Fix some player.h functions

This commit is contained in:
gamemasterplc 2024-01-21 20:58:03 -06:00
parent 303f986a21
commit 89d3199de8
3 changed files with 7 additions and 7 deletions

View file

@ -68,9 +68,9 @@ f32 BoardPlayerRotYGet(s32);
void BoardPlayerScaleSetV(s32, Vec*);
void BoardPlayerScaleSet(s32, f32, f32, f32);
s16 BoardPlayerCurrMotionGet(s32);
void BoardPlayerMotionCreate(s32, s32);
s32 BoardPlayerMotionCreate(s32, s32);
void BoardPlayerMotionKill(s32, s32);
void BoardPlayerMotionEndCheck(s32);
s32 BoardPlayerMotionEndCheck(s32);
void BoardPlayerMotionEndWait(s32);
void BoardPlayerMotionStart(s32, s32, s32);
void BoardPlayerMotionShiftSet(s32, s32, f32, f32, u32);

View file

@ -17,7 +17,7 @@ s32 BoardModelMotionStart(s16, s32, s32);
void fn_8005B150(void*, void*);
void fn_1_740(void);
void fn_1_E0(void);
void fn_1_2930(void);
s32 fn_1_2930(s32 arg0);
void fn_1_884(void);
void fn_1_8F0(void);
s32 fn_1_910(void);

View file

@ -497,16 +497,16 @@ void BoardPlayerVoiceEnableSet(s32 arg0, s32 arg1, s32 arg2) {
BoardModelVoiceEnableSet(BoardPlayerModelGet(arg0), arg1, arg2);
}
void BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
s32 BoardPlayerMotionCreate(s32 arg0, s32 arg1) {
return BoardModelMotionCreate(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerMotionKill(s32 arg0, s32 arg1) {
BoardModelMotionKill(BoardPlayerModelGet(arg0), arg1);
}
void BoardPlayerMotionEndCheck(s32 arg0) {
BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
s32 BoardPlayerMotionEndCheck(s32 arg0) {
return BoardModelMotionEndCheck(BoardPlayerModelGet(arg0));
}
void BoardPlayerMotionEndWait(s32 arg0) {