Cleanup and get rid of many warnings when compiling with stricter warnings (#578)

* Mini improvements

* Fix some splits

* Remove last comma from enums

* Fix symbols

* Fix some headers and missing prototypes

* Replace most of f32 with float

* Replace most of Point3d with Vec

* Add missing esprite include with guard

* Add HuSetVecF to ext_math behind a guard

* More includes
This commit is contained in:
dbalatoni13 2025-04-01 07:11:31 +02:00 committed by GitHub
parent 4b0737d49c
commit 887cb00c5b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
67 changed files with 1662 additions and 1545 deletions

View file

@ -531,8 +531,8 @@ lbl_1_bss_2CC = .bss:0x000002CC; // type:object size:0x2 data:2byte
lbl_1_bss_2CE = .bss:0x000002CE; // type:object size:0x2 data:2byte
lbl_1_bss_2D0 = .bss:0x000002D0; // type:object size:0x4 data:4byte
lbl_1_bss_2D4 = .bss:0x000002D4; // type:object size:0x4 data:4byte
lbl_1_bss_2D8 = .bss:0x000002D8; // type:object size:0x4 data:4byte
lbl_1_bss_2DC = .bss:0x000002DC; // type:object size:0x4 data:4byte
objman = .bss:0x000002D8; // type:object size:0x4 data:4byte
outViewObj = .bss:0x000002DC; // type:object size:0x4 data:4byte
lbl_1_bss_2E2 = .bss:0x000002E2; // type:object size:0x2 data:2byte
lbl_1_bss_2E4 = .bss:0x000002E4; // type:object size:0x2 data:2byte
lbl_1_bss_2E6 = .bss:0x000002E6; // type:object size:0x2 data:2byte

View file

@ -12,7 +12,7 @@ extern "C" {
typedef enum {
HARDWARE_AMC_DDH = 0,
HARDWARE_GDEV = 1,
HARDWARE_BBA = 2,
HARDWARE_BBA = 2
} HardwareType;
// DS Error returns.
@ -37,7 +37,7 @@ enum {
DS_InvalidThreadID = 0x705,
DS_OSError = 0x706,
DS_Error800 = 0x800,
DS_Error800 = 0x800
};
typedef int DSError;
@ -46,14 +46,14 @@ typedef int DSError;
typedef enum {
DS_Stdin = 0,
DS_Stdout = 1,
DS_Stderr = 2,
DS_Stderr = 2
} DSFileHandle;
// IO returns.
typedef enum {
DS_IONoError = 0,
DS_IOError = 1,
DS_IOEOF = 2,
DS_IOEOF = 2
} DSIOResult;
// Message command IDs
@ -86,7 +86,7 @@ typedef enum {
DSMSG_CloseFile = 0xD3,
DSMSG_PositionFile = 0xD4,
DSMSG_ReplyNAK = 0xFF,
DSMSG_ReplyNAK = 0xFF
} MessageCommandID;
// Register commands.
@ -94,7 +94,7 @@ typedef enum {
DSREG_Default = 0,
DSREG_FP = 1,
DSREG_Extended1 = 2,
DSREG_Extended2 = 3,
DSREG_Extended2 = 3
} DSMessageRegisterOptions;
// Step commands.
@ -102,7 +102,7 @@ typedef enum {
DSSTEP_IntoCount = 0x0,
DSSTEP_IntoRange = 0x1,
DSSTEP_OverCount = 0x10,
DSSTEP_OverRange = 0x11,
DSSTEP_OverRange = 0x11
} DSMessageStepOptions;
typedef enum {
@ -128,14 +128,14 @@ typedef enum {
DSREPLY_OSError = 0x20,
DSREPLY_InvalidProcessID = 0x21,
DSREPLY_InvalidThreadID = 0x22,
DSREPLY_DebugSecurityError = 0x23,
DSREPLY_DebugSecurityError = 0x23
} DSReplyError;
typedef enum {
DSRECV_Wait = 0,
DSRECV_Found = 1,
DSRECV_InFrame = 2,
DSRECV_FrameOverflow = 3,
DSRECV_FrameOverflow = 3
} ReceiverState;
typedef enum {
@ -154,17 +154,17 @@ typedef enum {
NUBEVENT_Request = 2,
NUBEVENT_Breakpoint = 3,
NUBEVENT_Exception = 4,
NUBEVENT_Support = 5,
NUBEVENT_Support = 5
} NubEventType;
typedef enum {
VALIDMEM_Readable = 0,
VALIDMEM_Writeable = 1,
VALIDMEM_Writeable = 1
} ValidMemoryOptions;
typedef enum {
MEMACCESS_UserMemory = 0,
MEMACCESS_DebuggerMemory = 1,
MEMACCESS_DebuggerMemory = 1
} MemoryAccessOptions;
typedef int UARTError;
@ -174,7 +174,7 @@ typedef enum {
UART_UnknownBaudRate = 1,
UART_ConfigurationError = 2,
UART_BufferOverflow = 3, // specified buffer was too small
UART_NoData = 4, // no data available from polling
UART_NoData = 4 // no data available from polling
} UARTErrorOptions;
typedef enum {

View file

@ -28,13 +28,13 @@ enum __file_kinds {
__disk_file,
__console_file,
__string_file,
__unavailable_file,
__unavailable_file
};
enum __file_orientation {
/* 0x0 */ UNORIENTED,
/* 0x1 */ CHAR_ORIENTED,
/* 0x2 */ WIDE_ORIENTED,
/* 0x2 */ WIDE_ORIENTED
};
typedef struct _file_modes {
@ -50,20 +50,20 @@ enum __io_modes {
__read = 1,
__write = 2,
__read_write = 3,
__append = 4,
__append = 4
};
enum __io_states {
__neutral,
__writing,
__reading,
__rereading,
__rereading
};
enum __io_results {
__no_io_error,
__io_error,
__io_EOF,
__io_EOF
};
typedef struct _file_states {

View file

@ -5,6 +5,53 @@
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
typedef void (*VoidFuncs)(void);
typedef void (*ObjFuncs)(omObjData *);
void fn_1_F4(Process *arg0);
void fn_1_194(void);
void fn_1_1E4(void);
void fn_1_238(void);
void fn_1_28C(void);
void fn_1_2E0(void);
void fn_1_334(void);
void fn_1_388(u8, s32);
void fn_1_3C4(u8);
void fn_1_404(void);
s32 fn_1_508(u8);
s32 fn_1_53C(u8);
void fn_1_568(s16, s16, s16);
void fn_1_14F0(Process *arg0, s32 arg1);
void fn_1_15D8(void);
void fn_1_1B1C(Process *arg0);
void fn_1_1CA8(void);
void fn_1_1CAC(float, float, float);
void fn_1_1CD4(float *arg0, float *arg1, float *arg2);
s32 fn_1_1D88(void);
void fn_1_1DB0(Vec *arg0, Vec *arg1, float *arg2, s32 arg3, s32 arg4);
void fn_1_2354(Process *arg0);
void fn_1_2564(void);
void fn_1_25C0(void);
s32 fn_1_2880(void);
#ifndef __MWERKS__
s16 fn_1_28B8(u8 arg0);
s16 fn_1_28D4(void);
#endif
void fn_1_3AC8(Process *arg0);
void fn_1_3B68(void);
void fn_1_41CC(Process *arg0);
void fn_1_44F4(void);
void fn_1_4980(Process *arg0);
void fn_1_4C6C(omObjData *obj);
void fn_1_5C5C(Process *arg0, s16 arg1);
void fn_1_5ECC(void);
void fn_1_5F40(s32 arg0);
#endif

View file

@ -3,9 +3,10 @@
#include "dolphin.h"
#include "game/object.h"
#include "game/animdata.h"
#include "game/hsfanim.h"
#include "game/object.h"
extern s32 rand8(void);
// types
@ -13,7 +14,7 @@ typedef void (*m409Func6)(ModelData*, struct _unkStruct6*, Mtx);
typedef void (*m409PlayerFunc8)(struct _unkStruct8 *);
typedef struct _unkStruct {
f32 zoom;
float zoom;
Vec center;
Vec rot;
} unkStruct;
@ -34,7 +35,7 @@ typedef struct _unkStruct3 {
s16 unkE;
s16 unk10;
s16 unk12;
f32 unk14;
float unk14;
} unkStruct3;
typedef struct _unkStruct4 {
@ -49,26 +50,26 @@ typedef struct _unkStruct4 {
s16 unkA;
s16 unkC;
s16 unkE;
f32 unk10;
float unk10;
s16 unk14;
s16 unk16;
f32 unk18;
f32 unk1C;
float unk18;
float unk1C;
struct _unkStruct4 *unk20;
} unkStruct4; // sizeof 0x24
typedef struct _unkStruct5 {
Vec unk0;
Vec unkC;
f32 unk18;
f32 unk1C;
f32 unk20;
f32 unk24;
float unk18;
float unk1C;
float unk20;
float unk24;
s16 unk28;
s16 unk2A;
s16 unk2C;
s16 unk2E;
f32 unk30;
float unk30;
Vec unk34;
Vec unk40;
s16 unk4C;
@ -93,8 +94,8 @@ typedef struct _unkStruct6 {
Vec unk44;
Vec unk50;
HsfVector2f *unk5C;
f32 unk60;
f32 unk64;
float unk60;
float unk64;
} unkStruct6; // sizeof 0x68
typedef struct _unkStruct7 {
@ -160,9 +161,9 @@ typedef struct _unkStruct8Sub {
s16 unk70[0x10];
struct {
s16 unk70s;
f32 unk74;
f32 unk78;
f32 unk7C;
float unk74;
float unk78;
float unk7C;
};
};
} unkStruct8Sub; // sizeof 0x90
@ -197,10 +198,10 @@ typedef struct _unkStruct9Sub {
u8 unk4C;
s16 unk4E;
s16 unk50;
f32 unk54;
f32 unk58;
f32 unk5C;
f32 unk60;
float unk54;
float unk58;
float unk5C;
float unk60;
} unkStruct9Sub; // sizeof 0x64
typedef struct _unkStruct9 {
@ -221,7 +222,7 @@ typedef struct _unkStruct10 {
u8 unk3;
u8 unk4;
char unk5[0x3];
f32 unk8;
float unk8;
Vec unkC;
Vec unk18;
Vec unk24;
@ -229,7 +230,7 @@ typedef struct _unkStruct10 {
Vec unk3C;
s8 unk48;
char unk49[0x3];
f32 unk4C;
float unk4C;
} unkStruct10; // sizeof 0x50
typedef struct unkStruct11 {
@ -246,8 +247,8 @@ typedef struct _unkStruct12 {
HsfVector2f *unk4;
u8 unk8;
s16 unkA;
f32 unkC;
f32 unk10;
float unkC;
float unk10;
} unkStruct12;
// bss
@ -271,23 +272,23 @@ void fn_1_2484(omObjData* object);
void fn_1_2DCC(omObjData *object);
void fn_1_3840(void);
void fn_1_3988(unkStruct4 *, s16, s16);
s32 fn_1_3AD8(s32, f32, f32, f32, f32, f32, f32);
s32 fn_1_3AD8(s32, float, float, float, float, float, float);
void fn_1_40A4(Mtx, Mtx);
f32 fn_1_4120(f32, f32, f32, f32);
float fn_1_4120(float, float, float, float);
void fn_1_417C(void);
void fn_1_44F0(s16, f32, f32, f32, s8, s16);
void fn_1_4FFC(s16, f32, f32, f32, s16);
void fn_1_44F0(s16, float, float, float, s8, s16);
void fn_1_4FFC(s16, float, float, float, s16);
void fn_1_5408(ModelData *, unkStruct6 *, Mtx);
void fn_1_55E0(ModelData *, unkStruct6 *, Mtx);
void fn_1_57DC(ModelData *, unkStruct6 *, Mtx);
unkStruct5* fn_1_58E0(s16, Vec*, Vec*, f32, GXColor*);
s16 fn_1_5A18(AnimData*, s16, f32, s16, s16);
unkStruct5 *fn_1_58E0(s16, Vec *, Vec *, float, GXColor *);
s16 fn_1_5A18(AnimData *, s16, float, s16, s16);
void fn_1_5F5C(s16);
void fn_1_5FBC(s16, m409Func6);
void fn_1_5FF4(s16, u8);
void fn_1_602C(ModelData *, Mtx);
void fn_1_6608(HsfVector2f*, s16, s16, f32, f32);
void fn_1_66D4(HsfVector2f*, HsfVector2f*, s16, f32, f32);
void fn_1_6608(HsfVector2f *, s16, s16, float, float);
void fn_1_66D4(HsfVector2f *, HsfVector2f *, s16, float, float);
void fn_1_6778(Vec *, Vec *, Vec *, s16);
// player.c
void fn_1_67E0(Process *);
@ -301,18 +302,18 @@ void fn_1_8D6C(unkStruct8*);
void fn_1_91C0(omObjData *);
void fn_1_962C(omObjData *);
s32 fn_1_A584(unkStruct10 *);
s8 fn_1_A9C0(Vec*, f32*);
s8 fn_1_A9C0(Vec *, float *);
s32 fn_1_ABB4(void);
void fn_1_AC08(s32 *, s32);
f32 fn_1_AD40(f32, f32, f32);
f32 fn_1_AE94(f32, f32, f32, f32);
void fn_1_AF0C(f32*, f32*, f32*, f32*, f32);
f32 fn_1_B028(f32, f32, f32, f32);
void fn_1_B0A0(f32*, f32*, f32*, f32*, f32);
f32 fn_1_B378(Vec*);
f32 fn_1_B6A4(Vec*, Vec*, Vec*);
f32 fn_1_B9E0(Vec*, Vec*, Vec*, Vec*, Vec*);
f32 fn_1_BF38(s16);
float fn_1_AD40(float, float, float);
float fn_1_AE94(float, float, float, float);
void fn_1_AF0C(float *, float *, float *, float *, float);
float fn_1_B028(float, float, float, float);
void fn_1_B0A0(float *, float *, float *, float *, float);
float fn_1_B378(Vec *);
float fn_1_B6A4(Vec *, Vec *, Vec *);
float fn_1_B9E0(Vec *, Vec *, Vec *, Vec *, Vec *);
float fn_1_BF38(s16);
// cursor.c
void fn_1_BF88(s16, s16);
void fn_1_C0C0(void);
@ -320,7 +321,7 @@ void fn_1_C164(unkStruct8*);
void fn_1_CB98(ModelData *model, Mtx matrix);
unkStruct8 *fn_1_CCB0(s16 idx);
unkStruct8Sub *fn_1_CCCC(s16, s16);
void fn_1_CCF8(unkStruct11**, s16, f32, f32);
void fn_1_CCF8(unkStruct11 **, s16, float, float);
void fn_1_CE7C(Vec **, s16, Vec *);
void fn_1_CF1C(GXColor **, s16, GXColor *);
void fn_1_CFC4(Vec **, s16, Vec *);
@ -334,19 +335,19 @@ s16 fn_1_DF20(u32, s16, s16);
void fn_1_E228(s16);
s32 fn_1_E2A8(s16, u8, u32, s16, s16);
s32 fn_1_E7C8(s16, u8, u32);
void fn_1_E818(s16, f32, f32, f32);
void fn_1_E85C(s16, s16, f32, f32, f32);
void fn_1_E8CC(s16, f32, f32, f32);
void fn_1_E940(s16, f32, f32, f32);
void fn_1_E99C(s16, s16, f32, f32, f32);
void fn_1_E940(s16, f32, f32, f32);
void fn_1_EA24(s16, f32, f32, f32);
void fn_1_EAB0(s16, f32, f32, f32);
void fn_1_EAF4(s16, s16, f32, f32, f32);
void fn_1_EB64(s16, f32, f32, f32);
void fn_1_EBD8(s16, f32, f32, f32);
void fn_1_EC1C(s16, s16, f32, f32, f32);
void fn_1_EC8C(s16, f32, f32, f32);
void fn_1_E818(s16, float, float, float);
void fn_1_E85C(s16, s16, float, float, float);
void fn_1_E8CC(s16, float, float, float);
void fn_1_E940(s16, float, float, float);
void fn_1_E99C(s16, s16, float, float, float);
void fn_1_E940(s16, float, float, float);
void fn_1_EA24(s16, float, float, float);
void fn_1_EAB0(s16, float, float, float);
void fn_1_EAF4(s16, s16, float, float, float);
void fn_1_EB64(s16, float, float, float);
void fn_1_EBD8(s16, float, float, float);
void fn_1_EC1C(s16, s16, float, float, float);
void fn_1_EC8C(s16, float, float, float);
void fn_1_ED00(s16, s32);
void fn_1_ED44(s16, s16, s32);
void fn_1_EDB4(s16, s32);
@ -360,9 +361,9 @@ void fn_1_F098(s16, u8, u8, u8, u8);
void fn_1_F110(s16, s16, u8);
void fn_1_F17C(s16, s16, u8, u8);
void fn_1_F1F4(s16, u8);
void fn_1_F28C(s16, s16, f32);
void fn_1_F2F8(s16, s16, u8, f32);
void fn_1_F370(s16, f32);
void fn_1_F28C(s16, s16, float);
void fn_1_F2F8(s16, s16, u8, float);
void fn_1_F370(s16, float);
void fn_1_F408(s16, s16, u8);
void fn_1_F478(s16, s16, u8, u8);
void fn_1_F4F0(s16, u8);

View file

@ -3,8 +3,9 @@
#include "dolphin.h"
#include "game/object.h"
#include "game/hsfman.h"
#include "game/object.h"
// types
typedef struct _unkStruct {
@ -18,8 +19,8 @@ typedef struct _unkStruct {
Vec unk10;
HsfVector2f unk1C;
Vec unk24;
f32 unk30;
f32 unk34;
float unk30;
float unk34;
} unkStruct;
typedef struct _unkStruct2 {
@ -58,7 +59,7 @@ typedef struct _unkStruct3 {
HsfVector2f unk4C;
Vec unk54;
Vec unk60;
f32 unk6C;
float unk6C;
char unk70[0xC];
Vec unk7C;
s8 unk88;
@ -68,7 +69,7 @@ typedef struct _unkStruct3 {
u16 unk8C;
u16 unk8E;
HsfVector2f unk90;
f32 unk98;
float unk98;
s32 unk9C;
s32 unkA0;
s32 unkA4;
@ -83,32 +84,32 @@ typedef struct _unkStruct4 {
// prototypes
void ObjectSetup(void);
void* fn_1_6EC(f32, f32, f32, s32);
void *fn_1_6EC(float, float, float, s32);
void fn_1_73C(void);
void fn_1_7BC(void);
void fn_1_894(omObjData *object);
void fn_1_898(omObjData *object);
void fn_1_8BC(void);
f32 fn_1_1D08(f32);
float fn_1_1D08(float);
void fn_1_1D88(void);
void fn_1_1DBC(void);
void fn_1_2014(void);
void fn_1_2064(void);
s32 fn_1_2708(void);
f32 fn_1_27C4(s32, f32, f32);
float fn_1_27C4(s32, float, float);
void fn_1_2A1C(void);
void fn_1_3950(void);
s8 fn_1_4BE4(s32, s32);
void fn_1_4C9C(Vec*, f32, f32);
void fn_1_4C9C(Vec *, float, float);
s8 fn_1_4E58(s32, s32);
u8 fn_1_525C(s32, s32);
u16 fn_1_531C(s32);
u16 fn_1_5388(s32);
s32 fn_1_53F4(unkStruct3*, f32, f32, f32);
s32 fn_1_53F4(unkStruct3 *, float, float, float);
s32 fn_1_561C(unkStruct3 *, s32 *);
void fn_1_5838(unkStruct3 *);
f32 fn_1_6594(f32, f32, f32);
f32 fn_1_6698(f32, f32, unkStruct3*);
float fn_1_6594(float, float, float);
float fn_1_6698(float, float, unkStruct3 *);
void fn_1_6814(unkStruct3 *);
void fn_1_7C60(void);
void fn_1_A01C(ModelData *model, ParticleData *particle, Mtx matrix);

View file

@ -53,10 +53,10 @@ typedef struct _unkStruct3 {
s16 unk16;
s16 unk18;
s16 unk1A;
f32 unk1C;
f32 unk20;
f32 unk24;
f32 unk28;
float unk1C;
float unk20;
float unk24;
float unk28;
Vec unk2C;
Vec unk38;
Vec unk44;
@ -90,18 +90,18 @@ typedef struct _unkStruct4 {
Vec unk88[3];
Vec unkAC[3];
Vec unkD0[3];
f32 unkF4[3];
f32 unk100[3];
f32 unk10C[3];
f32 unk118[3];
f32 unk124[3];
f32 unk130;
f32 unk134;
f32 unk138;
f32 unk13C;
f32 unk140;
f32 unk144;
f32 unk148;
float unkF4[3];
float unk100[3];
float unk10C[3];
float unk118[3];
float unk124[3];
float unk130;
float unk134;
float unk138;
float unk13C;
float unk140;
float unk144;
float unk148;
} unkStruct4;
typedef struct _unkSubStruct4 {
@ -111,8 +111,8 @@ typedef struct _unkSubStruct4 {
HsfVector2f unk4[4];
u8 unk24;
char unk25[0x3];
f32 unk28;
f32 unk2C;
float unk28;
float unk2C;
} unkSubStruct4;
// taken from m438
@ -198,10 +198,10 @@ typedef struct _unkSubStruct3 {
s16 unk4E;
s16 unk50;
char unk52[0x2];
f32 unk54;
f32 unk58;
f32 unk5C;
f32 unk60;
float unk54;
float unk58;
float unk5C;
float unk60;
} unkSubStruct3; /* size = 0x64 */
typedef struct _unkStruct5 {
@ -236,7 +236,7 @@ void fn_1_15D0(omObjData* object);
void fn_1_1960(omObjData *object);
void fn_1_2B18(omObjData *object);
void fn_1_2C14(omObjData *object);
void fn_1_2E88(f32, Vec*, Vec*, f32);
void fn_1_2E88(float, Vec *, Vec *, float);
void fn_1_3208(omObjData *object);
void fn_1_3640(omObjData *object);
void fn_1_3764(omObjData *object);
@ -250,12 +250,12 @@ void fn_1_64DC(void);
AnimBmpData *fn_1_668C(s16);
s16 fn_1_66AC(void);
s32 fn_1_679C(void);
f32 fn_1_67F0(f32, f32, f32);
float fn_1_67F0(float, float, float);
void fn_1_6A78(Mtx, Vec *);
void fn_1_7268(f32*, f32*, f32*, s32);
f32 fn_1_7520(f32, f32*, f32*, f32*, s32);
void fn_1_7674(f32*, Vec*, Vec*, s32);
void fn_1_7A54(f32, Vec*, f32*, Vec*, Vec*, s32);
void fn_1_7268(float *, float *, float *, s32);
float fn_1_7520(float, float *, float *, float *, s32);
void fn_1_7674(float *, Vec *, Vec *, s32);
void fn_1_7A54(float, Vec *, float *, Vec *, Vec *, s32);
// map.c
void fn_1_95C0(ModelData *, Mtx);
AnimData **fn_1_9734(s16);
@ -267,12 +267,12 @@ void fn_1_ACF4(s16, s16, s16, s16, s16, s16);
void fn_1_AF48(s16);
u8 fn_1_AFC8(s16, u8, s32, s16, s16);
s32 fn_1_B0B8(s16, u8, s16);
void fn_1_B864(s16, f32, f32, f32);
void fn_1_BB4C(s16, f32, f32, f32);
void fn_1_BC9C(s16, f32, f32, f32);
void fn_1_BD08(s16, s16, f32, f32, f32);
void fn_1_B864(s16, float, float, float);
void fn_1_BB4C(s16, float, float, float);
void fn_1_BC9C(s16, float, float, float);
void fn_1_BD08(s16, s16, float, float, float);
void fn_1_C264(s16, u8);
void fn_1_C2D0(s16, s16, u8);
void fn_1_C410(s16, s16, u8, u8);
void fn_1_C58C(s16, s16, u8, f32);
void fn_1_C58C(s16, s16, u8, float);
void fn_1_C81C(s16, u8);

View file

@ -18,10 +18,10 @@ typedef struct M418DllUnkStruct {
Vec unk10; // sequence center
Vec rot;
Vec unk28; // sequence rot
f32 zoom;
f32 unk38; // sequence zoom
f32 unk3C[3];
f32 unk48;
float zoom;
float unk38; // sequence zoom
float unk3C[3];
float unk48;
} M418DllUnkStruct; // sizeof 0x4C
typedef struct M418DllUnkStruct8 {
@ -39,9 +39,9 @@ typedef struct M418DllUnkStruct7 {
M418DllRetFunc unk14;
} M418DllUnkStruct7; // sizeof 0x18
f32 fn_1_A920(f32, f32, f32);
f32 fn_1_A940(f32, f32, f32, f32);
f32 fn_1_AA30(f32, f32, f32, f32);
float fn_1_A920(float, float, float);
float fn_1_A940(float, float, float, float);
float fn_1_AA30(float, float, float, float);
void fn_1_ABC4(omObjData *, s32, s32, s32, s32);
void fn_1_AD14(omObjData *, s32, s32, s32, s32);
void fn_1_AEDC(M418DllUnkStruct7 *, M418DllUnkStruct8 *);
@ -51,8 +51,8 @@ s32 fn_1_B0C8(M418DllUnkStruct7*, s32);
void fn_1_B104(M418DllUnkStruct *, Vec, Vec);
void fn_1_B41C(M418DllUnkStruct *);
void fn_1_B458(M418DllUnkStruct *);
void fn_1_BEAC(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32);
void fn_1_CBF8(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32);
void fn_1_DC10(M418DllUnkStruct*, M418DllUnkStruct*, f32, f32, f32);
void fn_1_BEAC(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
void fn_1_CBF8(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
void fn_1_DC10(M418DllUnkStruct *, M418DllUnkStruct *, float, float, float);
#endif

View file

@ -5,7 +5,7 @@
typedef struct _M424DllMainStruct {
Vec rot;
Vec center;
f32 zoom;
float zoom;
} M424DllMainStruct; // sizeof 1C
typedef struct _M424DllBallStruct2 {
@ -31,12 +31,12 @@ extern M424DllBallStruct2 lbl_1_bss_60[9];
extern u8 lbl_1_bss_58;
extern s16 lbl_1_bss_24[4];
f32 fn_1_1358(f32, f32);
f32 fn_1_1470(f32, f32, f32);
float fn_1_1358(float, float);
float fn_1_1470(float, float, float);
omObjData *fn_1_1AB8(Process *);
void fn_1_1B8C(void);
f32 fn_1_213C(void);
void fn_1_252C(f32, s32);
float fn_1_213C(void);
void fn_1_252C(float, s32);
void fn_1_2670(s32, s32);
void fn_1_2720(Process *);
void fn_1_2880(void);

View file

@ -21,9 +21,9 @@ void fn_1_EC54(void);
s32 fn_1_10FE8(s32 arg0, s32 *arg1);
void fn_1_110E8(s32, s32 *);
void fn_1_111C0(s32, s32 *);
void fn_1_11298(f32);
void fn_1_11298(float);
s32 fn_1_113F0(s32);
f32 fn_1_168FC(f32, f32, f32);
float fn_1_168FC(float, float, float);
s32 fn_1_15F10(Vec arg0, Vec arg1, s32 arg2, s32 arg3, s32 arg4);
s32 fn_1_15FD0(Vec arg0, float arg8, s32 arg1, s32 arg2, s32 arg3);

View file

@ -22,14 +22,14 @@ typedef struct M438UnkSubStruct {
s8 unk_00;
s8 unk_01;
char unk02[0x2];
f32 unk_04;
f32 unk_08;
f32 unk_0C;
f32 unk_10;
f32 unk_14;
f32 unk_18;
f32 unk_1C;
f32 unk_20;
float unk_04;
float unk_08;
float unk_0C;
float unk_10;
float unk_14;
float unk_18;
float unk_1C;
float unk_20;
u8 unk_24;
float unk_28;
float unk_2C;
@ -133,10 +133,10 @@ typedef struct M438UnkStruct3 {
s16 unk_4E;
s16 unk_50;
char unk52[0x2];
f32 unk_54;
f32 unk_58;
f32 unk_5C;
f32 unk_60;
float unk_54;
float unk_58;
float unk_5C;
float unk_60;
} M438UnkStruct3; /* size = 0x64 */
typedef struct M438StructBssDE4 {

View file

@ -15,7 +15,7 @@ typedef void (*m440Func6)(struct _unkStruct6*);
typedef void (*m440Func14)(struct _unkStruct14 *);
typedef struct _unkStruct {
f32 zoom;
float zoom;
Vec center;
Vec rot;
} unkStruct;
@ -30,37 +30,37 @@ typedef struct _unkStruct2 {
char unk10[0xC];
s16 unk1C;
char unk20[0x4];
f32 unk24;
float unk24;
char unk28[0x4];
s16 unk2C;
s16 unk2E;
f32 unk30;
float unk30;
} unkStruct2;
typedef struct _unkStruct3 {
char unk0[0x34];
f32 unk34;
float unk34;
char unk38[0x8];
f32 unk40;
float unk40;
} unkStruct3;
typedef struct _unkStruct4 {
Vec unk0;
char unkC[0xC];
f32 unk18;
f32 unk1C;
float unk18;
float unk1C;
char unk20[0x4];
f32 unk24;
f32 unk28;
f32 unk2C;
f32 unk30;
float unk24;
float unk28;
float unk2C;
float unk30;
s16 unk34;
s16 unk36;
char unk38[0x4];
s32 unk3C;
s16 unk40;
s16 unk42;
f32 unk44;
float unk44;
Vec unk48;
Vec unk54;
s16 unk60;
@ -85,8 +85,8 @@ typedef struct _unkStruct5 {
Vec unk44;
Vec unk50;
HsfVector2f *unk5C;
f32 unk60;
f32 unk64;
float unk60;
float unk64;
} unkStruct5;
typedef struct _unkStruct6 {
@ -129,7 +129,7 @@ typedef struct _unkStruct8 {
s16 unk1E;
unkStruct11 unk20[3];
char unk38[0x30];
f32 unk68[5];
float unk68[5];
Vec unk7C;
Vec unk88;
Vec unk94;
@ -154,9 +154,9 @@ typedef struct _unkStruct12 {
u8 unkB[3];
u8 unkE[3];
char unk12[0x2];
f32 unk14;
float unk14;
char unk18[0x4];
f32 unk1C;
float unk1C;
char unk20[0x10];
u32 unk30;
u32 unk34;
@ -167,7 +167,7 @@ typedef struct _unkStruct13 {
char unk0[0xA];
u8 unkA;
char unkB[0x15];
f32 unk20;
float unk20;
char unk24[0x40];
u32 unk64;
u32 unk68;
@ -226,20 +226,20 @@ typedef struct _unkObjStruct {
Vec unk3C;
u8 unk48;
s16 unk4A;
f32 unk4C;
float unk4C;
s16 unk50;
s16 unk52;
s16 unk54;
s16 unk56;
s16 unk58;
s16 unk5A;
f32 unk5C;
float unk5C;
s16 unk60;
s16 unk62;
char unk64[0x4];
f32 unk68;
f32 unk6C;
f32 unk70;
float unk68;
float unk6C;
float unk70;
} unkObjStruct;
#if VERSION_NTSC
@ -253,7 +253,7 @@ extern omObjData* lbl_1_bss_C0[4];
////// DATA //////
// main.c
extern f32 lbl_1_data_0[5];
extern float lbl_1_data_0[5];
extern s16 lbl_1_data_14[6];
// object.c
extern s16 lbl_1_data_1D8;
@ -297,13 +297,13 @@ void fn_1_4660(omObjData* object);
void fn_1_46E0(omObjData *object);
void fn_1_4A20(omObjData *object);
void fn_1_4B44(omObjData *object);
void fn_1_4E00(s16, f32);
void fn_1_4E00(s16, float);
s16 fn_1_4E2C(void);
s16 fn_1_4E54(s16);
u16 fn_1_4EA8(u16);
void fn_1_4EEC(u16, u16);
void fn_1_4F34(unkStruct6 *);
void fn_1_5010(unkStruct6*, Vec*, f32);
void fn_1_5010(unkStruct6 *, Vec *, float);
void fn_1_57B4(unkStruct6 *);
void fn_1_5C2C(s16, HsfObject *, unkStruct6 *, u16);
void fn_1_6554(unkStruct6 *, HsfObject *);
@ -315,21 +315,21 @@ void fn_1_806C(ModelData*, Mtx);
void fn_1_8470(unkStruct12 *, unkStruct13 *);
void fn_1_8AC4(Mtx);
void fn_1_8D1C(void);
void fn_1_91A4(Vec*, Vec*, Vec*, f32[5]);
f32 fn_1_927C(f32, f32, f32);
void fn_1_91A4(Vec *, Vec *, Vec *, float[5]);
float fn_1_927C(float, float, float);
void fn_1_9344(Mtx, Mtx);
f32 fn_1_93C0(f32, f32, f32);
f32 fn_1_93D0(f32, f32, f32, f32);
unkStruct4* fn_1_942C(s16, Vec*, Vec*, f32, GXColor*);
s16 fn_1_956C(AnimData*, s16, f32, s16, s16);
float fn_1_93C0(float, float, float);
float fn_1_93D0(float, float, float, float);
unkStruct4 *fn_1_942C(s16, Vec *, Vec *, float, GXColor *);
s16 fn_1_956C(AnimData *, s16, float, s16, s16);
void fn_1_9AB0(s16);
unkStruct5 *fn_1_9B10(s16);
unkStruct4 *fn_1_9B3C(s16, s16);
void fn_1_9B94(s16, m440Func5);
void fn_1_9BCC(s16, u8);
void fn_1_9C04(ModelData *, Mtx);
void fn_1_A1B8(HsfVector2f*, s16, s16, f32, f32);
void fn_1_A284(HsfVector2f*, HsfVector2f*, s16, f32, f32);
void fn_1_A1B8(HsfVector2f *, s16, s16, float, float);
void fn_1_A284(HsfVector2f *, HsfVector2f *, s16, float, float);
void fn_1_A328(Vec *, Vec *, Vec *, s16);
void fn_1_A390(ModelData *, Mtx);
void fn_1_AA94(void);
@ -343,7 +343,7 @@ void fn_1_B884(omObjData*, unkObjStruct*);
void fn_1_C1D4(omObjData *, unkObjStruct *);
void fn_1_C944(omObjData *, unkObjStruct *);
s16 fn_1_CFAC(unkObjStruct *, u8);
void fn_1_D24C(unkObjStruct*, f32, f32);
void fn_1_D24C(unkObjStruct *, float, float);
void fn_1_D34C(omObjData *, unkObjStruct *);
void fn_1_D7F8(omObjData *, unkObjStruct *);
void fn_1_E034(omObjData *, unkObjStruct *);

View file

@ -3,8 +3,9 @@
#include "dolphin/types.h"
#include "game/process.h"
#include "game/object.h"
#include "game/process.h"
////// TYPES //////
typedef struct _unkStruct {
@ -52,9 +53,9 @@ typedef struct _unkStruct4 {
Vec unk34;
Vec unk40;
Vec unk4C;
f32 unk58;
f32 unk5C;
f32 unk60;
float unk58;
float unk5C;
float unk60;
s32 unk64;
s32 unk68;
s32 unk6C;
@ -62,12 +63,12 @@ typedef struct _unkStruct4 {
s32 unk74;
s32 unk78;
s32 unk7C;
f32 unk80;
f32 unk84;
f32 unk88;
f32 unk8C;
f32 unk90;
f32 unk94;
float unk80;
float unk84;
float unk88;
float unk8C;
float unk90;
float unk94;
} unkStruct4;
typedef struct _unkStruct5 {
@ -100,10 +101,10 @@ typedef struct _unkStruct7 {
Vec unk20;
Vec unk2C;
Vec unk38;
f32 unk44;
float unk44;
u8 unk48;
f32 unk4C;
f32 unk50;
float unk4C;
float unk50;
} unkStruct7;
typedef struct _unkStruct8 {
@ -124,7 +125,7 @@ typedef struct _unkStruct8 {
s16 unk40[4];
Vec unk48;
Vec unk54;
f32 unk60;
float unk60;
u8 unk64;
u8 unk65;
u8 unk66;
@ -141,10 +142,10 @@ typedef struct _unkStruct8 {
Vec unk9C;
Vec unkA8;
s32 unkB4;
f32 unkB8;
f32 unkBC;
f32 unkC0;
f32 unkC4;
float unkB8;
float unkBC;
float unkC0;
float unkC4;
s32 unkC8;
} unkStruct8;
@ -152,8 +153,8 @@ typedef struct _unkStruct9 {
s16 unk0[5];
s16 unkA[2];
s16 unkE;
f32 unk10;
f32 unk14;
float unk10;
float unk14;
s32 unk18;
s32 unk1C;
s32 unk20;
@ -217,7 +218,7 @@ void fn_1_2794(unkStruct4*);
void fn_1_27FC(unkStruct4 *, Vec *, s32);
void fn_1_2890(unkStruct4 *, Vec *, s32, s32);
void fn_1_2928(unkStruct4 *, Vec *, s32);
void fn_1_29B4(unkStruct4*, f32, s32);
void fn_1_29B4(unkStruct4 *, float, s32);
void fn_1_2A1C(unkStruct4 *);
void fn_1_2A58(unkStruct4 *);
void fn_1_2A94(unkStruct4 *);
@ -280,8 +281,8 @@ void fn_1_68D8(void);
void fn_1_68DC(void);
void fn_1_6EA0(Vec *);
void fn_1_6EC4(Vec *);
void fn_1_6EE8(f32);
void fn_1_6EF8(Vec*, Vec*, f32*, s32);
void fn_1_6EE8(float);
void fn_1_6EF8(Vec *, Vec *, float *, s32);
s32 fn_1_708C(void);
void fn_1_709C(void);
// cursor.c

View file

@ -7,13 +7,13 @@ extern s32 lbl_1_data_0[][4];
// the prev and current struct member might be vice versa
typedef struct MentDllUnkBss64Struct {
/* 0x00 */ void (*func)(void);
/* 0x04 */ void (*func2)(f32 arg9);
/* 0x04 */ void (*func2)(float arg9);
/* 0x08 */ Vec center;
/* 0x14 */ Vec prevCenter;
/* 0x20 */ Vec rot;
/* 0x2C */ Vec prevRot;
/* 0x38 */ float zoom;
/* 0x3C */ f32 prevZoom;
/* 0x3C */ float prevZoom;
/* 0x40 */ s32 unk_40;
} MentDllUnkBss64Struct; /* size = 0x44 */
extern MentDllUnkBss64Struct lbl_1_bss_64;
@ -38,8 +38,8 @@ void fn_1_2318(s32 arg0);
void fn_1_2808(void (*arg0)(void));
void fn_1_2844(Process *arg0, void (*arg1)(void));
void fn_1_29A0(MentDllUnkBss64Struct *arg0);
void fn_1_4138(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA);
void fn_1_5150(MentDllUnkBss64Struct* arg0, MentDllUnkBss64Struct* arg1, f32 arg8, f32 arg9, f32 argA);
void fn_1_4138(MentDllUnkBss64Struct *arg0, MentDllUnkBss64Struct *arg1, float arg8, float arg9, float argA);
void fn_1_5150(MentDllUnkBss64Struct *arg0, MentDllUnkBss64Struct *arg1, float arg8, float arg9, float argA);
void fn_1_5818(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
void fn_1_59A0(omObjData *arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
void fn_1_5C08(omObjData *arg0);

View file

@ -2,8 +2,8 @@
#define REL_MODELTEST_H
#include "game/hsfdraw.h"
#include "game/objsub.h"
#include "game/object.h"
#include "game/objsub.h"
#include "ext_math.h"
@ -15,27 +15,25 @@
// -------------------------------------------------------------------------- //
typedef struct
{
typedef struct {
s16 unk0[7];
} HuUnkF9C2;
typedef struct
{
Point3d pos; // 0000
Point3d rot; // 000C
Point3d scale; // 0018
typedef struct {
Vec pos; // 0000
Vec rot; // 000C
Vec scale; // 0018
s32 unk24;
s32 unk28;
s32 unk2C;
HsfObject *obj; // 0030
} HuObjUnk;
extern Point3d CRot;
extern Point3d Center;
extern f32 CZoom;
extern Vec CRot;
extern Vec Center;
extern float CZoom;
void fn_1_29C();
void fn_1_28F8(Point3d * arg0, Point3d * arg1);
void fn_1_28F8(Vec *arg0, Vec *arg1);
void fn_1_37DC(omObjData *);
void fn_1_439C(omObjData *);
void fn_1_46F0();

View file

@ -1,17 +1,16 @@
#ifndef W02DLL
#define W02DLL
#include "math.h"
#include "dolphin.h"
#include "game/process.h"
#include "game/gamework_data.h"
#include "game/board/model.h"
#include "game/board/space.h"
#include "game/board/main.h"
#include "game/board/player.h"
#include "game/board/window.h"
#include "game/board/map_object.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/board/space.h"
#include "game/board/window.h"
#include "game/gamework_data.h"
#include "game/process.h"
#include "math.h"
/* STRUCTS*/
typedef struct m02_dice {
@ -24,7 +23,7 @@ typedef struct m02_dice {
/* 0x1A */ s16 unk1A;
/* 0x1C */ u16 unk1C[3];
/* 0x22 */ s16 unk22;
/* 0x24 */ f32 unk24;
/* 0x24 */ float unk24;
/* 0x28 */ s16 unk28;
/* 0x2A */ u8 unk2A[0x2];
/* 0x2C */ Process *unk2C;
@ -40,11 +39,10 @@ typedef struct m02_dice {
/* 0x88 */ s32 unk88[3];
/* 0x94 */ s16 unk94;
/* 0x96 */ s16 unk96;
/* 0x98 */ f32 unk98;
/* 0x98 */ float unk98;
/* 0x9C */ s16 unk9C;
} m02GenDice;
extern s16 lbl_1_bss_2E;
extern s16 lbl_1_bss_2C;
extern Vec lbl_1_bss_20;

View file

@ -51,7 +51,7 @@ void fn_1_D84(void);
void fn_1_E04(void);
void fn_1_E40(void);
s32 fn_1_1114(void);
s32 fn_1_1208(s16, f32, f32);
s32 fn_1_1208(s16, float, float);
void fn_1_13D4(void);
void fn_1_14D0(void);
@ -106,7 +106,7 @@ void* fn_1_8884(void);
void fn_1_88B8(void);
void fn_1_896C(void);
void fn_1_91DC(void);
void fn_1_9268(ModelData*, ParticleData*, f32[3][4]);
void fn_1_9268(ModelData *, ParticleData *, float[3][4]);
void fn_1_9680(void);
void fn_1_96B4(void);
@ -164,7 +164,7 @@ extern char *lbl_1_data_330[3];
extern s32 lbl_1_data_350[14];
extern s32 lbl_1_data_350[14];
extern s16 lbl_1_data_388[92];
extern f32 lbl_1_data_440[3];
extern float lbl_1_data_440[3];
extern char *lbl_1_data_464[3];
extern s32 lbl_1_data_470[3];

View file

@ -9,7 +9,7 @@
enum {
MAPOBJ_MELON = 0,
MAPOBJ_MAX,
MAPOBJ_MAX
};
typedef struct w10_board_work {

View file

@ -20,7 +20,7 @@ enum {
TITLE_COPYRIGHT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 10),
TITLE_CHAR_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 11),
TITLE_CUBE_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 12),
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13),
TITLE_SKY_HSF = DATA_MAKE_NUM(DATADIR_TITLE, 13)
};
#else
@ -54,7 +54,7 @@ enum {
TITLE_LANGUAGE_GE_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 25),
TITLE_LANGUAGE_FR_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 26),
TITLE_LANGUAGE_IT_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 27),
TITLE_LANGUAGE_ES_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 28),
TITLE_LANGUAGE_ES_ANM = DATA_MAKE_NUM(DATADIR_TITLE, 28)
};
#endif

View file

@ -36,7 +36,7 @@ enum {
WIN_CARD_BOX2_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 29),
WIN_CARD_BOX3_ICON_ANM = DATA_MAKE_NUM(DATADIR_WIN, 30),
WIN_CARD_BANNER_ANM = DATA_MAKE_NUM(DATADIR_WIN, 31),
WIN_SAVE_BG_ANM = DATA_MAKE_NUM(DATADIR_WIN, 32),
WIN_SAVE_BG_ANM = DATA_MAKE_NUM(DATADIR_WIN, 32)
};
#endif

View file

@ -5,7 +5,7 @@
typedef enum {
DMTF_POINTSAMPLE,
DMTF_BILERP,
DMTF_BILERP
} DMTexFlt;
typedef enum { DM_FT_OPQ, DM_FT_RVS, DM_FT_XLU } DMFontType;

View file

@ -11,7 +11,7 @@ typedef enum DEMO_STAT_TYPE {
DEMO_STAT_TBW = 6,
DEMO_STAT_TBP = 7,
DEMO_STAT_MYC = 8,
DEMO_STAT_MYR = 9,
DEMO_STAT_MYR = 9
} DEMO_STAT_TYPE;
typedef struct DemoStatData {
@ -26,7 +26,7 @@ typedef enum {
DEMO_STAT_BL = 1,
DEMO_STAT_TLD = 2,
DEMO_STAT_BLD = 3,
DEMO_STAT_IO = 4,
DEMO_STAT_IO = 4
} DEMO_STAT_DISP;
extern unsigned char DemoStatEnable;

View file

@ -23,7 +23,7 @@ typedef u8 GXBool;
typedef enum _GXProjectionType {
GX_PERSPECTIVE,
GX_ORTHOGRAPHIC,
GX_ORTHOGRAPHIC
} GXProjectionType;
typedef enum _GXCompare {
@ -34,7 +34,7 @@ typedef enum _GXCompare {
GX_GREATER,
GX_NEQUAL,
GX_GEQUAL,
GX_ALWAYS,
GX_ALWAYS
} GXCompare;
typedef enum _GXAlphaOp {
@ -42,20 +42,20 @@ typedef enum _GXAlphaOp {
GX_AOP_OR,
GX_AOP_XOR,
GX_AOP_XNOR,
GX_MAX_ALPHAOP,
GX_MAX_ALPHAOP
} GXAlphaOp;
typedef enum _GXZFmt16 {
GX_ZC_LINEAR,
GX_ZC_NEAR,
GX_ZC_MID,
GX_ZC_FAR,
GX_ZC_FAR
} GXZFmt16;
typedef enum _GXGamma {
GX_GM_1_0,
GX_GM_1_7,
GX_GM_2_2,
GX_GM_2_2
} GXGamma;
typedef enum _GXPixelFmt {
@ -66,7 +66,7 @@ typedef enum _GXPixelFmt {
GX_PF_Y8,
GX_PF_U8,
GX_PF_V8,
GX_PF_YUV420,
GX_PF_YUV420
} GXPixelFmt;
typedef enum _GXPrimitive {
@ -76,7 +76,7 @@ typedef enum _GXPrimitive {
GX_TRIANGLEFAN = 0xA0,
GX_LINES = 0xA8,
GX_LINESTRIP = 0xB0,
GX_POINTS = 0xB8,
GX_POINTS = 0xB8
} GXPrimitive;
typedef enum _GXVtxFmt {
@ -88,7 +88,7 @@ typedef enum _GXVtxFmt {
GX_VTXFMT5,
GX_VTXFMT6,
GX_VTXFMT7,
GX_MAX_VTXFMT,
GX_MAX_VTXFMT
} GXVtxFmt;
typedef enum _GXAttr {
@ -119,7 +119,7 @@ typedef enum _GXAttr {
GX_LIGHT_ARRAY,
GX_VA_NBT,
GX_VA_MAX_ATTR,
GX_VA_NULL = 0xFF,
GX_VA_NULL = 0xFF
} GXAttr;
#define GX_MAX_VTXDESCLIST_SZ (GX_VA_MAX_ATTR + 1)
@ -128,7 +128,7 @@ typedef enum _GXAttrType {
GX_NONE,
GX_DIRECT,
GX_INDEX8,
GX_INDEX16,
GX_INDEX16
} GXAttrType;
#define _GX_TF_CTF 0x20
@ -164,20 +164,20 @@ typedef enum _GXTexFmt {
GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
GX_TF_A8 = GX_CTF_A8,
GX_TF_A8 = GX_CTF_A8
} GXTexFmt;
typedef enum _GXCITexFmt {
GX_TF_C4 = 0x8,
GX_TF_C8 = 0x9,
GX_TF_C14X2 = 0xa,
GX_TF_C14X2 = 0xa
} GXCITexFmt;
typedef enum _GXTexWrapMode {
GX_CLAMP,
GX_REPEAT,
GX_MIRROR,
GX_MAX_TEXWRAPMODE,
GX_MAX_TEXWRAPMODE
} GXTexWrapMode;
typedef enum _GXTexFilter {
@ -186,14 +186,14 @@ typedef enum _GXTexFilter {
GX_NEAR_MIP_NEAR,
GX_LIN_MIP_NEAR,
GX_NEAR_MIP_LIN,
GX_LIN_MIP_LIN,
GX_LIN_MIP_LIN
} GXTexFilter;
typedef enum _GXAnisotropy {
GX_ANISO_1,
GX_ANISO_2,
GX_ANISO_4,
GX_MAX_ANISOTROPY,
GX_MAX_ANISOTROPY
} GXAnisotropy;
typedef enum _GXTexMapID {
@ -207,7 +207,7 @@ typedef enum _GXTexMapID {
GX_TEXMAP7,
GX_MAX_TEXMAP,
GX_TEXMAP_NULL = 0xFF,
GX_TEX_DISABLE = 0x100,
GX_TEX_DISABLE = 0x100
} GXTexMapID;
typedef enum _GXTexCoordID {
@ -220,7 +220,7 @@ typedef enum _GXTexCoordID {
GX_TEXCOORD6,
GX_TEXCOORD7,
GX_MAX_TEXCOORD,
GX_TEXCOORD_NULL = 0xFF,
GX_TEXCOORD_NULL = 0xFF
} GXTexCoordID;
typedef enum _GXTevStageID {
@ -240,7 +240,7 @@ typedef enum _GXTevStageID {
GX_TEVSTAGE13,
GX_TEVSTAGE14,
GX_TEVSTAGE15,
GX_MAX_TEVSTAGE,
GX_MAX_TEVSTAGE
} GXTevStageID;
typedef enum _GXTevMode {
@ -248,12 +248,12 @@ typedef enum _GXTevMode {
GX_DECAL,
GX_BLEND,
GX_REPLACE,
GX_PASSCLR,
GX_PASSCLR
} GXTevMode;
typedef enum _GXTexMtxType {
GX_MTX3x4,
GX_MTX2x4,
GX_MTX2x4
} GXTexMtxType;
typedef enum _GXTexGenType {
@ -267,7 +267,7 @@ typedef enum _GXTexGenType {
GX_TG_BUMP5,
GX_TG_BUMP6,
GX_TG_BUMP7,
GX_TG_SRTG,
GX_TG_SRTG
} GXTexGenType;
typedef enum _GXPosNrmMtx {
@ -280,7 +280,7 @@ typedef enum _GXPosNrmMtx {
GX_PNMTX6 = 18,
GX_PNMTX7 = 21,
GX_PNMTX8 = 24,
GX_PNMTX9 = 27,
GX_PNMTX9 = 27
} GXPosNrmMtx;
typedef enum _GXTexMtx {
@ -294,7 +294,7 @@ typedef enum _GXTexMtx {
GX_TEXMTX7 = 51,
GX_TEXMTX8 = 54,
GX_TEXMTX9 = 57,
GX_IDENTITY = 60,
GX_IDENTITY = 60
} GXTexMtx;
typedef enum _GXChannelID {
@ -307,7 +307,7 @@ typedef enum _GXChannelID {
GX_COLOR_ZERO,
GX_ALPHA_BUMP,
GX_ALPHA_BUMPN,
GX_COLOR_NULL = 0xFF,
GX_COLOR_NULL = 0xFF
} GXChannelID;
typedef enum _GXTexGenSrc {
@ -332,7 +332,7 @@ typedef enum _GXTexGenSrc {
GX_TG_TEXCOORD6,
GX_TG_COLOR0,
GX_TG_COLOR1,
GX_MAX_TEXGENSRC,
GX_MAX_TEXGENSRC
} GXTexGenSrc;
typedef enum _GXBlendMode {
@ -340,7 +340,7 @@ typedef enum _GXBlendMode {
GX_BM_BLEND,
GX_BM_LOGIC,
GX_BM_SUBTRACT,
GX_MAX_BLENDMODE,
GX_MAX_BLENDMODE
} GXBlendMode;
typedef enum _GXBlendFactor {
@ -353,7 +353,7 @@ typedef enum _GXBlendFactor {
GX_BL_DSTALPHA,
GX_BL_INVDSTALPHA,
GX_BL_DSTCLR = GX_BL_SRCCLR,
GX_BL_INVDSTCLR = GX_BL_INVSRCCLR,
GX_BL_INVDSTCLR = GX_BL_INVSRCCLR
} GXBlendFactor;
typedef enum _GXLogicOp {
@ -372,7 +372,7 @@ typedef enum _GXLogicOp {
GX_LO_INVCOPY,
GX_LO_INVOR,
GX_LO_NAND,
GX_LO_SET,
GX_LO_SET
} GXLogicOp;
typedef enum _GXCompCnt {
@ -384,7 +384,7 @@ typedef enum _GXCompCnt {
GX_CLR_RGB = 0,
GX_CLR_RGBA = 1,
GX_TEX_S = 0,
GX_TEX_ST = 1,
GX_TEX_ST = 1
} GXCompCnt;
typedef enum _GXCompType {
@ -398,7 +398,7 @@ typedef enum _GXCompType {
GX_RGBX8 = 2,
GX_RGBA4 = 3,
GX_RGBA6 = 4,
GX_RGBA8 = 5,
GX_RGBA8 = 5
} GXCompType;
typedef enum _GXPTTexMtx {
@ -422,7 +422,7 @@ typedef enum _GXPTTexMtx {
GX_PTTEXMTX17 = 115,
GX_PTTEXMTX18 = 118,
GX_PTTEXMTX19 = 121,
GX_PTIDENTITY = 125,
GX_PTIDENTITY = 125
} GXPTTexMtx;
typedef enum _GXTevRegID {
@ -430,24 +430,24 @@ typedef enum _GXTevRegID {
GX_TEVREG0,
GX_TEVREG1,
GX_TEVREG2,
GX_MAX_TEVREG,
GX_MAX_TEVREG
} GXTevRegID;
typedef enum _GXDiffuseFn {
GX_DF_NONE,
GX_DF_SIGN,
GX_DF_CLAMP,
GX_DF_CLAMP
} GXDiffuseFn;
typedef enum _GXColorSrc {
GX_SRC_REG,
GX_SRC_VTX,
GX_SRC_VTX
} GXColorSrc;
typedef enum _GXAttnFn {
GX_AF_SPEC,
GX_AF_SPOT,
GX_AF_NONE,
GX_AF_NONE
} GXAttnFn;
typedef enum _GXLightID {
@ -460,7 +460,7 @@ typedef enum _GXLightID {
GX_LIGHT6 = 0x040,
GX_LIGHT7 = 0x080,
GX_MAX_LIGHT = 0x100,
GX_LIGHT_NULL = 0,
GX_LIGHT_NULL = 0
} GXLightID;
typedef enum _GXTexOffset {
@ -470,7 +470,7 @@ typedef enum _GXTexOffset {
GX_TO_FOURTH,
GX_TO_HALF,
GX_TO_ONE,
GX_MAX_TEXOFFSET,
GX_MAX_TEXOFFSET
} GXTexOffset;
typedef enum _GXSpotFn {
@ -480,21 +480,21 @@ typedef enum _GXSpotFn {
GX_SP_COS2,
GX_SP_SHARP,
GX_SP_RING1,
GX_SP_RING2,
GX_SP_RING2
} GXSpotFn;
typedef enum _GXDistAttnFn {
GX_DA_OFF,
GX_DA_GENTLE,
GX_DA_MEDIUM,
GX_DA_STEEP,
GX_DA_STEEP
} GXDistAttnFn;
typedef enum _GXCullMode {
GX_CULL_NONE,
GX_CULL_FRONT,
GX_CULL_BACK,
GX_CULL_ALL,
GX_CULL_ALL
} GXCullMode;
typedef enum _GXTevSwapSel {
@ -502,14 +502,14 @@ typedef enum _GXTevSwapSel {
GX_TEV_SWAP1,
GX_TEV_SWAP2,
GX_TEV_SWAP3,
GX_MAX_TEVSWAP,
GX_MAX_TEVSWAP
} GXTevSwapSel;
typedef enum _GXTevColorChan {
GX_CH_RED = 0,
GX_CH_GREEN,
GX_CH_BLUE,
GX_CH_ALPHA,
GX_CH_ALPHA
} GXTevColorChan;
typedef enum _GXFogType {
@ -528,7 +528,7 @@ typedef enum _GXFogType {
GX_FOG_EXP = GX_FOG_PERSP_EXP,
GX_FOG_EXP2 = GX_FOG_PERSP_EXP2,
GX_FOG_REVEXP = GX_FOG_PERSP_REVEXP,
GX_FOG_REVEXP2 = GX_FOG_PERSP_REVEXP2,
GX_FOG_REVEXP2 = GX_FOG_PERSP_REVEXP2
} GXFogType;
typedef enum _GXTevColorArg {
@ -547,7 +547,7 @@ typedef enum _GXTevColorArg {
GX_CC_ONE,
GX_CC_HALF,
GX_CC_KONST,
GX_CC_ZERO,
GX_CC_ZERO
} GXTevColorArg;
typedef enum _GXTevAlphaArg {
@ -558,7 +558,7 @@ typedef enum _GXTevAlphaArg {
GX_CA_TEXA,
GX_CA_RASA,
GX_CA_KONST,
GX_CA_ZERO,
GX_CA_ZERO
} GXTevAlphaArg;
typedef enum _GXTevOp {
@ -573,14 +573,14 @@ typedef enum _GXTevOp {
GX_TEV_COMP_RGB8_GT = 14,
GX_TEV_COMP_RGB8_EQ = 15,
GX_TEV_COMP_A8_GT = GX_TEV_COMP_RGB8_GT,
GX_TEV_COMP_A8_EQ = GX_TEV_COMP_RGB8_EQ,
GX_TEV_COMP_A8_EQ = GX_TEV_COMP_RGB8_EQ
} GXTevOp;
typedef enum _GXTevBias {
GX_TB_ZERO,
GX_TB_ADDHALF,
GX_TB_SUBHALF,
GX_MAX_TEVBIAS,
GX_MAX_TEVBIAS
} GXTevBias;
typedef enum _GXTevScale {
@ -588,7 +588,7 @@ typedef enum _GXTevScale {
GX_CS_SCALE_2,
GX_CS_SCALE_4,
GX_CS_DIVIDE_2,
GX_MAX_TEVSCALE,
GX_MAX_TEVSCALE
} GXTevScale;
typedef enum _GXTevKColorSel {
@ -623,7 +623,7 @@ typedef enum _GXTevKColorSel {
GX_TEV_KCSEL_K0_A = 0x1C,
GX_TEV_KCSEL_K1_A = 0x1D,
GX_TEV_KCSEL_K2_A = 0x1E,
GX_TEV_KCSEL_K3_A = 0x1F,
GX_TEV_KCSEL_K3_A = 0x1F
} GXTevKColorSel;
typedef enum _GXTevKAlphaSel {
@ -654,7 +654,7 @@ typedef enum _GXTevKAlphaSel {
GX_TEV_KASEL_K0_A = 0x1C,
GX_TEV_KASEL_K1_A = 0x1D,
GX_TEV_KASEL_K2_A = 0x1E,
GX_TEV_KASEL_K3_A = 0x1F,
GX_TEV_KASEL_K3_A = 0x1F
} GXTevKAlphaSel;
typedef enum _GXTevKColorID {
@ -662,14 +662,14 @@ typedef enum _GXTevKColorID {
GX_KCOLOR1,
GX_KCOLOR2,
GX_KCOLOR3,
GX_MAX_KCOLOR,
GX_MAX_KCOLOR
} GXTevKColorID;
typedef enum _GXZTexOp {
GX_ZT_DISABLE,
GX_ZT_ADD,
GX_ZT_REPLACE,
GX_MAX_ZTEXOP,
GX_MAX_ZTEXO
} GXZTexOp;
typedef enum _GXIndTexFormat {
@ -677,7 +677,7 @@ typedef enum _GXIndTexFormat {
GX_ITF_5,
GX_ITF_4,
GX_ITF_3,
GX_MAX_ITFORMAT,
GX_MAX_ITFORMAT
} GXIndTexFormat;
typedef enum _GXIndTexBiasSel {
@ -689,7 +689,7 @@ typedef enum _GXIndTexBiasSel {
GX_ITB_SU,
GX_ITB_TU,
GX_ITB_STU,
GX_MAX_ITBIAS,
GX_MAX_ITBIAS
} GXIndTexBiasSel;
typedef enum _GXIndTexAlphaSel {
@ -697,7 +697,7 @@ typedef enum _GXIndTexAlphaSel {
GX_ITBA_S,
GX_ITBA_T,
GX_ITBA_U,
GX_MAX_ITBALPHA,
GX_MAX_ITBALPHA
} GXIndTexAlphaSel;
typedef enum _GXIndTexMtxID {
@ -710,7 +710,7 @@ typedef enum _GXIndTexMtxID {
GX_ITM_S2,
GX_ITM_T0 = 9,
GX_ITM_T1,
GX_ITM_T2,
GX_ITM_T2
} GXIndTexMtxID;
typedef enum _GXIndTexWrap {
@ -721,7 +721,7 @@ typedef enum _GXIndTexWrap {
GX_ITW_32,
GX_ITW_16,
GX_ITW_0,
GX_MAX_ITWRAP,
GX_MAX_ITWRAP
} GXIndTexWrap;
typedef enum _GXIndTexStageID {
@ -729,7 +729,7 @@ typedef enum _GXIndTexStageID {
GX_INDTEXSTAGE1,
GX_INDTEXSTAGE2,
GX_INDTEXSTAGE3,
GX_MAX_INDTEXSTAGE,
GX_MAX_INDTEXSTAGE
} GXIndTexStageID;
typedef enum _GXIndTexScale {
@ -742,12 +742,12 @@ typedef enum _GXIndTexScale {
GX_ITS_64,
GX_ITS_128,
GX_ITS_256,
GX_MAX_ITSCALE,
GX_MAX_ITSCALE
} GXIndTexScale;
typedef enum _GXClipMode {
GX_CLIP_ENABLE = 0,
GX_CLIP_DISABLE = 1,
GX_CLIP_DISABLE = 1
} GXClipMode;
typedef enum _GXTlut {
@ -770,21 +770,21 @@ typedef enum _GXTlut {
GX_BIGTLUT0 = 16,
GX_BIGTLUT1 = 17,
GX_BIGTLUT2 = 18,
GX_BIGTLUT3 = 19,
GX_BIGTLUT3 = 19
} GXTlut;
typedef enum _GXTlutFmt {
GX_TL_IA8,
GX_TL_RGB565,
GX_TL_RGB5A3,
GX_MAX_TLUTFMT,
GX_MAX_TLUTFMT
} GXTlutFmt;
typedef enum _GXMiscToken {
GX_MT_NULL = 0,
GX_MT_XF_FLUSH = 1,
GX_MT_DL_SAVE_CONTEXT = 2,
GX_MT_ABORT_WAIT_COPYOUT = 3,
GX_MT_ABORT_WAIT_COPYOUT = 3
} GXMiscToken;
typedef enum _GXTexCacheSize {
@ -834,7 +834,6 @@ typedef enum _GXPerf0 {
GX_PERF0_CLOCKS,
GX_PERF0_NONE
} GXPerf0;
typedef enum _GXPerf1 {
@ -864,7 +863,6 @@ typedef enum _GXPerf1 {
GX_PERF1_CLOCKS,
GX_PERF1_NONE
} GXPerf1;
typedef enum _GXVCachePerf {
@ -881,25 +879,24 @@ typedef enum _GXVCachePerf {
GX_VC_TEX6,
GX_VC_TEX7,
GX_VC_ALL = 0xf
} GXVCachePerf;
typedef enum _GXFBClamp {
GX_CLAMP_NONE = 0,
GX_CLAMP_TOP = 1,
GX_CLAMP_BOTTOM = 2,
GX_CLAMP_BOTTOM = 2
} GXFBClamp;
typedef enum _GXCopyMode {
GX_COPY_PROGRESSIVE = 0,
GX_COPY_INTLC_EVEN = 2,
GX_COPY_INTLC_ODD = 3,
GX_COPY_INTLC_ODD = 3
} GXCopyMode;
typedef enum _GXAlphaReadMode {
GX_READ_00 = 0,
GX_READ_FF = 1,
GX_READ_NONE = 2,
GX_READ_NONE = 2
} GXAlphaReadMode;

View file

@ -19,7 +19,7 @@ typedef struct {
typedef enum {
GX_TF_R8_PC = 0x60,
GX_TF_RGBA8_PC = 0x61,
GX_TF_RGBA8_PC = 0x61
} GXPCTexFmt;
void GXDestroyTexObj(GXTexObj* obj);

View file

@ -89,7 +89,7 @@ typedef enum _GXTlutSize
GX_TLUT_2K = 128,
GX_TLUT_4K = 256,
GX_TLUT_8K = 512,
GX_TLUT_16K = 1024,
GX_TLUT_16K = 1024
} GXTlutSize;
typedef struct _GXVtxAttrFmtList {

View file

@ -7,7 +7,7 @@ typedef enum {
GX_WARN_NONE,
GX_WARN_SEVERE,
GX_WARN_MEDIUM,
GX_WARN_ALL,
GX_WARN_ALL
} GXWarningLevel;
#ifdef _DEBUG

View file

@ -50,12 +50,12 @@ typedef enum {
// GCA
VI_TVMODE_GCA_INT = VI_TVMODE(VI_GCA, VI_INTERLACE),
VI_TVMODE_GCA_DS = VI_TVMODE(VI_GCA, VI_NON_INTERLACE),
VI_TVMODE_GCA_PROG = VI_TVMODE(VI_GCA, VI_PROGRESSIVE),
VI_TVMODE_GCA_PROG = VI_TVMODE(VI_GCA, VI_PROGRESSIVE)
} VITVMode;
typedef enum {
VI_XFBMODE_SF = 0,
VI_XFBMODE_DF = 1,
VI_XFBMODE_DF = 1
} VIXFBMode;
typedef void (*VIPositionCallback)(s16 x, s16 y);

View file

@ -32,4 +32,8 @@ typedef struct vec2f {
#define asind(x) (180.0*(asinf((x)) / M_PI))
#define atan2d(y, x) (180.0*(atan2((y), (x)) / M_PI))
#ifndef __MWERKS__
void HuSetVecF(Vec* arg0, f32 arg8, f32 arg9, f32 argA)
#endif
#endif

View file

@ -17,7 +17,7 @@
#include "dolphin/types.h"
typedef struct data_read_stat {
struct data_read_stat {
s32 dir_id;
void *dir;
void *file;
@ -27,7 +27,7 @@ typedef struct data_read_stat {
s32 num;
u32 status;
DVDFileInfo file_info;
} DataReadStat;
};
void HuDataInit(void);
s32 HuDataReadChk(s32 data_num);

View file

@ -26,7 +26,7 @@ typedef struct {
/* 0x40 */ GXColor unk40;
} HsfanimStruct01; // Size 0x44
typedef struct particle_data {
struct particle_data {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ Vec unk_04;
@ -50,7 +50,7 @@ typedef struct particle_data {
/* 0x4C */ Vec *unk_4C;
/* 0x50 */ void *unk_50;
/* 0x54 */ ParticleHook unk_54;
} ParticleData; // Size 0x58
}; // Size 0x58
typedef struct {
/* 0x00 */ s16 unk00;

View file

@ -1,10 +1,10 @@
#ifndef _GAME_HSFMAN_H
#define _GAME_HSFMAN_H
#include "game/data.h"
#include "game/hsfanim.h"
#include "game/hsfformat.h"
#include "game/memory.h"
#include "game/data.h"
#define HU3D_MODEL_MAX 512
#define HU3D_MOTION_MAX 256
@ -79,11 +79,12 @@
#define Hu3DModelCreateFile(data_id) (Hu3DModelCreate(HuDataSelHeapReadNum((data_id), MEMORY_DEFAULT_NUM, HEAP_DATA)))
typedef struct model_data ModelData;
typedef struct particle_data ParticleData;
typedef void (*ModelHookFunc)(struct model_data *, Mtx);
typedef struct model_data {
struct model_data {
u8 unk_00;
u8 unk_01;
u8 unk_02;
@ -107,25 +108,25 @@ typedef struct model_data {
u32 unk_4C;
u32 attr;
u32 motion_attr;
Point3d unk_58;
f32 unk_64;
f32 unk_68;
f32 unk_6C;
f32 unk_70;
f32 unk_74;
f32 unk_78;
f32 unk_7C;
f32 unk_80;
f32 unk_84;
f32 unk_88;
f32 unk_8C;
f32 unk_90;
f32 unk_94;
f32 unk_98;
f32 unk_9C;
f32 unk_A0;
f32 unk_A4[4];
f32 unk_B4[4];
Vec unk_58;
float unk_64;
float unk_68;
float unk_6C;
float unk_70;
float unk_74;
float unk_78;
float unk_7C;
float unk_80;
float unk_84;
float unk_88;
float unk_8C;
float unk_90;
float unk_94;
float unk_98;
float unk_9C;
float unk_A0;
float unk_A4[4];
float unk_B4[4];
union {
HsfData *hsfData;
ModelHookFunc hook;
@ -136,13 +137,13 @@ typedef struct model_data {
Vec scale;
Mtx unk_F0;
void *unk_120;
} ModelData; // sizeof 0x124
}; // sizeof 0x124
typedef struct camera_data {
f32 fov;
f32 near;
f32 far;
f32 aspect;
f32 aspect_dupe;
float fov;
float near;
float far;
float aspect;
float aspect_dupe;
Vec pos;
Vec up;
Vec target;
@ -150,20 +151,20 @@ typedef struct camera_data {
s16 scissor_y;
s16 scissor_w;
s16 scissor_h;
f32 viewport_x;
f32 viewport_y;
f32 viewport_w;
f32 viewport_h;
f32 near_z;
f32 far_z;
float viewport_x;
float viewport_y;
float viewport_w;
float viewport_h;
float near_z;
float far_z;
} CameraData; // sizeof 0x58
typedef struct ThreeDProjectionStruct {
u8 unk_00;
char unk_01[0x3];
void *unk_04;
Vec unk_08;
Point3d unk_14;
Point3d unk_20;
Vec unk_14;
Vec unk_20;
Vec unk_2C;
Mtx unk_38;
Mtx unk_68;
@ -183,8 +184,8 @@ typedef struct shadow_data {
typedef struct light_data {
s16 unk_00;
s16 unk_02;
f32 unk_04;
f32 unk_08;
float unk_04;
float unk_08;
char unk_0C[0x10];
Vec unk_1C;
Vec unk_28;
@ -193,7 +194,7 @@ typedef struct light_data {
} LightData;
extern void GXWaitDrawDone(); /* extern */
extern void GXInitSpecularDir(GXLightObj*, f32, f32, f32);
extern void GXInitSpecularDir(GXLightObj *, float, float, float);
void Hu3DInit(void);
void Hu3DPreProc(void);
@ -208,11 +209,11 @@ s16 Hu3DModelLink(s16);
s16 Hu3DHookFuncCreate(ModelHookFunc);
void Hu3DModelKill(s16);
void Hu3DModelAllKill(void);
void Hu3DModelPosSet(s16, f32, f32, f32);
void Hu3DModelPosSet(s16, float, float, float);
void Hu3DModelPosSetV(s16, Vec *);
void Hu3DModelRotSet(s16, f32, f32, f32);
void Hu3DModelRotSet(s16, float, float, float);
void Hu3DModelRotSetV(s16, Vec *);
void Hu3DModelScaleSet(s16, f32, f32, f32);
void Hu3DModelScaleSet(s16, float, float, float);
void Hu3DModelScaleSetV(s16, Vec *);
void Hu3DModelAttrSet(s16, u32);
void Hu3DModelAttrReset(s16, u32);
@ -223,7 +224,7 @@ void Hu3DModelClusterAttrReset(s16, s16, s32);
void Hu3DModelCameraSet(s16, u16);
void Hu3DModelLayerSet(s16, s16);
HsfObject *Hu3DModelObjPtrGet(s16, char *);
void Hu3DModelTPLvlSet(s16, f32);
void Hu3DModelTPLvlSet(s16, float);
void Hu3DModelHiliteMapSet(s16, AnimData *);
void Hu3DModelShadowSet(s16);
void Hu3DModelShadowReset(s16);
@ -231,7 +232,7 @@ void Hu3DModelShadowDispOn(s16);
void Hu3DModelShadowDispOff(s16);
void Hu3DModelShadowMapSet(s16);
void Hu3DModelShadowMapObjSet(s16, char *);
void Hu3DModelAmbSet(s16, f32, f32, f32);
void Hu3DModelAmbSet(s16, float, float, float);
void Hu3DModelHookSet(s16, char *, s16);
void Hu3DModelHookReset(s16);
void Hu3DModelHookObjReset(s16, char *);
@ -240,10 +241,10 @@ void Hu3DModelProjectionReset(s16, s16);
void Hu3DModelHiliteTypeSet(s16, s16);
void Hu3DModelReflectTypeSet(s16, s16);
void Hu3DCameraCreate(s32);
void Hu3DCameraPerspectiveSet(s32, f32, f32, f32, f32);
void Hu3DCameraViewportSet(s32, f32, f32, f32, f32, f32, f32);
void Hu3DCameraPerspectiveSet(s32, float, float, float, float);
void Hu3DCameraViewportSet(s32, float, float, float, float, float, float);
void Hu3DCameraScissorSet(s32, u32, u32, u32, u32);
void Hu3DCameraPosSet(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
void Hu3DCameraPosSet(s32, float, float, float, float, float, float, float, float, float);
void Hu3DCameraPosSetV(s32 cam, Vec *pos, Vec *up, Vec *target);
void Hu3DCameraKill(s32);
void Hu3DCameraAllKill(void);
@ -254,47 +255,47 @@ void Hu3DCameraMotionOn(s16, s8);
void Hu3DCameraMotionStart(s16, u16);
void Hu3DCameraMotionOff(s16);
void Hu3DLighInit(void);
s16 Hu3DGLightCreate(f32, f32, f32, f32, f32, f32, u8, u8, u8);
s16 Hu3DGLightCreate(float, float, float, float, float, float, u8, u8, u8);
s16 Hu3DGLightCreateV(Vec *, Vec *, GXColor *);
s16 Hu3DLLightCreate(s16, f32, f32, f32, f32, f32, f32, u8, u8, u8);
s16 Hu3DLLightCreate(s16, float, float, float, float, float, float, u8, u8, u8);
s16 Hu3DLLightCreateV(s16, Vec *, Vec *, GXColor *);
void Hu3DGLightSpotSet(s16, f32, u16);
void Hu3DLLightSpotSet(s16, s16, f32, u16);
void Hu3DGLightSpotSet(s16, float, u16);
void Hu3DLLightSpotSet(s16, s16, float, u16);
void Hu3DGLightInfinitytSet(s16);
void Hu3DLLightInfinitytSet(s16, s16);
void Hu3DGLightPointSet(s16, f32, f32, u16);
void Hu3DLLightPointSet(s16, s16, f32, f32, u16);
void Hu3DGLightPointSet(s16, float, float, u16);
void Hu3DLLightPointSet(s16, s16, float, float, u16);
void Hu3DGLightKill(s16);
void Hu3DLLightKill(s16, s16);
void Hu3DLightAllKill(void);
void Hu3DGLightColorSet(s16, u8, u8, u8, u8);
void Hu3DLLightColorSet(s16, s16, u8, u8, u8, u8);
void Hu3DGLightPosSetV(s16, Vec*, Point3d*);
void Hu3DLLightPosSetV(s16, s16, Vec*, Point3d*);
void Hu3DGLightPosSet(s16, f32, f32, f32, f32, f32, f32);
void Hu3DLLightPosSet(s16, s16, f32, f32, f32, f32, f32, f32);
void Hu3DGLightPosAimSetV(s16, Point3d*, Point3d*);
void Hu3DLLightPosAimSetV(s16, s16, Point3d*, Point3d*);
void Hu3DGLightPosAimSet(s16, f32, f32, f32, f32, f32, f32);
void Hu3DLLightPosAimSet(s16, s16, f32, f32, f32, f32, f32, f32);
void Hu3DGLightPosSetV(s16, Vec *, Vec *);
void Hu3DLLightPosSetV(s16, s16, Vec *, Vec *);
void Hu3DGLightPosSet(s16, float, float, float, float, float, float);
void Hu3DLLightPosSet(s16, s16, float, float, float, float, float, float);
void Hu3DGLightPosAimSetV(s16, Vec *, Vec *);
void Hu3DLLightPosAimSetV(s16, s16, Vec *, Vec *);
void Hu3DGLightPosAimSet(s16, float, float, float, float, float, float);
void Hu3DLLightPosAimSet(s16, s16, float, float, float, float, float, float);
void Hu3DGLightStaticSet(s16, s32);
void Hu3DLLightStaticSet(s16, s16, s32);
s32 Hu3DModelLightInfoSet(s16, s16);
s16 Hu3DLightSet(ModelData*, Mtx*, Mtx*, f32);
void lightSet(LightData* arg0, s16 arg1, Mtx *arg2, Mtx *arg3, f32 arg8);
s16 Hu3DLightSet(ModelData *, Mtx *, Mtx *, float);
void lightSet(LightData *arg0, s16 arg1, Mtx *arg2, Mtx *arg3, float arg8);
void Hu3DReflectNoSet(s16 arg0);
void Hu3DFogSet(f32, f32, u8, u8, u8);
void Hu3DFogSet(float, float, u8, u8, u8);
void Hu3DFogClear(void);
void Hu3DShadowCreate(f32, f32, f32);
void Hu3DShadowCreate(float, float, float);
void Hu3DShadowPosSet(Vec *, Vec *, Vec *);
void Hu3DShadowTPLvlSet(f32);
void Hu3DShadowTPLvlSet(float);
void Hu3DShadowSizeSet(u16);
void Hu3DShadowExec(void);
s16 Hu3DProjectionCreate(void*, f32, f32, f32);
s16 Hu3DProjectionCreate(void *, float, float, float);
void Hu3DProjectionKill(s16);
void Hu3DProjectionPosSet(s16, Vec *, Vec *, Vec *);
void Hu3DProjectionTPLvlSet(s16, f32);
void Hu3DMipMapSet(char*, s16, s32, f32);
void Hu3DProjectionTPLvlSet(s16, float);
void Hu3DMipMapSet(char *, s16, s32, float);
extern ModelData Hu3DData[0x200];
extern CameraData Hu3DCamera[0x10];

View file

@ -48,7 +48,7 @@ typedef struct seq_work SeqWork;
typedef s32 (*SeqUpdateFunc)(SeqWork *work);
typedef s32 (*SeqInitFunc)(SeqWork *work, va_list params);
typedef struct seq_work {
struct seq_work {
SeqUpdateFunc update;
char *data;
float x;
@ -73,7 +73,7 @@ typedef struct seq_work {
u8 stat;
u8 unk_7C;
u8 unk_7D;
} SeqWork;
};
void MGSeqInit(void);
void MGSeqMain(void);

View file

@ -18,6 +18,10 @@
#include "ext_math.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
typedef struct {
/* 0x000 */ u8 unk00;
/* 0x001 */ char unk01[3];

View file

@ -14,6 +14,11 @@
#include "string.h"
#include "version.h"
#ifndef __MWERKS__
#include "game/audio.h"
#include "game/esprite.h"
#endif
typedef struct UnkM404Struct {
s16 unk_00;
s16 unk_02[6];

View file

@ -1,16 +1,17 @@
#include "game/process.h"
#include "game/object.h"
#include "game/hsfdraw.h"
#include "ext_math.h"
#include "game/hsfdraw.h"
#include "game/object.h"
#include "game/process.h"
typedef struct unkDominationData2 {
/* 0x00 */ s32 unk_00;
/* 0x04 */ s32 unk_04;
/* 0x08 */ Point3d unk_08;
/* 0x14 */ Point3d unk_14;
/* 0x08 */ Vec unk_08;
/* 0x14 */ Vec unk_14;
/* 0x20 */ f32 unk_20;
/* 0x24 */ Point3d unk_24;
/* 0x30 */ Point3d unk_30;
/* 0x24 */ Vec unk_24;
/* 0x30 */ Vec unk_30;
/* 0x3C */ f32 unk_3C;
/* 0x40 */ s32 unk_40;
/* 0x44 */ f32 unk_44;
@ -27,7 +28,8 @@ void fn_1_2024(omObjData*);
Process *lbl_1_bss_34;
omObjData *lbl_1_bss_30;
void fn_1_1B1C(Process* arg0) {
void fn_1_1B1C(Process *arg0)
{
unkDominationData2 *unkData;
lbl_1_bss_34 = arg0;
@ -42,48 +44,54 @@ void fn_1_1B1C(Process* arg0) {
fn_1_1D64(0.0f);
}
void fn_1_1CA8(void) {
void fn_1_1CA8(void) { }
}
void fn_1_1CAC(f32 arg8, f32 arg9, f32 argA) {
void fn_1_1CAC(f32 arg8, f32 arg9, f32 argA)
{
Center.x = arg8;
Center.y = arg9;
Center.z = argA;
}
void fn_1_1CD4(f32* arg0, f32* arg1, f32* arg2) {
void fn_1_1CD4(f32 *arg0, f32 *arg1, f32 *arg2)
{
*arg0 = Center.x;
*arg1 = Center.y;
*arg2 = Center.z;
}
void fn_1_1D08(f32 arg8, f32 arg9, f32 argA) {
void fn_1_1D08(f32 arg8, f32 arg9, f32 argA)
{
CRot.x = arg8;
CRot.y = arg9;
CRot.z = argA;
}
void fn_1_1D30(f32* arg0, f32* arg1, f32* arg2) {
void fn_1_1D30(f32 *arg0, f32 *arg1, f32 *arg2)
{
*arg0 = CRot.x;
*arg1 = CRot.y;
*arg2 = CRot.z;
}
void fn_1_1D64(f32 arg8) {
void fn_1_1D64(f32 arg8)
{
CZoom = arg8;
}
void fn_1_1D74(f32* arg0) {
void fn_1_1D74(f32 *arg0)
{
*arg0 = CZoom;
}
s32 fn_1_1D88(void) {
s32 fn_1_1D88(void)
{
unkDominationData2 *unkData = lbl_1_bss_30->data;
return unkData->unk_04;
}
void fn_1_1DB0(Point3d* arg0, Point3d* arg1, f32* arg2, s32 arg3, s32 arg4) {
void fn_1_1DB0(Vec *arg0, Vec *arg1, f32 *arg2, s32 arg3, s32 arg4)
{
unkDominationData2 *temp_r31;
temp_r31 = lbl_1_bss_30->data;
@ -100,7 +108,8 @@ void fn_1_1DB0(Point3d* arg0, Point3d* arg1, f32* arg2, s32 arg3, s32 arg4) {
temp_r31->unk_04 = 1;
}
f32 fn_1_1F1C(f32 arg8, f32 arg9) {
f32 fn_1_1F1C(f32 arg8, f32 arg9)
{
if (((arg8 > 0.0f) && (arg9 > 0.0f)) || ((arg8 < 0.0f) && (arg9 < 0.0f))) {
return abs(arg8 - arg9);
}
@ -108,7 +117,8 @@ f32 fn_1_1F1C(f32 arg8, f32 arg9) {
return abs(arg8) + abs(arg9);
}
void fn_1_2024(omObjData* arg0) {
void fn_1_2024(omObjData *arg0)
{
Vec sp14;
Vec sp8;
f32 var_f31;

View file

@ -2,6 +2,7 @@
#include "game/hsfmotion.h"
#include "game/object.h"
#include "game/process.h"
#include "math.h"
#include "REL/m407dll.h"

View file

@ -1,13 +1,12 @@
#include "game/object.h"
#include "game/gamework_data.h"
#include "game/gamework.h"
#include "game/minigame_seq.h"
#include "game/wipe.h"
#include "game/audio.h"
#include "game/hsfman.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
typedef void (*ObjFuncs)(void);
#include "REL/m407dll.h"
typedef struct unkDominationData5 {
/* 0x00 */ u32 unk_00;
@ -27,12 +26,6 @@ typedef struct unkDominationData5 {
} unkDominationData5; //sizeof 0x48
//function signatures
void fn_1_388(u8, s32);
void fn_1_3C4(u8);
s32 fn_1_4C0(s32);
s32 fn_1_508(u8);
s32 fn_1_53C(u8);
void fn_1_568(s16, s16, s16);
void fn_1_4B7C(void);
void fn_1_4C3C(s32);
void fn_1_4C6C(omObjData*);
@ -56,7 +49,7 @@ omObjData* lbl_1_bss_397C;
s16 lbl_1_bss_3978;
//data
ObjFuncs lbl_1_data_2A8[] = {
VoidFuncs lbl_1_data_2A8[] = {
fn_1_4D0C,
fn_1_4D54,
fn_1_4E8C,

View file

@ -3,7 +3,7 @@
#include "game/object.h"
#include "game/process.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#include "REL/m407dll.h"
// function signatures
void fn_1_162C(omObjData *);
@ -34,10 +34,10 @@ s32 lbl_1_data_198[] = {
Vec lbl_1_data_1CC[] = { { 600.0f, 3.0f, -300.0f }, { 200.0f, 3.0f, -300.0f }, { -200.0f, 3.0f, -300.0f }, { -600.0f, 3.0f, -300.0f } };
Point3d lbl_1_data_1FC = { 2000.0f, 3000.0f, 2000.0f };
Point3d lbl_1_data_208 = { -0.5f, -0.5f, -0.5f };
Vec lbl_1_data_1FC = { 2000.0f, 3000.0f, 2000.0f };
Vec lbl_1_data_208 = { -0.5f, -0.5f, -0.5f };
GXColor lbl_1_data_214 = { 255, 255, 255, 255 };
Point3d lbl_1_data_218 = { 0.0f, 1.0f, 0.0f };
Vec lbl_1_data_218 = { 0.0f, 1.0f, 0.0f };
void fn_1_14F0(Process *arg0, s32 arg1)
{
@ -117,7 +117,7 @@ void fn_1_162C(omObjData *arg0)
void fn_1_1A8C(omObjData *arg0)
{
Point3d sp8;
Vec sp8;
sp8.x = lbl_1_data_1FC.x;
sp8.y = lbl_1_data_1FC.y;

View file

@ -1,15 +1,16 @@
#include "game/audio.h"
#include "game/chrman.h"
#include "game/frand.h"
#include "game/gamework_data.h"
#include "game/hsfman.h"
#include "game/hsfmotion.h"
#include "game/object.h"
#include "game/objsub.h"
#include "game/pad.h"
#include "game/process.h"
#include "math.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
typedef void (*ObjFuncs)(omObjData *);
#include "REL/m407dll.h"
typedef struct unkDominationData {
u8 unk_00;

View file

@ -3,9 +3,7 @@
#include "game/process.h"
#include "game/sprite.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
typedef void (*ObjFuncs)(void);
#include "REL/m407dll.h"
typedef struct unkDominationData6 {
/* 0x00 */ s32 unk_00;
@ -30,7 +28,7 @@ Process *lbl_1_bss_398C;
omObjData *lbl_1_bss_3988;
// data
ObjFuncs lbl_1_data_360[] = { fn_1_61A0, fn_1_6218, fn_1_62A0 };
VoidFuncs lbl_1_data_360[] = { fn_1_61A0, fn_1_6218, fn_1_62A0 };
void fn_1_5C5C(Process *arg0, s16 arg1)
{

View file

@ -5,14 +5,12 @@
#include "game/object.h"
#include "game/process.h"
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#include "REL/m407dll.h"
#define MAX_WHOMPS_PLAYER 160
#define MAX_WHOMPS_ALL_PLAYERS MAX_WHOMPS_PLAYER *ARRAY_COUNT(GWPlayer)
#define MAX_WHOMPS (MAX_WHOMPS_PLAYER + 1) * ARRAY_COUNT(GWPlayer)
typedef void (*ObjFuncs)(omObjData *);
typedef struct unkDominationData7 {
/* 0x00 */ u32 unk_00;
/* 0x04 */ s32 unk_04;

View file

@ -19,6 +19,10 @@
#include "ext_math.h"
#include "math.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
s32 lbl_1_data_0[] = {
DATA_MAKE_NUM(DATADIR_MGCONST, 0x00),
DATA_MAKE_NUM(DATADIR_MGCONST, 0x01),

View file

@ -9,6 +9,10 @@
#include "game/sprite.h"
#include "ext_math.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
// bss
omObjData *lbl_1_bss_3A0[4];
omObjData *lbl_1_bss_39C;

View file

@ -11,6 +11,10 @@
#include "REL/m410Dll.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
omObjData *lbl_1_bss_74;
AnimData *lbl_1_bss_70;
s32 lbl_1_bss_60[4];
@ -141,8 +145,6 @@ void fn_1_7E30(Process *objman)
void fn_1_806C(void)
{
s32 var_lr;
HuSprAnimKill(lbl_1_bss_70);
CharModelKill(-1);
}

View file

@ -12,7 +12,6 @@
#include "game/sprite.h"
#include "string.h"
// STRUCT
typedef struct _M424DllBallStruct {
u8 unk0;
@ -1467,7 +1466,7 @@ void fn_1_79FC(Vec *arg0, Vec *arg1, f32 arg2, Vec *arg3, Vec *arg4, f32 arg5, f
}
}
void fn_1_7CA0(Vec arg0, Vec arg1, f32 arg2, Point3d *arg3)
void fn_1_7CA0(Vec arg0, Vec arg1, f32 arg2, Vec *arg3)
{
f32 var_f31;

View file

@ -10,6 +10,10 @@
#include "game/objsub.h"
#include "game/wipe.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
typedef struct M427DllStruct2 {
s32 unk0[3];
s32 unkC;

View file

@ -492,7 +492,7 @@ void fn_1_3B20(s8 arg0, s16 arg1)
Vec sp54[4] = { { 110.0f, -20.0f, 0.0f }, { -110.0f, -20.0f, 0.0f }, { 110.0f, -20.0f, 190.0f }, { -110.0f, -20.0f, 190.0f } };
Mtx sp24;
f32 sp14[4] = { 135.0f, 225.0f, 45.0f, 315.0f };
Point3d sp8;
Vec sp8;
f32 temp_f31;
s16 var_r29;
s32 var_r27;

View file

@ -13,6 +13,10 @@
#include "math.h"
#include "version.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
typedef struct camera_view {
float zoom;
Vec pos;

View file

@ -1166,7 +1166,7 @@ static inline f32 isEven(u32 arg)
}
}
void fn_1_8FFC(u32 arg0, Point3d *arg1, f32 arg2, f32 arg3)
void fn_1_8FFC(u32 arg0, Vec *arg1, f32 arg2, f32 arg3)
{
f32 temp_f31;
f32 var_f29;

View file

@ -1,5 +1,9 @@
#include "REL/m444dll.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
s16 lbl_1_bss_199C2[90];
s16 lbl_1_bss_1990E[90];
s16 lbl_1_bss_1990A[2];

View file

@ -17,6 +17,10 @@
#include "ext_math.h"
#include "math.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
typedef struct camera_view_params {
float zoom;
Vec pos;

View file

@ -23,6 +23,10 @@
#include "ext_math.h"
#ifndef __MWERKS__
#include "game/audio.h"
#endif
#undef ABS
#define ABS(x) ((0 > (x)) ? -(x) : (x))

View file

@ -157,9 +157,9 @@ void fn_1_50C(void)
void fn_1_5E8(s32 arg0)
{
Point3d sp24 = { 0.0f, 3000.0f, 800.0f };
Point3d sp18 = { 0.0f, 0.0f, 640.0f };
Point3d spC = { 0.0f, 1.0f, 0.0f };
Vec sp24 = { 0.0f, 3000.0f, 800.0f };
Vec sp18 = { 0.0f, 0.0f, 640.0f };
Vec spC = { 0.0f, 1.0f, 0.0f };
if (arg0 == 3) {
sp24.x = sp18.x = 1200.0f;

View file

@ -163,8 +163,8 @@ HsfanimStruct00 lbl_1_data_258 = {
{ /* r */ 0, /* g */ 0, /* b */ 0, /* a */ 0 }, { /* r */ 0, /* g */ 0, /* b */ 0, /* a */ 0 } },
};
const Point3d lbl_1_rodata_38 = { 0.0f, 0.0f, 0.0f };
const Point3d lbl_1_rodata_44 = { 0.0f, 1.0f, 0.0f };
const Vec lbl_1_rodata_38 = { 0.0f, 0.0f, 0.0f };
const Vec lbl_1_rodata_44 = { 0.0f, 1.0f, 0.0f };
s16 lbl_1_bss_99C;
s16 lbl_1_bss_99A;
s16 lbl_1_bss_98A[8];
@ -196,9 +196,9 @@ static u8 unk_bss[8];
void fn_1_29C(omObjData *arg0)
{
Point3d sp20;
Point3d sp14;
Point3d sp8;
Vec sp20;
Vec sp14;
Vec sp8;
Mtx sp2C;
s16 var_r31;
s16 temp_r27;
@ -337,7 +337,7 @@ void fn_1_F38(void)
// -------------------------------------------------------------------------- //
static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30)
static inline void HuControlCamCenter(Vec *sp18, Vec *sp30)
{
s8 temp_r28;
@ -364,10 +364,10 @@ const HuUnkF9C2 lbl_1_rodata_B8 = { { 8, 6, 4, 7, 9, 10, 11 } };
void fn_1_F9C(struct om_obj_data *omData)
{
Point3d sp3C;
Point3d sp30;
Point3d sp24;
Point3d sp18;
Vec sp3C;
Vec sp30;
Vec sp24;
Vec sp18;
f32 temp_f31;
s32 var_r31;
s16 var_r30;
@ -643,9 +643,9 @@ void fn_1_20F4(void)
// -------------------------------------------------------------------------- //
void fn_1_28F8(Point3d *arg0, Point3d *arg1)
void fn_1_28F8(Vec *arg0, Vec *arg1)
{
Point3d spC;
Vec spC;
Mtx sp18;
CameraData *cam;
f32 temp_f31;

View file

@ -1,7 +1,8 @@
#include "math.h"
#include "game/chrman.h"
#include "game/wipe.h"
#include "game/pad.h"
#include "game/wipe.h"
#include "math.h"
#include "REL/modeltestDll.h"
@ -33,8 +34,7 @@ void fn_1_34B0()
Center.z = 0.0f;
CZoom = 400.0f;
for (var_r31 = 0; var_r31 < 4; ++var_r31)
{
for (var_r31 = 0; var_r31 < 4; ++var_r31) {
Hu3DCameraCreate(lbl_1_data_358[var_r31]);
Hu3DCameraPerspectiveSet(lbl_1_data_358[var_r31], 45.0f, 20.0f, 20000.0f, 1.2f);
Hu3DCameraViewportSet(lbl_1_data_358[var_r31], (var_r31 & 1) * 320, ((var_r31 & 2) != 0) ? 0xF0 : 0, 320.0f, 240.0f, 0.0f, 1.0f);
@ -51,7 +51,8 @@ void fn_1_34B0()
// -------------------------------------------------------------------------- //
static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30) {
static inline void HuControlCamCenter(Vec *sp18, Vec *sp30)
{
s8 temp_r28;
temp_r28 = HuPadSubStkX[0] & 0xF8;
@ -73,10 +74,10 @@ static inline void HuControlCamCenter(Point3d *sp18, Point3d *sp30) {
void fn_1_37DC(omObjData *)
{
Point3d sp3C;
Point3d sp30;
Point3d sp24;
Point3d sp18;
Vec sp3C;
Vec sp30;
Vec sp24;
Vec sp18;
float temp_f31;
if ((HuPadBtnDown[0] & PAD_BUTTON_START) != 0) {
@ -140,11 +141,10 @@ void fn_1_439C(omObjData * )
f32 temp_f30;
f32 temp_f31;
f32 sp10;
Point3d sp2C;
Point3d sp20;
Point3d sp14;
for (var_r31 = 0; var_r31 < 4; ++var_r31)
{
Vec sp2C;
Vec sp20;
Vec sp14;
for (var_r31 = 0; var_r31 < 4; ++var_r31) {
temp_f31 = CRot.x;
temp_f30 = CRot.y + (var_r31 * 90);
sp10 = CRot.z;
@ -166,16 +166,16 @@ void fn_1_439C(omObjData * )
// -------------------------------------------------------------------------- //
const Point3d lbl_1_rodata_18C = {0.0f, 0.0f, 0.0f};
const Point3d lbl_1_rodata_198 = {0.0f, 1.0f, 0.0f};
const Vec lbl_1_rodata_18C = { 0.0f, 0.0f, 0.0f };
const Vec lbl_1_rodata_198 = { 0.0f, 1.0f, 0.0f };
// -------------------------------------------------------------------------- //
void fn_1_46F0(void)
{
Point3d sp20;
Point3d sp14;
Point3d sp8;
Vec sp20;
Vec sp14;
Vec sp8;
s16 var_r31;
s16 var_r30;
@ -192,8 +192,7 @@ void fn_1_46F0(void)
sp20.z = 1000.0f;
Hu3DShadowPosSet(&sp20, &sp8, &sp14);
for (var_r31 = 0; var_r31 < 4; ++var_r31)
{
for (var_r31 = 0; var_r31 < 4; ++var_r31) {
var_r30 = var_r31;
lbl_1_bss_9EC[var_r31] = CharModelCreate(var_r30, 8);
Hu3DModelShadowSet(lbl_1_bss_9EC[var_r31]);
@ -210,15 +209,12 @@ void fn_1_46F0(void)
Hu3DModelScaleSet(var_r31, 5.0f, 5.0f, 5.0f);
Hu3DModelShadowMapSet(var_r31);
while (TRUE)
{
while (TRUE) {
if ((HuPadBtnDown[0] & PAD_BUTTON_Y) != 0) {
Hu3DCameraKill(2);
Hu3DCameraKill(4);
Hu3DCameraKill(8);
sp20.x =
sp20.z =
sp20.y = 0.0f;
sp20.x = sp20.z = sp20.y = 0.0f;
sp20.y += 200.0f;
CharModelCoinEffectCreate(4, &sp20);
}

View file

@ -14,6 +14,10 @@
#include "REL/modeseldll.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
s16 lbl_1_data_100 = -1;
float lbl_1_data_104[] = { -55, 0, 0, 0, 60, -57, 806, -71, 0, 0, 0, 100, -131, 900, -87, 0, 0, 0, 46, -117, 566, -87, 0, 0, 0, 46, -117, 566, -90, 0,
0, -22, 39, -153, 432, -40, 0, 0, 0, 130, -186, 6530, -23, 0, 0, -9, 1, -70, 1318, -25, 0, 0, 0, 242, 90, 343, -30, 0, 0, 0, 223, -60, 505, -23,

View file

@ -19,6 +19,10 @@
#include "REL/resultdll.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
#define COIN_EFFECT_MAX 180
static StageModel resultBattleModel[] = { { DATA_MAKE_NUM(DATADIR_RESULT, 0x08), 0, 0, -1, -1, { -300, 0, 0 }, { 0, 0, 0 }, { 0.9f, 0.9f, 0.9f } },

View file

@ -1,5 +1,9 @@
#include "REL/resultdll.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
s16 stageMdlId[32];
s16 stageMotId[32];
s16 stageSprId[33];

View file

@ -18,6 +18,10 @@
#include "REL/resultdll.h"
#ifndef __MWERKS__
#include "game/esprite.h"
#endif
static StageModel resultModel[] = { { DATA_MAKE_NUM(DATADIR_RESULT, 0x00), 1, 0, -1, -1, { 148, 132, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ DATA_MAKE_NUM(DATADIR_RESULT, 0x01), 1, 0, -1, -1, { 148, 217, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },
{ DATA_MAKE_NUM(DATADIR_RESULT, 0x02), 1, 0, -1, -1, { 148, 302, 500 }, { 0, 0, 0 }, { 1, 1, 1 } },

View file

@ -31,8 +31,8 @@ Process* lbl_1_bss_4;
u8 *lbl_1_bss_0;
/* DATA */
static BoardMapObject lbl_1_data_0[0x10] = {
{{2550.0f, 0.0f, -450.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_W02, 0x000C)},
static BoardMapObject lbl_1_data_0[0x10]
= { { { 2550.0f, 0.0f, -450.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000C) },
{ { -3150.0f, 0.0f, -1350.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000D) },
{ { -3150.0f, 0.0f, 1650.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x000E) },
{ { -150.0f, 0.0f, 900.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_W02, 0x0008) },
@ -47,8 +47,7 @@ static BoardMapObject lbl_1_data_0[0x10] = {
{ { -525.0f, 0.0f, -825.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
{ { -2225.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
{ { 1925.0f, 0.0f, -2100.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) },
{{150.0f, 0.0f, 1650.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005)}
};
{ { 150.0f, 0.0f, 1650.0f }, { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }, DATA_MAKE_NUM(DATADIR_BGUEST, 0x0005) } };
// Special Models
s16 lbl_1_data_280 = -1;
@ -56,16 +55,10 @@ s16 lbl_1_data_282 = -1;
s16 lbl_1_data_284 = -1;
s16 lbl_1_data_286 = -1;
s32 lbl_1_data_288[] = {
DATA_MAKE_NUM(DATADIR_W02, 0x0004),
DATA_NUM_LISTEND
};
s32 lbl_1_data_288[] = { DATA_MAKE_NUM(DATADIR_W02, 0x0004), DATA_NUM_LISTEND };
s32 lbl_1_data_290[] = {
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0009),
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0006),
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0007),
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0008),
DATA_NUM_LISTEND,
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0009), DATA_MAKE_NUM(DATADIR_BGUEST, 0x0006), DATA_MAKE_NUM(DATADIR_BGUEST, 0x0007),
DATA_MAKE_NUM(DATADIR_BGUEST, 0x0008), DATA_NUM_LISTEND,
0x00000000 // Padding
};
@ -79,11 +72,13 @@ extern void BoardComKeySetRight();
extern void CharModelDataClose(s16);
// function is probably global. only inlined in rels?
inline s32 get_current_board(void) {
inline s32 get_current_board(void)
{
return GWSystem.board;
}
void BoardCreate(void) {
void BoardCreate(void)
{
s32 i, boardData;
BoardMapObject *modelTransform;
@ -111,7 +106,8 @@ void BoardCreate(void) {
if (modelTransform->data_num != -1) {
if ((i == 0xB) || (i == 0xC) || (i == 0xD) || (i == 0xE) || (i == 0xF)) {
lbl_1_bss_10 = lbl_1_data_290;
} else {
}
else {
lbl_1_bss_10 = NULL;
}
lbl_1_bss_30[i] = BoardModelCreate(modelTransform->data_num, lbl_1_bss_10, 0);
@ -146,7 +142,8 @@ void BoardCreate(void) {
BoardJunctionMaskSet(0x30);
}
void BoardDestroy(void) {
void BoardDestroy(void)
{
/* Kill Model List */
s32 i;
for (i = 0; i < 0x10; i++) {
@ -176,17 +173,17 @@ void BoardDestroy(void) {
BoardSpaceDestroy();
}
void fn_1_72C(void) {
void fn_1_72C(void)
{
s16 var = BoardModelIDGet(lbl_1_data_280);
Hu3DModelLightInfoSet(var, 1);
}
void fn_1_770(void) {
}
void fn_1_770(void) { }
/* Decrement current space's [UNKNOWN] flag */
s32 fn_1_774(void) {
s32 fn_1_774(void)
{
u32 unkFlag;
u32 currPlayer;
u32 currSpace;
@ -203,7 +200,8 @@ s32 fn_1_774(void) {
}
/* Check if can iteract with board object? */
s32 fn_1_800(void) {
s32 fn_1_800(void)
{
BoardSpace *currSpace;
s32 currPlayer;
s32 var_r29;
@ -212,7 +210,6 @@ s32 fn_1_800(void) {
currSpace = BoardSpaceGet(0, GWPlayer[currPlayer].space_curr);
if ((currSpace->flag & 0x30) != 0) {
// If mega mushroom state return
if (BoardPlayerSizeGet(currPlayer) == 2) {
return 0;
@ -224,9 +221,11 @@ s32 fn_1_800(void) {
if ((currSpace->flag & 0x20) != 0 && (currSpace->flag & 0x10) != 0) {
var_r29 = 2;
} else if ((currSpace->flag & 0x20) != 0) {
}
else if ((currSpace->flag & 0x20) != 0) {
var_r29 = 1;
} else {
}
else {
var_r29 = 0;
}
fn_1_394C(var_r29);
@ -239,22 +238,23 @@ s32 fn_1_800(void) {
return 0;
}
void fn_1_92C(void) {
void fn_1_92C(void)
{
fn_1_39F4();
fn_1_5CF8();
}
void fn_1_950(void) {
void fn_1_950(void) { }
}
void fn_1_954(void) {
void fn_1_954(void)
{
HuPrcSleep(0x3C);
BoardMusStart(1, 0x12, 0x7F, 0);
HuPrcEnd();
}
void fn_1_990(void) {
void fn_1_990(void)
{
Vec rotation;
Vec offset;
Vec boardSpacePos;
@ -264,13 +264,13 @@ void fn_1_990(void) {
s32 currSpace;
s32 spaceLinkFlag;
currPlayer = GWSystem.player_curr;
BoardWinCreateChoice(2, MAKE_MESSID(19, 17), 4, 0);
if (GWPlayer[currPlayer].com) {
if (frandBool() != 0) {
BoardComKeySetLeft();
} else {
}
else {
BoardComKeySetRight();
}
}
@ -317,7 +317,8 @@ void fn_1_990(void) {
BoardPlayerMotionStart(currPlayer, 1, 0x40000001);
}
void fn_1_C50(void) {
void fn_1_C50(void)
{
Vec rotation;
Vec offset;
s32 currSpace;
@ -361,7 +362,8 @@ void fn_1_C50(void) {
if (GWPlayer[currPlayer].com) {
if (BoardComPreferItemCheck(currPlayer, lbl_1_bss_8[0], lbl_1_bss_8[1], lbl_1_bss_8[2]) != -1) {
BoardComKeySetLeft();
} else {
}
else {
BoardComKeySetRight();
}
}
@ -387,7 +389,7 @@ void fn_1_C50(void) {
offset.x = 0.0f;
offset.y = 0.0f;
offset.z = -250.0f;
BoardCameraMotionStartEx(lbl_1_bss_30[10], (Point3d* ) &rotation, (Point3d* ) &offset, 1500.0f, 25.0f, 0x15);
BoardCameraMotionStartEx(lbl_1_bss_30[10], (Vec *)&rotation, (Vec *)&offset, 1500.0f, 25.0f, 0x15);
currSpace = GWPlayer[currPlayer].space_curr;
spaceLinkFlags = BoardSpaceLinkFlagSearch(0, currSpace, 0x02000000U);
BoardPlayerMoveBetween(currPlayer, currSpace, spaceLinkFlags);
@ -413,13 +415,15 @@ void fn_1_C50(void) {
HuPrcEnd();
}
void fn_1_1070(void) {
void fn_1_1070(void)
{
BoardWinKill();
CharModelDataClose(-1);
lbl_1_bss_4 = 0;
}
void fn_1_10A8(void) {
void fn_1_10A8(void)
{
lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
while (lbl_1_bss_4) {
@ -427,7 +431,8 @@ void fn_1_10A8(void) {
}
}
s32 fn_1_1128(void) {
s32 fn_1_1128(void)
{
u32 spaceFlags;
s16 currSpace;
currSpace = GWPlayer[GWSystem.player_curr].space_curr;
@ -436,7 +441,8 @@ s32 fn_1_1128(void) {
if (spaceFlags & 0x200000) {
fn_1_990();
} else if (spaceFlags & 0x400000) {
}
else if (spaceFlags & 0x400000) {
lbl_1_bss_4 = HuPrcChildCreate(fn_1_C50, 0x2003U, 0x2000U, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_4, fn_1_1070);
while (lbl_1_bss_4) {
@ -447,7 +453,8 @@ s32 fn_1_1128(void) {
BoardRollDispSet(1);
}
void fn_1_121C(u32 mesg) {
void fn_1_121C(u32 mesg)
{
BoardWinCreate(2, mesg, 4);
BoardWinWait();
BoardWinKill();

View file

@ -1,19 +1,14 @@
#include "REL/w02Dll.h"
#include "game/audio.h"
#include "game/frand.h"
#include "game/chrman.h"
#include "game/frand.h"
#include "game/pad.h"
#include "ext_math.h"
/* DATA */
s32 lbl_1_data_4D0[] = {
-1, 2, 2, 2,
-1, 1, 1, 1,
-1, 0, 0, 0,
-1, 3, 3, 3
};
s32 lbl_1_data_4D0[] = { -1, 2, 2, 2, -1, 1, 1, 1, -1, 0, 0, 0, -1, 3, 3, 3 };
Process *lbl_1_bss_38C;
s16 lbl_1_bss_388;
@ -34,10 +29,10 @@ typedef struct UnkPoint {
Vec point;
} UnkPoint;
/* FUNCTIONS */
void fn_1_BC1C(void) {
Point3d sp8;
void fn_1_BC1C(void)
{
Vec sp8;
BoardModelPosGet(lbl_1_bss_30[15], &sp8);
sp8.z -= 90.0f;
@ -50,7 +45,8 @@ void fn_1_BC1C(void) {
BoardModelRotSetV(lbl_1_bss_30[15], &sp8);
}
void fn_1_BCFC(void) {
void fn_1_BCFC(void)
{
s32 spaceLinkFlags;
s32 temp_r30;
s32 temp_r29;
@ -86,11 +82,13 @@ void fn_1_BCFC(void) {
}
}
s32 fn_1_BE74(void) {
s32 fn_1_BE74(void)
{
lbl_1_bss_38C = 0;
}
s32 fn_1_BE88(void) {
s32 fn_1_BE88(void)
{
s32 coinAmount;
s32 var_r30;
s16 playerCoinRegion;
@ -112,7 +110,8 @@ s32 fn_1_BE88(void) {
if (GWPlayer[lbl_1_bss_388].com) {
if (frandBool()) {
BoardComKeySetRight();
} else {
}
else {
BoardComKeySetLeft();
}
}
@ -136,17 +135,18 @@ s32 fn_1_BE88(void) {
if (GWPlayer[lbl_1_bss_388].com) {
if (playerCoinRegion < 2) {
BoardComKeySetUp();
} else if (frandBool()) {
}
else if (frandBool()) {
BoardComKeySetUp();
} else {
}
else {
BoardComKeySetDown();
}
}
BoardWinWait();
BoardWinKill();
bribeChoice = BoardWinChoiceGet();
if (bribeChoice == -1 ||
bribeChoice == 3) {
if (bribeChoice == -1 || bribeChoice == 3) {
continue;
}
@ -170,7 +170,6 @@ s32 fn_1_BE88(void) {
}
fn_1_121C(mesg);
for (i = 0; i < coinAmount; i++) {
BoardPlayerCoinsAdd(lbl_1_bss_388, -1);
HuAudFXPlay(0xE);
@ -178,7 +177,8 @@ s32 fn_1_BE88(void) {
}
HuAudFXPlay(0xF);
// If chose to view map
} else if (rouletteChoice == 2) {
}
else if (rouletteChoice == 2) {
BoardViewMapExec(lbl_1_bss_388);
}
} while (rouletteChoice == 2); // While viewing map
@ -188,13 +188,13 @@ s32 fn_1_BE88(void) {
return var_r30;
}
s32 fn_1_C108(s32 arg0) {
s32 fn_1_C108(s32 arg0)
{
Vec sp34;
Vec sp28;
Vec sp1C;
Vec sp10;
f32 var_f27;
f32 var_f26;
f32 var_f25;
@ -218,7 +218,8 @@ s32 fn_1_C108(s32 arg0) {
var_r29 += 1;
}
var_r29 = var_r29 + (3 - temp_r25) * 4;
} else {
}
else {
var_r29 = frandmod(0x10U);
var_r27 = frandmod(4U);
}
@ -356,8 +357,7 @@ s32 fn_1_C108(s32 arg0) {
sp28.x = sp1C.x;
sp28.z = sp1C.z;
BoardModelPosSetV(lbl_1_bss_30[6], &sp28);
if (sp34.y >= 292.5f &&
sp34.y < 315.0f) {
if (sp34.y >= 292.5f && sp34.y < 315.0f) {
break;
}
HuPrcVSleep();
@ -385,7 +385,8 @@ s32 fn_1_C108(s32 arg0) {
}
// Place player on space post roulette?
void fn_1_CD04(s32 arg0) {
void fn_1_CD04(s32 arg0)
{
Vec sp24;
Vec sp18;
Vec spC;
@ -443,7 +444,8 @@ void fn_1_CD04(s32 arg0) {
if (GWPlayer[lbl_1_bss_388].bowser_suit) {
BoardModelVisibilitySet(BoardBowserSuitModelGet(), 0);
BoardModelVisibilitySet(BoardBowserSuitPlayerModelGet(), 0);
} else {
}
else {
BoardModelVisibilitySet(BoardPlayerModelGet(lbl_1_bss_388), 0);
}
HuAudFXPlay(0x421);
@ -466,7 +468,8 @@ void fn_1_CD04(s32 arg0) {
BoardModelVisibilitySet(BoardBowserSuitModelGet(), 1);
BoardModelVisibilitySet(BoardBowserSuitPlayerModelGet(), 1);
} else {
}
else {
BoardModelVisibilitySet(BoardPlayerModelGet(lbl_1_bss_388), 1);
}
GWPlayer[lbl_1_bss_388].space_curr = (s16)var_r29;
@ -551,7 +554,6 @@ void fn_1_D3AC(void)
BoardPlayerCoinsAdd(lbl_1_bss_388, 1);
HuAudFXPlay(7);
omVibrate(lbl_1_bss_388, 12, 6, 6);
}
}
temp_f31 *= 1.05f;
@ -643,7 +645,8 @@ s32 fn_1_D8C4(void)
if (temp_r22) {
temp_r22--;
temp_r24 = 0;
} else {
}
else {
temp_r24 = PAD_BUTTON_A;
}
break;
@ -684,7 +687,6 @@ s32 fn_1_D8C4(void)
temp_r25 = temp_r31;
HuAudFXPlay(0);
}
}
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
if (temp_r31 == temp_r25) {
@ -693,16 +695,17 @@ s32 fn_1_D8C4(void)
if (temp_f30 > 180.0f) {
temp_f30 -= 180.0f;
}
} else {
}
else {
sp1C.x = sp1C.y = sp1C.z = 3.0f;
}
BoardModelScaleSetV(sp14[temp_r31], &sp1C);
}
HuPrcVSleep();
goto restart;
} else {
}
else {
HuAudFXPlay(2);
for (temp_r31 = 0; temp_r31 < 4; temp_r31++) {
BoardModelKill(sp14[temp_r31]);
@ -788,8 +791,9 @@ s32 fn_1_E2AC(void)
}
/* Rotate (yaw) of model 4 */
void fn_1_E310(f32 degrees) {
Point3d spC;
void fn_1_E310(f32 degrees)
{
Vec spC;
lbl_1_bss_380 += degrees;
if (lbl_1_bss_380 >= 360.0f) {
lbl_1_bss_380 -= 360.0f;

View file

@ -134,9 +134,9 @@ void fn_1_7C98(void)
s32 fn_1_7D18(s32 arg0)
{
Point3d sp38;
Point3d sp2C;
Point3d sp20;
Vec sp38;
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
f32 var_f31;
@ -259,7 +259,7 @@ s32 lbl_1_data_490[] = {
void fn_1_81E0(s32 arg0)
{
Point3d sp8;
Vec sp8;
omObjData *temp_r3;
f32 temp_f31;
s32 temp_r28;
@ -499,7 +499,7 @@ s32 lbl_1_data_4B4[] = { 0x00000440, 0x00000441, 0x00000442, 0x00000443, 0x00000
void fn_1_8C08(omObjData *arg0, someBits3 *arg1)
{
Point3d spC;
Vec spC;
f32 temp_f31;
f32 temp_f30;
s8 temp_r27;
@ -535,7 +535,7 @@ void fn_1_8C08(omObjData *arg0, someBits3 *arg1)
void fn_1_8E44(omObjData *arg0, someBits3 *arg1)
{
Point3d sp8;
Vec sp8;
f32 temp_f1;
f32 temp_f31;
@ -611,9 +611,9 @@ void fn_1_91B8(void)
void fn_1_9230(s32 arg0)
{
Point3d sp20;
Point3d sp14;
Point3d sp8;
Vec sp20;
Vec sp14;
Vec sp8;
s16 temp_r30;
f32 rotY;
@ -747,7 +747,7 @@ void fn_1_95B8(omObjData *arg0)
void fn_1_97F8(s32 arg0)
{
Point3d sp8;
Vec sp8;
f32 temp_f2;
f32 var_f31;
f64 temp_f1;

View file

@ -794,9 +794,9 @@ void fn_1_B350(omObjData *arg0)
void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
{
Point3d sp20;
Point3d sp14;
Point3d sp8;
Vec sp20;
Vec sp14;
Vec sp8;
f32 temp_f31;
s8 temp_r0;
s32 i;
@ -827,7 +827,7 @@ void fn_1_B4AC(omObjData *arg0, someBits2 *arg1)
void fn_1_B688(omObjData *arg0, someBits2 *arg1)
{
Point3d sp8;
Vec sp8;
if (arg1->unk1-- != 0) {
BoardModelPosGet(arg1->unk_06[arg1->unk2], &sp8);
@ -844,7 +844,7 @@ void fn_1_B688(omObjData *arg0, someBits2 *arg1)
void fn_1_B748(omObjData *arg0, someBits2 *arg1)
{
Vec sp14;
Point3d sp8;
Vec sp8;
f32 temp_f0;
s16 temp_r29;
@ -877,8 +877,8 @@ void fn_1_B748(omObjData *arg0, someBits2 *arg1)
void fn_1_B8E8(s32 arg0)
{
Point3d sp14;
Point3d sp8;
Vec sp14;
Vec sp8;
f32 temp_f31;
someBits2 *temp_r31;
f32 temp;
@ -975,7 +975,7 @@ void fn_1_BDAC(void)
void fn_1_BE30(ModelData *model, ParticleData *particle, Mtx matrix)
{
Point3d sp8;
Vec sp8;
f32 temp_f30;
f32 temp_f29;
f32 temp_f31;

View file

@ -1,10 +1,11 @@
#include "dolphin.h"
#include "game/object.h"
#include "REL/w03Dll.h"
#include "dolphin.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
#include "game/hsfdraw.h"
#include "game/object.h"
#include "ext_math.h"
@ -35,23 +36,15 @@ typedef struct unkWorkStruct {
} unkWorkStruct;
// data
s32 lbl_1_data_368[] = {
0x00000105, 0x00000145, 0x00000185,
0x000001C5, 0x00000205, 0x00000245,
0x00000285, 0x000002C5
};
s32 lbl_1_data_368[] = { 0x00000105, 0x00000145, 0x00000185, 0x000001C5, 0x00000205, 0x00000245, 0x00000285, 0x000002C5 };
s16 lbl_1_data_388 = -1;
s16 lbl_1_data_38A = -1;
s16 lbl_1_data_38C = -1;
s32 lbl_1_data_390[] = {
DATA_MAKE_NUM(DATADIR_W03, 0x26),
DATA_MAKE_NUM(DATADIR_W03, 0x27),
DATA_MAKE_NUM(DATADIR_W03, 0x28),
DATA_NUM_LISTEND
};
s32 lbl_1_data_390[] = { DATA_MAKE_NUM(DATADIR_W03, 0x26), DATA_MAKE_NUM(DATADIR_W03, 0x27), DATA_MAKE_NUM(DATADIR_W03, 0x28), DATA_NUM_LISTEND };
void fn_1_63F4(s32 arg0) {
void fn_1_63F4(s32 arg0)
{
Vec spC;
unkWorkStruct *work = OM_GET_WORK_PTR(lbl_1_bss_12C, unkWorkStruct);
@ -60,14 +53,16 @@ void fn_1_63F4(s32 arg0) {
BoardModelPosGet(lbl_1_data_388, &spC);
if (arg0 != 0) {
spC.y = -185.0f;
} else {
}
else {
spC.y = 10.0f;
}
BoardModelPosSetV(lbl_1_data_388, &spC);
}
void fn_1_6494(void) {
void fn_1_6494(void)
{
Vec sp14;
Vec sp8;
unkWorkStruct *temp_r31;
@ -90,7 +85,8 @@ void fn_1_6494(void) {
lbl_1_bss_124 = 0;
}
s32 fn_1_6698(void) {
s32 fn_1_6698(void)
{
Vec sp14;
Vec sp8;
@ -98,11 +94,12 @@ s32 fn_1_6698(void) {
BoardSpaceFlagPosGet(0, 0x200, &sp8);
sp14.x = sp8.x + (400.0 * sin(-(M_PI / 2)));
sp14.z = sp8.z + (400.0 * cos(-(M_PI / 2)));
BoardModelPosSetV(lbl_1_data_388, (Point3d* ) &sp14);
BoardModelPosSetV(lbl_1_data_388, (Vec *)&sp14);
return 1;
}
s16 fn_1_675C(void) {
s16 fn_1_675C(void)
{
BoardRollDispSet(0);
lbl_1_bss_120 = HuPrcChildCreate(fn_1_67F8, 0x2003, 0x2000, 0, boardMainProc);
HuPrcDestructorSet2(lbl_1_bss_120, fn_1_6884);
@ -115,7 +112,8 @@ s16 fn_1_675C(void) {
return lbl_1_bss_128;
}
void fn_1_67F8(void) {
void fn_1_67F8(void)
{
s32 temp_r31;
temp_r31 = GWSystem.player_curr;
@ -133,7 +131,8 @@ void fn_1_67F8(void) {
HuPrcEnd();
}
void fn_1_6884(void) {
void fn_1_6884(void)
{
lbl_1_bss_120 = 0;
}
@ -152,7 +151,8 @@ unkPos lbl_1_data_3B8[6] = {
{ 101, 999, 20 },
};
s32 fn_1_6898(s32 arg0) {
s32 fn_1_6898(s32 arg0)
{
Vec sp20;
Vec sp14;
Vec sp8;
@ -245,11 +245,12 @@ s32 fn_1_6898(s32 arg0) {
s32 BoardDAngleCalcRange(float *value, float min, float range);
void fn_1_6B98(s32 arg0) {
void fn_1_6B98(s32 arg0)
{
Vec sp30;
Point3d sp24;
Vec sp24;
Vec sp18;
Point3d spC;
Vec spC;
f32 sp8;
f32 temp_f1;
f32 temp_f31;
@ -321,7 +322,8 @@ void fn_1_6B98(s32 arg0) {
extern s32 lbl_1_data_368[];
// extern w03State* lbl_1_bss_0;
void fn_1_6F9C(s32 arg0) {
void fn_1_6F9C(s32 arg0)
{
Vec sp20;
Vec sp14;
Vec sp8;
@ -344,7 +346,8 @@ void fn_1_6F9C(s32 arg0) {
var_f30 = 10.0f;
var_f29 = 0.21f;
sp14.y += sp20.y;
} else {
}
else {
var_f30 = 0.0f;
var_f29 = 0.15f;
}
@ -373,7 +376,8 @@ void fn_1_6F9C(s32 arg0) {
if (GWPlayer[arg0].bowser_suit != 0) {
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
} else {
}
else {
BoardModelHookSet(lbl_1_data_388, "chara01", BoardPlayerModelGet(arg0));
}
@ -381,10 +385,11 @@ void fn_1_6F9C(s32 arg0) {
lbl_1_bss_124 = 0;
}
void fn_1_735C(s32 arg0) {
void fn_1_735C(s32 arg0)
{
Vec sp20;
Vec sp14;
Point3d sp8;
Vec sp8;
f32 temp_f1;
f32 var_f30;
f32 var_f31;
@ -406,7 +411,8 @@ void fn_1_735C(s32 arg0) {
BoardPlayerMotionShiftSet(arg0, 4, 0.0f, 10.0f, HU3D_MOTATTR_NONE);
if (lbl_1_bss_0->unk0 != 0) {
var_f30 = 0.25f;
} else {
}
else {
var_f30 = 0.2f;
}
@ -441,9 +447,9 @@ void fn_1_735C(s32 arg0) {
BoardWinKill();
}
void fn_1_767C(omObjData* arg0) {
Point3d sp8;
void fn_1_767C(omObjData *arg0)
{
Vec sp8;
s32 temp_r30;
unkWorkStruct *temp_r31;
@ -466,7 +472,8 @@ void fn_1_767C(omObjData* arg0) {
}
}
void fn_1_77E4(s32 arg0) {
void fn_1_77E4(s32 arg0)
{
s32 boardIndex;
s32 var_r30 = 0;

View file

@ -13,7 +13,6 @@
#include "game/objsub.h"
#include "game/process.h"
#include "ext_math.h"
void fn_1_1358(void);
@ -142,11 +141,11 @@ s32 fn_1_15E8(void)
s32 fn_1_1650(s32 arg0)
{
Point3d sp38;
Point3d sp2C;
Point3d sp20;
Point3d sp14;
Point3d sp8;
Vec sp38;
Vec sp2C;
Vec sp20;
Vec sp14;
Vec sp8;
f32 temp;
s32 temp2;
@ -356,7 +355,7 @@ s32 fn_1_1D1C(void)
void fn_1_1ED4(s32 arg0)
{
Point3d spC;
Vec spC;
f32 sp8;
lbl_1_data_284 = BoardModelCreate(DATA_MAKE_NUM(DATADIR_W03, 0x0C), NULL, 0);
@ -400,9 +399,9 @@ void fn_1_1ED4(s32 arg0)
void fn_1_20E0(s32 arg0)
{
Point3d sp24;
Point3d sp18;
Point3d spC;
Vec sp24;
Vec sp18;
Vec spC;
f32 sp8;
f32 var_f31;
s32 i;
@ -520,9 +519,9 @@ void fn_1_20E0(s32 arg0)
void fn_1_26E0(s32 arg0)
{
Point3d sp20;
Point3d sp14;
Point3d sp8;
Vec sp20;
Vec sp14;
Vec sp8;
f32 temp;
BoardSpacePosGet(0, GWPlayer[arg0].space_curr, &sp20);

View file

@ -1202,7 +1202,7 @@ void PSMTXReflect(register Mtx m, const register Vec *p, const register Vec *n)
}
#endif
void C_MTXLookAt(Mtx m, const Point3d *camPos, const Vec *camUp, const Point3d *target)
void C_MTXLookAt(Mtx m, const Vec *camPos, const Vec *camUp, const Vec *target)
{
Vec vLook, vRight, vUp;

View file

@ -1,3 +1,4 @@
#include "ext_math.h"
#include "game/board/main.h"
#include "game/board/model.h"
#include "game/board/player.h"
@ -6,7 +7,7 @@
#include "game/flag.h"
#include "game/objsub.h"
#include "game/process.h"
#include "ext_math.h"
#define BLOCK_SPAWN 0
#define BLOCK_HIT 2
@ -89,7 +90,7 @@ static void BlockProc(void)
s32 sp14[8] = { DATA_MAKE_NUM(DATADIR_MARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_LUIGIMOT, 0x60), DATA_MAKE_NUM(DATADIR_PEACHMOT, 0x60),
DATA_MAKE_NUM(DATADIR_YOSHIMOT, 0x60), DATA_MAKE_NUM(DATADIR_WARIOMOT, 0x60), DATA_MAKE_NUM(DATADIR_DONKEYMOT, 0x60),
DATA_MAKE_NUM(DATADIR_DAISYMOT, 0x60), DATA_MAKE_NUM(DATADIR_WALUIGIMOT, 0x60) };
Point3d sp8;
Vec sp8;
s32 var_r28;
s32 i;
s32 player;
@ -191,7 +192,7 @@ static void DestroyBlock(void)
static void CreateBlockObj(s32 arg0)
{
Point3d player_pos;
Vec player_pos;
BlockWork *work;
s8 contains_star;
@ -422,7 +423,7 @@ static inline s32 FindCoinModel(s16 *out_model)
static void PopupCoin(void)
{
Point3d star_pos;
Vec star_pos;
omObjData *coinObj;
s32 model_index;
s16 model;
@ -451,8 +452,8 @@ static void PopupCoin(void)
static void PopupCoinExec(omObjData *obj)
{
Point3d coin_pos;
Point3d coin_rot;
Vec coin_pos;
Vec coin_rot;
CoinWork *work;
work = OM_GET_WORK_PTR(obj, CoinWork);