();
|
||||||
} else if (frandBool()) {
|
}
|
||||||
|
else if (frandBool()) {
|
||||||
BoardComKeySetUp();
|
BoardComKeySetUp();
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
BoardComKeySetDown();
|
BoardComKeySetDown();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
BoardWinWait();
|
BoardWinWait();
|
||||||
BoardWinKill();
|
BoardWinKill();
|
||||||
bribeChoice = BoardWinChoiceGet();
|
bribeChoice = BoardWinChoiceGet();
|
||||||
if (bribeChoice == -1 ||
|
if (bribeChoice == -1 || bribeChoice == 3) {
|
||||||
bribeChoice == 3) {
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Coin amount is now the bribe amount in coins
|
// Coin amount is now the bribe amount in coins
|
||||||
switch (bribeChoice) {
|
switch (bribeChoice) {
|
||||||
case 0:
|
case 0:
|
||||||
mesg = MAKE_MESSID(0x13, 0x04);
|
mesg = MAKE_MESSID(0x13, 0x04);
|
||||||
coinAmount = 0x14;
|
coinAmount = 0x14;
|
||||||
var_r30 = 0x5A; // 90%
|
var_r30 = 0x5A; // 90%
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
mesg = MAKE_MESSID(0x13, 0x05);
|
mesg = MAKE_MESSID(0x13, 0x05);
|
||||||
coinAmount = 0xA;
|
coinAmount = 0xA;
|
||||||
var_r30 = 0x3C; // 60%
|
var_r30 = 0x3C; // 60%
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
mesg = MAKE_MESSID(0x13, 0x06);
|
mesg = MAKE_MESSID(0x13, 0x06);
|
||||||
coinAmount = 5;
|
coinAmount = 5;
|
||||||
var_r30 = 0x1E; // 30%
|
var_r30 = 0x1E; // 30%
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
fn_1_121C(mesg);
|
fn_1_121C(mesg);
|
||||||
|
|
||||||
|
|
||||||
for (i = 0; i < coinAmount; i++) {
|
for (i = 0; i < coinAmount; i++) {
|
||||||
BoardPlayerCoinsAdd(lbl_1_bss_388, -1);
|
BoardPlayerCoinsAdd(lbl_1_bss_388, -1);
|
||||||
HuAudFXPlay(0xE);
|
HuAudFXPlay(0xE);
|
||||||
HuPrcSleep(6);
|
HuPrcSleep(6);
|
||||||
}
|
}
|
||||||
HuAudFXPlay(0xF);
|
HuAudFXPlay(0xF);
|
||||||
// If chose to view map
|
// If chose to view map
|
||||||
} else if (rouletteChoice == 2) {
|
}
|
||||||
|
else if (rouletteChoice == 2) {
|
||||||
BoardViewMapExec(lbl_1_bss_388);
|
BoardViewMapExec(lbl_1_bss_388);
|
||||||
}
|
}
|
||||||
} while (rouletteChoice == 2); // While viewing map
|
} while (rouletteChoice == 2); // While viewing map
|
||||||
|
|
@ -188,13 +188,13 @@ s32 fn_1_BE88(void) {
|
||||||
return var_r30;
|
return var_r30;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 fn_1_C108(s32 arg0) {
|
s32 fn_1_C108(s32 arg0)
|
||||||
|
{
|
||||||
Vec sp34;
|
Vec sp34;
|
||||||
Vec sp28;
|
Vec sp28;
|
||||||
Vec sp1C;
|
Vec sp1C;
|
||||||
Vec sp10;
|
Vec sp10;
|
||||||
|
|
||||||
|
|
||||||
f32 var_f27;
|
f32 var_f27;
|
||||||
f32 var_f26;
|
f32 var_f26;
|
||||||
f32 var_f25;
|
f32 var_f25;
|
||||||
|
|
@ -210,15 +210,16 @@ s32 fn_1_C108(s32 arg0) {
|
||||||
s32 var_r29;
|
s32 var_r29;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
if ((s32) frandmod(0x64U) < arg0) {
|
if ((s32)frandmod(0x64U) < arg0) {
|
||||||
s32 temp_r25 = fn_1_E2AC();
|
s32 temp_r25 = fn_1_E2AC();
|
||||||
var_r27 = 4;
|
var_r27 = 4;
|
||||||
var_r29 = frandmod(3U);
|
var_r29 = frandmod(3U);
|
||||||
if ((s32) frandmod(0x64U) < 0x14) {
|
if ((s32)frandmod(0x64U) < 0x14) {
|
||||||
var_r29 += 1;
|
var_r29 += 1;
|
||||||
}
|
}
|
||||||
var_r29 = var_r29 + (3 - temp_r25) * 4;
|
var_r29 = var_r29 + (3 - temp_r25) * 4;
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
var_r29 = frandmod(0x10U);
|
var_r29 = frandmod(0x10U);
|
||||||
var_r27 = frandmod(4U);
|
var_r27 = frandmod(4U);
|
||||||
}
|
}
|
||||||
|
|
@ -287,7 +288,7 @@ s32 fn_1_C108(s32 arg0) {
|
||||||
sp1C.z = -50.0f;
|
sp1C.z = -50.0f;
|
||||||
|
|
||||||
// Roulette motion and ball ?
|
// Roulette motion and ball ?
|
||||||
while(TRUE) {
|
while (TRUE) {
|
||||||
sp1C.y = var_f27 - (0.55833334f * (0.25f * (var_f31 * var_f31)));
|
sp1C.y = var_f27 - (0.55833334f * (0.25f * (var_f31 * var_f31)));
|
||||||
var_f31 += 1.0f;
|
var_f31 += 1.0f;
|
||||||
BoardModelPosGet(lbl_1_bss_30[6], &sp28);
|
BoardModelPosGet(lbl_1_bss_30[6], &sp28);
|
||||||
|
|
@ -295,11 +296,11 @@ s32 fn_1_C108(s32 arg0) {
|
||||||
var_f25 = VECDistanceXZ(&sp28, &sp10);
|
var_f25 = VECDistanceXZ(&sp28, &sp10);
|
||||||
if (var_f25 >= 430.0f) {
|
if (var_f25 >= 430.0f) {
|
||||||
if (sp28.y <= (55.0f + sp10.y)) {
|
if (sp28.y <= (55.0f + sp10.y)) {
|
||||||
VECSubtract(&sp28, &sp10, (Vec* ) &sp1C);
|
VECSubtract(&sp28, &sp10, (Vec *)&sp1C);
|
||||||
VECNormalize((Vec* ) &sp1C, (Vec* ) &sp1C);
|
VECNormalize((Vec *)&sp1C, (Vec *)&sp1C);
|
||||||
sp1C.y = 0.0f;
|
sp1C.y = 0.0f;
|
||||||
VECScale((Vec* ) &sp1C, (Vec* ) &sp1C, 429.0f);
|
VECScale((Vec *)&sp1C, (Vec *)&sp1C, 429.0f);
|
||||||
VECAdd((Vec* ) &sp1C, &sp10, (Vec* ) &sp1C);
|
VECAdd((Vec *)&sp1C, &sp10, (Vec *)&sp1C);
|
||||||
sp28.x = sp1C.x;
|
sp28.x = sp1C.x;
|
||||||
sp28.z = sp1C.z;
|
sp28.z = sp1C.z;
|
||||||
sp1C.x = -5.0f;
|
sp1C.x = -5.0f;
|
||||||
|
|
@ -309,34 +310,34 @@ s32 fn_1_C108(s32 arg0) {
|
||||||
|
|
||||||
if (sp28.y < sp10.y) {
|
if (sp28.y < sp10.y) {
|
||||||
sp28.y = sp10.y;
|
sp28.y = sp10.y;
|
||||||
if (var_r27 >= 3) {
|
if (var_r27 >= 3) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
//var_f31 = ((1.0f/255.0f) * (6.0f * frand8()));
|
// var_f31 = ((1.0f/255.0f) * (6.0f * frand8()));
|
||||||
var_f27 = 6.0f + ((1.0f/255.0f) * (6.0f * frand8()));
|
var_f27 = 6.0f + ((1.0f / 255.0f) * (6.0f * frand8()));
|
||||||
var_f31 = 1.0f;
|
var_f31 = 1.0f;
|
||||||
var_r27 += 1;
|
var_r27 += 1;
|
||||||
//var_f31 = ((1.0f/255.0f) * (5.0f * frand8()));
|
// var_f31 = ((1.0f/255.0f) * (5.0f * frand8()));
|
||||||
sp1C.x = 15.0f + ((1.0f/255.0f) * (5.0f * frand8()));
|
sp1C.x = 15.0f + ((1.0f / 255.0f) * (5.0f * frand8()));
|
||||||
sp1C.z = 15.0f + ((1.0f/255.0f) * (5.0f * frand8()));
|
sp1C.z = 15.0f + ((1.0f / 255.0f) * (5.0f * frand8()));
|
||||||
HuAudFXPlay(0x41E);
|
HuAudFXPlay(0x41E);
|
||||||
}
|
}
|
||||||
|
|
||||||
BoardModelPosSetV(lbl_1_bss_30[6], (Vec* ) &sp28);
|
BoardModelPosSetV(lbl_1_bss_30[6], (Vec *)&sp28);
|
||||||
fn_1_E310(var_f29);
|
fn_1_E310(var_f29);
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
|
|
||||||
HuAudFXPlay(0x41E);
|
HuAudFXPlay(0x41E);
|
||||||
VECSubtract(&sp28, &sp10, (Vec* ) &sp1C);
|
VECSubtract(&sp28, &sp10, (Vec *)&sp1C);
|
||||||
VECNormalize((Vec* ) &sp1C, (Vec* ) &sp1C);
|
VECNormalize((Vec *)&sp1C, (Vec *)&sp1C);
|
||||||
var_f31 = atan2d(-sp1C.z, sp1C.x);
|
var_f31 = atan2d(-sp1C.z, sp1C.x);
|
||||||
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
||||||
var_f31 = var_f31 - sp34.y;
|
var_f31 = var_f31 - sp34.y;
|
||||||
if (var_f31 < 0.0f) {
|
if (var_f31 < 0.0f) {
|
||||||
var_f31 += 360.0f;
|
var_f31 += 360.0f;
|
||||||
}
|
}
|
||||||
var_r30 = (s32) (var_f31 / 22.5f);
|
var_r30 = (s32)(var_f31 / 22.5f);
|
||||||
if (fmod(var_f31, 22.5) > 11.25) {
|
if (fmod(var_f31, 22.5) > 11.25) {
|
||||||
var_r30 += 1;
|
var_r30 += 1;
|
||||||
}
|
}
|
||||||
|
|
@ -345,7 +346,7 @@ s32 fn_1_C108(s32 arg0) {
|
||||||
}
|
}
|
||||||
sp1C.y = 0.0f;
|
sp1C.y = 0.0f;
|
||||||
|
|
||||||
while(TRUE) {
|
while (TRUE) {
|
||||||
fn_1_E310(var_f29);
|
fn_1_E310(var_f29);
|
||||||
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
||||||
var_f31 = (22.5f * var_r30) + sp34.y; // TODO: Update rodata for asm change
|
var_f31 = (22.5f * var_r30) + sp34.y; // TODO: Update rodata for asm change
|
||||||
|
|
@ -356,8 +357,7 @@ s32 fn_1_C108(s32 arg0) {
|
||||||
sp28.x = sp1C.x;
|
sp28.x = sp1C.x;
|
||||||
sp28.z = sp1C.z;
|
sp28.z = sp1C.z;
|
||||||
BoardModelPosSetV(lbl_1_bss_30[6], &sp28);
|
BoardModelPosSetV(lbl_1_bss_30[6], &sp28);
|
||||||
if (sp34.y >= 292.5f &&
|
if (sp34.y >= 292.5f && sp34.y < 315.0f) {
|
||||||
sp34.y < 315.0f) {
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
|
|
@ -367,14 +367,14 @@ s32 fn_1_C108(s32 arg0) {
|
||||||
var_f29 += 0.375f;
|
var_f29 += 0.375f;
|
||||||
fn_1_E310(var_f29);
|
fn_1_E310(var_f29);
|
||||||
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
BoardModelRotGet(lbl_1_bss_30[4], &sp34);
|
||||||
var_f31 = (22.5f * (f32) var_r30) + sp34.y;
|
var_f31 = (22.5f * (f32)var_r30) + sp34.y;
|
||||||
sp1C.x = cosd(var_f31);
|
sp1C.x = cosd(var_f31);
|
||||||
sp1C.z = -sind(var_f31);
|
sp1C.z = -sind(var_f31);
|
||||||
VECScale(&sp1C, &sp1C, 429.0f);
|
VECScale(&sp1C, &sp1C, 429.0f);
|
||||||
VECAdd((Vec* ) &sp1C, &sp10, (Vec* ) &sp1C);
|
VECAdd((Vec *)&sp1C, &sp10, (Vec *)&sp1C);
|
||||||
sp28.x = sp1C.x;
|
sp28.x = sp1C.x;
|
||||||
sp28.z = sp1C.z;
|
sp28.z = sp1C.z;
|
||||||
BoardModelPosSetV(lbl_1_bss_30[6], (Vec* ) &sp28);
|
BoardModelPosSetV(lbl_1_bss_30[6], (Vec *)&sp28);
|
||||||
var_r28 += -136.51666f;
|
var_r28 += -136.51666f;
|
||||||
HuAudFXPitchSet(lbl_1_bss_384, var_r28);
|
HuAudFXPitchSet(lbl_1_bss_384, var_r28);
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
|
|
@ -385,7 +385,8 @@ s32 fn_1_C108(s32 arg0) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Place player on space post roulette?
|
// Place player on space post roulette?
|
||||||
void fn_1_CD04(s32 arg0) {
|
void fn_1_CD04(s32 arg0)
|
||||||
|
{
|
||||||
Vec sp24;
|
Vec sp24;
|
||||||
Vec sp18;
|
Vec sp18;
|
||||||
Vec spC;
|
Vec spC;
|
||||||
|
|
@ -400,7 +401,7 @@ void fn_1_CD04(s32 arg0) {
|
||||||
s32 var_r29;
|
s32 var_r29;
|
||||||
s32 var_r28;
|
s32 var_r28;
|
||||||
s32 var_r30;
|
s32 var_r30;
|
||||||
BoardSpace* temp_r31;
|
BoardSpace *temp_r31;
|
||||||
|
|
||||||
if (arg0 < 0) {
|
if (arg0 < 0) {
|
||||||
fn_1_D3AC();
|
fn_1_D3AC();
|
||||||
|
|
@ -410,8 +411,8 @@ void fn_1_CD04(s32 arg0) {
|
||||||
|
|
||||||
for (var_r28 = 0; var_r28 < temp_r31->link_cnt; var_r28++) {
|
for (var_r28 = 0; var_r28 < temp_r31->link_cnt; var_r28++) {
|
||||||
var_r29 = temp_r31->link[var_r28];
|
var_r29 = temp_r31->link[var_r28];
|
||||||
var_r26 = ( (BoardSpaceFlagGet(0, var_r29) & 0xE) >> 1U);
|
var_r26 = ((BoardSpaceFlagGet(0, var_r29) & 0xE) >> 1U);
|
||||||
if ( var_r26 == (arg0 + 2)) {
|
if (var_r26 == (arg0 + 2)) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -427,7 +428,7 @@ void fn_1_CD04(s32 arg0) {
|
||||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 30.0f) {
|
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 30.0f) {
|
||||||
spC.x -= 0.25f;
|
spC.x -= 0.25f;
|
||||||
spC.y -= 0.25f;
|
spC.y -= 0.25f;
|
||||||
//temp_f1 = spC.z;
|
// temp_f1 = spC.z;
|
||||||
spC.z = spC.z - 0.25f;
|
spC.z = spC.z - 0.25f;
|
||||||
BoardPlayerScaleSetV(lbl_1_bss_388, &spC);
|
BoardPlayerScaleSetV(lbl_1_bss_388, &spC);
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
|
|
@ -443,7 +444,8 @@ void fn_1_CD04(s32 arg0) {
|
||||||
if (GWPlayer[lbl_1_bss_388].bowser_suit) {
|
if (GWPlayer[lbl_1_bss_388].bowser_suit) {
|
||||||
BoardModelVisibilitySet(BoardBowserSuitModelGet(), 0);
|
BoardModelVisibilitySet(BoardBowserSuitModelGet(), 0);
|
||||||
BoardModelVisibilitySet(BoardBowserSuitPlayerModelGet(), 0);
|
BoardModelVisibilitySet(BoardBowserSuitPlayerModelGet(), 0);
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
BoardModelVisibilitySet(BoardPlayerModelGet(lbl_1_bss_388), 0);
|
BoardModelVisibilitySet(BoardPlayerModelGet(lbl_1_bss_388), 0);
|
||||||
}
|
}
|
||||||
HuAudFXPlay(0x421);
|
HuAudFXPlay(0x421);
|
||||||
|
|
@ -454,7 +456,7 @@ void fn_1_CD04(s32 arg0) {
|
||||||
}
|
}
|
||||||
|
|
||||||
BoardModelPosGet(lbl_1_bss_30[5], &sp18);
|
BoardModelPosGet(lbl_1_bss_30[5], &sp18);
|
||||||
temp_f30 = atan2d(sp24.x - sp18.x, sp24.z - sp18.z)/30;
|
temp_f30 = atan2d(sp24.x - sp18.x, sp24.z - sp18.z) / 30;
|
||||||
|
|
||||||
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 90.0f) {
|
while (BoardModelMotionTimeGet(lbl_1_bss_30[5]) < 90.0f) {
|
||||||
BoardModelRotYSet(lbl_1_bss_30[5], temp_f30 + BoardModelRotYGet(lbl_1_bss_30[5]));
|
BoardModelRotYSet(lbl_1_bss_30[5], temp_f30 + BoardModelRotYGet(lbl_1_bss_30[5]));
|
||||||
|
|
@ -464,22 +466,23 @@ void fn_1_CD04(s32 arg0) {
|
||||||
omVibrate(lbl_1_bss_388, 0xC, 4, 2);
|
omVibrate(lbl_1_bss_388, 0xC, 4, 2);
|
||||||
if (GWPlayer[lbl_1_bss_388].bowser_suit) {
|
if (GWPlayer[lbl_1_bss_388].bowser_suit) {
|
||||||
|
|
||||||
BoardModelVisibilitySet(BoardBowserSuitModelGet(),1);
|
BoardModelVisibilitySet(BoardBowserSuitModelGet(), 1);
|
||||||
BoardModelVisibilitySet(BoardBowserSuitPlayerModelGet(),1);
|
BoardModelVisibilitySet(BoardBowserSuitPlayerModelGet(), 1);
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
BoardModelVisibilitySet(BoardPlayerModelGet(lbl_1_bss_388), 1);
|
BoardModelVisibilitySet(BoardPlayerModelGet(lbl_1_bss_388), 1);
|
||||||
}
|
}
|
||||||
GWPlayer[lbl_1_bss_388].space_curr =(s16) var_r29;
|
GWPlayer[lbl_1_bss_388].space_curr = (s16)var_r29;
|
||||||
BoardPlayerPosSetV(lbl_1_bss_388, &sp24);
|
BoardPlayerPosSetV(lbl_1_bss_388, &sp24);
|
||||||
temp_r31 = BoardSpaceGet(0, var_r29);
|
temp_r31 = BoardSpaceGet(0, var_r29);
|
||||||
|
|
||||||
for ( var_r30 = 0; var_r30 < (s32) temp_r31->link_cnt; var_r30++) {
|
for (var_r30 = 0; var_r30 < (s32)temp_r31->link_cnt; var_r30++) {
|
||||||
if (BoardSpaceTypeGet(0, temp_r31->link[var_r30])) {
|
if (BoardSpaceTypeGet(0, temp_r31->link[var_r30])) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (var_r30 != (s32) temp_r31->link_cnt) {
|
if (var_r30 != (s32)temp_r31->link_cnt) {
|
||||||
BoardSpacePosGet(0, temp_r31->link[var_r30], &sp18);
|
BoardSpacePosGet(0, temp_r31->link[var_r30], &sp18);
|
||||||
BoardPlayerRotYSet(lbl_1_bss_388, atan2d(sp18.x - sp24.x, sp18.z - sp24.z));
|
BoardPlayerRotYSet(lbl_1_bss_388, atan2d(sp18.x - sp24.x, sp18.z - sp24.z));
|
||||||
}
|
}
|
||||||
|
|
@ -507,289 +510,290 @@ void fn_1_CD04(s32 arg0) {
|
||||||
|
|
||||||
void fn_1_D3AC(void)
|
void fn_1_D3AC(void)
|
||||||
{
|
{
|
||||||
float temp_f31;
|
float temp_f31;
|
||||||
float temp_f30;
|
float temp_f30;
|
||||||
s32 temp_r31;
|
s32 temp_r31;
|
||||||
s32 temp_r30;
|
s32 temp_r30;
|
||||||
s16 sp38[20];
|
s16 sp38[20];
|
||||||
Vec sp2C;
|
Vec sp2C;
|
||||||
Vec sp20;
|
Vec sp20;
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
float sp8[3] = { 1.0f, 0.3f, 2.5f };
|
float sp8[3] = { 1.0f, 0.3f, 2.5f };
|
||||||
fn_1_121C(MAKE_MESSID(0x13, 0x08));
|
fn_1_121C(MAKE_MESSID(0x13, 0x08));
|
||||||
BoardStatusShowSetAll(1);
|
BoardStatusShowSetAll(1);
|
||||||
BoardPlayerMotBlendSet(lbl_1_bss_388, 0, 15);
|
BoardPlayerMotBlendSet(lbl_1_bss_388, 0, 15);
|
||||||
BoardPlayerPosGet(lbl_1_bss_388, &sp14);
|
BoardPlayerPosGet(lbl_1_bss_388, &sp14);
|
||||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
for (temp_r31 = 0; temp_r31 < 20; temp_r31++) {
|
||||||
sp38[temp_r31] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 0x0A), NULL, 1);
|
sp38[temp_r31] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 0x0A), NULL, 1);
|
||||||
sp2C.x = (sp14.x-25.0f)+((1.0f/255.0f)*(frand8()*50.0f));
|
sp2C.x = (sp14.x - 25.0f) + ((1.0f / 255.0f) * (frand8() * 50.0f));
|
||||||
sp2C.y = (sp14.y+1200.0f)+(temp_r31*130.0f)+((1.0f/255.0f)*(frand8()*60.0f));
|
sp2C.y = (sp14.y + 1200.0f) + (temp_r31 * 130.0f) + ((1.0f / 255.0f) * (frand8() * 60.0f));
|
||||||
sp2C.z = (sp14.z-25.0f)+((1.0f/255.0f)*(frand8()*50.0f));
|
sp2C.z = (sp14.z - 25.0f) + ((1.0f / 255.0f) * (frand8() * 50.0f));
|
||||||
BoardModelPosSetV(sp38[temp_r31], &sp2C);
|
BoardModelPosSetV(sp38[temp_r31], &sp2C);
|
||||||
sp20.x = sp20.z = 0;
|
sp20.x = sp20.z = 0;
|
||||||
sp20.y = (1.0f/255.0f)*(frand8()*360.0f);
|
sp20.y = (1.0f / 255.0f) * (frand8() * 360.0f);
|
||||||
BoardModelRotSetV(sp38[temp_r31], &sp20);
|
BoardModelRotSetV(sp38[temp_r31], &sp20);
|
||||||
}
|
}
|
||||||
temp_f31 = -4;
|
temp_f31 = -4;
|
||||||
temp_r30 = 0;
|
temp_r30 = 0;
|
||||||
temp_f30 = sp8[BoardPlayerSizeGet(lbl_1_bss_388)];
|
temp_f30 = sp8[BoardPlayerSizeGet(lbl_1_bss_388)];
|
||||||
while(1) {
|
while (1) {
|
||||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
for (temp_r31 = 0; temp_r31 < 20; temp_r31++) {
|
||||||
if(temp_r31 < temp_r30) {
|
if (temp_r31 < temp_r30) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
BoardModelPosGet(sp38[temp_r31], &sp2C);
|
BoardModelPosGet(sp38[temp_r31], &sp2C);
|
||||||
BoardModelRotGet(sp38[temp_r31], &sp20);
|
BoardModelRotGet(sp38[temp_r31], &sp20);
|
||||||
sp2C.y += temp_f31;
|
sp2C.y += temp_f31;
|
||||||
sp20.y += 45.0f;
|
sp20.y += 45.0f;
|
||||||
BoardModelPosSetV(sp38[temp_r31], &sp2C);
|
BoardModelPosSetV(sp38[temp_r31], &sp2C);
|
||||||
BoardModelRotSetV(sp38[temp_r31], &sp20);
|
BoardModelRotSetV(sp38[temp_r31], &sp20);
|
||||||
if(sp2C.y <= sp14.y+(180.0f*temp_f30)) {
|
if (sp2C.y <= sp14.y + (180.0f * temp_f30)) {
|
||||||
CharModelCoinEffectCreate(1, &sp2C);
|
CharModelCoinEffectCreate(1, &sp2C);
|
||||||
BoardModelVisibilitySet(sp38[temp_r31], 0);
|
BoardModelVisibilitySet(sp38[temp_r31], 0);
|
||||||
temp_r30++;
|
temp_r30++;
|
||||||
BoardPlayerCoinsAdd(lbl_1_bss_388, 1);
|
BoardPlayerCoinsAdd(lbl_1_bss_388, 1);
|
||||||
HuAudFXPlay(7);
|
HuAudFXPlay(7);
|
||||||
omVibrate(lbl_1_bss_388, 12, 6, 6);
|
omVibrate(lbl_1_bss_388, 12, 6, 6);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
temp_f31 *= 1.05f;
|
||||||
temp_f31 *= 1.05f;
|
if (temp_f31 < -40.0f) {
|
||||||
if(temp_f31 < -40.0f) {
|
temp_f31 = -40.0f;
|
||||||
temp_f31 = -40.0f;
|
}
|
||||||
}
|
if (temp_r30 == 20) {
|
||||||
if(temp_r30 == 20) {
|
BoardPlayerMotionShiftSet(lbl_1_bss_388, 7, 0, 10, HU3D_MOTATTR_NONE);
|
||||||
BoardPlayerMotionShiftSet(lbl_1_bss_388, 7, 0, 10, HU3D_MOTATTR_NONE);
|
break;
|
||||||
break;
|
}
|
||||||
}
|
HuPrcVSleep();
|
||||||
HuPrcVSleep();
|
}
|
||||||
}
|
while (!BoardPlayerMotionEndCheck(lbl_1_bss_388)) {
|
||||||
while(!BoardPlayerMotionEndCheck(lbl_1_bss_388)) {
|
HuPrcVSleep();
|
||||||
HuPrcVSleep();
|
}
|
||||||
}
|
for (temp_r31 = 0; temp_r31 < 20; temp_r31++) {
|
||||||
for(temp_r31=0; temp_r31<20; temp_r31++) {
|
BoardModelKill(sp38[temp_r31]);
|
||||||
BoardModelKill(sp38[temp_r31]);
|
}
|
||||||
}
|
HuPrcSleep(60);
|
||||||
HuPrcSleep(60);
|
BoardPlayerMotBlendSet(lbl_1_bss_388, 180, 15);
|
||||||
BoardPlayerMotBlendSet(lbl_1_bss_388, 180, 15);
|
BoardStatusShowSetAll(0);
|
||||||
BoardStatusShowSetAll(0);
|
while (!BoardPlayerMotBlendCheck(lbl_1_bss_388)) {
|
||||||
while(!BoardPlayerMotBlendCheck(lbl_1_bss_388)) {
|
HuPrcVSleep();
|
||||||
HuPrcVSleep();
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 fn_1_D8C4(void)
|
s32 fn_1_D8C4(void)
|
||||||
{
|
{
|
||||||
Vec sp40;
|
Vec sp40;
|
||||||
Vec sp34;
|
Vec sp34;
|
||||||
Vec sp28;
|
Vec sp28;
|
||||||
Vec sp1C;
|
Vec sp1C;
|
||||||
s16 sp14[4];
|
s16 sp14[4];
|
||||||
float spC[2];
|
float spC[2];
|
||||||
s32 sp8;
|
s32 sp8;
|
||||||
|
|
||||||
float temp_f31;
|
float temp_f31;
|
||||||
float temp_f30;
|
float temp_f30;
|
||||||
|
|
||||||
s32 temp_r31;
|
s32 temp_r31;
|
||||||
s16 temp_r30;
|
s16 temp_r30;
|
||||||
BoardSpace *temp_r29;
|
BoardSpace *temp_r29;
|
||||||
s32 temp_r28;
|
s32 temp_r28;
|
||||||
s16 temp_r27;
|
s16 temp_r27;
|
||||||
s16 temp_r26;
|
s16 temp_r26;
|
||||||
s32 temp_r25;
|
s32 temp_r25;
|
||||||
s16 temp_r24;
|
s16 temp_r24;
|
||||||
s16 temp_r23;
|
s16 temp_r23;
|
||||||
s16 temp_r22;
|
s16 temp_r22;
|
||||||
|
|
||||||
u32 temp_r21;
|
u32 temp_r21;
|
||||||
fn_1_121C(MAKE_MESSID(0x13, 0x09));
|
fn_1_121C(MAKE_MESSID(0x13, 0x09));
|
||||||
temp_r29 = BoardSpaceGet(0, BoardSpaceFlagSearch(0, 0x800));
|
temp_r29 = BoardSpaceGet(0, BoardSpaceFlagSearch(0, 0x800));
|
||||||
BoardModelPosGet(lbl_1_bss_30[3], &sp40);
|
BoardModelPosGet(lbl_1_bss_30[3], &sp40);
|
||||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
|
||||||
sp14[temp_r31] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 0x00), NULL, 1);
|
sp14[temp_r31] = BoardModelCreate(DATA_MAKE_NUM(DATADIR_BOARD, 0x00), NULL, 1);
|
||||||
BoardModelLayerSet(sp14[temp_r31], 2);
|
BoardModelLayerSet(sp14[temp_r31], 2);
|
||||||
for(temp_r28=0; temp_r28<temp_r29->link_cnt; temp_r28++) {
|
for (temp_r28 = 0; temp_r28 < temp_r29->link_cnt; temp_r28++) {
|
||||||
temp_r21 = (BoardSpaceFlagGet(0, temp_r29->link[temp_r28]) & 0xE) >> 1;
|
temp_r21 = (BoardSpaceFlagGet(0, temp_r29->link[temp_r28]) & 0xE) >> 1;
|
||||||
if(temp_r21 == temp_r31+2) {
|
if (temp_r21 == temp_r31 + 2) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sp8 = BoardSpacePosGet(0, temp_r29->link[temp_r28], &sp28);
|
sp8 = BoardSpacePosGet(0, temp_r29->link[temp_r28], &sp28);
|
||||||
VECSubtract(&sp28, &sp40, &sp34);
|
VECSubtract(&sp28, &sp40, &sp34);
|
||||||
BoardModelRotYSet(sp14[temp_r31], atan2d(sp34.x, sp34.z));
|
BoardModelRotYSet(sp14[temp_r31], atan2d(sp34.x, sp34.z));
|
||||||
VECNormalize(&sp34, &sp34);
|
VECNormalize(&sp34, &sp34);
|
||||||
VECScale(&sp34, &sp34, 400);
|
VECScale(&sp34, &sp34, 400);
|
||||||
VECAdd(&sp34, &sp40, &sp34);
|
VECAdd(&sp34, &sp40, &sp34);
|
||||||
sp34.y += 300.0f;
|
sp34.y += 300.0f;
|
||||||
BoardModelPosSetV(sp14[temp_r31], &sp34);
|
BoardModelPosSetV(sp14[temp_r31], &sp34);
|
||||||
sp1C.x = sp1C.y = sp1C.z = 3;
|
sp1C.x = sp1C.y = sp1C.z = 3;
|
||||||
BoardModelScaleSetV(sp14[temp_r31], &sp1C);
|
BoardModelScaleSetV(sp14[temp_r31], &sp1C);
|
||||||
}
|
}
|
||||||
temp_r25 = fn_1_E2AC();
|
temp_r25 = fn_1_E2AC();
|
||||||
HuWinMesMaxSizeGet(1, spC, MAKE_MESSID(0x13, 0x1E));
|
HuWinMesMaxSizeGet(1, spC, MAKE_MESSID(0x13, 0x1E));
|
||||||
temp_r30 = HuWinCreate(-10000, 356, spC[0], spC[1], 0);
|
temp_r30 = HuWinCreate(-10000, 356, spC[0], spC[1], 0);
|
||||||
HuWinMesSet(temp_r30, MAKE_MESSID(0x13, 0x1E));
|
HuWinMesSet(temp_r30, MAKE_MESSID(0x13, 0x1E));
|
||||||
HuWinBGTPLvlSet(temp_r30, 0);
|
HuWinBGTPLvlSet(temp_r30, 0);
|
||||||
HuWinMesSpeedSet(temp_r30, 0);
|
HuWinMesSpeedSet(temp_r30, 0);
|
||||||
temp_r23 = GWPlayer[lbl_1_bss_388].port;
|
temp_r23 = GWPlayer[lbl_1_bss_388].port;
|
||||||
temp_f30 = 0;
|
temp_f30 = 0;
|
||||||
temp_r22 = frandmod(20)+20;
|
temp_r22 = frandmod(20) + 20;
|
||||||
restart:
|
restart:
|
||||||
while(1) {
|
while (1) {
|
||||||
if(GWPlayer[lbl_1_bss_388].com) {
|
if (GWPlayer[lbl_1_bss_388].com) {
|
||||||
temp_r27 = 0;
|
temp_r27 = 0;
|
||||||
temp_r26 = 0;
|
temp_r26 = 0;
|
||||||
if(temp_r22) {
|
if (temp_r22) {
|
||||||
temp_r22--;
|
temp_r22--;
|
||||||
temp_r24 = 0;
|
temp_r24 = 0;
|
||||||
} else {
|
}
|
||||||
temp_r24 = PAD_BUTTON_A;
|
else {
|
||||||
}
|
temp_r24 = PAD_BUTTON_A;
|
||||||
break;
|
}
|
||||||
}
|
break;
|
||||||
temp_r24 = HuPadBtnDown[temp_r23];
|
}
|
||||||
temp_r27 = HuPadStkX[temp_r23];
|
temp_r24 = HuPadBtnDown[temp_r23];
|
||||||
temp_r26 = HuPadStkY[temp_r23];
|
temp_r27 = HuPadStkX[temp_r23];
|
||||||
if(!(temp_r24 & PAD_TRIGGER_Z)) {
|
temp_r26 = HuPadStkY[temp_r23];
|
||||||
break;
|
if (!(temp_r24 & PAD_TRIGGER_Z)) {
|
||||||
}
|
break;
|
||||||
HuAudFXPlay(1);
|
}
|
||||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
HuAudFXPlay(1);
|
||||||
BoardModelVisibilitySet(sp14[temp_r31], 0);
|
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
|
||||||
}
|
BoardModelVisibilitySet(sp14[temp_r31], 0);
|
||||||
HuWinDispOff(temp_r30);
|
}
|
||||||
BoardViewMapExec(lbl_1_bss_388);
|
HuWinDispOff(temp_r30);
|
||||||
HuWinDispOn(temp_r30);
|
BoardViewMapExec(lbl_1_bss_388);
|
||||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
HuWinDispOn(temp_r30);
|
||||||
BoardModelVisibilitySet(sp14[temp_r31], 1);
|
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
|
||||||
}
|
BoardModelVisibilitySet(sp14[temp_r31], 1);
|
||||||
}
|
}
|
||||||
if(!(temp_r24 & PAD_BUTTON_A)) {
|
}
|
||||||
if(abs(temp_r27) < 10) {
|
if (!(temp_r24 & PAD_BUTTON_A)) {
|
||||||
temp_r27 = 0;
|
if (abs(temp_r27) < 10) {
|
||||||
}
|
temp_r27 = 0;
|
||||||
if(abs(temp_r26) < 10) {
|
}
|
||||||
temp_r26 = 0;
|
if (abs(temp_r26) < 10) {
|
||||||
}
|
temp_r26 = 0;
|
||||||
if(temp_r27 != 0 || temp_r26 != 0) {
|
}
|
||||||
temp_f31 = atan2d(-temp_r27, -temp_r26);
|
if (temp_r27 != 0 || temp_r26 != 0) {
|
||||||
if(temp_f31 < 0.0f) {
|
temp_f31 = atan2d(-temp_r27, -temp_r26);
|
||||||
temp_f31 += 360.0f;
|
if (temp_f31 < 0.0f) {
|
||||||
}
|
temp_f31 += 360.0f;
|
||||||
temp_r31 = temp_f31/90.0f;
|
}
|
||||||
temp_f31 = fmod(temp_f31, 90.0);
|
temp_r31 = temp_f31 / 90.0f;
|
||||||
if(temp_r31 != temp_r25 && temp_f31 >= 20.0f && temp_f31 <= 70.0f){
|
temp_f31 = fmod(temp_f31, 90.0);
|
||||||
temp_f30 = 0;
|
if (temp_r31 != temp_r25 && temp_f31 >= 20.0f && temp_f31 <= 70.0f) {
|
||||||
temp_r25 = temp_r31;
|
temp_f30 = 0;
|
||||||
HuAudFXPlay(0);
|
temp_r25 = temp_r31;
|
||||||
}
|
HuAudFXPlay(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
|
||||||
|
if (temp_r31 == temp_r25) {
|
||||||
|
sp1C.x = sp1C.y = sp1C.z = sind(temp_f30) + 3.0;
|
||||||
|
temp_f30 += 8.0f;
|
||||||
|
if (temp_f30 > 180.0f) {
|
||||||
|
temp_f30 -= 180.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
sp1C.x = sp1C.y = sp1C.z = 3.0f;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
BoardModelScaleSetV(sp14[temp_r31], &sp1C);
|
||||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
}
|
||||||
if(temp_r31 == temp_r25) {
|
HuPrcVSleep();
|
||||||
sp1C.x = sp1C.y = sp1C.z = sind(temp_f30)+3.0;
|
goto restart;
|
||||||
temp_f30 += 8.0f;
|
}
|
||||||
if(temp_f30 > 180.0f) {
|
else {
|
||||||
temp_f30 -= 180.0f;
|
HuAudFXPlay(2);
|
||||||
}
|
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
|
||||||
} else {
|
BoardModelKill(sp14[temp_r31]);
|
||||||
sp1C.x = sp1C.y = sp1C.z = 3.0f;
|
}
|
||||||
}
|
HuWinKill(temp_r30);
|
||||||
|
return temp_r25;
|
||||||
|
}
|
||||||
BoardModelScaleSetV(sp14[temp_r31], &sp1C);
|
|
||||||
}
|
|
||||||
HuPrcVSleep();
|
|
||||||
goto restart;
|
|
||||||
} else {
|
|
||||||
HuAudFXPlay(2);
|
|
||||||
for(temp_r31=0; temp_r31<4; temp_r31++) {
|
|
||||||
BoardModelKill(sp14[temp_r31]);
|
|
||||||
}
|
|
||||||
HuWinKill(temp_r30);
|
|
||||||
return temp_r25;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_DF48(void)
|
void fn_1_DF48(void)
|
||||||
{
|
{
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Vec sp8;
|
Vec sp8;
|
||||||
s32 temp_r31;
|
s32 temp_r31;
|
||||||
float temp_f31;
|
float temp_f31;
|
||||||
float temp_f30;
|
float temp_f30;
|
||||||
float temp_f29;
|
float temp_f29;
|
||||||
float temp_f28;
|
float temp_f28;
|
||||||
BoardModelMotionTimeSet(lbl_1_bss_30[5], 0);
|
BoardModelMotionTimeSet(lbl_1_bss_30[5], 0);
|
||||||
BoardModelAttrSet(lbl_1_bss_30[5], 0x40000002);
|
BoardModelAttrSet(lbl_1_bss_30[5], 0x40000002);
|
||||||
temp_f31 = BoardModelRotYGet(lbl_1_bss_30[5]);
|
temp_f31 = BoardModelRotYGet(lbl_1_bss_30[5]);
|
||||||
temp_f29 = -temp_f31/20.0f;
|
temp_f29 = -temp_f31 / 20.0f;
|
||||||
temp_f30 = BoardModelRotYGet(lbl_1_bss_30[15]);
|
temp_f30 = BoardModelRotYGet(lbl_1_bss_30[15]);
|
||||||
temp_f28 = -temp_f30/20.0f;
|
temp_f28 = -temp_f30 / 20.0f;
|
||||||
BoardModelScaleGet(lbl_1_bss_30[6], &sp14);
|
BoardModelScaleGet(lbl_1_bss_30[6], &sp14);
|
||||||
for(temp_r31=0; temp_r31<10; temp_r31++) {
|
for (temp_r31 = 0; temp_r31 < 10; temp_r31++) {
|
||||||
sp14.x = sp14.y = sp14.z = 1.0f-(temp_r31*0.1f);
|
sp14.x = sp14.y = sp14.z = 1.0f - (temp_r31 * 0.1f);
|
||||||
if(sp14.x < 0.0f) {
|
if (sp14.x < 0.0f) {
|
||||||
sp14.x = sp14.y = sp14.z = 0.0f;
|
sp14.x = sp14.y = sp14.z = 0.0f;
|
||||||
}
|
}
|
||||||
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
||||||
temp_f31 += temp_f29;
|
temp_f31 += temp_f29;
|
||||||
BoardModelRotYSet(lbl_1_bss_30[5], temp_f31);
|
BoardModelRotYSet(lbl_1_bss_30[5], temp_f31);
|
||||||
temp_f30 += temp_f28;
|
temp_f30 += temp_f28;
|
||||||
BoardModelRotYSet(lbl_1_bss_30[15], temp_f30);
|
BoardModelRotYSet(lbl_1_bss_30[15], temp_f30);
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
BoardModelPosGet(lbl_1_bss_30[15], &sp8);
|
BoardModelPosGet(lbl_1_bss_30[15], &sp8);
|
||||||
sp8.z -= 90.0f;
|
sp8.z -= 90.0f;
|
||||||
sp8.y += 50.0f;
|
sp8.y += 50.0f;
|
||||||
BoardModelPosSetV(lbl_1_bss_30[6], &sp8);
|
BoardModelPosSetV(lbl_1_bss_30[6], &sp8);
|
||||||
for(temp_r31=0; temp_r31<10; temp_r31++) {
|
for (temp_r31 = 0; temp_r31 < 10; temp_r31++) {
|
||||||
sp14.x = sp14.y = sp14.z = temp_r31*0.1f;
|
sp14.x = sp14.y = sp14.z = temp_r31 * 0.1f;
|
||||||
if(sp14.x > 1.0f) {
|
if (sp14.x > 1.0f) {
|
||||||
sp14.x = sp14.y = sp14.z = 1.0f;
|
sp14.x = sp14.y = sp14.z = 1.0f;
|
||||||
}
|
}
|
||||||
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
||||||
temp_f31 += temp_f29;
|
temp_f31 += temp_f29;
|
||||||
BoardModelRotYSet(lbl_1_bss_30[5], temp_f31);
|
BoardModelRotYSet(lbl_1_bss_30[5], temp_f31);
|
||||||
temp_f30 += temp_f28;
|
temp_f30 += temp_f28;
|
||||||
BoardModelRotYSet(lbl_1_bss_30[15], temp_f30);
|
BoardModelRotYSet(lbl_1_bss_30[15], temp_f30);
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
sp14.x = sp14.y = sp14.z = 1.0f;
|
sp14.x = sp14.y = sp14.z = 1.0f;
|
||||||
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
BoardModelScaleSetV(lbl_1_bss_30[6], &sp14);
|
||||||
BoardModelRotYSet(lbl_1_bss_30[5], 0);
|
BoardModelRotYSet(lbl_1_bss_30[5], 0);
|
||||||
BoardModelRotYSet(lbl_1_bss_30[15], 0);
|
BoardModelRotYSet(lbl_1_bss_30[15], 0);
|
||||||
HuPrcEnd();
|
HuPrcEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 fn_1_E2AC(void)
|
s32 fn_1_E2AC(void)
|
||||||
{
|
{
|
||||||
switch(GWSystem.star_pos) {
|
switch (GWSystem.star_pos) {
|
||||||
case 0:
|
case 0:
|
||||||
return 3;
|
return 3;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
case 2:
|
case 2:
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
case 4:
|
case 4:
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
case 5:
|
case 5:
|
||||||
case 6:
|
case 6:
|
||||||
case 7:
|
case 7:
|
||||||
return 2;
|
return 2;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Rotate (yaw) of model 4 */
|
/* Rotate (yaw) of model 4 */
|
||||||
void fn_1_E310(f32 degrees) {
|
void fn_1_E310(f32 degrees)
|
||||||
Point3d spC;
|
{
|
||||||
|
Vec spC;
|
||||||
lbl_1_bss_380 += degrees;
|
lbl_1_bss_380 += degrees;
|
||||||
if (lbl_1_bss_380 >= 360.0f) {
|
if (lbl_1_bss_380 >= 360.0f) {
|
||||||
lbl_1_bss_380 -= 360.0f;
|
lbl_1_bss_380 -= 360.0f;
|
||||||
|
|
@ -804,11 +808,11 @@ void fn_1_E310(f32 degrees) {
|
||||||
|
|
||||||
void fn_1_E41C(void)
|
void fn_1_E41C(void)
|
||||||
{
|
{
|
||||||
lbl_1_bss_388 = GWSystem.player_curr;
|
lbl_1_bss_388 = GWSystem.player_curr;
|
||||||
OSReport("Roulette Player %d\n", lbl_1_bss_388);
|
OSReport("Roulette Player %d\n", lbl_1_bss_388);
|
||||||
lbl_1_bss_38C = HuPrcChildCreate(fn_1_BCFC, 8195, 8192, 0, boardMainProc);
|
lbl_1_bss_38C = HuPrcChildCreate(fn_1_BCFC, 8195, 8192, 0, boardMainProc);
|
||||||
HuPrcDestructorSet2(lbl_1_bss_38C, (void *)fn_1_BE74); //fn_1_BE74 requires implicit return
|
HuPrcDestructorSet2(lbl_1_bss_38C, (void *)fn_1_BE74); // fn_1_BE74 requires implicit return
|
||||||
while(lbl_1_bss_38C) {
|
while (lbl_1_bss_38C) {
|
||||||
HuPrcVSleep();
|
HuPrcVSleep();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -134,9 +134,9 @@ void fn_1_7C98(void)
|
||||||
|
|
||||||
s32 fn_1_7D18(s32 arg0)
|
s32 fn_1_7D18(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp38;
|
Vec sp38;
|
||||||
Point3d sp2C;
|
Vec sp2C;
|
||||||
Point3d sp20;
|
Vec sp20;
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Vec sp8;
|
Vec sp8;
|
||||||
f32 var_f31;
|
f32 var_f31;
|
||||||
|
|
@ -259,7 +259,7 @@ s32 lbl_1_data_490[] = {
|
||||||
|
|
||||||
void fn_1_81E0(s32 arg0)
|
void fn_1_81E0(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
omObjData *temp_r3;
|
omObjData *temp_r3;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
s32 temp_r28;
|
s32 temp_r28;
|
||||||
|
|
@ -499,7 +499,7 @@ s32 lbl_1_data_4B4[] = { 0x00000440, 0x00000441, 0x00000442, 0x00000443, 0x00000
|
||||||
|
|
||||||
void fn_1_8C08(omObjData *arg0, someBits3 *arg1)
|
void fn_1_8C08(omObjData *arg0, someBits3 *arg1)
|
||||||
{
|
{
|
||||||
Point3d spC;
|
Vec spC;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
f32 temp_f30;
|
f32 temp_f30;
|
||||||
s8 temp_r27;
|
s8 temp_r27;
|
||||||
|
|
@ -535,7 +535,7 @@ void fn_1_8C08(omObjData *arg0, someBits3 *arg1)
|
||||||
|
|
||||||
void fn_1_8E44(omObjData *arg0, someBits3 *arg1)
|
void fn_1_8E44(omObjData *arg0, someBits3 *arg1)
|
||||||
{
|
{
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp_f1;
|
f32 temp_f1;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
|
|
||||||
|
|
@ -611,9 +611,9 @@ void fn_1_91B8(void)
|
||||||
|
|
||||||
void fn_1_9230(s32 arg0)
|
void fn_1_9230(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp20;
|
Vec sp20;
|
||||||
Point3d sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
s16 temp_r30;
|
s16 temp_r30;
|
||||||
f32 rotY;
|
f32 rotY;
|
||||||
|
|
||||||
|
|
@ -747,7 +747,7 @@ void fn_1_95B8(omObjData *arg0)
|
||||||
|
|
||||||
void fn_1_97F8(s32 arg0)
|
void fn_1_97F8(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp_f2;
|
f32 temp_f2;
|
||||||
f32 var_f31;
|
f32 var_f31;
|
||||||
f64 temp_f1;
|
f64 temp_f1;
|
||||||
|
|
|
||||||
|
|
@ -794,9 +794,9 @@ void fn_1_B350(omObjData *arg0)
|
||||||
|
|
||||||
void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
|
void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
|
||||||
{
|
{
|
||||||
Point3d sp20;
|
Vec sp20;
|
||||||
Point3d sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
s8 temp_r0;
|
s8 temp_r0;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
@ -827,7 +827,7 @@ void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
|
||||||
|
|
||||||
void fn_1_B688(omObjData *arg0, someBits2 *arg1)
|
void fn_1_B688(omObjData *arg0, someBits2 *arg1)
|
||||||
{
|
{
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
|
|
||||||
if (arg1->unk1-- != 0) {
|
if (arg1->unk1-- != 0) {
|
||||||
BoardModelPosGet(arg1->unk_06[arg1->unk2], &sp8);
|
BoardModelPosGet(arg1->unk_06[arg1->unk2], &sp8);
|
||||||
|
|
@ -844,7 +844,7 @@ void fn_1_B688(omObjData *arg0, someBits2 *arg1)
|
||||||
void fn_1_B748(omObjData *arg0, someBits2 *arg1)
|
void fn_1_B748(omObjData *arg0, someBits2 *arg1)
|
||||||
{
|
{
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp_f0;
|
f32 temp_f0;
|
||||||
s16 temp_r29;
|
s16 temp_r29;
|
||||||
|
|
||||||
|
|
@ -877,8 +877,8 @@ void fn_1_B748(omObjData *arg0, someBits2 *arg1)
|
||||||
|
|
||||||
void fn_1_B8E8(s32 arg0)
|
void fn_1_B8E8(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
someBits2 *temp_r31;
|
someBits2 *temp_r31;
|
||||||
f32 temp;
|
f32 temp;
|
||||||
|
|
@ -975,7 +975,7 @@ void fn_1_BDAC(void)
|
||||||
|
|
||||||
void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix)
|
void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix)
|
||||||
{
|
{
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp_f30;
|
f32 temp_f30;
|
||||||
f32 temp_f29;
|
f32 temp_f29;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
|
|
|
||||||
|
|
@ -1,28 +1,29 @@
|
||||||
#include "dolphin.h"
|
|
||||||
#include "game/object.h"
|
|
||||||
#include "REL/w03Dll.h"
|
#include "REL/w03Dll.h"
|
||||||
|
#include "dolphin.h"
|
||||||
#include "game/board/main.h"
|
#include "game/board/main.h"
|
||||||
#include "game/board/model.h"
|
#include "game/board/model.h"
|
||||||
#include "game/board/player.h"
|
#include "game/board/player.h"
|
||||||
#include "game/hsfdraw.h"
|
#include "game/hsfdraw.h"
|
||||||
|
#include "game/object.h"
|
||||||
|
|
||||||
|
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
|
|
||||||
//BSS
|
// BSS
|
||||||
char lbl_1_bss_130[8];
|
char lbl_1_bss_130[8];
|
||||||
omObjData* lbl_1_bss_12C;
|
omObjData *lbl_1_bss_12C;
|
||||||
s16 lbl_1_bss_128;
|
s16 lbl_1_bss_128;
|
||||||
s32 lbl_1_bss_124;
|
s32 lbl_1_bss_124;
|
||||||
Process* lbl_1_bss_120;
|
Process *lbl_1_bss_120;
|
||||||
|
|
||||||
//function signatures
|
// function signatures
|
||||||
void fn_1_67F8(void);
|
void fn_1_67F8(void);
|
||||||
void fn_1_6884(void);
|
void fn_1_6884(void);
|
||||||
void fn_1_767C(omObjData* arg0);
|
void fn_1_767C(omObjData *arg0);
|
||||||
s32 fn_1_6898(s32 arg0);
|
s32 fn_1_6898(s32 arg0);
|
||||||
void fn_1_6B98(s32 arg0);
|
void fn_1_6B98(s32 arg0);
|
||||||
void fn_1_6F9C(s32 arg0);
|
void fn_1_6F9C(s32 arg0);
|
||||||
void fn_1_767C(omObjData* arg0);
|
void fn_1_767C(omObjData *arg0);
|
||||||
void fn_1_735C(s32 arg0);
|
void fn_1_735C(s32 arg0);
|
||||||
void fn_1_77E4(s32 arg0);
|
void fn_1_77E4(s32 arg0);
|
||||||
|
|
||||||
|
|
@ -34,43 +35,37 @@ typedef struct unkWorkStruct {
|
||||||
f32 unk_04;
|
f32 unk_04;
|
||||||
} unkWorkStruct;
|
} unkWorkStruct;
|
||||||
|
|
||||||
//data
|
// data
|
||||||
s32 lbl_1_data_368[] = {
|
s32 lbl_1_data_368[] = { 0x00000105, 0x00000145, 0x00000185, 0x000001C5, 0x00000205, 0x00000245, 0x00000285, 0x000002C5 };
|
||||||
0x00000105, 0x00000145, 0x00000185,
|
|
||||||
0x000001C5, 0x00000205, 0x00000245,
|
|
||||||
0x00000285, 0x000002C5
|
|
||||||
};
|
|
||||||
|
|
||||||
s16 lbl_1_data_388 = -1;
|
s16 lbl_1_data_388 = -1;
|
||||||
s16 lbl_1_data_38A = -1;
|
s16 lbl_1_data_38A = -1;
|
||||||
s16 lbl_1_data_38C = -1;
|
s16 lbl_1_data_38C = -1;
|
||||||
s32 lbl_1_data_390[] = {
|
s32 lbl_1_data_390[] = { DATA_MAKE_NUM(DATADIR_W03, 0x26), DATA_MAKE_NUM(DATADIR_W03, 0x27), DATA_MAKE_NUM(DATADIR_W03, 0x28), DATA_NUM_LISTEND };
|
||||||
DATA_MAKE_NUM(DATADIR_W03, 0x26),
|
|
||||||
DATA_MAKE_NUM(DATADIR_W03, 0x27),
|
|
||||||
DATA_MAKE_NUM(DATADIR_W03, 0x28),
|
|
||||||
DATA_NUM_LISTEND
|
|
||||||
};
|
|
||||||
|
|
||||||
void fn_1_63F4(s32 arg0) {
|
void fn_1_63F4(s32 arg0)
|
||||||
|
{
|
||||||
Vec spC;
|
Vec spC;
|
||||||
unkWorkStruct* work = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
unkWorkStruct *work = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
||||||
|
|
||||||
work->unk_04 = 0.0f;
|
work->unk_04 = 0.0f;
|
||||||
|
|
||||||
BoardModelPosGet(lbl_1_data_388, &spC);
|
BoardModelPosGet(lbl_1_data_388, &spC);
|
||||||
if (arg0 != 0) {
|
if (arg0 != 0) {
|
||||||
spC.y = -185.0f;
|
spC.y = -185.0f;
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
spC.y = 10.0f;
|
spC.y = 10.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
BoardModelPosSetV(lbl_1_data_388, &spC);
|
BoardModelPosSetV(lbl_1_data_388, &spC);
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_6494(void) {
|
void fn_1_6494(void)
|
||||||
|
{
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Vec sp8;
|
Vec sp8;
|
||||||
unkWorkStruct* temp_r31;
|
unkWorkStruct *temp_r31;
|
||||||
|
|
||||||
lbl_1_data_388 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0E), NULL, 0);
|
lbl_1_data_388 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0E), NULL, 0);
|
||||||
lbl_1_data_38C = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0F), NULL, 0);
|
lbl_1_data_38C = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0F), NULL, 0);
|
||||||
|
|
@ -83,14 +78,15 @@ void fn_1_6494(void) {
|
||||||
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
|
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
|
||||||
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
|
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
|
||||||
BoardModelPosSetV(lbl_1_data_388, &sp14);
|
BoardModelPosSetV(lbl_1_data_388, &sp14);
|
||||||
lbl_1_bss_12C = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, (void*)fn_1_767C);
|
lbl_1_bss_12C = omAddObjEx(boardObjMan, 0x101, 0, 0, -1, (void *)fn_1_767C);
|
||||||
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
temp_r31 = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
|
||||||
temp_r31->temp1 = 0;
|
temp_r31->temp1 = 0;
|
||||||
temp_r31->unk_04 = 0.0f;
|
temp_r31->unk_04 = 0.0f;
|
||||||
lbl_1_bss_124 = 0;
|
lbl_1_bss_124 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 fn_1_6698(void) {
|
s32 fn_1_6698(void)
|
||||||
|
{
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Vec sp8;
|
Vec sp8;
|
||||||
|
|
||||||
|
|
@ -98,11 +94,12 @@ s32 fn_1_6698(void) {
|
||||||
BoardSpaceFlagPosGet(0, 0x200, &sp8);
|
BoardSpaceFlagPosGet(0, 0x200, &sp8);
|
||||||
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
|
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
|
||||||
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
|
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
|
||||||
BoardModelPosSetV(lbl_1_data_388, (Point3d* ) &sp14);
|
BoardModelPosSetV(lbl_1_data_388, (Vec *)&sp14);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
s16 fn_1_675C(void) {
|
s16 fn_1_675C(void)
|
||||||
|
{
|
||||||
BoardRollDispSet(0);
|
BoardRollDispSet(0);
|
||||||
lbl_1_bss_120 = HuPrcChildCreate(fn_1_67F8, 0x2003, 0x2000, 0, boardMainProc);
|
lbl_1_bss_120 = HuPrcChildCreate(fn_1_67F8, 0x2003, 0x2000, 0, boardMainProc);
|
||||||
HuPrcDestructorSet2(lbl_1_bss_120, fn_1_6884);
|
HuPrcDestructorSet2(lbl_1_bss_120, fn_1_6884);
|
||||||
|
|
@ -115,7 +112,8 @@ s16 fn_1_675C(void) {
|
||||||
return lbl_1_bss_128;
|
return lbl_1_bss_128;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_67F8(void) {
|
void fn_1_67F8(void)
|
||||||
|
{
|
||||||
s32 temp_r31;
|
s32 temp_r31;
|
||||||
|
|
||||||
temp_r31 = GWSystem.player_curr;
|
temp_r31 = GWSystem.player_curr;
|
||||||
|
|
@ -133,7 +131,8 @@ void fn_1_67F8(void) {
|
||||||
HuPrcEnd();
|
HuPrcEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_6884(void) {
|
void fn_1_6884(void)
|
||||||
|
{
|
||||||
lbl_1_bss_120 = 0;
|
lbl_1_bss_120 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -144,15 +143,16 @@ typedef struct unkPos {
|
||||||
} unkPos;
|
} unkPos;
|
||||||
|
|
||||||
unkPos lbl_1_data_3B8[6] = {
|
unkPos lbl_1_data_3B8[6] = {
|
||||||
{5, 20, 5},
|
{ 5, 20, 5 },
|
||||||
{21, 35, 7},
|
{ 21, 35, 7 },
|
||||||
{31, 50, 10},
|
{ 31, 50, 10 },
|
||||||
{51, 80, 15},
|
{ 51, 80, 15 },
|
||||||
{81, 100, 17},
|
{ 81, 100, 17 },
|
||||||
{101, 999, 20},
|
{ 101, 999, 20 },
|
||||||
};
|
};
|
||||||
|
|
||||||
s32 fn_1_6898(s32 arg0) {
|
s32 fn_1_6898(s32 arg0)
|
||||||
|
{
|
||||||
Vec sp20;
|
Vec sp20;
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Vec sp8;
|
Vec sp8;
|
||||||
|
|
@ -216,17 +216,17 @@ s32 fn_1_6898(s32 arg0) {
|
||||||
BoardWinKill();
|
BoardWinKill();
|
||||||
|
|
||||||
switch (BoardWinChoiceGet()) {
|
switch (BoardWinChoiceGet()) {
|
||||||
case 0:
|
case 0:
|
||||||
j = 1;
|
j = 1;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
case -1:
|
case -1:
|
||||||
BoardWinCreate(2, MAKE_MESSID(22, 14), 2);
|
BoardWinCreate(2, MAKE_MESSID(22, 14), 2);
|
||||||
BoardWinWait();
|
BoardWinWait();
|
||||||
BoardWinKill();
|
BoardWinKill();
|
||||||
return 0;
|
return 0;
|
||||||
default:
|
default:
|
||||||
BoardViewMapExec(arg0);
|
BoardViewMapExec(arg0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -245,11 +245,12 @@ s32 fn_1_6898(s32 arg0) {
|
||||||
|
|
||||||
s32 BoardDAngleCalcRange(float *value, float min, float range);
|
s32 BoardDAngleCalcRange(float *value, float min, float range);
|
||||||
|
|
||||||
void fn_1_6B98(s32 arg0) {
|
void fn_1_6B98(s32 arg0)
|
||||||
|
{
|
||||||
Vec sp30;
|
Vec sp30;
|
||||||
Point3d sp24;
|
Vec sp24;
|
||||||
Vec sp18;
|
Vec sp18;
|
||||||
Point3d spC;
|
Vec spC;
|
||||||
f32 sp8;
|
f32 sp8;
|
||||||
f32 temp_f1;
|
f32 temp_f1;
|
||||||
f32 temp_f31;
|
f32 temp_f31;
|
||||||
|
|
@ -287,12 +288,12 @@ void fn_1_6B98(s32 arg0) {
|
||||||
VECAdd(&spC, &sp24, &sp24);
|
VECAdd(&spC, &sp24, &sp24);
|
||||||
temp_f1 = BoardModelMotionTimeGet(lbl_1_data_38A);
|
temp_f1 = BoardModelMotionTimeGet(lbl_1_data_38A);
|
||||||
|
|
||||||
if ((temp_f1 >= 5.0f) && (temp_f1 < 15.0f) && ((s16) var_r31 == 0)) {
|
if ((temp_f1 >= 5.0f) && (temp_f1 < 15.0f) && ((s16)var_r31 == 0)) {
|
||||||
HuAudFXPlay(0x451);
|
HuAudFXPlay(0x451);
|
||||||
var_r31 = 1;
|
var_r31 = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((BoardModelMotionTimeGet(lbl_1_data_38A) >= 21.0f) && ((s16) var_r31 != 0)) {
|
if ((BoardModelMotionTimeGet(lbl_1_data_38A) >= 21.0f) && ((s16)var_r31 != 0)) {
|
||||||
var_r31 = 0;
|
var_r31 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -321,7 +322,8 @@ void fn_1_6B98(s32 arg0) {
|
||||||
extern s32 lbl_1_data_368[];
|
extern s32 lbl_1_data_368[];
|
||||||
// extern w03State* lbl_1_bss_0;
|
// extern w03State* lbl_1_bss_0;
|
||||||
|
|
||||||
void fn_1_6F9C(s32 arg0) {
|
void fn_1_6F9C(s32 arg0)
|
||||||
|
{
|
||||||
Vec sp20;
|
Vec sp20;
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Vec sp8;
|
Vec sp8;
|
||||||
|
|
@ -344,7 +346,8 @@ void fn_1_6F9C(s32 arg0) {
|
||||||
var_f30 = 10.0f;
|
var_f30 = 10.0f;
|
||||||
var_f29 = 0.21f;
|
var_f29 = 0.21f;
|
||||||
sp14.y += sp20.y;
|
sp14.y += sp20.y;
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
var_f30 = 0.0f;
|
var_f30 = 0.0f;
|
||||||
var_f29 = 0.15f;
|
var_f29 = 0.15f;
|
||||||
}
|
}
|
||||||
|
|
@ -373,7 +376,8 @@ void fn_1_6F9C(s32 arg0) {
|
||||||
|
|
||||||
if (GWPlayer[arg0].bowser_suit != 0) {
|
if (GWPlayer[arg0].bowser_suit != 0) {
|
||||||
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -381,10 +385,11 @@ void fn_1_6F9C(s32 arg0) {
|
||||||
lbl_1_bss_124 = 0;
|
lbl_1_bss_124 = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_735C(s32 arg0) {
|
void fn_1_735C(s32 arg0)
|
||||||
|
{
|
||||||
Vec sp20;
|
Vec sp20;
|
||||||
Vec sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp_f1;
|
f32 temp_f1;
|
||||||
f32 var_f30;
|
f32 var_f30;
|
||||||
f32 var_f31;
|
f32 var_f31;
|
||||||
|
|
@ -406,7 +411,8 @@ void fn_1_735C(s32 arg0) {
|
||||||
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
|
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
|
||||||
if (lbl_1_bss_0->unk0 != 0) {
|
if (lbl_1_bss_0->unk0 != 0) {
|
||||||
var_f30 = 0.25f;
|
var_f30 = 0.25f;
|
||||||
} else {
|
}
|
||||||
|
else {
|
||||||
var_f30 = 0.2f;
|
var_f30 = 0.2f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -441,15 +447,15 @@ void fn_1_735C(s32 arg0) {
|
||||||
BoardWinKill();
|
BoardWinKill();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void fn_1_767C(omObjData *arg0)
|
||||||
void fn_1_767C(omObjData* arg0) {
|
{
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
s32 temp_r30;
|
s32 temp_r30;
|
||||||
unkWorkStruct* temp_r31;
|
unkWorkStruct *temp_r31;
|
||||||
|
|
||||||
temp_r31 = OM_GET_WORK_PTR(arg0, unkWorkStruct);
|
temp_r31 = OM_GET_WORK_PTR(arg0, unkWorkStruct);
|
||||||
|
|
||||||
if ( (temp_r31->temp1 != 0) || (BoardIsKill() != 0)) {
|
if ((temp_r31->temp1 != 0) || (BoardIsKill() != 0)) {
|
||||||
lbl_1_bss_12C = NULL;
|
lbl_1_bss_12C = NULL;
|
||||||
omDelObjEx(HuPrcCurrentGet(), arg0);
|
omDelObjEx(HuPrcCurrentGet(), arg0);
|
||||||
return;
|
return;
|
||||||
|
|
@ -466,7 +472,8 @@ void fn_1_767C(omObjData* arg0) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void fn_1_77E4(s32 arg0) {
|
void fn_1_77E4(s32 arg0)
|
||||||
|
{
|
||||||
s32 boardIndex;
|
s32 boardIndex;
|
||||||
s32 var_r30 = 0;
|
s32 var_r30 = 0;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,6 @@
|
||||||
#include "game/objsub.h"
|
#include "game/objsub.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
|
|
||||||
|
|
||||||
#include "ext_math.h"
|
#include "ext_math.h"
|
||||||
|
|
||||||
void fn_1_1358(void);
|
void fn_1_1358(void);
|
||||||
|
|
@ -142,11 +141,11 @@ s32 fn_1_15E8(void)
|
||||||
|
|
||||||
s32 fn_1_1650(s32 arg0)
|
s32 fn_1_1650(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp38;
|
Vec sp38;
|
||||||
Point3d sp2C;
|
Vec sp2C;
|
||||||
Point3d sp20;
|
Vec sp20;
|
||||||
Point3d sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp;
|
f32 temp;
|
||||||
s32 temp2;
|
s32 temp2;
|
||||||
|
|
||||||
|
|
@ -356,7 +355,7 @@ s32 fn_1_1D1C(void)
|
||||||
|
|
||||||
void fn_1_1ED4(s32 arg0)
|
void fn_1_1ED4(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d spC;
|
Vec spC;
|
||||||
f32 sp8;
|
f32 sp8;
|
||||||
|
|
||||||
lbl_1_data_284 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0C), NULL, 0);
|
lbl_1_data_284 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0C), NULL, 0);
|
||||||
|
|
@ -400,9 +399,9 @@ void fn_1_1ED4(s32 arg0)
|
||||||
|
|
||||||
void fn_1_20E0(s32 arg0)
|
void fn_1_20E0(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp24;
|
Vec sp24;
|
||||||
Point3d sp18;
|
Vec sp18;
|
||||||
Point3d spC;
|
Vec spC;
|
||||||
f32 sp8;
|
f32 sp8;
|
||||||
f32 var_f31;
|
f32 var_f31;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
@ -520,9 +519,9 @@ void fn_1_20E0(s32 arg0)
|
||||||
|
|
||||||
void fn_1_26E0(s32 arg0)
|
void fn_1_26E0(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d sp20;
|
Vec sp20;
|
||||||
Point3d sp14;
|
Vec sp14;
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
f32 temp;
|
f32 temp;
|
||||||
|
|
||||||
BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp20);
|
BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp20);
|
||||||
|
|
|
||||||
|
|
@ -1202,7 +1202,7 @@ void PSMTXReflect(register Mtx m, const register Vec *p, const register Vec *n)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void C_MTXLookAt(Mtx m, const Point3d *camPos, const Vec *camUp, const Point3d *target)
|
void C_MTXLookAt(Mtx m, const Vec *camPos, const Vec *camUp, const Vec *target)
|
||||||
{
|
{
|
||||||
Vec vLook, vRight, vUp;
|
Vec vLook, vRight, vUp;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
#include "ext_math.h"
|
||||||
#include "game/board/main.h"
|
#include "game/board/main.h"
|
||||||
#include "game/board/model.h"
|
#include "game/board/model.h"
|
||||||
#include "game/board/player.h"
|
#include "game/board/player.h"
|
||||||
|
|
@ -6,7 +7,7 @@
|
||||||
#include "game/flag.h"
|
#include "game/flag.h"
|
||||||
#include "game/objsub.h"
|
#include "game/objsub.h"
|
||||||
#include "game/process.h"
|
#include "game/process.h"
|
||||||
#include "ext_math.h"
|
|
||||||
|
|
||||||
#define BLOCK_SPAWN 0
|
#define BLOCK_SPAWN 0
|
||||||
#define BLOCK_HIT 2
|
#define BLOCK_HIT 2
|
||||||
|
|
@ -89,7 +90,7 @@ static void BlockProc(void)
|
||||||
s32 sp14[8] = { DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_LUIGIMOT, 0x60), DATA_MAKE_NUM(DATADIR_PEACHMOT, 0x60),
|
s32 sp14[8] = { DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_LUIGIMOT, 0x60), DATA_MAKE_NUM(DATADIR_PEACHMOT, 0x60),
|
||||||
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 0x60), DATA_MAKE_NUM(DATADIR_WARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_DONKEYMOT, 0x60),
|
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 0x60), DATA_MAKE_NUM(DATADIR_WARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_DONKEYMOT, 0x60),
|
||||||
DATA_MAKE_NUM(DATADIR_DAISYMOT, 0x60), DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 0x60) };
|
DATA_MAKE_NUM(DATADIR_DAISYMOT, 0x60), DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 0x60) };
|
||||||
Point3d sp8;
|
Vec sp8;
|
||||||
s32 var_r28;
|
s32 var_r28;
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 player;
|
s32 player;
|
||||||
|
|
@ -191,7 +192,7 @@ static void DestroyBlock(void)
|
||||||
|
|
||||||
static void CreateBlockObj(s32 arg0)
|
static void CreateBlockObj(s32 arg0)
|
||||||
{
|
{
|
||||||
Point3d player_pos;
|
Vec player_pos;
|
||||||
BlockWork *work;
|
BlockWork *work;
|
||||||
s8 contains_star;
|
s8 contains_star;
|
||||||
|
|
||||||
|
|
@ -422,7 +423,7 @@ static inline s32 FindCoinModel(s16 *out_model)
|
||||||
|
|
||||||
static void PopupCoin(void)
|
static void PopupCoin(void)
|
||||||
{
|
{
|
||||||
Point3d star_pos;
|
Vec star_pos;
|
||||||
omObjData *coinObj;
|
omObjData *coinObj;
|
||||||
s32 model_index;
|
s32 model_index;
|
||||||
s16 model;
|
s16 model;
|
||||||
|
|
@ -451,8 +452,8 @@ static void PopupCoin(void)
|
||||||
|
|
||||||
static void PopupCoinExec(omObjData *obj)
|
static void PopupCoinExec(omObjData *obj)
|
||||||
{
|
{
|
||||||
Point3d coin_pos;
|
Vec coin_pos;
|
||||||
Point3d coin_rot;
|
Vec coin_rot;
|
||||||
CoinWork *work;
|
CoinWork *work;
|
||||||
|
|
||||||
work = OM_GET_WORK_PTR(obj, CoinWork);
|
work = OM_GET_WORK_PTR(obj, CoinWork);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue